Scramble?
13L G40 Capt. John Miller (+9) v. Gamerman01
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to TsinghaiNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
Going to change my purchase to a DD and 2 Mechs instead of CV
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 cruisers moved from 76 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 battleship moved from 79 Sea Zone to 80 Sea Zone
3 infantry moved from Shan State to Burma
2 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
2 battleships and 2 cruisers moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneCombat - British
Battle in Iraq
British attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 aaGun moved from 109 Sea Zone to United Kingdom
1 infantry moved from Scotland to Eire
British take Eire from Neutral_AlliesPlace Units - British
1 factory_minor placed in Persia
2 infantry placed in Egypt
1 carrier placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 carrier
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Adding units owned by British to United Kingdom: 1 mech_infantry
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
Also can you blitz Alexandria and back with my uk tank. Forgot about it thinking it was non combat. Not a huge deal but I also don’t want you landing your Italian fighters there this turn:)
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@Cpt.:
Also can you blitz Alexandria and back with my uk tank. Forgot about it thinking it was non combat. Not a huge deal but I also don’t want you landing your Italian fighters there this turn:)
Yeah, no problem.
In the future, when you change a buy and are rolling dice, it is nice if you post the combat move after changing the purchase, to establish that you changed the purchase before seeing dice.
I can look in my dice e-mail account and time stamps to verify, but if you start rolling dice soon after changing the buy the time stamps might not line up (different clocks and all) so is a good practice to post combat move when you change a buy, IMO
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sounds good, this is like learning golf etiquette……only way more fun lol!
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Yeah! No balls going into water
Had to break for lunch, but back now.
Trying to decide what to do with those transports - good problem to have…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Italians
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 bomber, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Malta to 96 Sea Zone
2 fighters moved from Southern Italy to Greece
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 bomber moved from Tobruk to Greece
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 battleship moved from 96 Sea Zone to 97 Sea Zone
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 bomber, 2 fighters and 4 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
5 infantry moved from Bulgaria to Romania
1 armour moved from Yugoslavia to Eastern Poland
1 artillery moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Southern France to Yugoslavia
1 infantry moved from Northern Italy to France
1 artillery moved from Tunisia to Algeria
1 aaGun moved from Northern Italy to France
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 bomber moved from Greece to Southern Italy
1 fighter moved from Greece to Southern Italy
1 fighter moved from Greece to Southern ItalyPlace Units - Italians
1 bomber placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
Interesting ploy with Italy, staying very versatile with them in terms of offense and or defense. You are utilizing a different strategy with axis than I have used for most part so my lack of experience is worrisome lol.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to French Indo China
1 aaGun and 1 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneCombat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Germans defend with 1 artillery; Italians defend with 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
Italians win with 2 aaGuns and 2 artilleries remaining. Battle score for attacker is -7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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@Cpt.:
Interesting ploy with Italy, staying very versatile with them in terms of offense and or defense. You are utilizing a different strategy with axis than I have used for most part so my lack of experience is worrisome lol.
That’s a kind way to put it - it’s more like this - you never know what you’ll get when I’m playing Axis because I’m still learning them and basically experimenting :-P
Needin’ a break! Back later today/tonight
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Yer next
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
2 tactical_bombers moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 tactical_bomber moved from Poland to Baltic States
1 bomber moved from Western Germany to Belarus
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Germany to Baltic States
1 fighter moved from Germany to Holland BelgiumCombat - Germans
Battle in Novgorod
Germans attack with 9 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Baltic States to Western Germany
1 artillery and 3 infantry moved from Poland to Eastern Poland
5 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
2 aaGuns and 3 infantry moved from Germany to Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 103 Sea Zone to 92 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 artillery moved from Southern France to France
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Eastern Poland to Bessarabia
1 fighter moved from Bessarabia to Eastern Poland
2 tactical_bombers moved from Bessarabia to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern PolandPlace Units - Germans
2 armour, 1 artillery, 1 infantry and 6 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Removing units owned by Germans from Western Germany: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Western Ukraine
4 mech_infantrys moved from Ukraine to Bryansk
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Belarus
2 fighters moved from Russia to Belarus
3 mech_infantrys moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
18 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Ulaanbaatar to DzavhanCombat - Russians
Russians creates battle in territory 109 Sea Zone
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 109 Sea Zone
French loiter and taunt with ; British loiter and taunt with ; Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Ukraine to Bryansk
2 fighters moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Russia
2 fighters moved from Western Ukraine to Russia
1 aaGun moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Bryansk to UkrainePlace Units - Russians
3 infantry placed in Ukraine
1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
Can your German sub submerge with a Brit dd there? It gave me option for him to so I let him for you. I do wish to attack him with Russian sub though if I can, if so I hot him in second rd of you look at marti dice. No worries if not, figured best to ask!
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Just a second, and I can tell you - need to take a look
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@Cpt.:
Can your German sub submerge with a Brit dd there? It gave me option for him to so I let him for you. I do wish to attack him with Russian sub though if I can, if so I hot him in second rd of you look at marti dice. No worries if not, figured best to ask!
You can’t use an Ally’s DD to attack an enemy sub, it must be your own.
You can’t attack the German sub on Russia’s turn unless you have a Russian destroyer in the zone. -
Did you want the Russian sub to stay in 109 then, or did you want to move it?
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Ok thanks man just wanted to make sure because I’m not familiar with many of the discrepancies! I’m at work now and am unsure but I will let you know when I get home tonight! Don’t think Japanese turn will alter any of my Russian sub maneuvers so commence in mean time!





