13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Purchase Units - Russians
                Russians repair 8 damage on 8 factory_majors; Remaining resources: 4 PUs; 0 techTokens;
                Russians buy 1 artillery; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 armour moved from Russia to Bryansk
                      Russians take Bryansk from Italians
                1 armour moved from Bryansk to Tambov
                1 artillery, 14 infantry and 3 mech_infantrys moved from Russia to Tambov
                1 bomber moved from Egypt to Tambov

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Purchase Units - Russians
                Russians repair 8 damage on 8 factory_majors; Remaining resources: 4 PUs; 0 techTokens;
                Russians buy 1 artillery; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 armour moved from Russia to Bryansk
                      Russians take Bryansk from Italians
                1 armour moved from Bryansk to Tambov
                1 artillery, 14 infantry and 3 mech_infantrys moved from Russia to Tambov
                1 bomber moved from Egypt to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 armour, 1 artillery, 1 bomber, 14 infantry and 3 mech_infantrys
                    Germans defend with 1 artillery and 6 infantry
                        Russians roll dice for 1 armour, 1 artillery, 1 bomber, 14 infantry and 3 mech_infantrys in Tambov, round 2 :  5/20 hits
                        Germans roll dice for 1 artillery and 6 infantry in Tambov, round 2 :  1/7 hits
                        1 infantry owned by the Russians and 5 infantry owned by the Germans lost in Tambov
                    13 infantry owned by the Russians , 1 armour owned by the Russians , 3 mech_infantrys owned by the Russians and 1 artillery owned by the Russians retreated to Russia
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Tambov to Russia

    Place Units - Russians
                1 artillery placed in Russia

    Turn Complete - Russians
                Russians collect 6 PUs; end with 6 PUs total
                Russians collect 2 PUs from War Bonds; end with 8 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Russians :

    Italian Somaliland : 1 flag
        Russia : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 13 infantry and 3 mech_infantrys
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 6 / 14
        Japanese : 79 / 110
        Americans : 52 / 73
        Chinese : 0 / 2
        British : 30 / 35
        UK_Pacific : 0 / 0
        Italians : 23 / 27
        ANZAC : 12 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.490
            Median : 3.000
            Variance : 0.312
            Standard Deviation : 0.559
            Total rolls : 49

    Null / Other
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.286
            Median : 3.000
            Variance : 0.350
            Standard Deviation : 0.592
            Total rolls : 21

    Germans Combat
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.714
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Russians Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.286
            Median : 3.000
            Variance : 0.350
            Standard Deviation : 0.592
            Total rolls : 21

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Research Technology - Japanese
                Japanese spend 0 on tech rolls

    Purchase Units - Japanese
                Japanese buy 5 armour, 1 bomber, 4 cruisers, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;

    Combat Move - Japanese
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                2 submarines moved from 39 Sea Zone to 80 Sea Zone
                      Japanese take 39 Sea Zone from Americans
                      Japanese take 80 Sea Zone from British
                2 submarines moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 41 Sea Zone to 56 Sea Zone
                1 submarine moved from 37 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                2 transports moved from 63 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                2 artilleries and 4 infantry moved from New Zealand to 63 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 63 Sea Zone to 62 Sea Zone
                2 infantry moved from 62 Sea Zone to New South Wales
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 8 Sea Zone
                2 battleships and 2 carriers moved from 63 Sea Zone to 62 Sea Zone
                4 fighters moved from 63 Sea Zone to New South Wales
                1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                1 submarine moved from 75 Sea Zone to 72 Sea Zone
                      Japanese take 72 Sea Zone from British

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 3 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 5 armour, 1 bomber, 4 cruisers, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;

    Combat Move - Japanese
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                2 submarines moved from 39 Sea Zone to 80 Sea Zone
                      Japanese take 39 Sea Zone from Americans
                      Japanese take 80 Sea Zone from British
                2 submarines moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 41 Sea Zone to 56 Sea Zone
                1 submarine moved from 37 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                2 transports moved from 63 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                2 artilleries and 4 infantry moved from New Zealand to 63 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 63 Sea Zone to 62 Sea Zone
                2 infantry moved from 62 Sea Zone to New South Wales
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 8 Sea Zone
                2 battleships and 2 carriers moved from 63 Sea Zone to 62 Sea Zone
                4 fighters moved from 63 Sea Zone to New South Wales
                1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                1 submarine moved from 75 Sea Zone to 72 Sea Zone
                      Japanese take 72 Sea Zone from British

