@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
They were supposed to hop off, oops
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Adding units owned by British to Egypt: 2 infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 destroyer; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
3 fighters moved from New Zealand to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 1 armour, 1 artillery and 5 infantry
62 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 60 / 89
Russians : 0 / 0
Japanese : 75 / 90
Americans : 56 / 76
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 28 / 34
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Morocco : 1 airfield
Production/PUs Summary :
Germans : 60 / 89
Russians : 0 / 0
Japanese : 75 / 90
Americans : 56 / 76
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 28 / 34
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
I’ll use 2 rockets on the UK Harbor and 1 on the industry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 4 and gets 0 hits
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
Rocket attack in United Kingdom does 4 damage to harbour owned by British
Rockets in France roll: 4
Rocket attack in United Kingdom does 1 damage to harbour owned by British
Rockets in Western Germany roll: 1
Rocket attack in Egypt does 5 damage to factory_minor owned by British
Rockets in Yugoslavia roll: 5
Rocket attack in Egypt does 1 damage to factory_minor owned by British
Rockets in Romania roll: 3
Rocket attack in United Kingdom does 1 damage to factory_major owned by British
Rockets in Germany roll: 1
1 fighter moved from Iraq to 81 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 fighters moved from France to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
3 fighters moved from Western Germany to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 6 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 1 destroyer and 6 fighters in 109 Sea Zone, round 2 : 3/9 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Americans with 2 bombers, 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Germans
3 fighters moved from 109 Sea Zone to France
2 bombers and 3 fighters moved from 109 Sea Zone to Western Germany
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Syria to Trans-Jordan
2 artilleries, 10 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
4 armour moved from Northwest Persia to Trans-Jordan
3 artilleries and 9 infantry moved from Northwest Persia to Iraq
5 infantry moved from Caucasus to Northwest Persia
5 armour moved from Volgograd to Northwest Persia
3 artilleries and 3 infantry moved from Rostov to Caucasus
5 artilleries and 14 infantry moved from Tambov to Volgograd
11 infantry moved from Ukraine to Rostov
4 mech_infantrys moved from Russia to Volgograd
1 aaGun and 7 infantry moved from Baltic States to Poland
4 infantry moved from Poland to Germany
2 aaGuns moved from Belarus to Novgorod
Place Units - Germans
1 battleship, 1 cruiser, 1 destroyer and 2 transports placed in 112 Sea Zone
1 artillery placed in Western Germany
4 armour placed in Volgograd
4 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Germans collect 5 PUs from War Bonds; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag
Trans-Jordan : 4 armour, 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters and 8 infantry
Western Germany : 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
Romania : 1 airfield
Poland : 1 aaGun and 7 infantry
Germany : 1 airfield, 1 factory_minor and 4 infantry
Norway : 4 artilleries, 1 factory_minor and 7 infantry
Northern Italy : 9 infantry
Southern Italy : 8 infantry
Belarus : 1 flag
Karelia : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 11 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 4 mech_infantrys
Tambov : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 4 armour, 5 artilleries, 1 factory_minor, 14 infantry and 4 mech_infantrys
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 3 artilleries and 3 infantry
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 4 transports
125 Sea Zone : 1 flag
Bulgaria : 8 infantry
109 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Iraq : 3 artilleries and 9 infantry
Northwest Persia : 5 armour and 5 infantry
Yugoslavia : 1 flag, 1 airfield and 5 infantry
Finland : 1 flag, 1 factory_minor
Production/PUs Summary :
Germans : 60 / 88
Russians : 0 / 0
Japanese : 75 / 90
Americans : 56 / 76
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 28 / 34
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Italian Somaliland : 1 flag
Production/PUs Summary :
Germans : 60 / 88
Russians : 0 / 0
Japanese : 75 / 90
Americans : 56 / 76
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 28 / 34
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Research Technology - Japanese
Japanese spend 0 on tech rolls
Purchase Units - Japanese
Japanese buy 1 artillery, 3 cruisers, 2 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 1 techTokens;
Combat Move - Japanese
2 armour and 2 infantry moved from Kwangsi to 36 Sea Zone
2 armour, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 armour and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 37 Sea Zone to 46 Sea Zone
10 armour and 11 mech_infantrys moved from Iraq to Egypt
2 bombers moved from West India to Egypt
1 submarine moved from 39 Sea Zone to 72 Sea Zone
Japanese take 79 Sea Zone from UK_Pacific
Japanese take 72 Sea Zone from British
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 cruisers, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 31 Sea Zone
8 fighters moved from 25 Sea Zone to Wake Island
2 artilleries and 3 infantry moved from 31 Sea Zone to Wake Island
3 fighters moved from Japan to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
4 cruisers moved from 25 Sea Zone to 31 Sea Zone
I’ll need scramble for 31 and 26.
