It was 1990, I was 18 years old… I moved to the big city of Toronto and my new friends were gamers who played Risk all the time. I quickly got bored of it and was looking for an alternative game I could introduce to them and I saw on the store shelf Axis & Allies from Milton Bradley “a game of high adventure” and “decide the fate of the world in just a few short hours” (lol). Unfortunately we were all pretty hammered by the end of the night and the only thing I remember of my first game was punching out all the plastic pieces from the plastic stencil racks and all the roundels from the cardboard sheets. it was an instant hit with the whole group and I played it with them religiously for up to 2 years until I moved back home to Peterborough. I brought my game with me and it wasn’t long before I hooked some old high school friends to it, and over the next 8 years I played Classic edition even more than I did before. After that in 2000, I moved back to Toronto where I discovered Spring 1942, then A&A Anniversary edition and finally Global 1940… ironically, I met someone from that first group from the early 90’s almost 20 years later, we accidentally bumped into each other online and we have been playing 1 on 1 1940 Global games every month for the past 5 years.
Which event would most likely top off an annoying game?
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you forgot an option
“losing” -
Losing isnt an option.
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I suppose I have to back you up on that one, CC; far better that a cat destroys the game, and nobody wins, than to lose.
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I don’t loose, I get recruited (forcefully) by the other side.
Actually, to tell the truth, I prefer to loose a game - provided the winner tells me what I did wrong or what they did more right then I did.
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I don’t loose, I get recruited (forcefully) by the other side.
Actually, to tell the truth, I prefer to loose a game - provided the winner tells me what I did wrong or what they did more right then I did.
depends on how much of a sportsman is your opponent :wink:
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I’ve found that a little flirting can extinguish most opponent’s desire for ultimate and total destruction. wink
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I’ve found that a little flirting can extinguish most opponent’s desire for ultimate and total destruction. wink
And I used to wonder why most women are quite good at Diplomacy… :-? ;)
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although then you wonder how Queen Victoria in her haggardish state could… oh nevermind :wink: … and plz don’t write me no ugly letter…
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Ever seen “Mrs. Brown”? :)
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Women cheat, Wargame…I’m not even close to the top 15% of brains that play this game and look at this board, but I bet IRL I could cheat well enough to beat them sometimes. smile (Of course, it really hurts my game when my stupid mistakes arn’t caught and pounced on, HARD!)
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I did have a game once where the Russian player in about the 20th hour of a weekend marathon game looked at me with an odd grin, laughed hysterically and fell out of his chair unconscious. We were as is our custom, well medicated. Its funny how long games tend to evolve into a contest of who makes the least mistakes and who has the highest tolerance for alcohol.
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As the allie’s my capitol surviving while the other two capital’s are captured by the axis. :cry:
No matter what you did you just couldn’t stop the gerry’s and jap’s. :x“Your aunt is riding a bicycle today.”
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I think that’s why victory is declared when the allies loose two capitals. Although, I think that if you loose UK and USSR but USA holds Berlin or Tokyo then you should be allowed to keep playing. (or any ally holds an axis capital and an ally holds their own capital.)
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I meant that the allies lost but the 2 other capitals were captured ending the game and my capital survived! :x (usually the USA).
“Never have so few been commanded by so many.”
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I know. They chose to end the game after two ally capitals were captured becuase at that point you just don’t have the finances to maintain an adequate supply of manpower to win. (Unless you can liberate a capital within a round.)
And yes, it is frustrating when the UK and USSR fall, especially as the game is geared towards allowing the “good guys” (a.k.a. allies) win.
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Actually it’s just that the winning condition for the game is that one side has to capture 2 capitals. This means if the axis claims UK and Russia they don’t need to take the US because they already met the victory condition.
Well anyway people, I get the point… I’m an idiot because I made the poll :)
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I think it’s more then that, Pol. I think once two nations fall there is no financial way the 3rd can win. Then again, if you have two enemy capitals, plus your two you already have 34-38 IPCs out of your needed 84 IPCs for a financial victory and I’d wager just about anything that you also have enough territory to have surpassed the M84 requirement.
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No, what I mean literally is that the game’s objective is to capture 2 capitals. Check the rules :) it says that the two victory conditions are to either make an economic victory as the Axis (usually something I play without) or to capture two capitals. Once the Axis keeps two capitals until the end of the turn the game literally ends.
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http://www.straightnochaser.org/Ballad of Bilbo Baggins.mov
I say if we need to start a poll on Apolaris’ little film here. LMAO. WTF?! That’s HOT!