@donutgold scramble to sz 97?
Odonis (Axis) vs Captainwalker (Allies +10) G40L No Tech
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Scramble off of Egypt?
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no scramble this time…too many planes.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 18
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 2 infantry, 6 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
8 armour and 10 mech_infantrys moved from Iraq to Trans-Jordan
3 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
4 fighters moved from Greece to 98 Sea Zone
2 fighters moved from France to 94 Sea Zone
1 bomber moved from Persia to 76 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to 98 Sea Zone
3 armour moved from Persia to Trans-JordanCombat - Germans
Battle in 76 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 94 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 98 Sea Zone
Germans attack with 6 fighters and 1 tactical_bomber
Americans defend with 2 transports
Germans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Trans-Jordan
Germans attack with 15 armour and 13 mech_infantrys
French defend with 2 infantry
Germans win, taking Trans-Jordan from British with 15 armour and 12 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for French: 2 infantryNon Combat Move - Germans
3 fighters moved from 98 Sea Zone to Greece
1 tactical_bomber moved from 98 Sea Zone to Iraq
3 fighters moved from 98 Sea Zone to Iraq
1 fighter moved from Northwest Persia to Persia
2 mech_infantrys moved from Caucasus to Iraq
2 bombers moved from Persia to Greece
1 bomber moved from 76 Sea Zone to Iraq
1 fighter moved from Persia to Iraq
3 fighters moved from 94 Sea Zone to Southern Italy
2 fighters moved from Western Germany to Southern ItalyPlace Units - Germans
3 fighters placed in Persia
3 tactical_bombers placed in Greece
Germans undo move 1.
2 fighters placed in Persia
1 destroyer placed in 80 Sea Zone
3 mech_infantrys placed in Volgograd
1 infantry and 1 mech_infantry placed in France
1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 6.
2 mech_infantrys placed in Rostov
1 fighter placed in Russia
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 18
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
113 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 72 / 103
Russians : 0 / 0
Japanese : 48 / 50
Americans : 53 / 79
Chinese : 2 / 2
British : 30 / 41
UK_Pacific : 18 / 18
Italians : 14 / 14
ANZAC : 20 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Szechwan to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
3 infantry moved from Kwangtung to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Szechwan to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
3 infantry moved from Kwangtung to KwangsiCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 3 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -23
Casualties for Japanese: 2 fighters, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 3 infantry and 3 mech_infantrys
ANZAC defend with 2 infantry; Americans defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Yunnan to KwangtungPlace Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,2,2,5,3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Soviet Far East to Sakha
Americans take Siberia from Japanese
Americans take Sakha from Japanese
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from 36 Sea Zone to Kwangsi
2 bombers moved from Philippines to KwangsiCombat - Americans
Americans creates battle in territory 36 Sea Zone
Battle in Kwangsi
Americans attack with 2 bombers and 2 fighters
Japanese defend with 1 infantry and 3 mech_infantrys
Americans roll dice for 2 bombers and 2 fighters in Kwangsi, round 2 : 3/4 hits
Japanese roll dice for 1 infantry and 3 mech_infantrys in Kwangsi, round 2 : 2/4 hits
2 fighters owned by the Americans , 1 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Kwangsi
Americans roll dice for 2 bombers in Kwangsi, round 3 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kwangsi
Americans win, taking 36 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is -17
Casualties for Japanese: 1 infantry and 3 mech_infantrys
Casualties for Americans: 1 bomber and 2 fighters
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 94 Sea Zone, round 2 : 4/5 hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 94 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 19 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 19 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangsi to Philippines
1 carrier, 1 cruiser and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 transports moved from 33 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 fighters moved from 94 Sea Zone to Egypt
2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Morocco to 92 Sea Zone
