13L G40 Capt. John Miller (+9) v. Gamerman01


  • Test summary from TripleA, engine version: 1.7.0.3, time: 12:07:51


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 submarine moved from 108 Sea Zone to 91 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                2 artilleries moved from Greater Southern Germany to Yugoslavia
                3 armour moved from Greater Southern Germany to France
                3 infantry moved from Western Germany to France
                4 infantry moved from Holland Belgium to France
                2 artilleries moved from Holland Belgium to France
                3 armour moved from Holland Belgium to France
                4 mech_infantrys moved from Western Germany to France
                1 artillery moved from Western Germany to France
                1 fighter moved from Norway to 111 Sea Zone
                1 fighter moved from Holland Belgium to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia
                1 fighter moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Germany to Yugoslavia
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Western Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 submarine moved from 108 Sea Zone to 91 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                2 artilleries moved from Greater Southern Germany to Yugoslavia
                3 armour moved from Greater Southern Germany to France
                3 infantry moved from Western Germany to France
                4 infantry moved from Holland Belgium to France
                2 artilleries moved from Holland Belgium to France
                3 armour moved from Holland Belgium to France
                4 mech_infantrys moved from Western Germany to France
                1 artillery moved from Western Germany to France
                1 fighter moved from Norway to 111 Sea Zone
                1 fighter moved from Holland Belgium to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia
                1 fighter moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Germany to Yugoslavia
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Western Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 submarine moved from 108 Sea Zone to 91 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                2 artilleries moved from Greater Southern Germany to Yugoslavia
                3 armour moved from Greater Southern Germany to France
                3 infantry moved from Western Germany to France
                4 infantry moved from Holland Belgium to France
                2 artilleries moved from Holland Belgium to France
                3 armour moved from Holland Belgium to France
                4 mech_infantrys moved from Western Germany to France
                1 artillery moved from Western Germany to France
                1 fighter moved from Norway to 111 Sea Zone
                1 fighter moved from Holland Belgium to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia
                1 fighter moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Germany to Yugoslavia
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Western Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia


  • Oops - ignore those 3 posts.  I had the wrong ID in triple A and kept trying it because it wasn’t showing up where I wanted it


  • Haha good luck against garg!


  • Here to play!


  • Fire it up, I will be home from work in about 2 hours and should be able to round out allied turn up to Italy for you! If you see any ool scenarios that may stick out let me know! Ill ask in advance as well!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Research Technology - Japanese
                Japanese spend 10 on tech rolls
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 armour, 2 bombers, 9 fighters and 7 tactical_bombers moved from Kwangsi to Szechwan
                      Japanese take Yunnan from Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Siberia
                1 artillery moved from 5 Sea Zone to Siberia

    Combat - Japanese
                Battle in Siberia
                Battle in Soviet Far East
                Battle in Szechwan
                    Japanese attack with 1 armour, 2 bombers, 9 fighters and 7 tactical_bombers
                    Chinese defend with 3 artilleries, 1 fighter and 9 infantry
                    Japanese win, taking Siberia from Russians, taking Soviet Far East from Russians with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -19
                    Casualties for Japanese: 1 armour, 4 fighters and 2 tactical_bombers
                    Casualties for Chinese: 3 artilleries, 1 fighter and 9 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                2 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan
                1 artillery moved from Chahar to Suiyuyan
                1 infantry moved from Chahar to Hopei
                3 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Manchuria to Amur
                2 artilleries and 3 infantry moved from Anhwe to Kweichow
                1 fighter moved from Szechwan to Kwangsi
                1 tactical_bomber moved from Szechwan to Kwangsi
                1 tactical_bomber moved from Szechwan to Kwangsi
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Chahar
                1 aaGun moved from Jehol to Anhwe
                1 fighter moved from Szechwan to Anhwe
                1 tactical_bomber moved from Szechwan to Anhwe
                1 bomber moved from Szechwan to Kwangsi
                1 bomber moved from Szechwan to Anhwe
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Anhwe
                1 fighter moved from Szechwan to Kwangsi
                1 tactical_bomber moved from Szechwan to Kwangsi
                1 fighter moved from Szechwan to Anhwe
                1 tactical_bomber moved from Szechwan to Anhwe
                1 fighter moved from Szechwan to Kwangsi
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu

