Vold axis+12 -VS- dawgoneit

  • '13

    Kamikaze sz 17?


  • yes the rest on your transports

  • '13

    I don’t have the rules here at work but I think you have to target warships.

    Please verify you can kami transports.


  • sorry about that. i’m sure your rite. use the rest of them on your carriers. (1 each carrier =3)

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 carrier owned by the Americans
                Battle in Iwo Jima
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber could not land in 17 Sea Zone and were removed
                1 fighter moved from Philippines to Guam
                1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 17 Sea Zone: 1 fighter
                EDIT: Adding units owned by Americans to 17 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,1,5,1,3,3
                Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 artillery and 1 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Research Technology - British

    Purchase Units - British
                British buy 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to Western Germany
                1 artillery moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 artillery moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 transport moved from 72 Sea Zone to 80 Sea Zone

    Combat - British
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: harbour
                    Bombing raid in Western Germany causes 5 damage total.

    Non Combat Move - British
                1 infantry moved from Burma to Yunnan
                1 armour and 5 mech_infantrys moved from India to Yunnan
                1 infantry moved from India to Burma
                1 bomber moved from Western Germany to United Kingdom

    Place Units - British
                2 destroyers, 1 submarine and 2 transports placed in 109 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 infantry moved from Algeria to 92 Sea Zone
                1 artillery moved from Algeria to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery moved from 92 Sea Zone to Gibraltar
                1 mech_infantry moved from Algeria to Morocco
                      Italians take Morocco from French
                1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                2 armour and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to Gibraltar

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 2 armour, 1 artillery, 1 bomber and 3 infantry
                    British defend with 1 armour, 1 harbour and 3 infantry
                    Italians win, taking Gibraltar from British with 2 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 1 armour and 3 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Gibraltar to Algeria
                1 destroyer moved from 96 Sea Zone to 95 Sea Zone
                1 artillery and 2 infantry moved from Albania to Yugoslavia

    Place Units - Italians
                1 carrier placed in 95 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 destroyers moved from 54 Sea Zone to 26 Sea Zone
                1 bomber moved from New South Wales to Queensland
                2 submarines moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French


  • I did my moves and battles and my power went out. im going to check out the marti dice rolls and try to edit my pieces where they were.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 59 PUs;

    Combat Move - Germans

    Non Combat Move - Germans

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                Germans collect 50 PUs (2 lost to blockades); end with 109 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 114 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 119 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 119 to 60
                EDIT: Turning off Edit Mode


  • I think I got it rite. if you see anything wrong let me no please. I bought 13 inf & 5 art

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 5 artilleries and 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 submarine moved from 125 Sea Zone to 127 Sea Zone
                2 fighters moved from Russia to 127 Sea Zone
                4 artilleries and 4 infantry moved from Bryansk to Belarus
                1 bomber moved from Russia to Belarus
                2 infantry moved from Ukraine to Western Ukraine
                1 fighter moved from Ukraine to Western Ukraine

    Combat - Russians
                Battle in Belarus
                    Russians attack with 4 artilleries, 1 bomber and 4 infantry
                    Germans defend with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Russians win, taking Belarus from Germans with 4 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 26
                    Casualties for Germans: 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in 127 Sea Zone
                    Russians attack with 2 fighters and 1 submarine
                    Germans defend with 1 carrier and 2 transports
                    Russians win with 2 fighters remaining. Battle score for attacker is 24
                    Casualties for Germans: 1 carrier and 2 transports
                    Casualties for Russians: 1 submarine
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    retreated to Western Ukraine
                    Germans win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 bomber moved from Belarus to Russia
                2 fighters moved from 127 Sea Zone to Vologda
                1 armour moved from Archangel to Vologda
                2 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
                4 aaGuns moved from Bryansk to Belarus
                4 infantry moved from Novosibirsk to Samara
                1 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Western Ukraine to Russia

    Place Units - Russians
                1 infantry placed in Ukraine
                1 infantry placed in Volgograd
                5 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs

  • '13

    I’m not invested enough to noodle through that - I’ll trust you on this one.

    Personally I would have just rerolled it.

    V


  • I had a game a while back and the person made me do it that way. im 99% sure that’s the way my turn ended though

  • '13

    It’s probably the best way, I’m just not invested enough to verify  :mrgreen:.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 cruiser and 1 fighter; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Kiangsu to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Anhwe to Hunan
                1 artillery moved from Kiangsi to Hunan
                1 armour moved from Kiangsu to Hunan
                1 armour, 1 infantry and 1 mech_infantry moved from Kweichow to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                2 bombers moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Yunnan
                1 artillery, 2 infantry and 1 mech_infantry moved from Siberia to Sakha
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 fighter moved from 36 Sea Zone to Philippines
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - Japanese
                Battle in Sakha
                    Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                    Japanese win, taking Sakha from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 armour, 1 infantry and 5 mech_infantrys
                    Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 armour, 1 infantry and 5 mech_infantrys
                Battle in Borneo
                Battle in Hunan
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Borneo from UK_Pacific, taking Hunan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 cruisers moved from 36 Sea Zone to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Japan
                2 carriers moved from 36 Sea Zone to 19 Sea Zone
                1 carrier moved from 36 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from Philippines to 20 Sea Zone
                1 fighter moved from Philippines to 20 Sea Zone
                2 bombers moved from Yunnan to Kwangsi
                1 artillery moved from Suiyuyan to Kansu
                1 artillery moved from Hopei to Chahar
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Hopei to Chahar
                1 tactical_bomber moved from Yunnan to Kansu
                1 destroyer moved from 35 Sea Zone to 18 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 cruiser placed in 6 Sea Zone
                3 armour and 1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total

  • '13

    Scramble Japan?


  • yes scramble

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