1 aaGun and 3 infantry moved from Gibraltar to 92 Sea Zone
2 destroyers and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 94 Sea Zone to Gibraltar
1 aaGun, 2 destroyers, 5 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 5 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Egypt to Alexandria
1 mech_infantry moved from Morocco to Tunisia
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 2 fighters and 2 infantry placed in Eastern United States
1 infantry placed in Western United States
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Philippines : 1 airfield, 1 bomber and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Aleutian Islands : 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield and 1 infantry
Sakha : 1 flag, 1 armour
Soviet Far East : 1 flag
Siberia : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 2 destroyers, 2 submarines and 1 transport
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 transport
26 Sea Zone : 2 destroyers, 1 submarine and 3 transports
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag, 1 destroyer
22 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer
10 Sea Zone : 3 submarines
19 Sea Zone : 1 destroyer
17 Sea Zone : 1 flag
2 Sea Zone : 1 flag
3 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Alexandria : 1 armour, 1 bomber and 1 mech_infantry
Gibraltar : 2 fighters
Egypt : 2 aaGuns, 2 artilleries, 4 fighters and 12 infantry
Morocco : 1 armour, 1 artillery and 2 infantry
Tunisia : 1 mech_infantry
93 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 2 destroyers and 2 transports
101 Sea Zone : 1 destroyer and 2 transports
98 Sea Zone : 1 flag, 2 destroyers and 4 transports
91 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 72 / 103
Russians : 0 / 0
Japanese : 47 / 46
Americans : 55 / 80
Chinese : 1 / 2
British : 30 / 41
UK_Pacific : 18 / 18
Italians : 14 / 14
ANZAC : 20 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 72 / 103
Russians : 0 / 0
Japanese : 47 / 46
Americans : 55 / 80
Chinese : 1 / 3
British : 30 / 41
UK_Pacific : 18 / 18
Italians : 14 / 14
ANZAC : 20 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 18
Combat Move - British
2 bombers moved from Egypt to Persia
1 fighter and 1 tactical_bomber moved from India to Persia
5 infantry moved from West India to Eastern Persia
3 armour and 3 mech_infantrys moved from India to Eastern PersiaCombat - British
Battle in Persia
British attack with 2 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 2 fighters
British roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Persia, round 2 : 2/4 hits
Germans roll dice for 2 fighters in Persia, round 2 : 1/2 hits
1 fighter owned by the British and 2 fighters owned by the Germans lost in Persia
British win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 fighters
Casualties for British: 1 fighter
Battle in Eastern Persia
British attack with 3 armour, 5 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British roll dice for 3 armour, 5 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 3/11 hits
Germans roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 3 armour, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 bombers moved from Persia to India
1 tactical_bomber moved from Persia to West India
2 infantry moved from India to West India
2 infantry moved from India to Burma
1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Union of South Africa to Egypt
2 destroyers moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
3 armour placed in Egypt
1 armour, 1 bomber and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 32 PUs totalTerritory Summary for British :
Burma : 2 infantry
India : 1 airfield, 2 bombers and 1 harbour
West India : 2 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 14 armour, 1 factory_minor, 5 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Union of South Africa : 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
92 Sea Zone : 2 destroyers
Eastern Persia : 1 flag, 3 armour, 5 infantry and 3 mech_infantrys
71 Sea Zone : 1 transport
81 Sea Zone : 2 transports
Brazil : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 72 / 103
Russians : 0 / 0
Japanese : 47 / 46
Americans : 55 / 80
Chinese : 1 / 3
British : 30 / 32
UK_Pacific : 18 / 0
Italians : 14 / 14
ANZAC : 20 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 18
Place Units - UK_Pacific
1 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour and 4 infantryTerritory Summary for UK_Pacific :
India : 1 factory_major
Malaya : 1 factory_minor and 1 harbour
Sumatra : 1 flagProduction/PUs Summary :
Germans : 72 / 103
Russians : 0 / 0
Japanese : 47 / 46
Americans : 55 / 80
Chinese : 1 / 3
British : 30 / 32
UK_Pacific : 18 / 18
Italians : 14 / 14
ANZAC : 20 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
