@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
well, nice when the odds calc tells you what is going happen. 23 German units left.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 3 fighters and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer, 3 fighters and 1 transport in 113 Sea Zone, round 2 : 2/4 hits
1 cruiser owned by the Russians , 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 3 fighters and 1 transport remaining. Battle score for attacker is -11
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Italian Somaliland : 1 flag
Iraq : 1 flag
Production/PUs Summary :
Germans : 59 / 100
Russians : 2 / 0
Japanese : 81 / 112
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 31
ANZAC : 8 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Russians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Research Technology - Japanese
Japanese spend 0 on tech rolls
Purchase Units - Japanese
Japanese buy 11 destroyers, 2 fighters and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;
Combat Move - Japanese
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 destroyer and 2 fighters moved from 33 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 31 Sea Zone
3 fighters moved from 33 Sea Zone to 54 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Burma to 38 Sea Zone
1 mech_infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 mech_infantry moved from 39 Sea Zone to Ceylon
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 2 and gets 0 hits
Purchase Units - Japanese
Japanese buy 11 destroyers, 2 fighters and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;
Combat Move - Japanese
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 destroyer and 2 fighters moved from 33 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 31 Sea Zone
3 fighters moved from 33 Sea Zone to 54 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Burma to 38 Sea Zone
1 mech_infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 mech_infantry moved from 39 Sea Zone to Ceylon
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 submarines
Americans defend with 1 destroyer and 3 submarines
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
3 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 17
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 3 submarines
Battle in 31 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Ceylon
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 2/5 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 fighter moved from 31 Sea Zone to 33 Sea Zone
3 fighters moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 25 Sea Zone to 17 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
2 carriers moved from 33 Sea Zone to 17 Sea Zone
1 carrier moved from 17 Sea Zone to 16 Sea Zone
6 destroyers moved from 33 Sea Zone to 16 Sea Zone
4 cruisers moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 transports moved from 42 Sea Zone to 37 Sea Zone
2 armour and 1 infantry moved from Malaya to 37 Sea Zone
2 armour, 1 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
2 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
3 armour moved from West India to Eastern Persia
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Burma to West India
2 infantry moved from Samara to Novosibirsk
1 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
8 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
1 submarine placed in 79 Sea Zone
2 submarines placed in 37 Sea Zone
3 destroyers placed in 39 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,5,6,2,2,4,6,2
Japanese collect 79 PUs (2 lost to blockades); end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 armour, 1 artillery and 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Ceylon : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 2 carriers, 4 cruisers, 6 destroyers, 4 fighters and 1 transport
37 Sea Zone : 1 flag, 2 submarines
36 Sea Zone : 1 flag, 3 transports
39 Sea Zone : 1 flag, 3 destroyers and 1 transport
26 Sea Zone : 1 flag, 1 destroyer
17 Sea Zone : 1 carrier and 2 fighters
16 Sea Zone : 1 carrier, 6 destroyers and 2 fighters
6 Sea Zone : 8 destroyers and 1 transport
54 Sea Zone : 1 flag, 1 destroyer and 1 submarine
62 Sea Zone : 1 flag
West India : 1 flag, 1 factory_minor and 1 mech_infantry
Southern Italy : 1 fighter
Urals : 1 flag
Novosibirsk : 1 flag, 2 infantry
Turkmenistan : 1 flag
80 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 aaGun, 10 armour, 2 infantry and 11 mech_infantrys
79 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 59 / 100
Russians : 2 / 0
Japanese : 81 / 89
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 31
ANZAC : 8 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Research Technology - Americans
Americans removing all Technology Tokens after successful research.