For sea zone 26, no scramble
For sea zone 31, scramble both fighters and one tac bomber.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 artillery, 3 cruisers, 2 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 1 techTokens;
Combat Move - Japanese
2 armour and 2 infantry moved from Kwangsi to 36 Sea Zone
2 armour, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 armour and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 37 Sea Zone to 46 Sea Zone
10 armour and 11 mech_infantrys moved from Iraq to Egypt
2 bombers moved from West India to Egypt
1 submarine moved from 39 Sea Zone to 72 Sea Zone
Japanese take 79 Sea Zone from UK_Pacific
Japanese take 72 Sea Zone from British
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 cruisers, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 31 Sea Zone
8 fighters moved from 25 Sea Zone to Wake Island
2 artilleries and 3 infantry moved from 31 Sea Zone to Wake Island
3 fighters moved from Japan to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
4 cruisers moved from 25 Sea Zone to 31 Sea Zone
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Americans scrambles 3 units out of Wake Island to defend against the attack in 31 Sea Zone
Americans scrambles to create a battle in territory 31 Sea Zone
Battle in Egypt
Japanese attack with 10 armour, 2 bombers and 11 mech_infantrys
British defend with 8 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 18 infantry and 6 mech_infantrys
Japanese roll dice for 10 armour, 2 bombers and 11 mech_infantrys in Egypt, round 2 : 8/25 hits
British roll dice for 8 armour, 1 artillery, 2 fighters, 18 infantry and 6 mech_infantrys in Egypt, round 2 : 11/35 hits
8 infantry owned by the British and 11 mech_infantrys owned by the Japanese lost in Egypt
Japanese roll dice for 10 armour and 2 bombers in Egypt, round 3 : 7/14 hits
British roll dice for 8 armour, 1 artillery, 2 fighters, 10 infantry and 6 mech_infantrys in Egypt, round 3 : 9/27 hits
7 infantry owned by the British and 9 armour owned by the Japanese lost in Egypt
1 armour owned by the Japanese retreated to Trans-Jordan
British win with 8 armour, 1 artillery, 2 fighters, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is -53
Casualties for Japanese: 9 armour and 11 mech_infantrys
Casualties for British: 15 infantry
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 3 destroyers and 3 fighters
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 bomber, 3 destroyers and 3 fighters in 26 Sea Zone, round 2 : 2/8 hits
2 submarines owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 bomber, 3 destroyers and 3 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 2 submarines
Battle in 31 Sea Zone
Japanese attack with 6 cruisers, 1 submarine and 3 transports
Americans defend with 2 fighters and 1 tactical_bomber
1 submarine owned by the Japanese Submerged
Japanese roll dice for 6 cruisers and 3 transports in 31 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 1/3 hits
2 fighters owned by the Americans , 1 cruiser owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 31 Sea Zone
Japanese win with 5 cruisers and 3 transports remaining. Battle score for attacker is 22
Casualties for Japanese: 1 cruiser
Casualties for Americans: 2 fighters and 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 3 submarines
Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 3 submarines in 46 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese roll dice for 2 submarines in 46 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 46 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 submarines in 46 Sea Zone, round 5 : 0/2 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 2 submarines in 46 Sea Zone, round 6 : 0/2 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 2 submarines in 46 Sea Zone, round 7 : 0/2 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 2 submarines in 46 Sea Zone, round 8 : 0/2 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 8 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 8 : 1/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 15
