@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
Russia has no pieces left, so I’ll play Japan too.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Research Technology - Japanese
Japanese spend 0 on tech rolls
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 2 cruisers, 2 destroyers, 1 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 1 techTokens;
Combat Move - Japanese
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 submarines moved from 37 Sea Zone to 58 Sea Zone
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
3 fighters moved from Japan to 8 Sea Zone
2 fighters moved from 17 Sea Zone to Midway
2 fighters moved from 16 Sea Zone to Midway
4 fighters moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 bomber moved from Japan to 26 Sea Zone
4 cruisers moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 destroyers moved from 33 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 2 cruisers, 2 destroyers, 1 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 1 techTokens;
Combat Move - Japanese
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 submarines moved from 37 Sea Zone to 58 Sea Zone
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
3 fighters moved from Japan to 8 Sea Zone
2 fighters moved from 17 Sea Zone to Midway
2 fighters moved from 16 Sea Zone to Midway
4 fighters moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 bomber moved from Japan to 26 Sea Zone
4 cruisers moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 destroyers moved from 33 Sea Zone to 26 Sea Zone
Combat - Japanese
Japanese creates battle in territory 17 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 2 destroyers and 4 fighters
Americans defend with 1 destroyer, 3 submarines and 1 transport
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 bomber, 2 destroyers and 4 fighters in 26 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits
3 submarines owned by the Americans , 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 17 Sea Zone from Americans, taking 26 Sea Zone from Americans with 1 bomber, 2 destroyers and 4 fighters remaining. Battle score for attacker is 28
Casualties for Americans: 1 destroyer, 3 submarines and 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 3 fighters in 8 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 2 submarines
Battle in Midway
Japanese attack with 1 artillery, 4 fighters and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 3 cruisers in Midway, round 2 : 2/3 hits
Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 58 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 58 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 58 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 58 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 infantry moved from Eastern Persia to West India
1 aaGun moved from Eastern Persia to West India
10 armour and 11 mech_infantrys moved from Eastern Persia to Iraq
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
2 carriers and 3 destroyers moved from 33 Sea Zone to 25 Sea Zone
1 bomber moved from 26 Sea Zone to Japan
1 carrier moved from 17 Sea Zone to 25 Sea Zone
1 carrier and 5 destroyers moved from 16 Sea Zone to 25 Sea Zone
2 infantry moved from Novosibirsk to Kazakhstan
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
6 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
4 fighters moved from Midway to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from 8 Sea Zone to Japan
Place Units - Japanese
2 bombers and 1 infantry placed in West India
1 destroyer and 2 submarines placed in 39 Sea Zone
1 destroyer and 2 submarines placed in 37 Sea Zone
Japanese undo move 1.
1 artillery and 2 bombers placed in West India
2 cruisers and 1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 79 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag, 2 armour and 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Ceylon : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Kazakhstan : 2 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer
33 Sea Zone : 6 destroyers
37 Sea Zone : 1 flag, 1 destroyer and 2 submarines
36 Sea Zone : 1 flag, 2 transports
39 Sea Zone : 1 flag, 1 destroyer and 2 submarines
26 Sea Zone : 1 flag, 2 destroyers
25 Sea Zone : 4 carriers, 4 cruisers, 10 destroyers, 8 fighters and 2 transports
8 Sea Zone : 1 destroyer
6 Sea Zone : 2 cruisers, 1 submarine and 1 transport
58 Sea Zone : 1 submarine
62 Sea Zone : 1 flag, 1 submarine
West India : 1 flag, 1 aaGun, 1 artillery, 2 bombers, 1 factory_minor, 2 infantry and 1 mech_infantry
Southern Italy : 1 fighter
Urals : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
80 Sea Zone : 1 flag
Iraq : 10 armour and 11 mech_infantrys
Eastern Persia : 1 flag
Production/PUs Summary :
Germans : 62 / 89
Russians : 0 / 0
Japanese : 79 / 90
Americans : 52 / 72
Chinese : 0 / 2
British : 28 / 36
UK_Pacific : 0 / 0
Italians : 27 / 39
ANZAC : 10 / 8
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Research Technology - Americans
Americans spend 10 on tech rolls
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to Central United States
1 submarine moved from 63 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 49 Sea Zone
1 submarine moved from 49 Sea Zone to 48 Sea Zone
1 submarine moved from 48 Sea Zone to 33 Sea Zone
1 submarine moved from 63 Sea Zone to 46 Sea Zone