Americans discover Increased Factory Production
Activate Technology - Americans
Americans activating Increased Factory Production
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 armour and 1 infantry moved from Samoa to 51 Sea Zone
1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Victoria to 54 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Research Technology - Americans
Americans roll 6,2,1,5 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Increased Factory Production
Activate Technology - Americans
Americans activating Increased Factory Production
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 armour and 1 infantry moved from Samoa to 51 Sea Zone
1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Victoria to 54 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 fighter; Germans defend with 1 fighter; Italians defend with 1 destroyer and 1 fighter
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -5
Casualties for Americans: 1 submarine
Battle in New Zealand
Battle in 26 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking New Zealand from Japanese, taking 26 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
6 fighters and 3 tactical_bombers moved from Victoria to Queensland
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
2 carriers, 3 destroyers and 3 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Queensland : 7 fighters and 4 tactical_bombers
New Zealand : 1 armour and 1 infantry
Wake Island : 1 airfield, 1 armour and 1 infantry
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 1 harbour, 9 infantry and 1 mech_infantry
Midway : 1 airfield, 1 artillery, 1 harbour and 1 infantry
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 destroyer, 3 submarines and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 2 carriers, 4 destroyers and 7 submarines
17 Sea Zone : 1 flag
8 Sea Zone : 2 submarines
63 Sea Zone : 1 flag, 3 submarines and 1 transport
54 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Sicily : 1 flag, 1 infantry
96 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
99 Sea Zone : 1 submarine
97 Sea Zone : 1 flag
92 Sea Zone : 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 2 submarines
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 59 / 100
Russians : 2 / 0
Japanese : 79 / 89
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 31
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.812
Median : 4.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16
Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Italians Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 59 / 100
Russians : 2 / 0
Japanese : 79 / 89
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 31
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.812
Median : 4.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16
Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Italians Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Research Technology - British
British roll 1 and gets 0 hits
Purchase Units - British
British repair 8 damage on 5 factory_minors and 3 harbours; Remaining resources: 33 PUs; 1 techTokens;
British buy 2 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 transport moved from 106 Sea Zone to 89 Sea Zone
1 transport moved from 89 Sea Zone to 88 Sea Zone
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
3 bombers moved from French Madagascar to 39 Sea Zone
1 fighter moved from Iraq to 79 Sea Zone
1 fighter moved from Iraq to 79 Sea Zone
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
6 armour and 5 mech_infantrys moved from Iraq to Trans-Jordan
1 destroyer moved from 71 Sea Zone to 58 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Combat - British
Battle in 79 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 79 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Japanese lost in 79 Sea Zone
British win, taking 79 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 submarine
Battle in 39 Sea Zone
British attack with 3 bombers
Japanese defend with 3 destroyers and 1 transport
British roll dice for 3 bombers in 39 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 3 destroyers and 1 transport in 39 Sea Zone, round 2 : 0/3 hits
3 destroyers owned by the Japanese lost in 39 Sea Zone
1 transport owned by the Japanese lost in 39 Sea Zone
British win with 3 bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 3 destroyers and 1 transport
Non Combat Move - British
3 bombers moved from 39 Sea Zone to Iraq
2 fighters moved from 79 Sea Zone to Ethiopia
Place Units - British
1 transport placed in 71 Sea Zone
1 armour and 2 infantry placed in Union of South Africa
1 armour and 3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
British collect 31 PUs (1 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
58 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 7 armour, 4 infantry and 6 mech_infantrys
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag, 2 fighters
Eire : 1 flag
Iraq : 3 bombers
72 Sea Zone : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 destroyer and 1 transport
79 Sea Zone : 1 flag, 1 destroyer
Persia : 1 flag
88 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 59 / 100
Russians : 2 / 0
Japanese : 79 / 89
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 36
UK_Pacific : 0 / 0
Italians : 23 / 31
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 6 times
6 was rolled 6 times
Average roll : 3.423
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 26
Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
Italians Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 6 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover Increased Factory Production
