No scramble
13L G40 Capt. John Miller (+9) v. Gamerman01
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Belarus to Novgorod
1 fighter moved from Belarus to Baltic States
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
1 tactical_bomber moved from Belarus to Bessarabia
1 fighter moved from Russia to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Baltic States
1 artillery and 4 infantry moved from Belarus to Bryansk
2 infantry moved from Rostov to Bryansk
2 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Russia to Ukraine
18 infantry moved from Buryatia to Yakut S.S.R.Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Bessarabia
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Russia
1 fighter moved from Novgorod to Russia
1 fighter moved from Novgorod to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Bryansk to UkrainePlace Units - Russians
3 infantry placed in Ukraine
1 fighter and 4 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 111 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns
EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 aaGuns
EDIT: Turning off Edit Mode
Russians undo move 2.
Russians undo move 1.
1 fighter, 1 infantry and 1 mech_infantry placed in Ukraine
2 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
Test summary from TripleA, engine version: 1.7.0.3, time: 12:07:51
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
2 artilleries moved from Greater Southern Germany to Yugoslavia
3 armour moved from Greater Southern Germany to France
3 infantry moved from Western Germany to France
4 infantry moved from Holland Belgium to France
2 artilleries moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
4 mech_infantrys moved from Western Germany to France
1 artillery moved from Western Germany to France
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to Yugoslavia
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
2 artilleries moved from Greater Southern Germany to Yugoslavia
3 armour moved from Greater Southern Germany to France
3 infantry moved from Western Germany to France
4 infantry moved from Holland Belgium to France
2 artilleries moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
4 mech_infantrys moved from Western Germany to France
1 artillery moved from Western Germany to France
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to Yugoslavia
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
2 artilleries moved from Greater Southern Germany to Yugoslavia
3 armour moved from Greater Southern Germany to France
3 infantry moved from Western Germany to France
4 infantry moved from Holland Belgium to France
2 artilleries moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
4 mech_infantrys moved from Western Germany to France
1 artillery moved from Western Germany to France
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to Yugoslavia
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia -
Oops - ignore those 3 posts. I had the wrong ID in triple A and kept trying it because it wasn’t showing up where I wanted it
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Haha good luck against garg!
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Here to play!
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Fire it up, I will be home from work in about 2 hours and should be able to round out allied turn up to Italy for you! If you see any ool scenarios that may stick out let me know! Ill ask in advance as well!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 armour, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 armour, 2 bombers, 9 fighters and 7 tactical_bombers moved from Kwangsi to Szechwan
Japanese take Yunnan from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 artillery moved from 5 Sea Zone to SiberiaCombat - Japanese
Battle in Siberia
Battle in Soviet Far East
Battle in Szechwan
Japanese attack with 1 armour, 2 bombers, 9 fighters and 7 tactical_bombers
Chinese defend with 3 artilleries, 1 fighter and 9 infantry
Japanese win, taking Siberia from Russians, taking Soviet Far East from Russians with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -19
Casualties for Japanese: 1 armour, 4 fighters and 2 tactical_bombers
Casualties for Chinese: 3 artilleries, 1 fighter and 9 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
3 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Amur
2 artilleries and 3 infantry moved from Anhwe to Kweichow
1 fighter moved from Szechwan to Kwangsi
1 tactical_bomber moved from Szechwan to Kwangsi
1 tactical_bomber moved from Szechwan to Kwangsi
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Anhwe
1 fighter moved from Szechwan to Anhwe
1 tactical_bomber moved from Szechwan to Anhwe
1 bomber moved from Szechwan to Kwangsi
1 bomber moved from Szechwan to Anhwe
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 fighter moved from Szechwan to Kwangsi
1 tactical_bomber moved from Szechwan to Kwangsi
1 fighter moved from Szechwan to Anhwe
1 tactical_bomber moved from Szechwan to Anhwe
1 fighter moved from Szechwan to Kwangsi
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from 19 Sea Zone to KiangsuPlace Units - Japanese
1 armour, 3 infantry and 2 mech_infantrys placed in Japan
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Jehol: 2 infantry
EDIT: Removing units owned by Japanese from Kiangsu: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs -
Don’t see any! USA still not in the war! I was sure I was keeping them out when I kept the 2 G subs in the Atlantic together, but I was set up for a good J2 attack, esp with your guys being in Shan.
Unfortunately for me, you got above average luck with the Chinese -
Looks like Chang Kai Sheck took out some zeros at least!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 fighter moved from Guam to 26 Sea Zone
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 fighter and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to TsinghaiNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
Going to change my purchase to a DD and 2 Mechs instead of CV
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 cruisers moved from 76 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 battleship moved from 79 Sea Zone to 80 Sea Zone
3 infantry moved from Shan State to Burma
2 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
2 battleships and 2 cruisers moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneCombat - British
Battle in Iraq
British attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 aaGun moved from 109 Sea Zone to United Kingdom
1 infantry moved from Scotland to Eire
British take Eire from Neutral_AlliesPlace Units - British
1 factory_minor placed in Persia
2 infantry placed in Egypt
1 carrier placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 carrier
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Adding units owned by British to United Kingdom: 1 mech_infantry
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
Also can you blitz Alexandria and back with my uk tank. Forgot about it thinking it was non combat. Not a huge deal but I also don’t want you landing your Italian fighters there this turn:)
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@Cpt.:
Also can you blitz Alexandria and back with my uk tank. Forgot about it thinking it was non combat. Not a huge deal but I also don’t want you landing your Italian fighters there this turn:)
Yeah, no problem.
In the future, when you change a buy and are rolling dice, it is nice if you post the combat move after changing the purchase, to establish that you changed the purchase before seeing dice.
I can look in my dice e-mail account and time stamps to verify, but if you start rolling dice soon after changing the buy the time stamps might not line up (different clocks and all) so is a good practice to post combat move when you change a buy, IMO
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sounds good, this is like learning golf etiquette……only way more fun lol!
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Yeah! No balls going into water
Had to break for lunch, but back now.
Trying to decide what to do with those transports - good problem to have…





