13L G40 2.0 Commander Jennifer vs Karl7 (Allies+9)

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Morocco
                1 artillery moved from Algeria to Morocco

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Morocco
                1 artillery moved from Algeria to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery and 1 bomber
                    French defend with 1 infantry
                    Italians win, taking Morocco from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 artillery moved from Tunisia to Algeria
                1 bomber moved from Morocco to Libya
                1 mech_infantry moved from Tobruk to Libya
                2 armour, 1 artillery and 3 infantry moved from Yugoslavia to Slovakia Hungary
                2 infantry moved from Northern Italy to France
                2 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Southern France to Northern Italy
                2 aaGuns moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 submarine and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Shan State to Siam
                      ANZAC take Siam from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 infantry moved from Dutch New Guinea to New Guinea
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 fighter moved from Java to India

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 58 Sea Zone to 37 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Norway to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 104 Sea Zone
                2 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 bombers moved from Southern France to 88 Sea Zone
                1 tactical_bomber moved from France to 109 Sea Zone
                4 bombers and 1 fighter moved from Western Germany to 109 Sea Zone

  • 18 17 16 11 Mod

    Scramble orders from London?

    1 Transport being attacked by 4 Strategic Bombers, Fighter, Tactical Bomber - you have 3 fighters you can scramble.

  • 22 20 19 18 17 16 15 14 12

    no

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Norway to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 104 Sea Zone
                2 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 bombers moved from Southern France to 88 Sea Zone
                1 tactical_bomber moved from France to 109 Sea Zone
                4 bombers and 1 fighter moved from Western Germany to 109 Sea Zone

    Combat - Germans
                Battle in 88 Sea Zone
                    Germans attack with 2 bombers
                    British defend with 1 transport
                    Germans win with 2 bombers remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 109 Sea Zone
                    Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber
                    British defend with 1 transport
                    Germans win with 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Gibraltar

    Non Combat Move - Germans
                2 bombers moved from 88 Sea Zone to Morocco
                4 bombers moved from 109 Sea Zone to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 mech_infantry moved from Holland Belgium to Germany
                2 armour moved from Greater Southern Germany to Poland
                4 armour moved from Germany to Poland
                1 artillery moved from Normandy Bordeaux to France
                1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone

    Place Units - Germans
                2 transports placed in 93 Sea Zone
                1 destroyer placed in 112 Sea Zone
                2 bombers and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                4 infantry moved from Bryansk to Belarus
                6 infantry moved from Russia to Bryansk
                1 infantry moved from Ukraine to Bessarabia
                1 artillery and 3 infantry moved from Ukraine to Western Ukraine

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                2 armour and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • 18 17 16 11 Mod

    have DR appointment this morning have to post later, but interesting that there are no spectators posting yet.

  • 18 17 16 11 Mod

    Having issues getting TripleA to realize I have java installed on my home (aka real) computer.  Otherwise Japan 3 would be up already.  Still fighting with it.

  • 22 20 19 18 17 16 15 14 12

    cool 8-)

  • 18 17 16 11 Mod

    giving me trouble about Java Runtime Environment 1.5 still.  Might have to pull out my cruddy OLD computer but seriously, it SHOULD work fine on this one!

    just an update.  Worst comes to worst, I post a round Sunday night around 8pm Eastern.

  • 18 17 16 11 Mod

    Confirming a rule with the rules deputy just to be sure I understand how it works correctly.  I probably do, but it is a grey area and I don’t just want to ask you since it might tip my hand on my plans. :P

    I’ll give him a bit to answer, if he answers before I go to bed tonight, I’ll post a round, if not I am sure he will answer tomorrow and will post tomorrow.

  • 22 20 19 18 17 16 15 14 12

    cool 8-)

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery and 6 infantry moved from Chahar to Suiyuyan

  • 18 17 16 11 Mod

    forgot france destroyer was supposed to be in there but with the question I had and changing things around I must have forgotten to fire it:

    9 fig, 7 Tac vs 1 French DD
    Attacker:
    DiceRolls: 9@3 7@4; Total Hits: 109@3: (5, 3, 3, 2, 4, 6, 4, 4, 1)7@4: (3, 1, 6, 4, 4, 2, 1)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    (this assumes you don’t mind, we’re still in combat phase, but if you want to quibble I’ll just work around it.)

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery and 6 infantry moved from Chahar to Suiyuyan

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 6 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by French from 37 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 battleship, 2 carriers and 1 cruiser moved from 36 Sea Zone to 38 Sea Zone
                1 destroyer and 1 submarine moved from 36 Sea Zone to 38 Sea Zone
                1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
                1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
                2 fighters moved from Kwangsi to 36 Sea Zone
                2 artilleries and 5 infantry moved from Hunan to Yunnan
                1 armour, 1 artillery and 4 infantry moved from Manchuria to 19 Sea Zone
                2 infantry moved from Korea to Manchuria
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from Manchuria to Korea

    Place Units - Japanese
                1 harbour placed in Hainan
                1 airfield placed in Kwangsi
                2 infantry placed in Manchuria
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 45 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 26 Sea Zone to 16 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Central United States to Western United States

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                Americans undo move 1.
                1 carrier placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 destroyer and 1 transport placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 fighter
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
                EDIT: Turning off Edit Mode
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai
                1 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

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