Activate Technology - Italians
Italians activating Increased Factory Production
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 28 PUs; 0 techTokens;
Italians buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 armour moved from Persia to Iraq
3 armour, 1 artillery, 3 infantry and 7 mech_infantrys moved from Northwest Persia to Iraq
1 fighter moved from Southern Italy to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from Americans
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in Iraq
Italians attack with 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys
British defend with 3 bombers
Italians roll dice for 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys in Iraq, round 2 : 2/15 hits
Russians roll dice for 3 bombers in Iraq, round 2 : 0/3 hits
2 bombers owned by the British lost in Iraq
Italians roll dice for 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys in Iraq, round 3 : 6/15 hits
Russians roll dice for 1 bomber in Iraq, round 3 : 1/1 hits
1 bomber owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from Russians with 4 armour, 1 artillery, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 33
Casualties for British: 3 bombers
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
2 artilleries and 4 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 infantry moved from Bessarabia to Romania
3 infantry moved from Ukraine to Bessarabia
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern Italy
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
Italians collect 25 PUs (2 lost to blockades); end with 25 PUs total
Italians collect 3 PUs from War Bonds; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Territory Summary for Italians :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 3 infantry
Northern Italy : 1 artillery, 1 factory_minor and 2 infantry
Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Baltic States : 1 flag
Nenetsia : 1 flag
Bessarabia : 1 flag, 3 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Caucasus : 1 flag, 2 artilleries, 4 infantry and 3 mech_infantrys
93 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag, 1 artillery and 2 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag, 4 armour, 1 artillery, 2 infantry and 7 mech_infantrys
Northwest Persia : 1 flag, 1 artillery and 2 infantry
Persia : 1 flag
Yugoslavia : 2 infantry
Production/PUs Summary :
Germans : 59 / 100
Russians : 0 / 0
Japanese : 79 / 89
Americans : 52 / 72
Chinese : 0 / 2
British : 30 / 36
UK_Pacific : 0 / 0
Italians : 27 / 39
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from South Australia to New Zealand
2 infantry moved from South Australia to Queensland
1 artillery moved from New South Wales to South Australia
1 armour moved from New South Wales to South Australia
2 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 3 fighters and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 1 armour, 1 artillery and 5 infantry
62 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 59 / 100
Russians : 0 / 0
Japanese : 79 / 89
Americans : 52 / 72
Chinese : 0 / 2
British : 30 / 36
UK_Pacific : 0 / 0
Italians : 27 / 39
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Null / Other
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Morocco : 1 airfield
Production/PUs Summary :
Germans : 59 / 100
Russians : 0 / 0
Japanese : 79 / 89
Americans : 52 / 72
Chinese : 0 / 2
British : 30 / 36
UK_Pacific : 0 / 0
Italians : 27 / 39
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Null / Other
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4 and gets 0 hits
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 92 PUs; 1 techTokens;
Germans buy 4 armour, 1 bomber, 2 destroyers, 5 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
Rocket attack in Morocco does 3 damage to airfield owned by French
Rockets in France roll: 5
Rocket attack in Egypt does 4 damage to factory_minor owned by British
Rockets in Yugoslavia roll: 4
Rocket attack in Egypt does 5 damage to harbour owned by British
Rockets in Romania roll: 6
2 infantry moved from Norway to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
3 fighters moved from Western Germany to 105 Sea Zone
1 mech_infantry moved from Northwest Persia to Syria
Germans take Syria from French
1 fighter moved from Southern Italy to 81 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in Scotland
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 fighter in 81 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 81 Sea Zone
1 transport owned by the British lost in 81 Sea Zone
Germans win, taking Scotland from British with 1 fighter remaining. Battle score for attacker is 13
Casualties for British: 1 destroyer and 1 transport
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 3 fighters in 105 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer and 3 fighters in 105 Sea Zone, round 3 : 1/4 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 105 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Germans
3 fighters moved from 105 Sea Zone to France
2 artilleries, 10 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
3 artilleries and 9 infantry moved from Caucasus to Northwest Persia
4 armour moved from Volgograd to Northwest Persia
1 armour moved from Russia to Volgograd
5 infantry moved from Rostov to Caucasus
3 artilleries and 3 infantry moved from Ukraine to Rostov
5 artilleries and 13 infantry moved from Russia to Tambov
1 infantry moved from Bryansk to Tambov
11 infantry moved from Western Ukraine to Ukraine
1 bomber and 3 fighters moved from Smolensk to Western Germany
2 aaGuns moved from Smolensk to Belarus
4 infantry moved from Eastern Poland to Poland