    Combat - Japanese
                Battle in 8 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 8 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in New South Wales
                    Japanese attack with 1 artillery, 4 fighters and 3 infantry
                    ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in New South Wales, round 2 :  5/8 hits
                        ANZAC roll dice for 1 artillery and 2 infantry in New South Wales, round 2 :  1/3 hits
                        2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in New South Wales
                    Japanese captures 10PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 2 infantry
                Battle in Queensland

    Non Combat Move - Japanese
                4 fighters moved from New South Wales to 62 Sea Zone
                4 carriers, 9 destroyers and 8 fighters moved from 63 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 6 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 mech_infantrys moved from Malaya to Burma
                3 armour moved from Yunnan to Malaya
                1 mech_infantry moved from India to Eastern Persia
                1 infantry moved from Eastern Persia to Persia
                2 armour, 2 infantry and 1 mech_infantry moved from West India to Eastern Persia
                2 infantry moved from Novosibirsk to Samara
                1 fighter moved from Caucasus to Southern Italy

    Place Units - Japanese
                3 armour placed in West India
                2 armour and 1 mech_infantry placed in India
                1 transport placed in 36 Sea Zone
                1 transport placed in 37 Sea Zone
                2 infantry placed in Malaya
                Japanese undo move 5.
                1 infantry placed in Malaya
                1 infantry placed in French Indo China
                4 cruisers placed in 6 Sea Zone
                1 bomber and 1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 87 PUs; end with 97 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 107 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 112 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Gilbert Islands : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 2 mech_infantrys
        India : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Malaya : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Queensland : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Solomon Islands : 1 flag
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor and 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 2 transports
        41 Sea Zone : 1 flag, 1 transport
        33 Sea Zone : 4 carriers, 15 destroyers, 8 fighters and 1 transport
        37 Sea Zone : 1 flag, 1 transport
        36 Sea Zone : 1 flag, 1 transport
        39 Sea Zone : 1 flag
        25 Sea Zone : 1 destroyer
        8 Sea Zone : 1 destroyer
        6 Sea Zone : 4 cruisers
        63 Sea Zone : 1 flag
        56 Sea Zone : 1 submarine
        54 Sea Zone : 1 flag, 2 submarines and 1 transport
        62 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 transports
        West India : 1 flag, 3 armour and 1 factory_minor
        Southern Italy : 1 fighter
        Urals : 1 flag
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag
        Samara : 2 infantry
        80 Sea Zone : 1 flag, 4 submarines
        Eastern Persia : 1 flag, 1 aaGun, 5 armour, 2 infantry and 10 mech_infantrys
        72 Sea Zone : 1 flag, 1 submarine
        Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 6 / 14
        Japanese : 87 / 112
        Americans : 52 / 73
        Chinese : 0 / 2
        British : 30 / 35
        UK_Pacific : 0 / 0
        Italians : 23 / 27
        ANZAC : 4 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Research Technology - Americans
                Americans spend 0 on tech rolls

    Purchase Units - Americans
                Americans repair 1 damage on 1 harbour; Remaining resources: 72 PUs; 4 techTokens;
                Americans buy 3 destroyers, 9 submarines and 1 transport; Remaining resources: 0 PUs; 4 techTokens;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                14 fighters and 4 tactical_bombers moved from Hawaiian Islands to 62 Sea Zone
                1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 26 Sea Zone to 14 Sea Zone
                1 submarine moved from 14 Sea Zone to 8 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 51 Sea Zone
                4 submarines moved from 26 Sea Zone to 63 Sea Zone
                      Americans take 63 Sea Zone from Japanese
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                3 submarines moved from 91 Sea Zone to 93 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 5,4,2,3 and gets 0 hits

