Forgot to Blitz Alexandria so I did it during NCM.
13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 3 and gets 0 hitsPurchase Units - Italians
Italians buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
4 armour, 1 artillery, 2 infantry and 7 mech_infantrys moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from BritishCombat - Italians
Non Combat Move - Italians
3 infantry moved from Romania to Bulgaria
3 infantry moved from Bessarabia to Romania
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Northwest Persia to Iraq
2 artilleries, 4 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Northwest Persia to IraqPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 fighters placed in Southern Italy
2 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 22 PUs (6 lost to blockades); end with 22 PUs total
Italians collect 1 PU from War Bonds; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Italians :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Trans-Jordan : 1 flag, 4 armour, 1 artillery, 2 infantry and 7 mech_infantrys
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 3 infantry
Northern Italy : 1 artillery, 1 factory_minor and 2 infantry
Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Baltic States : 1 flag
Nenetsia : 1 flag
Bessarabia : 1 flag, 1 artillery and 2 infantry
Ukraine : 1 flag, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Caucasus : 1 flag
Bulgaria : 1 flag, 1 artillery and 5 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys
Northwest Persia : 1 flag, 2 artilleries and 4 infantry
Persia : 1 flag
Yugoslavia : 2 infantryProduction/PUs Summary :
Germans : 60 / 89
Russians : 0 / 0
Japanese : 75 / 90
Americans : 56 / 76
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 28 / 34
ANZAC : 10 / 8
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Not sure if you ment to leave those guys on the TR in the red sea or not?
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They were supposed to hop off, oops
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Adding units owned by British to Egypt: 2 infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 destroyer; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
3 fighters moved from New Zealand to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 1 armour, 1 artillery and 5 infantry
62 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 60 / 89
Russians : 0 / 0
Japanese : 75 / 90
Americans : 56 / 76
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 28 / 34
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Morocco : 1 airfield
Production/PUs Summary :
Germans : 60 / 89
Russians : 0 / 0
Japanese : 75 / 90
Americans : 56 / 76
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 28 / 34
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
I’ll use 2 rockets on the UK Harbor and 1 on the industry
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 4 and gets 0 hitsPurchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 4 damage to harbour owned by British
Rockets in France roll: 4
Rocket attack in United Kingdom does 1 damage to harbour owned by British
Rockets in Western Germany roll: 1
Rocket attack in Egypt does 5 damage to factory_minor owned by British
Rockets in Yugoslavia roll: 5
Rocket attack in Egypt does 1 damage to factory_minor owned by British
Rockets in Romania roll: 3
Rocket attack in United Kingdom does 1 damage to factory_major owned by British
Rockets in Germany roll: 1
1 fighter moved from Iraq to 81 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 fighters moved from France to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
3 fighters moved from Western Germany to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea ZoneCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 6 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 1 destroyer and 6 fighters in 109 Sea Zone, round 2 : 3/9 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Americans with 2 bombers, 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Germans
3 fighters moved from 109 Sea Zone to France
2 bombers and 3 fighters moved from 109 Sea Zone to Western Germany
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Syria to Trans-Jordan
2 artilleries, 10 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
4 armour moved from Northwest Persia to Trans-Jordan
3 artilleries and 9 infantry moved from Northwest Persia to Iraq
5 infantry moved from Caucasus to Northwest Persia
5 armour moved from Volgograd to Northwest Persia
3 artilleries and 3 infantry moved from Rostov to Caucasus
5 artilleries and 14 infantry moved from Tambov to Volgograd
11 infantry moved from Ukraine to Rostov
4 mech_infantrys moved from Russia to Volgograd
1 aaGun and 7 infantry moved from Baltic States to Poland
4 infantry moved from Poland to Germany
2 aaGuns moved from Belarus to NovgorodPlace Units - Germans
1 battleship, 1 cruiser, 1 destroyer and 2 transports placed in 112 Sea Zone
1 artillery placed in Western Germany
4 armour placed in Volgograd
4 mech_infantrys placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Germans collect 5 PUs from War Bonds; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Trans-Jordan : 4 armour, 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters and 8 infantry