Casualties for Americans: 3 submarines
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -5
Casualties for Japanese: 1 submarine
Battle in Java
Japanese attack with 2 armour and 2 infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 2 armour and 2 infantry in Java, round 2 : 2/4 hits
Americans roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 2 armour and 2 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Wake Island
Japanese attack with 2 artilleries, 8 fighters and 3 infantry
Americans defend with 1 airfield, 1 armour, 1 infantry and 2 tactical_bombers
Japanese roll dice for 2 artilleries, 8 fighters and 3 infantry in Wake Island, round 2 : 7/13 hits
Americans roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Wake Island, round 2 : 2/4 hits
2 infantry owned by the Japanese , 1 armour owned by the Americans , 2 tactical_bombers owned by the Americans and 1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 2 artilleries, 8 fighters and 1 infantry remaining. Battle score for attacker is 25
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour, 1 infantry and 2 tactical_bombers
Non Combat Move - Japanese
2 bombers moved from Egypt to Trans-Jordan
2 infantry moved from Kazakhstan to Turkmenistan
1 bomber moved from 26 Sea Zone to Japan
3 fighters moved from 26 Sea Zone to Midway
4 carriers and 7 destroyers moved from 25 Sea Zone to 31 Sea Zone
8 fighters moved from Wake Island to 31 Sea Zone
Place Units - Japanese
2 transports placed in 79 Sea Zone
1 transport placed in 37 Sea Zone
1 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry placed in Japan
2 cruisers, 2 destroyers and 1 submarine placed in 6 Sea Zone
Japanese undo move 6.
3 cruisers and 2 destroyers placed in 6 Sea Zone
1 submarine placed in 79 Sea Zone
Turn Complete - Japanese
Japanese collect 79 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Ceylon : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 2 artilleries and 1 infantry
Midway : 1 flag, 1 airfield, 3 fighters and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 2 armour and 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
41 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer and 2 submarines
31 Sea Zone : 4 carriers, 5 cruisers, 7 destroyers, 8 fighters, 1 submarine and 3 transports
37 Sea Zone : 1 flag, 1 submarine and 1 transport
36 Sea Zone : 1 flag
39 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 3 destroyers
8 Sea Zone : 1 destroyer
6 Sea Zone : 3 cruisers and 2 destroyers
62 Sea Zone : 1 flag
West India : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
Trans-Jordan : 1 armour and 2 bombers
Southern Italy : 1 fighter
Urals : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag, 2 infantry
80 Sea Zone : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 1 flag, 1 submarine
79 Sea Zone : 1 flag, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 60 / 88
Russians : 0 / 0
Japanese : 79 / 95
Americans : 52 / 76
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 28 / 34
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Research Technology - Americans
Americans removing all Technology Tokens after successful research.
Americans discover Airborne_Forces
Activate Technology - Americans
Americans activating Airborne_Forces
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 infantry, 7 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Research Technology - Americans
Americans removing all Technology Tokens after successful research.
Americans discover Airborne_Forces
Activate Technology - Americans
Americans activating Airborne_Forces
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 infantry, 7 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
Airborne Attack Move - Americans
Americans creates battle in territory 97 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Research Technology - Americans
Americans roll 6,6 and gets 2 hits
Americans removing all Technology Tokens after successful research.