    Purchase Units - Americans
                Americans repair 1 damage on 1 harbour; Remaining resources: 72 PUs; 4 techTokens;
                Americans buy 3 destroyers, 9 submarines and 1 transport; Remaining resources: 0 PUs; 4 techTokens;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                14 fighters and 4 tactical_bombers moved from Hawaiian Islands to 62 Sea Zone
                1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 26 Sea Zone to 14 Sea Zone
                1 submarine moved from 14 Sea Zone to 8 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 51 Sea Zone
                4 submarines moved from 26 Sea Zone to 63 Sea Zone
                      Americans take 63 Sea Zone from Japanese
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                3 submarines moved from 91 Sea Zone to 93 Sea Zone

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 fighter; Germans defend with 1 fighter; Italians defend with 1 destroyer and 1 fighter
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 :  2/4 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    Italians win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 62 Sea Zone
                    Americans attack with 14 fighters and 4 tactical_bombers
                    Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 transports
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 14 fighters and 4 tactical_bombers in 62 Sea Zone, round 2 :  11/18 hits
                    Units damaged: 2 battleships owned by the Japanese
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 2 transports in 62 Sea Zone, round 2 :  5/9 hits
                        5 fighters owned by the Americans , 1 cruiser owned by the Japanese , 2 carriers owned by the Japanese and 4 fighters owned by the Japanese lost in 62 Sea Zone
                        Americans roll dice for 9 fighters and 4 tactical_bombers in 62 Sea Zone, round 3 :  9/13 hits
                        Japanese roll dice for 2 battleships and 2 transports in 62 Sea Zone, round 3 :  2/2 hits
                        2 fighters owned by the Americans , 2 transports owned by the Japanese and 2 battleships owned by the Japanese lost in 62 Sea Zone
                    Americans win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 51
                    Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 2 transports
                    Casualties for Americans: 7 fighters
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                Battle in Wake Island
                Battle in 8 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 8 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 8 Sea Zone
                    Americans win, taking Wake Island from Japanese with 2 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                Battle in 54 Sea Zone
                    Americans attack with 1 destroyer and 3 submarines
                    Japanese defend with 2 submarines and 1 transport
                        Americans roll dice for 3 submarines in 54 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Japanese lost in 54 Sea Zone
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 submarines in 54 Sea Zone, round 3 :  1/3 hits
                        1 submarine owned by the Japanese lost in 54 Sea Zone
                        Americans roll dice for 1 destroyer in 54 Sea Zone, round 3 :  0/1 hits
                        1 transport owned by the Japanese lost in 54 Sea Zone
                        Americans roll dice for 3 submarines in 54 Sea Zone, round 4 :  2/3 hits
                    Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 3 submarines remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 submarines and 1 transport
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans
                7 fighters and 4 tactical_bombers moved from 62 Sea Zone to Victoria
                1 armour and 1 infantry moved from 51 Sea Zone to Samoa
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 destroyers, 7 submarines and 1 transport placed in 10 Sea Zone
                1 destroyer and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Samoa : 1 armour and 1 infantry
        Victoria : 7 fighters and 4 tactical_bombers
        Wake Island : 1 airfield, 1 armour and 1 infantry
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
        Aleutian Islands : 1 artillery and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 1 harbour, 7 infantry and 1 mech_infantry
        Midway : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        51 Sea Zone : 1 transport
        31 Sea Zone : 1 transport
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 flag, 1 destroyer
        25 Sea Zone : 1 destroyer and 1 submarine
        22 Sea Zone : 1 flag
        10 Sea Zone : 2 destroyers, 7 submarines and 1 transport
        17 Sea Zone : 1 flag
        8 Sea Zone : 2 submarines
        63 Sea Zone : 1 flag, 4 submarines
        54 Sea Zone : 1 flag, 1 destroyer and 3 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Sicily : 1 flag, 1 infantry
        93 Sea Zone : 3 submarines
        99 Sea Zone : 1 submarine
        97 Sea Zone : 1 flag
        101 Sea Zone : 1 destroyer and 2 submarines
        Brazil : 1 flag
        91 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 6 / 14
        Japanese : 87 / 112
        Americans : 52 / 72
        Chinese : 0 / 2
        British : 30 / 35
        UK_Pacific : 0 / 0
        Italians : 23 / 27
        ANZAC : 4 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 12 times
                3 was rolled 10 times
                4 was rolled 15 times
                5 was rolled 14 times
                6 was rolled 7 times
            Average roll : 3.435
            Median : 4.000
            Variance : 0.632
            Standard Deviation : 0.795
            Total rolls : 69