    Place Units - Japanese
                1 armour, 3 infantry and 2 mech_infantrys placed in Japan
                1 submarine placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to Jehol: 2 infantry
                EDIT: Removing units owned by Japanese from Kiangsu: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs


  • Don’t see any!  USA still not in the war!  I was sure I was keeping them out when I kept the 2 G subs in the Atlantic together, but I was set up for a good J2 attack, esp with your guys being in Shan.
    Unfortunately for me, you got above average luck with the Chinese


  • Looks like Chang Kai Sheck took out some zeros at least!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 fighter moved from Guam to 26 Sea Zone
                1 destroyer moved from 8 Sea Zone to 25 Sea Zone
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                1 fighter and 1 submarine placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Tsinghai

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total


  • Going to change my purchase to a DD and 2 Mechs instead of CV


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans
                2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Egypt
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                2 cruisers moved from 76 Sea Zone to 80 Sea Zone
                2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
                1 battleship moved from 79 Sea Zone to 80 Sea Zone
                3 infantry moved from Shan State to Burma
                2 infantry moved from Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                2 battleships and 2 cruisers moved from 110 Sea Zone to 109 Sea Zone
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Combat - British
                Battle in Iraq
                    British attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 mech_infantry moved from India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 fighter and 1 tactical_bomber moved from Iraq to Egypt
                1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
                1 aaGun and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 aaGun moved from 109 Sea Zone to United Kingdom
                1 infantry moved from Scotland to Eire
                      British take Eire from Neutral_Allies

    Place Units - British
                1 factory_minor placed in Persia
                2 infantry placed in Egypt
                1 carrier placed in 71 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 71 Sea Zone: 1 carrier
                EDIT: Adding units owned by British to Egypt: 1 mech_infantry
                EDIT: Adding units owned by British to United Kingdom: 1 mech_infantry
                EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry


  • Also can you blitz Alexandria and back with my uk tank. Forgot about it thinking it was non combat. Not a huge deal but I also don’t want you landing your Italian fighters there this turn:)


  • @Cpt.:

    Also can you blitz Alexandria and back with my uk tank. Forgot about it thinking it was non combat. Not a huge deal but I also don’t want you landing your Italian fighters there this turn:)

    Yeah, no problem.

    In the future, when you change a buy and are rolling dice, it is nice if you post the combat move after changing the purchase, to establish that you changed the purchase before seeing dice.

    I can look in my dice e-mail account and time stamps to verify, but if you start rolling dice soon after changing the buy the time stamps might not line up (different clocks and all) so is a good practice to post combat move when you change a buy, IMO


  • sounds good, this is like learning golf etiquette……only way more fun lol!


  • Yeah!  No balls going into water

    Had to break for lunch, but back now.

    Trying to decide what to do with those transports - good problem to have…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Alexandria from Italians to British
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 1 bomber, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Malta to 96 Sea Zone
                2 fighters moved from Southern Italy to Greece
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 bomber moved from Tobruk to Greece
                2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 battleship moved from 96 Sea Zone to 97 Sea Zone
                1 cruiser moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 cruiser moved from 96 Sea Zone to 97 Sea Zone
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 bomber, 2 fighters and 4 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                5 infantry moved from Bulgaria to Romania
                1 armour moved from Yugoslavia to Eastern Poland
                1 artillery moved from Yugoslavia to Romania
                1 mech_infantry moved from Northern Italy to Romania
                1 armour moved from Southern France to Yugoslavia
                1 infantry moved from Northern Italy to France
                1 artillery moved from Tunisia to Algeria
                1 aaGun moved from Northern Italy to France
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 mech_infantry moved from Tunisia to Tobruk
                1 bomber moved from Greece to Southern Italy
                1 fighter moved from Greece to Southern Italy
                1 fighter moved from Greece to Southern Italy

    Place Units - Italians
                1 bomber placed in Southern Italy
                2 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

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