Americans discover Airborne_Forces
Activate Technology - Americans
Americans activating Airborne_Forces
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 infantry, 7 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
Airborne Attack Move - Americans
Americans creates battle in territory 97 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 4/4 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Midway
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 3 fighters and 1 harbour
Americans roll dice for 5 fighters and 1 tactical_bomber in Midway, round 2 : 3/6 hits
Japanese roll dice for 3 fighters in Midway, round 2 : 2/3 hits
2 fighters owned by the Americans and 3 fighters owned by the Japanese lost in Midway
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 3 fighters
Casualties for Americans: 2 fighters
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 2 fighters and 4 submarines
Japanese defend with 3 destroyers
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 2 fighters in 26 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 3 destroyers in 26 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans and 3 destroyers owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 3 destroyers
Casualties for Americans: 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Midway to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 carriers moved from 89 Sea Zone to 106 Sea Zone
1 artillery and 3 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 3 submarines placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 5 fighters, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 destroyer and 3 submarines
22 Sea Zone : 1 flag
12 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers, 4 submarines and 1 transport
8 Sea Zone : 1 submarine
9 Sea Zone : 1 destroyer
63 Sea Zone : 1 flag
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 artillery and 3 infantry
Sicily : 1 flag, 1 infantry
106 Sea Zone : 3 carriers, 1 destroyer and 2 transports
93 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 destroyer, 3 submarines and 1 transport
Brazil : 1 flag
Production/PUs Summary :
Germans : 60 / 88
Russians : 0 / 0
Japanese : 79 / 95
Americans : 52 / 73
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 28 / 34
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.571
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 28
Null / Other
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Italians Combat
1 was rolled 1 times
4 was rolled 3 times
Average roll : 3.250
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 60 / 88
Russians : 0 / 0
Japanese : 79 / 95
Americans : 52 / 73
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 28 / 34
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.571
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 28
Null / Other
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Italians Combat
1 was rolled 1 times
4 was rolled 3 times
Average roll : 3.250
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Research Technology - British
British roll 4 and gets 0 hits
Purchase Units - British
British repair 8 damage on 2 factory_majors and 6 factory_minors; Remaining resources: 31 PUs; 1 techTokens;
British buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
Non Combat Move - British
1 artillery moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
Place Units - British
2 artilleries and 2 infantry placed in Egypt
2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6
British collect 27 PUs (2 lost to blockades); end with 27 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 9 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 6 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
83 Sea Zone : 1 transport
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 60 / 88
Russians : 0 / 0
Japanese : 79 / 95
Americans : 52 / 73
Chinese : 0 / 2
British : 29 / 27
UK_Pacific : 0 / 0
Italians : 28 / 34
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.667
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 36
Null / Other
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Italians Combat
1 was rolled 1 times
4 was rolled 3 times
Average roll : 3.250
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 4 and gets 0 hits
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 artillery, 2 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
2 artilleries and 4 infantry moved from Northwest Persia to Iraq
2 fighters moved from Southern Italy to Yugoslavia
Place Units - Italians
4 mech_infantrys placed in Ukraine
1 fighter placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Italians collect 26 PUs (2 lost to blockades); end with 26 PUs total
Italians collect 6 PUs from War Bonds; end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Territory Summary for Italians :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Trans-Jordan : 1 flag, 4 armour, 2 artilleries, 4 infantry and 10 mech_infantrys
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 3 infantry
Northern Italy : 1 artillery, 1 factory_minor and 2 infantry
Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Baltic States : 1 flag
Nenetsia : 1 flag
Bessarabia : 1 flag, 1 artillery and 2 infantry
Ukraine : 1 flag, 1 factory_minor, 2 infantry and 4 mech_infantrys
Western Ukraine : 1 flag
Caucasus : 1 flag
Bulgaria : 1 flag, 1 artillery and 5 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag, 2 artilleries and 4 infantry
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 2 fighters and 2 infantry
Production/PUs Summary :
Germans : 60 / 88
Russians : 0 / 0
Japanese : 79 / 95
Americans : 52 / 73
Chinese : 0 / 2
British : 29 / 27
UK_Pacific : 0 / 0
Italians : 28 / 43
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