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.071
            Median : 4.000
            Variance : 1.692
            Standard Deviation : 1.301
            Total rolls : 14

    Italians Combat
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 9 times
                2 was rolled 9 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 3 times
            Average roll : 3.213
            Median : 3.000
            Variance : 0.761
            Standard Deviation : 0.872
            Total rolls : 47

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 6 / 14
        Japanese : 87 / 112
        Americans : 52 / 72
        Chinese : 0 / 2
        British : 30 / 35
        UK_Pacific : 0 / 0
        Italians : 23 / 27
        ANZAC : 4 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 12 times
                3 was rolled 10 times
                4 was rolled 15 times
                5 was rolled 14 times
                6 was rolled 7 times
            Average roll : 3.435
            Median : 4.000
            Variance : 0.632
            Standard Deviation : 0.795
            Total rolls : 69

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.071
            Median : 4.000
            Variance : 1.692
            Standard Deviation : 1.301
            Total rolls : 14

    Italians Combat
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 9 times
                2 was rolled 9 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 3 times
            Average roll : 3.213
            Median : 3.000
            Variance : 0.761
            Standard Deviation : 0.872
            Total rolls : 47

  • 16

    @Degrasse:

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

            Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 5,4,2,3 and gets 0 hits

    Not alot of luck on tech for you the last couple turns.

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Research Technology - British
                British spend 5 on tech rolls

    Purchase Units - British
                British repair 6 damage on 6 factory_minors; Remaining resources: 27 PUs; 1 techTokens;
                British buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - British
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                1 destroyer moved from 71 Sea Zone to 72 Sea Zone
                1 bomber moved from Union of South Africa to 72 Sea Zone
                2 bombers and 2 fighters moved from Iraq to 80 Sea Zone
                1 mech_infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Italians
                1 armour and 1 mech_infantry moved from Iraq to Persia

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Research Technology - British
                British spend 5 on tech rolls
                    British roll 1 and gets 0 hits

    Purchase Units - British
                British repair 6 damage on 6 factory_minors; Remaining resources: 27 PUs; 1 techTokens;
                British buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - British
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                1 destroyer moved from 71 Sea Zone to 72 Sea Zone
                1 bomber moved from Union of South Africa to 72 Sea Zone
                2 bombers and 2 fighters moved from Iraq to 80 Sea Zone
                1 mech_infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Italians
                1 armour and 1 mech_infantry moved from Iraq to Persia

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 2 bombers, 1 destroyer and 2 fighters
                    Japanese defend with 4 submarines
                        Japanese roll dice for 4 submarines in 80 Sea Zone, round 2 :  1/4 hits
                        British roll dice for 2 bombers, 1 destroyer and 2 fighters in 80 Sea Zone, round 2 :  4/7 hits
                        4 submarines owned by the Japanese and 1 destroyer owned by the British lost in 80 Sea Zone
                    British win with 2 bombers and 2 fighters remaining. Battle score for attacker is 13
                    Casualties for Japanese: 4 submarines
                    Casualties for British: 1 destroyer
                Battle in Persia
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Persia, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Persia, round 2 :  0/1 hits
                        British roll dice for 1 armour and 1 mech_infantry in Persia, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Persia, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Persia
                    British win, taking Persia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 72 Sea Zone
                    British attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 bomber and 1 destroyer in 72 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Japanese lost in 72 Sea Zone
                    British win, taking 72 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 submarine

    Non Combat Move - British
                1 bomber moved from 72 Sea Zone to French Madagascar
                2 fighters moved from 80 Sea Zone to Iraq
                2 bombers moved from 80 Sea Zone to French Madagascar
                4 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt

    Place Units - British
                1 artillery and 3 infantry placed in Egypt
                2 destroyers placed in 71 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 4 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
        French Madagascar : 3 bombers
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 transport
        Eire : 1 flag
        Iraq : 6 armour, 2 fighters and 5 mech_infantrys
        72 Sea Zone : 1 flag, 1 destroyer
        71 Sea Zone : 2 destroyers
        81 Sea Zone : 1 transport
        Northwest Persia : 1 flag, 1 mech_infantry
        Persia : 1 flag, 1 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 6 / 14
        Japanese : 85 / 112
        Americans : 52 / 72
        Chinese : 0 / 2
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 23 / 27
        ANZAC : 4 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 12 times
                3 was rolled 12 times
                4 was rolled 17 times
                5 was rolled 20 times
                6 was rolled 11 times
            Average roll : 3.552
            Median : 4.000
            Variance : 0.733
            Standard Deviation : 0.856
            Total rolls : 87

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 21

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.643
            Median : 4.000
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Italians Combat
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 9 times
                2 was rolled 9 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 3 times
            Average roll : 3.213
            Median : 3.000
            Variance : 0.761
            Standard Deviation : 0.872
            Total rolls : 47

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 1 and gets 0 hits

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                4 armour, 1 artillery, 3 infantry and 7 mech_infantrys moved from Caucasus to Northwest Persia

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys
                    British defend with 1 mech_infantry
                        Italians roll dice for 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys in Northwest Persia, round 2 :  5/15 hits
                        British roll dice for 1 mech_infantry in Northwest Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Northwest Persia
                    Italians win, taking Northwest Persia from British with 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Rostov to Caucasus
                2 artilleries and 4 infantry moved from Ukraine to Rostov
                3 infantry moved from Bessarabia to Ukraine
                3 infantry moved from Romania to Bessarabia
                1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
                2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy
                3 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,5,1,6,6
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1
                Italians collect 19 PUs (4 lost to blockades); end with 19 PUs total
                Italians collect 5 PUs from War Bonds; end with 24 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for Italians :

    Evenkiyskiy : 1 flag
        Timguska : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 factory_minor
        Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Baltic States : 1 flag
        Rostov : 2 artilleries and 4 infantry
        Nenetsia : 1 flag
        Bessarabia : 1 flag, 3 infantry
        Ukraine : 1 flag, 1 factory_minor, 3 infantry and 3 mech_infantrys
        Western Ukraine : 1 flag
        Caucasus : 1 flag, 1 artillery and 2 infantry
        Bulgaria : 1 flag, 1 artillery and 2 infantry
        Greece : 1 flag
        97 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag, 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys
        Yugoslavia : 2 infantry

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 6 / 14
        Japanese : 85 / 112
        Americans : 52 / 72
        Chinese : 0 / 2
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 23 / 31
        ANZAC : 4 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from South Australia to New South Wales
                1 artillery and 1 infantry moved from South Australia to Queensland
                1 infantry moved from South Australia to New South Wales
                1 armour moved from South Australia to New South Wales
                2 fighters moved from South Australia to New South Wales
                1 fighter moved from South Australia to Queensland
                1 artillery and 1 infantry moved from South Australia to Queensland

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from South Australia to New South Wales
                1 artillery and 1 infantry moved from South Australia to Queensland
                1 infantry moved from South Australia to New South Wales
                1 armour moved from South Australia to New South Wales
                2 fighters moved from South Australia to New South Wales
                1 fighter moved from South Australia to Queensland
                1 artillery and 1 infantry moved from South Australia to Queensland

    Combat - ANZAC
                Battle in Queensland
                    ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Queensland, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Queensland, round 2 :  2/2 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
                        ANZAC roll dice for 2 artilleries and 1 fighter in Queensland, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in Queensland, round 3 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Queensland
                        ANZAC roll dice for 1 artillery and 1 fighter in Queensland, round 4 :  1/2 hits
                        Japanese roll dice for 1 artillery in Queensland, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Queensland
                    ANZAC win, taking Queensland from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 artillery and 2 infantry
                Battle in New South Wales
                    ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                    Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in New South Wales, round 2 :  4/6 hits
                        Japanese roll dice for 1 artillery and 2 infantry in New South Wales, round 2 :  0/3 hits
                        2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales
                    ANZAC win, taking New South Wales from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to South Australia
                2 fighters moved from New South Wales to South Australia

