Yes I will. If I have 9inf 11arm 2ftrs you’d better believe I’ll hit 18inf. Round 1 I get 8 hits, Japan 6 hits. Round 2 I should hit 7times, and Japan 3-4. The end result Russia strafes Japan for 15inf, and loses only 9. Since I have shorter supply lines I should be able to repeat the feat on the next turn if the Japs aren’t careful, but at the very least it prevents them from stacking Novo/Yakut for a couple of turns.
Your assuming Japan is going to walk into that. Which is false.
I was merely commenting on how Japan can reinforce, I had no specific scenerio in mind. If we go back to my initial comment – Japan having 12 inf and you made a comment about strafing and just threw out the number 6 for losses, and I said I’d reinforce with my 12 new inf. That is a lot different then 15 hits!!! I’m not going to walk into that!
For your initial comment of 6 losses to be true Russia would have (roughly) 6 inf (1 hit) 8 arm (4 hits) 2 ftrs (1 hit) vs. 12 inf. You do 6, I do 4. Your successful. Now how do you go from now having 2 inf, 8 arm, 2 ftrs to 9 inf and 11 arm? It can’t be done in one turn. Even if you buy 3 arm, 3 inf, that only puts you at 5 inf, 11 arm, 2 ftrs. Now you only having 1 strafing run before you start losing tanks and I’ll trade Japanese inf for tanks all day long. You are also neglecting Kar, but we can assume the US and UK are defending that, with minimal Russia support.
But I think as Germany I can win that.
Again, I’m not trying to discount Russia’s ability to hold off Japan. But we can both throw around numbers all day long to support our point because we have game experience and our ‘perfect scenerios’ (or our objective) in our head but without seeing the actual game board and how the earlier turns went down, we can each throw out numbers to support our side all day long.
It’s like the quote “everybody has a plan, until they get hit”. I can have a plan as Japan, but I also have to have the abilty to adjust to how Russia is playing.
Exactly my point, shucking guys is only a defensive move, but it is not going to supply much offensive pressure on the enemy. So how do you do that? I have some very distinct means which achieve this.
True, true, true. Depends on which side I am. If I’m the Allies and maintain the IPC adv I’ll play build up all day long. The pressure is all on the Axis to make something happen, and if they did then I’ll have to counter depending on what the board shows.
If I’m the Axis, I try to do as much damage as possible early to try and avoid the large build ups by the Allies. Germany has much of the offensive power it needs when they start and shouldn’t need large tank builds in masse to pressure the Allies. So does Japan, they have 5 ftrs, and 1 bom to start and 1 tank. They need inf for their Asian Empire.
And this statement is indicative of what I see wrong here. You seem to think the game is merely a defensive struggle, whereas I want to exploit the other sides defensive weaknesses.
Again depends on which side I am.
And no, I just think that Infantry are the best unit in the game by far.
They are quite valuable as an offensive weapon, esp if you have large stacks or just a few tanks for support. The overall value of the Infantry is unmatched in the game.
Well suppose that I was clever enough to devise a strat which enabled the Axis to sneak in and capture either Washington or London, would that necessarily force capitulation for the Allies. I think not because as you’ve mentioned longterm pressure is not possible, but as such both are easy recapturable. In fact I’ve played games where I lost London early due to a clever sea lion maneuver and still won the game. The big thing is to not lose air defending these capitals.
Things like that are anomalies and not indicative of the vast majority of games. That is why I left open the cavet of KJF strats. And I’m sorry there is no good reason anybody should ever lose London or Washington prior to the fall of Moscow. That is just poor play.
Again you focus to much on mere production. Yes the US will outproduce, but then again I mentioned how much of their Ipcs will be lost to transportation so they will never be 100% mobilized which the UK is. Also, I think the UK can clean up Africa all by themselves, but since they lose Aust and India they will never have much more than 24-27ipcs.
By the way NZ and Persia are not lost causes for the Brits.
Production is the key. It is all about the numbers. That is why the Allies are so hard to beat, bid or no bid. It is hard for the Axis to get a total IPC lead and hold it. And as long as the Allies hold say a 77-70 advantage and neither side can make signifanct gains to change this then all the Allies have to do is buy inf and wait out the Axis. Eventually after a long long game the 2 inf advantage will build up and after 10 more rounds the Allies will have 20 more inf on the board and after 15 they’d have 30 more inf and so on. Eventually this destroys the Axis.
That is why, IMO, the Axis must do something early and try to put pressure on the Allies. Whether it’s hold lots of Afr, try for Cauc-Kar, or something else.
Personally, I like to try and get the Axis to 70 by rd 3, and have the IPC lead by rd 4, and hold it. Just things I shoot for, and by no means does this mean the game is won or lost if this is or isn’t achieved, just some things I like to try and shoot for.