1 submarine moved from 63 Sea Zone to 46 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from Queensland to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 destroyer and 2 submarines moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 1,3 and gets 0 hits
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to Central United States
1 submarine moved from 63 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 49 Sea Zone
1 submarine moved from 49 Sea Zone to 48 Sea Zone
1 submarine moved from 48 Sea Zone to 33 Sea Zone
1 submarine moved from 63 Sea Zone to 46 Sea Zone
1 submarine moved from 63 Sea Zone to 46 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from Queensland to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 destroyer and 2 submarines moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Combat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 6 destroyers
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 6 destroyers in 33 Sea Zone, round 2 : 2/6 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans and 5 destroyers owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 2 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 6 destroyers
Casualties for Americans: 1 fighter and 1 submarine
Battle in Java
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking Java from Japanese, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 5
Casualties for Germans: 1 submarine
Battle in 97 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 fighter; Italians defend with 1 destroyer and 1 fighter
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
1 submarine owned by the Americans Submerged
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 46 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 5 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 destroyers
Battle in 93 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
5 fighters moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 3 tactical_bombers moved from 33 Sea Zone to Wake Island
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
2 carriers moved from 10 Sea Zone to 89 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Wake Island : 1 airfield, 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 5 fighters, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Java : 1 flag, 1 armour and 1 infantry
42 Sea Zone : 1 transport
46 Sea Zone : 3 submarines
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 2 submarines
22 Sea Zone : 1 flag
12 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers and 5 submarines
9 Sea Zone : 1 destroyer
63 Sea Zone : 1 flag
54 Sea Zone : 1 flag
Central United States : 1 artillery, 1 factory_major and 3 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Sicily : 1 flag, 1 infantry
89 Sea Zone : 2 carriers
93 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 flag, 1 destroyer and 1 submarine
97 Sea Zone : 1 submarine
101 Sea Zone : 1 carrier, 1 destroyer and 2 transports
Brazil : 1 flag
Production/PUs Summary :
Germans : 62 / 89
Russians : 0 / 0
Japanese : 75 / 90
Americans : 56 / 76
Chinese : 0 / 2
British : 28 / 36
UK_Pacific : 0 / 0
Italians : 27 / 39
ANZAC : 10 / 8
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.049
Median : 3.000
Variance : 0.775
Standard Deviation : 0.880
Total rolls : 41
Null / Other
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.652
Median : 2.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 62 / 89
Russians : 0 / 0
Japanese : 75 / 90
Americans : 56 / 76
Chinese : 0 / 2
British : 28 / 36
UK_Pacific : 0 / 0
Italians : 27 / 39
ANZAC : 10 / 8
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.049
Median : 3.000
Variance : 0.775
Standard Deviation : 0.880
Total rolls : 41
Null / Other
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.652
Median : 2.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Research Technology - British
British spend 0 on tech rolls
Purchase Units - British
British repair 30 damage on 14 factory_majors, 4 factory_minors and 12 harbours; Remaining resources: 21 PUs; 1 techTokens;
British buy 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 artillery and 2 infantry moved from United Kingdom to Scotland
7 armour, 4 infantry and 6 mech_infantrys moved from Trans-Jordan to Egypt
1 fighter moved from Ethiopia to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 destroyer moved from 79 Sea Zone to 58 Sea Zone
1 fighter moved from Ethiopia to Egypt
1 transport moved from 88 Sea Zone to 83 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Research Technology - British
British spend 0 on tech rolls
British roll 5 and gets 0 hits
Purchase Units - British
British repair 30 damage on 14 factory_majors, 4 factory_minors and 12 harbours; Remaining resources: 21 PUs; 1 techTokens;
British buy 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 artillery and 2 infantry moved from United Kingdom to Scotland
7 armour, 4 infantry and 6 mech_infantrys moved from Trans-Jordan to Egypt
1 fighter moved from Ethiopia to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 destroyer moved from 79 Sea Zone to 58 Sea Zone
1 fighter moved from Ethiopia to Egypt
1 transport moved from 88 Sea Zone to 83 Sea Zone
Combat - British
Battle in 58 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 58 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 58 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 58 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 58 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 destroyer in 58 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 58 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Scotland