7 infantry moved from Novgorod to Baltic States
1 aaGun moved from Novgorod to Baltic States
3 infantry moved from Northern Italy to Southern Italy
6 infantry moved from Western Germany to Northern Italy
1 fighter moved from 81 Sea Zone to Iraq
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
1 bomber placed in Western Germany
4 armour placed in Volgograd
4 mech_infantrys placed in Russia
5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
Germans collect 61 PUs (1 lost to blockades); end with 61 PUs total
Germans collect 3 PUs from War Bonds; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag
Scotland : 1 flag, 1 airfield and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 mech_infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters and 8 infantry
Western Germany : 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
Romania : 1 airfield
Poland : 4 infantry
Germany : 1 airfield and 1 factory_minor
Norway : 4 artilleries, 1 factory_minor and 7 infantry
Northern Italy : 9 infantry
Southern Italy : 8 infantry
Belarus : 1 flag, 2 aaGuns
Karelia : 1 flag
Baltic States : 1 aaGun and 7 infantry
Bryansk : 1 flag
Rostov : 1 flag, 3 artilleries and 3 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 4 mech_infantrys
Tambov : 1 flag, 5 artilleries and 14 infantry
Ukraine : 11 infantry
Vologda : 1 flag
Volgograd : 1 flag, 5 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 5 infantry
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 destroyer, 1 submarine and 1 transport
125 Sea Zone : 1 flag
Bulgaria : 8 infantry
109 Sea Zone : 1 flag, 1 submarine
Iraq : 2 artilleries, 1 fighter, 10 infantry and 1 mech_infantry
Northwest Persia : 4 armour, 3 artilleries and 9 infantry
Yugoslavia : 1 flag, 1 airfield and 5 infantry
Finland : 1 flag, 1 factory_minor
110 Sea Zone : 1 destroyer
111 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 62 / 89
Russians : 0 / 0
Japanese : 79 / 89
Americans : 52 / 72
Chinese : 0 / 2
British : 28 / 36
UK_Pacific : 0 / 0
Italians : 27 / 39
ANZAC : 10 / 8
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Russia has no pieces left, so I’ll play Japan too.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Research Technology - Japanese
Japanese spend 0 on tech rolls
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 2 cruisers, 2 destroyers, 1 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 1 techTokens;
Combat Move - Japanese
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 submarines moved from 37 Sea Zone to 58 Sea Zone
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
3 fighters moved from Japan to 8 Sea Zone
2 fighters moved from 17 Sea Zone to Midway
2 fighters moved from 16 Sea Zone to Midway
4 fighters moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 bomber moved from Japan to 26 Sea Zone
4 cruisers moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 destroyers moved from 33 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 2 cruisers, 2 destroyers, 1 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 1 techTokens;
Combat Move - Japanese
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 submarines moved from 37 Sea Zone to 58 Sea Zone
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
3 fighters moved from Japan to 8 Sea Zone
2 fighters moved from 17 Sea Zone to Midway
2 fighters moved from 16 Sea Zone to Midway
4 fighters moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 bomber moved from Japan to 26 Sea Zone
4 cruisers moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 destroyers moved from 33 Sea Zone to 26 Sea Zone
Combat - Japanese
Japanese creates battle in territory 17 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 2 destroyers and 4 fighters
Americans defend with 1 destroyer, 3 submarines and 1 transport
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 bomber, 2 destroyers and 4 fighters in 26 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits
3 submarines owned by the Americans , 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 17 Sea Zone from Americans, taking 26 Sea Zone from Americans with 1 bomber, 2 destroyers and 4 fighters remaining. Battle score for attacker is 28
Casualties for Americans: 1 destroyer, 3 submarines and 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 3 fighters in 8 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 2 submarines
Battle in Midway
Japanese attack with 1 artillery, 4 fighters and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 3 cruisers in Midway, round 2 : 2/3 hits
Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 58 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 58 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 58 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 58 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 infantry moved from Eastern Persia to West India
1 aaGun moved from Eastern Persia to West India
10 armour and 11 mech_infantrys moved from Eastern Persia to Iraq
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
2 carriers and 3 destroyers moved from 33 Sea Zone to 25 Sea Zone
1 bomber moved from 26 Sea Zone to Japan
1 carrier moved from 17 Sea Zone to 25 Sea Zone
1 carrier and 5 destroyers moved from 16 Sea Zone to 25 Sea Zone
2 infantry moved from Novosibirsk to Kazakhstan
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
6 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
4 fighters moved from Midway to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from 8 Sea Zone to Japan
Place Units - Japanese
2 bombers and 1 infantry placed in West India
1 destroyer and 2 submarines placed in 39 Sea Zone
1 destroyer and 2 submarines placed in 37 Sea Zone
Japanese undo move 1.