Western Germany : 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
Romania : 1 airfield
Poland : 1 aaGun and 7 infantry
Germany : 1 airfield, 1 factory_minor and 4 infantry
Norway : 4 artilleries, 1 factory_minor and 7 infantry
Northern Italy : 9 infantry
Southern Italy : 8 infantry
Belarus : 1 flag
Karelia : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 11 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 4 mech_infantrys
Tambov : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 4 armour, 5 artilleries, 1 factory_minor, 14 infantry and 4 mech_infantrys
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 3 artilleries and 3 infantry
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 4 transports
125 Sea Zone : 1 flag
Bulgaria : 8 infantry
109 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Iraq : 3 artilleries and 9 infantry
Northwest Persia : 5 armour and 5 infantry
Yugoslavia : 1 flag, 1 airfield and 5 infantry
Finland : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 60 / 88
Russians : 0 / 0
Japanese : 75 / 90
Americans : 56 / 76
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 28 / 34
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Italian Somaliland : 1 flag
Production/PUs Summary :
Germans : 60 / 88
Russians : 0 / 0
Japanese : 75 / 90
Americans : 56 / 76
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 28 / 34
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 1 artillery, 3 cruisers, 2 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 1 techTokens;Combat Move - Japanese
2 armour and 2 infantry moved from Kwangsi to 36 Sea Zone
2 armour, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 armour and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 37 Sea Zone to 46 Sea Zone
10 armour and 11 mech_infantrys moved from Iraq to Egypt
2 bombers moved from West India to Egypt
1 submarine moved from 39 Sea Zone to 72 Sea Zone
Japanese take 79 Sea Zone from UK_Pacific
Japanese take 72 Sea Zone from British
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 cruisers, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 31 Sea Zone
8 fighters moved from 25 Sea Zone to Wake Island
2 artilleries and 3 infantry moved from 31 Sea Zone to Wake Island
3 fighters moved from Japan to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
4 cruisers moved from 25 Sea Zone to 31 Sea Zone -
I’ll need scramble for 31 and 26.
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For sea zone 26, no scramble
For sea zone 31, scramble both fighters and one tac bomber.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 artillery, 3 cruisers, 2 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 1 techTokens;Combat Move - Japanese
2 armour and 2 infantry moved from Kwangsi to 36 Sea Zone
2 armour, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 armour and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 37 Sea Zone to 46 Sea Zone
10 armour and 11 mech_infantrys moved from Iraq to Egypt
2 bombers moved from West India to Egypt
1 submarine moved from 39 Sea Zone to 72 Sea Zone
Japanese take 79 Sea Zone from UK_Pacific
Japanese take 72 Sea Zone from British
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 cruisers, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 31 Sea Zone
8 fighters moved from 25 Sea Zone to Wake Island
2 artilleries and 3 infantry moved from 31 Sea Zone to Wake Island
3 fighters moved from Japan to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
4 cruisers moved from 25 Sea Zone to 31 Sea ZoneCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Americans scrambles 3 units out of Wake Island to defend against the attack in 31 Sea Zone
Americans scrambles to create a battle in territory 31 Sea Zone
Battle in Egypt
Japanese attack with 10 armour, 2 bombers and 11 mech_infantrys
British defend with 8 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 18 infantry and 6 mech_infantrys
Japanese roll dice for 10 armour, 2 bombers and 11 mech_infantrys in Egypt, round 2 : 8/25 hits
British roll dice for 8 armour, 1 artillery, 2 fighters, 18 infantry and 6 mech_infantrys in Egypt, round 2 : 11/35 hits
8 infantry owned by the British and 11 mech_infantrys owned by the Japanese lost in Egypt
Japanese roll dice for 10 armour and 2 bombers in Egypt, round 3 : 7/14 hits
British roll dice for 8 armour, 1 artillery, 2 fighters, 10 infantry and 6 mech_infantrys in Egypt, round 3 : 9/27 hits
7 infantry owned by the British and 9 armour owned by the Japanese lost in Egypt
1 armour owned by the Japanese retreated to Trans-Jordan
British win with 8 armour, 1 artillery, 2 fighters, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is -53
Casualties for Japanese: 9 armour and 11 mech_infantrys
Casualties for British: 15 infantry
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 3 destroyers and 3 fighters
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 bomber, 3 destroyers and 3 fighters in 26 Sea Zone, round 2 : 2/8 hits
2 submarines owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 bomber, 3 destroyers and 3 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 2 submarines
Battle in 31 Sea Zone
Japanese attack with 6 cruisers, 1 submarine and 3 transports
Americans defend with 2 fighters and 1 tactical_bomber
1 submarine owned by the Japanese Submerged
Japanese roll dice for 6 cruisers and 3 transports in 31 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 1/3 hits
2 fighters owned by the Americans , 1 cruiser owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 31 Sea Zone
Japanese win with 5 cruisers and 3 transports remaining. Battle score for attacker is 22
Casualties for Japanese: 1 cruiser
Casualties for Americans: 2 fighters and 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 3 submarines
Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 3 submarines in 46 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese roll dice for 2 submarines in 46 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 46 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 submarines in 46 Sea Zone, round 5 : 0/2 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 2 submarines in 46 Sea Zone, round 6 : 0/2 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 2 submarines in 46 Sea Zone, round 7 : 0/2 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 2 submarines in 46 Sea Zone, round 8 : 0/2 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 8 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 8 : 1/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 15
Casualties for Americans: 3 submarines
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -5
Casualties for Japanese: 1 submarine
Battle in Java
Japanese attack with 2 armour and 2 infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 2 armour and 2 infantry in Java, round 2 : 2/4 hits
Americans roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 2 armour and 2 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Wake Island
Japanese attack with 2 artilleries, 8 fighters and 3 infantry
Americans defend with 1 airfield, 1 armour, 1 infantry and 2 tactical_bombers
Japanese roll dice for 2 artilleries, 8 fighters and 3 infantry in Wake Island, round 2 : 7/13 hits
Americans roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Wake Island, round 2 : 2/4 hits
2 infantry owned by the Japanese , 1 armour owned by the Americans , 2 tactical_bombers owned by the Americans and 1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 2 artilleries, 8 fighters and 1 infantry remaining. Battle score for attacker is 25
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour, 1 infantry and 2 tactical_bombersNon Combat Move - Japanese
2 bombers moved from Egypt to Trans-Jordan
2 infantry moved from Kazakhstan to Turkmenistan
1 bomber moved from 26 Sea Zone to Japan
3 fighters moved from 26 Sea Zone to Midway
4 carriers and 7 destroyers moved from 25 Sea Zone to 31 Sea Zone
8 fighters moved from Wake Island to 31 Sea ZonePlace Units - Japanese
2 transports placed in 79 Sea Zone
1 transport placed in 37 Sea Zone
1 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry placed in Japan
2 cruisers, 2 destroyers and 1 submarine placed in 6 Sea Zone
Japanese undo move 6.
3 cruisers and 2 destroyers placed in 6 Sea Zone
1 submarine placed in 79 Sea ZoneTurn Complete - Japanese
Japanese collect 79 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Ceylon : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 2 artilleries and 1 infantry
Midway : 1 flag, 1 airfield, 3 fighters and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 2 armour and 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
41 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer and 2 submarines
31 Sea Zone : 4 carriers, 5 cruisers, 7 destroyers, 8 fighters, 1 submarine and 3 transports
37 Sea Zone : 1 flag, 1 submarine and 1 transport
36 Sea Zone : 1 flag
39 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 3 destroyers
8 Sea Zone : 1 destroyer
6 Sea Zone : 3 cruisers and 2 destroyers
62 Sea Zone : 1 flag
West India : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
Trans-Jordan : 1 armour and 2 bombers
Southern Italy : 1 fighter
Urals : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag, 2 infantry
80 Sea Zone : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 1 flag, 1 submarine
79 Sea Zone : 1 flag, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 60 / 88
Russians : 0 / 0
Japanese : 79 / 95
Americans : 52 / 76
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 28 / 34
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Research Technology - Americans
Americans removing all Technology Tokens after successful research.
Americans discover Airborne_ForcesActivate Technology - Americans
Americans activating Airborne_ForcesPurchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 infantry, 7 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Research Technology - Americans
Americans removing all Technology Tokens after successful research.
Americans discover Airborne_ForcesActivate Technology - Americans
Americans activating Airborne_ForcesPurchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 infantry, 7 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea ZoneAirborne Attack Move - Americans
Americans creates battle in territory 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Research Technology - Americans
Americans roll 6,6 and gets 2 hits
Americans removing all Technology Tokens after successful research.
