FYI, I changed my email address to michaelsimmons@dr.com instead of my gmail account.
13L G40 Capt. John Miller (+9) v. Gamerman01
-
So, like this?
You probably already know this, and are just being a creature of habit, but a word of friendly advice.
You only hurt yourself by moving a lot of non-coms during the combat movement phase. You must have found it is easier to move everything at once (although you have to remember AAAs later), but you are handicapping yourself by moving a lot of things before seeing the results of combat. Also, you may not get approval from your opponents to make changes to those noncoms that you made before rolling dice, so the sooner you can change your habit the better off you’ll be. :-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from Shan State to 38 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 fighter moved from Shensi to Burma
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Burma
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Shan State to 41 Sea Zone
1 tactical_bomber moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 bomber moved from Anhwe to Burma
1 infantry moved from Suiyuyan to Kansu
1 bomber moved from Buyant-Uhaa to KansuCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
British defend with 1 destroyer
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 38 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer and 1 submarine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer and 1 submarine
Battle in Kansu
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
1 infantry moved from French Indo China to Shan State
1 infantry moved from Kwangsi to Yunnan
1 bomber moved from Burma to Shan State
1 armour moved from French Indo China to Yunnan
1 armour moved from Kiangsu to Kweichow
3 artilleries and 2 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Chahar to Kweichow
1 artillery moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from 19 Sea Zone to Kiangsu
1 carrier moved from 37 Sea Zone to 45 Sea Zone
1 cruiser moved from 37 Sea Zone to 45 Sea Zone
1 battleship moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 38 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from 41 Sea Zone to 45 Sea Zone
1 fighter moved from 6 Sea Zone to Caroline Islands
1 tactical_bomber moved from 6 Sea Zone to Caroline Islands
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
1 bomber moved from Kansu to Kweichow
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to Shan State
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
1 submarine moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
2 armour, 1 bomber, 1 fighter and 3 infantry placed in Japan
1 submarine and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
Thought it was safe to assume you would have picked the submarine as the first loss in Z38 - you wouldn’t have known your defense roll when choosing. Let me know if you have a problem with it, thanks
-
Your play with Japan has been what has been most impressive. The R1, Japan sandwich has not worked so well for me when playing axis, and you have done it very well this game. Middle east will be the pivotal battle ground and most likely the deciding point of this conflict. Great game so far! I don’t think you will care about the com edit, but definately take a look.
-
Thanks again for the critique
You mean the edit in Russia? Because I did it right away and uploaded it. Tell me if it’s not what you meant.Middle east is gonna be tough
You have already made me think more seriously about building mideast complexes with UK when I am allies -
Looks good, thanks. You are definately right on my Non com during Com habit lol. I’m used to table top which it is easy to go through and do in that manner! Once you went R1, i figured i was consigned to lose moscow, was trying to delay until my Inf stack could return, but your German offensive was very agile, tough to stem the tide!. The japenese momentum through China surprised me though, good work on your part!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to France
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to United Kingdom
3 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 4 damage to unit: airfield
Bombing raid in France causes 4 damage total.
Battle in Gibraltar
Americans attack with 3 fighters and 3 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer, 1 submarine and 1 transport
Americans win with 2 submarines remaining. Battle score for attacker is 21
Casualties for Italians: 1 destroyer, 1 submarine and 1 transportNon Combat Move - Americans
3 fighters moved from Gibraltar to 91 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central United States to Southeast Mexico
1 bomber moved from France to United KingdomPlace Units - Americans
2 submarines placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
Just want to ensure you want AA gun first in burma, I attacked 3 INf 2 art and hit 1 on first rd of combat?? I know you like to leave one over so I can not retreat sometimes as well so figured I would ask.
-
Ill assume AA first for now and we can re roll later if necessary. Dont think the outcome would sway much either way!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
3 infantry moved from India to Burma
2 artilleries moved from India to Burma
2 submarines moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from Iraq to Volgograd
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Eastern Persia to 80 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Battle in Burma
British attack with 2 artilleries and 3 infantry
Japanese defend with 1 aaGun and 2 infantry
British win, taking Burma from Japanese with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for British: 3 infantryNon Combat Move - British
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
5 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to IraqPlace Units - British
1 fighter and 2 infantry placed in Egypt
British undo move 1.
3 infantry placed in Egypt
3 infantry placed in Persia
1 fighter and 2 infantry placed in IraqTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
@Cpt.:
Just want to ensure you want AA gun first in burma, I attacked 3 INf 2 art and hit 1 on first rd of combat?? I know you like to leave one over so I can not retreat sometimes as well so figured I would ask.
Great! You pay attention - I like that.
I’ll let you know as soon as I look the moves over. I think I can move Italy soon after dinner, here. -
I really value your insightful comments on my play. This is only my 5th Axis game in a year, while I’ve played 19 as Allies. I must say, I am quite pleased at my progress. It helps that I have played against some very excellent Axis players and have learned from them. One of the great things about league play. No doubt this game will help you a lot in the future as well.
-
Huge super sub hit in 92! Always nice when you actually roll something that would have been a miss before and is now a hit, and actually makes a difference.
-
@Cpt.:
Just want to ensure you want AA gun first in burma, I attacked 3 INf 2 art and hit 1 on first rd of combat?? I know you like to leave one over so I can not retreat sometimes as well so figured I would ask.
You didn’t retreat, so of course I’m fine! Got lucky, too.
I figure if you give your opponent max defense (by taking weakest units off first) and then give them a chance to change it later, then you don’t have to wait. You gave me max benefit since you did not retreat, so that was well handled and I’m glad you didn’t wait.
-
Change buy…
Buy another DD instead of INF, ART, and 1 IPC -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Tunisia to 92 Sea Zone
2 bombers moved from Southern France to Gibraltar
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 infantry moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
1 infantry and 1 mech_infantry moved from Belarus to Smolensk
1 armour moved from Bryansk to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Tunisia to 92 Sea Zone
2 bombers moved from Southern France to Gibraltar
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 infantry moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
1 infantry and 1 mech_infantry moved from Belarus to Smolensk
1 armour moved from Bryansk to SmolenskCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
Americans defend with 2 submarines
Italians win with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Gibraltar
Italians attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 harbour; Americans defend with 2 infantry
Italians win, taking Gibraltar from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Smolensk
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Italians win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
2 bombers moved from Gibraltar to Southern France
1 aaGun, 1 artillery and 1 infantry moved from Libya to Tobruk
1 aaGun moved from Southern France to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
2 fighters moved from 92 Sea Zone to Algeria
1 armour moved from Morocco to AlgeriaPlace Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
EDIT: Changing PUs for Italians from 1 to 0
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Italians collect 26 PUs (1 lost to blockades); end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
Forgot to non com a UK cruiser over to anzac to block your French indies advance, mind if I do so?? havent purchased or rolled or anything with anzac at all!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea ZoneNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
2 fighters moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total





