let’s play some more.
I got bad dice again on my attack on UK, and got demoralized for the moment.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 1 and gets 0 hits
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
4 armour, 1 artillery, 3 infantry and 7 mech_infantrys moved from Caucasus to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys in Northwest Persia, round 2 : 5/15 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 artillery and 2 infantry moved from Rostov to Caucasus
2 artilleries and 4 infantry moved from Ukraine to Rostov
3 infantry moved from Bessarabia to Ukraine
3 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
3 mech_infantrys placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,5,1,6,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1
Italians collect 19 PUs (4 lost to blockades); end with 19 PUs total
Italians collect 5 PUs from War Bonds; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for Italians :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_minor
Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Baltic States : 1 flag
Rostov : 2 artilleries and 4 infantry
Nenetsia : 1 flag
Bessarabia : 1 flag, 3 infantry
Ukraine : 1 flag, 1 factory_minor, 3 infantry and 3 mech_infantrys
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 artillery and 2 infantry
Bulgaria : 1 flag, 1 artillery and 2 infantry
Greece : 1 flag
97 Sea Zone : 1 destroyer
Northwest Persia : 1 flag, 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys
Yugoslavia : 2 infantry
Production/PUs Summary :
Germans : 55 / 75
Russians : 6 / 14
Japanese : 85 / 112
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 31
ANZAC : 4 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to New South Wales
1 artillery and 1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to New South Wales
1 armour moved from South Australia to New South Wales
2 fighters moved from South Australia to New South Wales
1 fighter moved from South Australia to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to New South Wales
1 artillery and 1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to New South Wales
1 armour moved from South Australia to New South Wales
2 fighters moved from South Australia to New South Wales
1 fighter moved from South Australia to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Queensland, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 2/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
ANZAC roll dice for 2 artilleries and 1 fighter in Queensland, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Queensland, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 artillery and 1 fighter in Queensland, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Queensland, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in New South Wales
ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in New South Wales, round 2 : 4/6 hits
Japanese roll dice for 1 artillery and 2 infantry in New South Wales, round 2 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to South Australia
2 fighters moved from New South Wales to South Australia
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4
ANZAC collect 8 PUs; end with 8 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery and 1 harbour
New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 aaGuns, 3 fighters and 5 infantry
Production/PUs Summary :
Germans : 55 / 75
Russians : 6 / 14
Japanese : 81 / 112
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 31
ANZAC : 8 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.735
Median : 3.500
Variance : 1.576
Standard Deviation : 1.255
Total rolls : 34
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
ANZAC Combat
2 was rolled 6 times
3 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.688
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Morocco : 1 airfield
Production/PUs Summary :
Germans : 55 / 75
Russians : 6 / 14
Japanese : 81 / 112
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 31
ANZAC : 8 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.735
Median : 3.500
Variance : 1.576
Standard Deviation : 1.255
Total rolls : 34
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
ANZAC Combat
2 was rolled 6 times
3 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.688
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Politics - Germans
Research Technology - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans spend 0 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Shipyards
Activate Technology - Germans
Germans activating Shipyards
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 destroyers, 9 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
3 artilleries and 9 infantry moved from Smolensk to Russia
1 artillery and 10 infantry moved from Vologda to Russia
8 infantry moved from Samara to Russia
1 artillery and 1 infantry moved from Tambov to Russia
1 armour moved from Volgograd to Russia
1 bomber moved from France to Russia
3 fighters moved from Yugoslavia to Russia
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Not sure where you want to lose your AA and bomber in Moscow.
Just go max defense,
AA guns
bombers
inf, art
tanks, tac air
fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Politics - Germans
Research Technology - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans spend 0 on tech rolls
Germans roll 6,1 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Shipyards
Activate Technology - Germans
Germans activating Shipyards
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 destroyers, 9 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Rocket attack in Morocco does 3 damage to airfield owned by French
Rockets in France roll: 3
Rocket attack in Scotland does 1 damage to airfield owned by British
Rockets in Western Germany roll: 6
Rocket attack in Egypt does 5 damage to factory_minor owned by British
Rockets in Yugoslavia roll: 5
Rocket attack in Egypt does 4 damage to harbour owned by British
Rockets in Romania roll: 4
Rocket attack in United Kingdom does 2 damage to harbour owned by British
Rockets in Germany roll: 2
3 artilleries and 9 infantry moved from Smolensk to Russia
1 artillery and 10 infantry moved from Vologda to Russia
8 infantry moved from Samara to Russia
1 artillery and 1 infantry moved from Tambov to Russia
1 armour moved from Volgograd to Russia
1 bomber moved from France to Russia
3 fighters moved from Yugoslavia to Russia
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in Russia
Germans attack with 1 armour, 5 artilleries, 1 bomber, 3 fighters and 28 infantry
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 13 infantry and 3 mech_infantrys
AA fire in Russia : 0/4 hits
Germans roll dice for 1 armour, 5 artilleries, 1 bomber, 3 fighters and 28 infantry in Russia, round 2 : 9/38 hits
Russians roll dice for 4 aaGuns, 1 armour, 2 artilleries, 1 bomber, 13 infantry and 3 mech_infantrys in Russia, round 2 : 6/20 hits
1 bomber owned by the Russians , 4 infantry owned by the Russians , 6 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 1 armour, 5 artilleries, 1 bomber, 3 fighters and 22 infantry in Russia, round 3 : 8/32 hits
Russians roll dice for 1 armour, 2 artilleries, 9 infantry and 3 mech_infantrys in Russia, round 3 : 6/15 hits
8 infantry owned by the Russians and 6 infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 5 artilleries, 1 bomber, 3 fighters and 16 infantry in Russia, round 4 : 6/26 hits
Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Russia, round 4 : 2/7 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans , 2 artilleries owned by the Russians and 3 mech_infantrys owned by the Russians lost in Russia
Germans roll dice for 1 armour, 5 artilleries, 1 bomber, 3 fighters and 14 infantry in Russia, round 5 : 7/24 hits
Russians roll dice for 1 armour in Russia, round 5 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 14PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 5 artilleries, 1 bomber, 3 fighters and 13 infantry remaining. Battle score for attacker is 52
Casualties for Germans: 15 infantry
Casualties for Russians: 4 aaGuns, 1 armour, 2 artilleries, 1 bomber, 13 infantry and 3 mech_infantrys
Non Combat Move - Germans
1 bomber and 1 fighter moved from Russia to Smolensk
1 aaGun moved from Vologda to Smolensk
2 fighters moved from Russia to Smolensk
2 artilleries, 10 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
4 infantry moved from Volgograd to Caucasus
3 artilleries and 5 infantry moved from Rostov to Caucasus
5 infantry moved from Ukraine to Rostov
3 artilleries and 3 infantry moved from Bessarabia to Ukraine
8 infantry moved from Romania to Bulgaria
4 infantry moved from Germany to Western Germany
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 destroyer and 1 transport placed in 113 Sea Zone
4 armour placed in Volgograd
4 infantry placed in France
1 artillery and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 59 PUs; end with 73 PUs total
Germans collect 2 PUs from War Bonds; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 8 infantry
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
Romania : 1 airfield
Germany : 1 airfield and 1 factory_minor
Norway : 4 artilleries, 1 factory_minor and 9 infantry
Northern Italy : 6 infantry
Southern Italy : 1 fighter and 5 infantry
Belarus : 1 flag
Karelia : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 5 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 4 infantry
Russia : 1 flag, 1 airfield, 1 armour, 5 artilleries, 1 factory_minor and 13 infantry
Tambov : 1 flag
Ukraine : 3 artilleries and 3 infantry
Western Ukraine : 11 infantry
Vologda : 1 flag
Volgograd : 1 flag, 4 armour and 1 factory_minor
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Caucasus : 3 artilleries and 9 infantry
Smolensk : 1 flag, 2 aaGuns, 1 bomber and 3 fighters
Samara : 1 flag
112 Sea Zone : 1 destroyer
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer and 1 transport
Bulgaria : 8 infantry
109 Sea Zone : 1 flag
Northwest Persia : 2 artilleries, 10 infantry and 2 mech_infantrys
Yugoslavia : 1 flag, 1 airfield and 5 infantry
Finland : 1 flag, 1 factory_minor
Production/PUs Summary :
Germans : 59 / 100
Russians : 2 / 0
Japanese : 81 / 112
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 31
ANZAC : 8 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
well, nice when the odds calc tells you what is going happen. 23 German units left.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 3 fighters and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer, 3 fighters and 1 transport in 113 Sea Zone, round 2 : 2/4 hits
1 cruiser owned by the Russians , 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 3 fighters and 1 transport remaining. Battle score for attacker is -11
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Italian Somaliland : 1 flag
Iraq : 1 flag
Production/PUs Summary :
Germans : 59 / 100
Russians : 2 / 0
Japanese : 81 / 112
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 31
ANZAC : 8 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Russians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Research Technology - Japanese
Japanese spend 0 on tech rolls
Purchase Units - Japanese
Japanese buy 11 destroyers, 2 fighters and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;
Combat Move - Japanese
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 destroyer and 2 fighters moved from 33 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 31 Sea Zone
3 fighters moved from 33 Sea Zone to 54 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Burma to 38 Sea Zone
1 mech_infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 mech_infantry moved from 39 Sea Zone to Ceylon
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 2 and gets 0 hits
Purchase Units - Japanese
Japanese buy 11 destroyers, 2 fighters and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;
Combat Move - Japanese
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 destroyer and 2 fighters moved from 33 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 31 Sea Zone
3 fighters moved from 33 Sea Zone to 54 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Burma to 38 Sea Zone
1 mech_infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 mech_infantry moved from 39 Sea Zone to Ceylon
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 submarines
Americans defend with 1 destroyer and 3 submarines
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
3 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 17
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 3 submarines
Battle in 31 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Ceylon
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 2/5 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 fighter moved from 31 Sea Zone to 33 Sea Zone
3 fighters moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 25 Sea Zone to 17 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
2 carriers moved from 33 Sea Zone to 17 Sea Zone
1 carrier moved from 17 Sea Zone to 16 Sea Zone
6 destroyers moved from 33 Sea Zone to 16 Sea Zone
4 cruisers moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 transports moved from 42 Sea Zone to 37 Sea Zone
2 armour and 1 infantry moved from Malaya to 37 Sea Zone
2 armour, 1 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
2 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
3 armour moved from West India to Eastern Persia
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Burma to West India
2 infantry moved from Samara to Novosibirsk
1 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
8 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
1 submarine placed in 79 Sea Zone
2 submarines placed in 37 Sea Zone
3 destroyers placed in 39 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,5,6,2,2,4,6,2
Japanese collect 79 PUs (2 lost to blockades); end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 armour, 1 artillery and 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Ceylon : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 2 carriers, 4 cruisers, 6 destroyers, 4 fighters and 1 transport
37 Sea Zone : 1 flag, 2 submarines
36 Sea Zone : 1 flag, 3 transports
39 Sea Zone : 1 flag, 3 destroyers and 1 transport
26 Sea Zone : 1 flag, 1 destroyer
17 Sea Zone : 1 carrier and 2 fighters
16 Sea Zone : 1 carrier, 6 destroyers and 2 fighters
6 Sea Zone : 8 destroyers and 1 transport
54 Sea Zone : 1 flag, 1 destroyer and 1 submarine
62 Sea Zone : 1 flag
West India : 1 flag, 1 factory_minor and 1 mech_infantry
Southern Italy : 1 fighter
Urals : 1 flag
Novosibirsk : 1 flag, 2 infantry
Turkmenistan : 1 flag
80 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 aaGun, 10 armour, 2 infantry and 11 mech_infantrys
79 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 59 / 100
Russians : 2 / 0
Japanese : 81 / 89
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 31
ANZAC : 8 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Research Technology - Americans
Americans removing all Technology Tokens after successful research.
Americans discover Increased Factory Production
Activate Technology - Americans
Americans activating Increased Factory Production
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 armour and 1 infantry moved from Samoa to 51 Sea Zone
1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Victoria to 54 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Research Technology - Americans
Americans roll 6,2,1,5 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Increased Factory Production
Activate Technology - Americans
Americans activating Increased Factory Production
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 armour and 1 infantry moved from Samoa to 51 Sea Zone
1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Victoria to 54 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 fighter; Germans defend with 1 fighter; Italians defend with 1 destroyer and 1 fighter
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -5
Casualties for Americans: 1 submarine
Battle in New Zealand
Battle in 26 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking New Zealand from Japanese, taking 26 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
6 fighters and 3 tactical_bombers moved from Victoria to Queensland
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
2 carriers, 3 destroyers and 3 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Queensland : 7 fighters and 4 tactical_bombers
New Zealand : 1 armour and 1 infantry
Wake Island : 1 airfield, 1 armour and 1 infantry
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 1 harbour, 9 infantry and 1 mech_infantry
Midway : 1 airfield, 1 artillery, 1 harbour and 1 infantry
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 destroyer, 3 submarines and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 2 carriers, 4 destroyers and 7 submarines
17 Sea Zone : 1 flag
8 Sea Zone : 2 submarines
63 Sea Zone : 1 flag, 3 submarines and 1 transport
54 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Sicily : 1 flag, 1 infantry
96 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
99 Sea Zone : 1 submarine
97 Sea Zone : 1 flag
92 Sea Zone : 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 2 submarines
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 59 / 100
Russians : 2 / 0
Japanese : 79 / 89
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 31
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.812
Median : 4.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16
Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Italians Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 59 / 100
Russians : 2 / 0
Japanese : 79 / 89
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 31
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.812
Median : 4.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16
Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Italians Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Research Technology - British
British roll 1 and gets 0 hits
Purchase Units - British
British repair 8 damage on 5 factory_minors and 3 harbours; Remaining resources: 33 PUs; 1 techTokens;
British buy 2 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 transport moved from 106 Sea Zone to 89 Sea Zone
1 transport moved from 89 Sea Zone to 88 Sea Zone
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
3 bombers moved from French Madagascar to 39 Sea Zone
1 fighter moved from Iraq to 79 Sea Zone
1 fighter moved from Iraq to 79 Sea Zone
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
6 armour and 5 mech_infantrys moved from Iraq to Trans-Jordan
1 destroyer moved from 71 Sea Zone to 58 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Combat - British
Battle in 79 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 79 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Japanese lost in 79 Sea Zone
British win, taking 79 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 submarine
Battle in 39 Sea Zone
British attack with 3 bombers
Japanese defend with 3 destroyers and 1 transport
British roll dice for 3 bombers in 39 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 3 destroyers and 1 transport in 39 Sea Zone, round 2 : 0/3 hits
3 destroyers owned by the Japanese lost in 39 Sea Zone
1 transport owned by the Japanese lost in 39 Sea Zone
British win with 3 bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 3 destroyers and 1 transport
Non Combat Move - British
3 bombers moved from 39 Sea Zone to Iraq
2 fighters moved from 79 Sea Zone to Ethiopia
Place Units - British
1 transport placed in 71 Sea Zone
1 armour and 2 infantry placed in Union of South Africa
1 armour and 3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
British collect 31 PUs (1 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
58 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 7 armour, 4 infantry and 6 mech_infantrys
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag, 2 fighters
Eire : 1 flag
Iraq : 3 bombers
72 Sea Zone : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 destroyer and 1 transport
79 Sea Zone : 1 flag, 1 destroyer
Persia : 1 flag
88 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 59 / 100
Russians : 2 / 0
Japanese : 79 / 89
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 36
UK_Pacific : 0 / 0
Italians : 23 / 31
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 6 times
6 was rolled 6 times
Average roll : 3.423
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 26
Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
Italians Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 6 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover Increased Factory Production
Activate Technology - Italians
Italians activating Increased Factory Production
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 28 PUs; 0 techTokens;
Italians buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 armour moved from Persia to Iraq
3 armour, 1 artillery, 3 infantry and 7 mech_infantrys moved from Northwest Persia to Iraq
1 fighter moved from Southern Italy to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from Americans
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in Iraq
Italians attack with 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys
British defend with 3 bombers
Italians roll dice for 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys in Iraq, round 2 : 2/15 hits
Russians roll dice for 3 bombers in Iraq, round 2 : 0/3 hits
2 bombers owned by the British lost in Iraq
Italians roll dice for 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys in Iraq, round 3 : 6/15 hits
Russians roll dice for 1 bomber in Iraq, round 3 : 1/1 hits
1 bomber owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from Russians with 4 armour, 1 artillery, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 33
Casualties for British: 3 bombers
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
2 artilleries and 4 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 infantry moved from Bessarabia to Romania
3 infantry moved from Ukraine to Bessarabia
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern Italy
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
Italians collect 25 PUs (2 lost to blockades); end with 25 PUs total
Italians collect 3 PUs from War Bonds; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Territory Summary for Italians :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 3 infantry
Northern Italy : 1 artillery, 1 factory_minor and 2 infantry
Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Baltic States : 1 flag
Nenetsia : 1 flag
Bessarabia : 1 flag, 3 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Caucasus : 1 flag, 2 artilleries, 4 infantry and 3 mech_infantrys
93 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag, 1 artillery and 2 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag, 4 armour, 1 artillery, 2 infantry and 7 mech_infantrys
Northwest Persia : 1 flag, 1 artillery and 2 infantry
Persia : 1 flag
Yugoslavia : 2 infantry
Production/PUs Summary :
Germans : 59 / 100
Russians : 0 / 0
Japanese : 79 / 89
Americans : 52 / 72
Chinese : 0 / 2
British : 30 / 36
UK_Pacific : 0 / 0
Italians : 27 / 39
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from South Australia to New Zealand
2 infantry moved from South Australia to Queensland
1 artillery moved from New South Wales to South Australia
1 armour moved from New South Wales to South Australia
2 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 3 fighters and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 1 armour, 1 artillery and 5 infantry
62 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 59 / 100
Russians : 0 / 0
Japanese : 79 / 89
Americans : 52 / 72
Chinese : 0 / 2
British : 30 / 36
UK_Pacific : 0 / 0
Italians : 27 / 39
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Null / Other
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Morocco : 1 airfield
Production/PUs Summary :
Germans : 59 / 100
Russians : 0 / 0
Japanese : 79 / 89
Americans : 52 / 72
Chinese : 0 / 2
British : 30 / 36
UK_Pacific : 0 / 0
Italians : 27 / 39
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Null / Other
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2