British attack with 1 artillery and 2 infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 1 artillery and 2 infantry in Scotland, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Scotland
British roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Scotland, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Scotland, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Scotland, round 5 : 1/2 hits
Germans roll dice for 1 infantry in Scotland, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
Place Units - British
4 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 8 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 16 infantry and 6 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield, 1 artillery and 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
72 Sea Zone : 1 flag
81 Sea Zone : 2 infantry and 1 transport
79 Sea Zone : 1 flag
83 Sea Zone : 1 transport
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 60 / 89
Russians : 0 / 0
Japanese : 75 / 90
Americans : 56 / 76
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 27 / 39
ANZAC : 10 / 8
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.383
Median : 3.500
Variance : 0.271
Standard Deviation : 0.521
Total rolls : 60
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.615
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.286
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.583
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12
Italians Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.652
Median : 2.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 3 and gets 0 hits
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
4 armour, 1 artillery, 2 infantry and 7 mech_infantrys moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Non Combat Move - Italians
3 infantry moved from Romania to Bulgaria
3 infantry moved from Bessarabia to Romania
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Northwest Persia to Iraq
2 artilleries, 4 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Northwest Persia to Iraq
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 fighters placed in Southern Italy
2 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 22 PUs (6 lost to blockades); end with 22 PUs total
Italians collect 1 PU from War Bonds; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for Italians :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Trans-Jordan : 1 flag, 4 armour, 1 artillery, 2 infantry and 7 mech_infantrys
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 3 infantry
Northern Italy : 1 artillery, 1 factory_minor and 2 infantry
Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Baltic States : 1 flag
Nenetsia : 1 flag
Bessarabia : 1 flag, 1 artillery and 2 infantry
Ukraine : 1 flag, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Caucasus : 1 flag
Bulgaria : 1 flag, 1 artillery and 5 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys
Northwest Persia : 1 flag, 2 artilleries and 4 infantry
Persia : 1 flag
Yugoslavia : 2 infantry
Production/PUs Summary :
Germans : 60 / 89
Russians : 0 / 0
Japanese : 75 / 90
Americans : 56 / 76
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 28 / 34
ANZAC : 10 / 8
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Not sure if you ment to leave those guys on the TR in the red sea or not?
They were supposed to hop off, oops
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Adding units owned by British to Egypt: 2 infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 destroyer; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
3 fighters moved from New Zealand to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 1 armour, 1 artillery and 5 infantry
62 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 60 / 89
Russians : 0 / 0
Japanese : 75 / 90
Americans : 56 / 76
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 28 / 34
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Morocco : 1 airfield
Production/PUs Summary :
Germans : 60 / 89
Russians : 0 / 0
Japanese : 75 / 90
Americans : 56 / 76
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 28 / 34
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
I’ll use 2 rockets on the UK Harbor and 1 on the industry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 4 and gets 0 hits
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
Rocket attack in United Kingdom does 4 damage to harbour owned by British
Rockets in France roll: 4
Rocket attack in United Kingdom does 1 damage to harbour owned by British
Rockets in Western Germany roll: 1
Rocket attack in Egypt does 5 damage to factory_minor owned by British
Rockets in Yugoslavia roll: 5
Rocket attack in Egypt does 1 damage to factory_minor owned by British
Rockets in Romania roll: 3
Rocket attack in United Kingdom does 1 damage to factory_major owned by British
Rockets in Germany roll: 1
1 fighter moved from Iraq to 81 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 fighters moved from France to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
3 fighters moved from Western Germany to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 6 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 1 destroyer and 6 fighters in 109 Sea Zone, round 2 : 3/9 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Americans with 2 bombers, 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Germans
3 fighters moved from 109 Sea Zone to France
2 bombers and 3 fighters moved from 109 Sea Zone to Western Germany
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Syria to Trans-Jordan
2 artilleries, 10 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
4 armour moved from Northwest Persia to Trans-Jordan
3 artilleries and 9 infantry moved from Northwest Persia to Iraq
5 infantry moved from Caucasus to Northwest Persia
5 armour moved from Volgograd to Northwest Persia
3 artilleries and 3 infantry moved from Rostov to Caucasus
5 artilleries and 14 infantry moved from Tambov to Volgograd
11 infantry moved from Ukraine to Rostov
4 mech_infantrys moved from Russia to Volgograd
1 aaGun and 7 infantry moved from Baltic States to Poland
4 infantry moved from Poland to Germany
2 aaGuns moved from Belarus to Novgorod
Place Units - Germans
1 battleship, 1 cruiser, 1 destroyer and 2 transports placed in 112 Sea Zone
1 artillery placed in Western Germany
4 armour placed in Volgograd
4 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Germans collect 5 PUs from War Bonds; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag
Trans-Jordan : 4 armour, 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters and 8 infantry
Western Germany : 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
Romania : 1 airfield
Poland : 1 aaGun and 7 infantry
Germany : 1 airfield, 1 factory_minor and 4 infantry
Norway : 4 artilleries, 1 factory_minor and 7 infantry
Northern Italy : 9 infantry
Southern Italy : 8 infantry
Belarus : 1 flag
Karelia : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 11 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 4 mech_infantrys
Tambov : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 4 armour, 5 artilleries, 1 factory_minor, 14 infantry and 4 mech_infantrys
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 3 artilleries and 3 infantry
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 4 transports
125 Sea Zone : 1 flag
Bulgaria : 8 infantry
109 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Iraq : 3 artilleries and 9 infantry
Northwest Persia : 5 armour and 5 infantry
Yugoslavia : 1 flag, 1 airfield and 5 infantry
Finland : 1 flag, 1 factory_minor
Production/PUs Summary :
Germans : 60 / 88
Russians : 0 / 0
Japanese : 75 / 90
Americans : 56 / 76
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 28 / 34
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Italian Somaliland : 1 flag
Production/PUs Summary :
Germans : 60 / 88
Russians : 0 / 0
Japanese : 75 / 90
Americans : 56 / 76
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 28 / 34
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Research Technology - Japanese
Japanese spend 0 on tech rolls
Purchase Units - Japanese
Japanese buy 1 artillery, 3 cruisers, 2 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 1 techTokens;
Combat Move - Japanese
2 armour and 2 infantry moved from Kwangsi to 36 Sea Zone
2 armour, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 armour and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 37 Sea Zone to 46 Sea Zone
10 armour and 11 mech_infantrys moved from Iraq to Egypt
2 bombers moved from West India to Egypt
1 submarine moved from 39 Sea Zone to 72 Sea Zone
Japanese take 79 Sea Zone from UK_Pacific
Japanese take 72 Sea Zone from British
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 cruisers, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 31 Sea Zone
8 fighters moved from 25 Sea Zone to Wake Island
2 artilleries and 3 infantry moved from 31 Sea Zone to Wake Island
3 fighters moved from Japan to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
4 cruisers moved from 25 Sea Zone to 31 Sea Zone
I’ll need scramble for 31 and 26.
For sea zone 26, no scramble
For sea zone 31, scramble both fighters and one tac bomber.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 artillery, 3 cruisers, 2 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 1 techTokens;
Combat Move - Japanese
2 armour and 2 infantry moved from Kwangsi to 36 Sea Zone
2 armour, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 armour and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 37 Sea Zone to 46 Sea Zone
10 armour and 11 mech_infantrys moved from Iraq to Egypt
2 bombers moved from West India to Egypt
1 submarine moved from 39 Sea Zone to 72 Sea Zone
Japanese take 79 Sea Zone from UK_Pacific
Japanese take 72 Sea Zone from British
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 cruisers, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 31 Sea Zone
8 fighters moved from 25 Sea Zone to Wake Island
2 artilleries and 3 infantry moved from 31 Sea Zone to Wake Island
3 fighters moved from Japan to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
4 cruisers moved from 25 Sea Zone to 31 Sea Zone
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Americans scrambles 3 units out of Wake Island to defend against the attack in 31 Sea Zone
Americans scrambles to create a battle in territory 31 Sea Zone
Battle in Egypt
Japanese attack with 10 armour, 2 bombers and 11 mech_infantrys
British defend with 8 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 18 infantry and 6 mech_infantrys
Japanese roll dice for 10 armour, 2 bombers and 11 mech_infantrys in Egypt, round 2 : 8/25 hits
British roll dice for 8 armour, 1 artillery, 2 fighters, 18 infantry and 6 mech_infantrys in Egypt, round 2 : 11/35 hits