1 artillery and 2 bombers placed in West India
2 cruisers and 1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 79 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag, 2 armour and 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Ceylon : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Kazakhstan : 2 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer
33 Sea Zone : 6 destroyers
37 Sea Zone : 1 flag, 1 destroyer and 2 submarines
36 Sea Zone : 1 flag, 2 transports
39 Sea Zone : 1 flag, 1 destroyer and 2 submarines
26 Sea Zone : 1 flag, 2 destroyers
25 Sea Zone : 4 carriers, 4 cruisers, 10 destroyers, 8 fighters and 2 transports
8 Sea Zone : 1 destroyer
6 Sea Zone : 2 cruisers, 1 submarine and 1 transport
58 Sea Zone : 1 submarine
62 Sea Zone : 1 flag, 1 submarine
West India : 1 flag, 1 aaGun, 1 artillery, 2 bombers, 1 factory_minor, 2 infantry and 1 mech_infantry
Southern Italy : 1 fighter
Urals : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
80 Sea Zone : 1 flag
Iraq : 10 armour and 11 mech_infantrys
Eastern Persia : 1 flag
Production/PUs Summary :
Germans : 62 / 89
Russians : 0 / 0
Japanese : 79 / 90
Americans : 52 / 72
Chinese : 0 / 2
British : 28 / 36
UK_Pacific : 0 / 0
Italians : 27 / 39
ANZAC : 10 / 8
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Research Technology - Americans
Americans spend 10 on tech rolls
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to Central United States
1 submarine moved from 63 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 49 Sea Zone
1 submarine moved from 49 Sea Zone to 48 Sea Zone
1 submarine moved from 48 Sea Zone to 33 Sea Zone
1 submarine moved from 63 Sea Zone to 46 Sea Zone
1 submarine moved from 63 Sea Zone to 46 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from Queensland to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 destroyer and 2 submarines moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 1,3 and gets 0 hits
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to Central United States
1 submarine moved from 63 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 49 Sea Zone
1 submarine moved from 49 Sea Zone to 48 Sea Zone
1 submarine moved from 48 Sea Zone to 33 Sea Zone
1 submarine moved from 63 Sea Zone to 46 Sea Zone
1 submarine moved from 63 Sea Zone to 46 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from Queensland to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 destroyer and 2 submarines moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Combat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 6 destroyers
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 6 destroyers in 33 Sea Zone, round 2 : 2/6 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans and 5 destroyers owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 2 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 6 destroyers
Casualties for Americans: 1 fighter and 1 submarine
Battle in Java
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking Java from Japanese, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 5
Casualties for Germans: 1 submarine
Battle in 97 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 fighter; Italians defend with 1 destroyer and 1 fighter
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
1 submarine owned by the Americans Submerged
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 46 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 5 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 destroyers
Battle in 93 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
5 fighters moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 3 tactical_bombers moved from 33 Sea Zone to Wake Island
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
2 carriers moved from 10 Sea Zone to 89 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Wake Island : 1 airfield, 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 5 fighters, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Java : 1 flag, 1 armour and 1 infantry
42 Sea Zone : 1 transport
46 Sea Zone : 3 submarines
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 2 submarines
22 Sea Zone : 1 flag
12 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers and 5 submarines
9 Sea Zone : 1 destroyer
63 Sea Zone : 1 flag
54 Sea Zone : 1 flag
Central United States : 1 artillery, 1 factory_major and 3 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Sicily : 1 flag, 1 infantry
89 Sea Zone : 2 carriers
93 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 flag, 1 destroyer and 1 submarine
97 Sea Zone : 1 submarine
101 Sea Zone : 1 carrier, 1 destroyer and 2 transports
Brazil : 1 flag
Production/PUs Summary :
Germans : 62 / 89
Russians : 0 / 0
Japanese : 75 / 90
Americans : 56 / 76
Chinese : 0 / 2
British : 28 / 36
UK_Pacific : 0 / 0
Italians : 27 / 39
ANZAC : 10 / 8
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.049
Median : 3.000
Variance : 0.775
Standard Deviation : 0.880
Total rolls : 41
Null / Other
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.652
Median : 2.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 62 / 89
Russians : 0 / 0
Japanese : 75 / 90
Americans : 56 / 76
Chinese : 0 / 2
British : 28 / 36
UK_Pacific : 0 / 0
Italians : 27 / 39
ANZAC : 10 / 8
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.049
Median : 3.000
Variance : 0.775
Standard Deviation : 0.880
Total rolls : 41
Null / Other
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.652
Median : 2.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Research Technology - British
British spend 0 on tech rolls
Purchase Units - British
British repair 30 damage on 14 factory_majors, 4 factory_minors and 12 harbours; Remaining resources: 21 PUs; 1 techTokens;
British buy 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 artillery and 2 infantry moved from United Kingdom to Scotland
7 armour, 4 infantry and 6 mech_infantrys moved from Trans-Jordan to Egypt
1 fighter moved from Ethiopia to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 destroyer moved from 79 Sea Zone to 58 Sea Zone
1 fighter moved from Ethiopia to Egypt
1 transport moved from 88 Sea Zone to 83 Sea Zone