Americans discover Airborne_ForcesActivate Technology - Americans
Americans activating Airborne_ForcesPurchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 infantry, 7 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea ZoneAirborne Attack Move - Americans
Americans creates battle in territory 97 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 4/4 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Midway
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 3 fighters and 1 harbour
Americans roll dice for 5 fighters and 1 tactical_bomber in Midway, round 2 : 3/6 hits
Japanese roll dice for 3 fighters in Midway, round 2 : 2/3 hits
2 fighters owned by the Americans and 3 fighters owned by the Japanese lost in Midway
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 3 fighters
Casualties for Americans: 2 fighters
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 2 fighters and 4 submarines
Japanese defend with 3 destroyers
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 2 fighters in 26 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 3 destroyers in 26 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans and 3 destroyers owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 3 destroyers
Casualties for Americans: 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Midway to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 carriers moved from 89 Sea Zone to 106 Sea Zone
1 artillery and 3 infantry moved from 106 Sea Zone to New Brunswick Nova ScotiaPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 3 submarines placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 5 fighters, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 destroyer and 3 submarines
22 Sea Zone : 1 flag
12 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers, 4 submarines and 1 transport
8 Sea Zone : 1 submarine
9 Sea Zone : 1 destroyer
63 Sea Zone : 1 flag
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 artillery and 3 infantry
Sicily : 1 flag, 1 infantry
106 Sea Zone : 3 carriers, 1 destroyer and 2 transports
93 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 destroyer, 3 submarines and 1 transport
Brazil : 1 flagProduction/PUs Summary :
Germans : 60 / 88
Russians : 0 / 0
Japanese : 79 / 95
Americans : 52 / 73
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 28 / 34
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.571
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 28Null / Other
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Italians Combat
1 was rolled 1 times
4 was rolled 3 times
Average roll : 3.250
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 60 / 88
Russians : 0 / 0
Japanese : 79 / 95
Americans : 52 / 73
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 28 / 34
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.571
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 28Null / Other
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Italians Combat
1 was rolled 1 times
4 was rolled 3 times
Average roll : 3.250
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Research Technology - British
British roll 4 and gets 0 hitsPurchase Units - British
British repair 8 damage on 2 factory_majors and 6 factory_minors; Remaining resources: 31 PUs; 1 techTokens;
British buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - British
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian CongoNon Combat Move - British
1 artillery moved from Scotland to United Kingdom
1 infantry moved from Scotland to United KingdomPlace Units - British
2 artilleries and 2 infantry placed in Egypt
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6
British collect 27 PUs (2 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 9 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 6 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
83 Sea Zone : 1 transport
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 60 / 88
Russians : 0 / 0
Japanese : 79 / 95
Americans : 52 / 73
Chinese : 0 / 2
British : 29 / 27
UK_Pacific : 0 / 0
Italians : 28 / 34
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.667
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 36Null / Other
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Italians Combat
1 was rolled 1 times
4 was rolled 3 times
Average roll : 3.250
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 4 and gets 0 hitsPurchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 artillery, 2 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
2 artilleries and 4 infantry moved from Northwest Persia to Iraq
2 fighters moved from Southern Italy to YugoslaviaPlace Units - Italians
4 mech_infantrys placed in Ukraine
1 fighter placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Italians collect 26 PUs (2 lost to blockades); end with 26 PUs total
Italians collect 6 PUs from War Bonds; end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Italians :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Trans-Jordan : 1 flag, 4 armour, 2 artilleries, 4 infantry and 10 mech_infantrys
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 3 infantry
Northern Italy : 1 artillery, 1 factory_minor and 2 infantry
Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Baltic States : 1 flag
Nenetsia : 1 flag
Bessarabia : 1 flag, 1 artillery and 2 infantry
Ukraine : 1 flag, 1 factory_minor, 2 infantry and 4 mech_infantrys
Western Ukraine : 1 flag
Caucasus : 1 flag
Bulgaria : 1 flag, 1 artillery and 5 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag, 2 artilleries and 4 infantry
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 2 fighters and 2 infantryProduction/PUs Summary :
Germans : 60 / 88
Russians : 0 / 0
Japanese : 79 / 95
Americans : 52 / 73
Chinese : 0 / 2
British : 29 / 27
UK_Pacific : 0 / 0
Italians : 28 / 43
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
3 fighters moved from Queensland to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
ANZAC take 62 Sea Zone from JapaneseCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 2 submarines
ANZAC win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for ANZAC: 1 destroyer and 1 fighterNon Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Morocco : 1 airfield
Production/PUs Summary :
Germans : 60 / 88
Russians : 0 / 0
Japanese : 79 / 95
Americans : 52 / 73
Chinese : 0 / 2
British : 29 / 27
UK_Pacific : 0 / 0
Italians : 28 / 43
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6