8 infantry owned by the British and 11 mech_infantrys owned by the Japanese lost in Egypt
Japanese roll dice for 10 armour and 2 bombers in Egypt, round 3 : 7/14 hits
British roll dice for 8 armour, 1 artillery, 2 fighters, 10 infantry and 6 mech_infantrys in Egypt, round 3 : 9/27 hits
7 infantry owned by the British and 9 armour owned by the Japanese lost in Egypt
1 armour owned by the Japanese retreated to Trans-Jordan
British win with 8 armour, 1 artillery, 2 fighters, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is -53
Casualties for Japanese: 9 armour and 11 mech_infantrys
Casualties for British: 15 infantry
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 3 destroyers and 3 fighters
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 bomber, 3 destroyers and 3 fighters in 26 Sea Zone, round 2 : 2/8 hits
2 submarines owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 bomber, 3 destroyers and 3 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 2 submarines
Battle in 31 Sea Zone
Japanese attack with 6 cruisers, 1 submarine and 3 transports
Americans defend with 2 fighters and 1 tactical_bomber
1 submarine owned by the Japanese Submerged
Japanese roll dice for 6 cruisers and 3 transports in 31 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 1/3 hits
2 fighters owned by the Americans , 1 cruiser owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 31 Sea Zone
Japanese win with 5 cruisers and 3 transports remaining. Battle score for attacker is 22
Casualties for Japanese: 1 cruiser
Casualties for Americans: 2 fighters and 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 3 submarines
Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 3 submarines in 46 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese roll dice for 2 submarines in 46 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 46 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 submarines in 46 Sea Zone, round 5 : 0/2 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 2 submarines in 46 Sea Zone, round 6 : 0/2 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 2 submarines in 46 Sea Zone, round 7 : 0/2 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 2 submarines in 46 Sea Zone, round 8 : 0/2 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 8 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 8 : 1/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 15
Casualties for Americans: 3 submarines
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -5
Casualties for Japanese: 1 submarine
Battle in Java
Japanese attack with 2 armour and 2 infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 2 armour and 2 infantry in Java, round 2 : 2/4 hits
Americans roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 2 armour and 2 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Wake Island
Japanese attack with 2 artilleries, 8 fighters and 3 infantry
Americans defend with 1 airfield, 1 armour, 1 infantry and 2 tactical_bombers
Japanese roll dice for 2 artilleries, 8 fighters and 3 infantry in Wake Island, round 2 : 7/13 hits
Americans roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Wake Island, round 2 : 2/4 hits
2 infantry owned by the Japanese , 1 armour owned by the Americans , 2 tactical_bombers owned by the Americans and 1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 2 artilleries, 8 fighters and 1 infantry remaining. Battle score for attacker is 25
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour, 1 infantry and 2 tactical_bombers
Non Combat Move - Japanese
2 bombers moved from Egypt to Trans-Jordan
2 infantry moved from Kazakhstan to Turkmenistan
1 bomber moved from 26 Sea Zone to Japan
3 fighters moved from 26 Sea Zone to Midway
4 carriers and 7 destroyers moved from 25 Sea Zone to 31 Sea Zone
8 fighters moved from Wake Island to 31 Sea Zone
Place Units - Japanese
2 transports placed in 79 Sea Zone
1 transport placed in 37 Sea Zone
1 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry placed in Japan
2 cruisers, 2 destroyers and 1 submarine placed in 6 Sea Zone
Japanese undo move 6.
3 cruisers and 2 destroyers placed in 6 Sea Zone
1 submarine placed in 79 Sea Zone
Turn Complete - Japanese
Japanese collect 79 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Ceylon : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 2 artilleries and 1 infantry
Midway : 1 flag, 1 airfield, 3 fighters and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 2 armour and 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
41 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer and 2 submarines
31 Sea Zone : 4 carriers, 5 cruisers, 7 destroyers, 8 fighters, 1 submarine and 3 transports
37 Sea Zone : 1 flag, 1 submarine and 1 transport
36 Sea Zone : 1 flag
39 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 3 destroyers
8 Sea Zone : 1 destroyer
6 Sea Zone : 3 cruisers and 2 destroyers
62 Sea Zone : 1 flag
West India : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
Trans-Jordan : 1 armour and 2 bombers
Southern Italy : 1 fighter
Urals : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag, 2 infantry
80 Sea Zone : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 1 flag, 1 submarine
79 Sea Zone : 1 flag, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 60 / 88
Russians : 0 / 0
Japanese : 79 / 95
Americans : 52 / 76
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 28 / 34
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0