It looks like the next round will decide the fate of Egypt. This has to be one of the closest and best games I’ve ever played…I’m anxious to see how it plays out!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 destroyer moved from 97 Sea Zone to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 destroyer moved from 97 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in AlgeriaNon Combat Move - Italians
2 armour moved from 100 Sea Zone to CaucasusPlace Units - Italians
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber and 2 fighters moved from India to 80 Sea Zone
2 fighters moved from 37 Sea Zone to Kwangtung
1 fighter moved from Philippines to Kwangtung
1 armour, 2 artilleries and 3 infantry moved from Shan State to 37 Sea Zone
1 mech_infantry moved from Shan State to Szechwan
Chinese take Szechwan from Japanese
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 20 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 20 Sea Zone to KwangtungCombat - ANZAC
Battle in 80 Sea Zone
ANZAC attack with 1 bomber and 2 fighters
Germans defend with 1 destroyer
ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Kwangtung
ANZAC attack with 1 armour, 2 artilleries, 3 fighters and 3 infantry
Japanese defend with 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
ANZAC win, taking Kwangtung from Japanese with 1 armour, 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 34
Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Kwangtung to 35 Sea Zone
2 fighters moved from Kwangtung to 20 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from 80 Sea Zone to India
2 fighters moved from 80 Sea Zone to West IndiaPlace Units - ANZAC
1 armour placed in Queensland
2 transports placed in 54 Sea Zone
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 18
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 72 / 103
Russians : 0 / 0
Japanese : 43 / 46
Americans : 55 / 80
Chinese : 2 / 3
British : 30 / 32
UK_Pacific : 21 / 18
Italians : 15 / 15
ANZAC : 20 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 19
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Greece to Egypt
2 bombers and 3 tactical_bombers moved from Greece to Egypt
5 fighters moved from Southern Italy to Egypt
15 armour and 12 mech_infantrys moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Iraq to Egypt
1 bomber, 4 fighters and 1 tactical_bomber moved from Iraq to Egypt -
Sorry, totally forgot to ask you for OOL, but then I hit 28 in my first round and assumed max defense from there on.
Not over yet however…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 19
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Greece to Egypt
2 bombers and 3 tactical_bombers moved from Greece to Egypt
5 fighters moved from Southern Italy to Egypt
15 armour and 12 mech_infantrys moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Iraq to Egypt
1 bomber, 4 fighters and 1 tactical_bomber moved from Iraq to EgyptCombat - Germans
Battle in Egypt
Germans attack with 15 armour, 3 bombers, 12 fighters, 14 mech_infantrys and 4 tactical_bombers
British defend with 1 airfield, 14 armour, 1 factory_minor, 5 fighters, 1 harbour, 5 infantry and 1 mech_infantry; Americans defend with 2 aaGuns, 2 artilleries, 4 fighters and 12 infantry
Germans win, taking Egypt from British with 11 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Germans: 4 armour, 3 bombers, 8 fighters and 14 mech_infantrys
Casualties for British: 14 armour, 5 fighters, 5 infantry and 1 mech_infantry
Casualties for Americans: 2 aaGuns, 2 artilleries, 4 fighters and 12 infantryNon Combat Move - Germans
4 fighters moved from Egypt to Iraq
4 tactical_bombers moved from Egypt to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
1 fighter moved from Russia to Iraq
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to SyriaPlace Units - Germans
1 fighter placed in Greece
1 destroyer placed in 99 Sea Zone
1 armour placed in Greece
3 infantry placed in Persia
1 armour and 1 mech_infantry placed in Volgograd
2 mech_infantrys placed in Rostov
3 bombers placed in Ukraine
1 armour placed in Rostov
1 infantry placed in France
1 transport placed in 127 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
Germans collect 73 PUs (1 lost to blockades); end with 73 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to KwangtungCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Kwangtung
Japanese attack with 1 armour and 2 mech_infantrys
ANZAC defend with 1 armour and 2 artilleries; UK_Pacific defend with 1 factory_minor and 1 harbour
1 armour owned by the Japanese retreated to Kiangsi
UK_Pacific win with 1 armour and 2 artilleries remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 cruiser moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
3 fighters placed in Japan
1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,4,1,3,4,4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs total