13L G40 2.0 Commander Jennifer vs Karl7 (Allies+9)

  • 18 17 16 11 Mod

    Really, I was expecting you to say sink the carrier.

    British return fire scores 2 hits (good round for England)

    Damaged Carrier vs Fighter, Strategic Bomber remains.

  • 18 17 16 11 Mod

    FYI, that damaged carrier hit in the last round.  So it wasn’t as bad as I was hoping for England.

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 bomber moved from Northern Italy to 97 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 artillery and 1 infantry moved from Ethiopia to Kenya
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    Units damaged: 1 carrier owned by the British
                    Italians win with 1 bomber remaining. Battle score for attacker is 16
                    Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                Battle in Tunisia
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Algeria
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 armour and 2 infantry moved from Albania to Yugoslavia
                1 armour, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                2 aaGuns moved from Northern Italy to Southern France
                2 aaGuns moved from Southern Italy to Northern Italy
                1 bomber moved from 97 Sea Zone to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
                Italians collect 13 PUs (1 lost to blockades); end with 13 PUs total

  • 18 17 16 11 Mod

    Gotta go to work in about 10 min, so take your time with ANZAC and France.  I won’t have time to do Germany before I have to leave either way, I guarantee it will take more than 10 minutes. :P

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 aaGuns moved from New South Wales to Queensland
                2 fighters moved from New Zealand to Queensland
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
                EDIT: Adding units owned by ANZAC to Java: 1 fighter
                EDIT: Turning off Edit Mode
                1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                1 destroyer moved from 93 Sea Zone to 94 Sea Zone

    Combat - French
                Battle in 94 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 transport
                    French win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 cruiser moved from 93 Sea Zone to 91 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 72 Sea Zone to 58 Sea Zone

    Turn Complete - French

  • 18 17 16 11 Mod

    Just to confirm, that fighter floating over the Med Sea around Malta is ON Malta, right?  It’s not magically floating around to protect that cruiser without an aircraft carrier?

  • 22 20 19 18 17 16 15 14 12

    ha ha…

    secret cv?

    no, it’s on malta

  • 18 17 16 11 Mod

    Oh yea, and can the American warships be off the coast of Japanese islands when you are not at war with Japan?  I thought you could not, but that may have changed in 2nd edition.  If they cannot, you need to edit your Iwo Jima fleet placement on Russia’s turn. :P

  • 22 20 19 18 17 16 15 14 12

    huh, I am not sure about that?  I thought the limitation was that Japan could not be next to US islands…. or something…

    Good question.

    I will check on Russia’s turn.

  • 18 17 16 11 Mod

    posted in faq.  I just don’t have the energy to stare at a PDF and look for the rule. lol.

  • 18 17 16 11 Mod

    Yea, Japan has to stay 2 spaces away from the United States Sovereign coast line (Alaska/W. USA) but America cannot be in any sea zone next to Japanese controlled territories.

    So just move the SS/DD you have in SZ 17 somewhere legit on your next turn, it won’t effect MY turn.

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 bombers and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 fighter moved from Southern Italy to 94 Sea Zone
                1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
                1 artillery and 1 mech_infantry moved from France to Holland Belgium
                1 fighter moved from 113 Sea Zone to Holland Belgium
                1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux
                2 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 bombers and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 fighter moved from Southern Italy to 94 Sea Zone
                1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
                1 artillery and 1 mech_infantry moved from France to Holland Belgium
                1 fighter moved from 113 Sea Zone to Holland Belgium
                1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux
                2 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone

    Combat - Germans
                Battle in 94 Sea Zone
                    Germans attack with 1 fighter
                    French defend with 1 destroyer
                    French win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for French: 1 destroyer
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers
                    French defend with 1 cruiser
                    Germans win with 2 bombers remaining. Battle score for attacker is 12
                    Casualties for French: 1 cruiser
                Battle in 96 Sea Zone
                    Germans attack with 2 fighters and 2 tactical_bombers
                    British defend with 1 cruiser
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
                    French defend with 1 infantry
                    Germans win, taking Holland Belgium from French with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for French: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery

    Non Combat Move - Germans
                1 tactical_bomber moved from Normandy Bordeaux to France
                1 fighter moved from Holland Belgium to Western Germany
                4 armour moved from France to Germany
                2 armour moved from Southern France to Greater Southern Germany
                5 infantry moved from Bulgaria to Romania
                3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
                2 infantry moved from Germany to Poland
                2 bombers moved from 91 Sea Zone to Southern France
                1 artillery and 1 infantry moved from France to Southern France
                2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Southern Italy

    Place Units - Germans
                3 transports placed in 93 Sea Zone
                Germans undo move 1.
                3 transports placed in 93 Sea Zone
                4 bombers placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Romania: 2 artilleries and 4 infantry
                EDIT: Adding units owned by Germans to Yugoslavia: 2 artilleries and 4 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 93 Sea Zone: 3 transports
                EDIT: Removing units owned by Germans from 113 Sea Zone: 1 carrier, 1 cruiser and 3 transports
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 carrier, 1 cruiser and 6 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 44 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

  • 18 17 16 11 Mod

    Had to make some of my own edits, serves me right for doing this at 1130pm.  un-npced some troops from Yugoslavia and changed transport placement to up north instead of down by Vichy France.

    don’t forget to move them American ships, please.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Bryansk to Belarus
                3 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                1 armour moved from Russia to Belarus
                4 infantry moved from Russia to Bryansk
                2 aaGuns and 18 infantry moved from Buryatia to Amur

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese

    Combat - Japanese

    Non Combat Move - Japanese
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 19 Sea Zone to Manchuria
                5 infantry moved from Anhwe to Hunan
                2 artilleries moved from Anhwe to Hunan
                2 infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan
                6 infantry moved from Jehol to Chahar
                1 aaGun moved from Jehol to Manchuria
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                2 infantry moved from 36 Sea Zone to Kwangsi
                2 infantry moved from Kwangsi to Yunnan

    Place Units - Japanese
                3 artilleries, 1 factory_minor and 7 infantry placed in Japan
                Japanese undo move 1.
                1 factory_minor placed in Manchuria
                3 artilleries and 7 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 carrier moved from 30 Sea Zone to 54 Sea Zone
                2 fighters moved from 30 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 battleship, 1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 fighter placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                7 infantry moved from Shensi to Tsinghai
                1 fighter moved from Suiyuyan to Tsinghai

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

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