3 fighters moved from Queensland to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
ANZAC take 62 Sea Zone from Japanese
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 2 submarines
ANZAC win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for ANZAC: 1 destroyer and 1 fighter
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Morocco : 1 airfield
Production/PUs Summary :
Germans : 60 / 88
Russians : 0 / 0
Japanese : 79 / 95
Americans : 52 / 73
Chinese : 0 / 2
British : 29 / 27
UK_Pacific : 0 / 0
Italians : 28 / 43
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Heavy Bomber
Activate Technology - Germans
Germans activating Heavy Bomber
Purchase Units - Germans
Germans buy 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
3 fighters moved from France to Egypt
3 fighters moved from Western Germany to Egypt
2 bombers moved from Western Germany to Egypt
4 armour, 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 8 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
8 infantry moved from 111 Sea Zone to Scotland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Heavy Bomber
Activate Technology - Germans
Germans activating Heavy Bomber
Purchase Units - Germans
Germans buy 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Rocket attack in Gibraltar does 5 damage to harbour owned by British
Rockets in France roll: 5
Rocket attack in United Kingdom does 1 damage to harbour owned by British
Rockets in Western Germany roll: 1
Rocket attack in Egypt does 4 damage to factory_minor owned by British
Rockets in Yugoslavia roll: 4
Rocket attack in Egypt does 2 damage to factory_minor owned by British
Rockets in Romania roll: 5
Rocket attack in United Kingdom does 5 damage to factory_major owned by British
Rockets in Germany roll: 5
3 fighters moved from France to Egypt
3 fighters moved from Western Germany to Egypt
2 bombers moved from Western Germany to Egypt
4 armour, 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 8 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
8 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Battle in Egypt
Germans attack with 4 armour, 2 artilleries, 2 bombers, 7 fighters, 10 infantry and 2 mech_infantrys
British defend with 9 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 6 mech_infantrys
Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 7 fighters, 10 infantry and 2 mech_infantrys in Egypt, round 2 : 9/29 hits
British roll dice for 9 armour, 3 artilleries, 2 fighters, 5 infantry and 6 mech_infantrys in Egypt, round 2 : 10/25 hits
5 infantry owned by the British , 10 infantry owned by the Germans and 4 mech_infantrys owned by the British lost in Egypt
Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 7 fighters and 2 mech_infantrys in Egypt, round 3 : 11/19 hits
British roll dice for 9 armour, 3 artilleries, 2 fighters and 2 mech_infantrys in Egypt, round 3 : 12/16 hits
6 armour owned by the British , 4 armour owned by the Germans , 3 artilleries owned by the British , 2 mech_infantrys owned by the British , 2 artilleries owned by the Germans , 2 mech_infantrys owned by the Germans and 4 fighters owned by the Germans lost in Egypt
Germans roll dice for 2 bombers and 3 fighters in Egypt, round 4 : 3/7 hits
British roll dice for 3 armour and 2 fighters in Egypt, round 4 : 3/5 hits
3 armour owned by the British and 3 fighters owned by the Germans lost in Egypt
Germans roll dice for 2 bombers in Egypt, round 5 : 1/4 hits
British roll dice for 2 fighters in Egypt, round 5 : 2/2 hits
2 bombers owned by the Germans and 1 fighter owned by the British lost in Egypt
British win, taking Scotland from British with 1 fighter remaining. Battle score for attacker is -49
Casualties for Germans: 4 armour, 2 artilleries, 2 bombers, 7 fighters, 10 infantry and 2 mech_infantrys
Casualties for British: 9 armour, 3 artilleries, 1 fighter, 5 infantry and 6 mech_infantrys
Non Combat Move - Germans
3 artilleries and 9 infantry moved from Iraq to Trans-Jordan
5 armour moved from Northwest Persia to Trans-Jordan
3 artilleries and 3 infantry moved from Caucasus to Northwest Persia
11 infantry moved from Rostov to Caucasus
4 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
5 artilleries and 14 infantry moved from Volgograd to Caucasus
4 infantry moved from Germany to Western Germany
1 aaGun and 7 infantry moved from Poland to Germany
4 mech_infantrys moved from Russia to Western Ukraine
2 aaGuns moved from Novgorod to Karelia
Place Units - Germans
3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Germans collect 1 PU from War Bonds; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag
Trans-Jordan : 5 armour, 3 artilleries and 9 infantry
Scotland : 1 flag, 1 airfield and 8 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 8 infantry
Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Romania : 1 airfield
Germany : 1 aaGun, 1 airfield, 1 factory_minor and 7 infantry
Norway : 4 artilleries, 1 factory_minor and 7 infantry
Northern Italy : 9 infantry
Southern Italy : 8 infantry
Belarus : 1 flag
Karelia : 1 flag, 2 aaGuns
Bryansk : 1 flag
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Western Ukraine : 4 mech_infantrys
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 5 artilleries and 25 infantry
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
125 Sea Zone : 1 flag
Bulgaria : 8 infantry
109 Sea Zone : 1 flag, 1 submarine
Northwest Persia : 4 armour, 3 artilleries, 8 infantry and 4 mech_infantrys
Yugoslavia : 1 flag, 1 airfield and 5 infantry
Finland : 1 flag, 1 factory_minor
111 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 4 transports
Production/PUs Summary :
Germans : 62 / 88
Russians : 0 / 0
Japanese : 79 / 95
Americans : 52 / 73
Chinese : 0 / 2
British : 27 / 27
UK_Pacific : 0 / 0
Italians : 28 / 43
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0