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4
                ANZAC collect 8 PUs; end with 8 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery and 1 harbour
        New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 2 aaGuns, 3 fighters and 5 infantry

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 6 / 14
        Japanese : 81 / 112
        Americans : 52 / 72
        Chinese : 0 / 2
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 23 / 31
        ANZAC : 8 / 8
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 10 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 9 times
            Average roll : 3.735
            Median : 3.500
            Variance : 1.576
            Standard Deviation : 1.255
            Total rolls : 34

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    ANZAC Combat
                2 was rolled 6 times
                3 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.688
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 16

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Morocco : 1 airfield

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 6 / 14
        Japanese : 81 / 112
        Americans : 52 / 72
        Chinese : 0 / 2
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 23 / 31
        ANZAC : 8 / 8
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 10 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 9 times
            Average roll : 3.735
            Median : 3.500
            Variance : 1.576
            Standard Deviation : 1.255
            Total rolls : 34

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    ANZAC Combat
                2 was rolled 6 times
                3 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.688
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 16

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 24

    Politics - Germans

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Germans spend 0 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Shipyards

    Activate Technology - Germans
                Germans activating Shipyards

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 2 destroyers, 9 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                3 artilleries and 9 infantry moved from Smolensk to Russia
                1 artillery and 10 infantry moved from Vologda to Russia
                8 infantry moved from Samara to Russia
                1 artillery and 1 infantry moved from Tambov to Russia
                1 armour moved from Volgograd to Russia
                1 bomber moved from France to Russia
                3 fighters moved from Yugoslavia to Russia
                1 infantry moved from Western Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 submarine moved from 125 Sea Zone to 119 Sea Zone

  • 16

    Not sure where you want to lose your AA and bomber in Moscow.

    Degrasse_2.tsvg

  • 21 19 18 17 16

    Just go max defense,

    AA guns
    bombers
    inf, art
    tanks, tac air
    fighters

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 24

    Politics - Germans

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Germans spend 0 on tech rolls
                    Germans roll 6,1 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Shipyards

    Activate Technology - Germans
                Germans activating Shipyards

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 2 destroyers, 9 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                Rocket attack in Morocco does 3 damage to airfield owned by French
                    Rockets in France roll: 3
                Rocket attack in Scotland does 1 damage to airfield owned by British
                    Rockets in Western Germany roll: 6
                Rocket attack in Egypt does 5 damage to factory_minor owned by British
                    Rockets in Yugoslavia roll: 5
                Rocket attack in Egypt does 4 damage to harbour owned by British
                    Rockets in Romania roll: 4
                Rocket attack in United Kingdom does 2 damage to harbour owned by British
                    Rockets in Germany roll: 2
                3 artilleries and 9 infantry moved from Smolensk to Russia
                1 artillery and 10 infantry moved from Vologda to Russia
                8 infantry moved from Samara to Russia
                1 artillery and 1 infantry moved from Tambov to Russia
                1 armour moved from Volgograd to Russia
                1 bomber moved from France to Russia
                3 fighters moved from Yugoslavia to Russia
                1 infantry moved from Western Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 submarine moved from 125 Sea Zone to 119 Sea Zone

    Combat - Germans
                Battle in Russia
                    Germans attack with 1 armour, 5 artilleries, 1 bomber, 3 fighters and 28 infantry
                    Russians defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 13 infantry and 3 mech_infantrys
                        AA fire in Russia :  0/4 hits
                        Germans roll dice for 1 armour, 5 artilleries, 1 bomber, 3 fighters and 28 infantry in Russia, round 2 :  9/38 hits
                        Russians roll dice for 4 aaGuns, 1 armour, 2 artilleries, 1 bomber, 13 infantry and 3 mech_infantrys in Russia, round 2 :  6/20 hits
                        1 bomber owned by the Russians , 4 infantry owned by the Russians , 6 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 1 armour, 5 artilleries, 1 bomber, 3 fighters and 22 infantry in Russia, round 3 :  8/32 hits
                        Russians roll dice for 1 armour, 2 artilleries, 9 infantry and 3 mech_infantrys in Russia, round 3 :  6/15 hits
                        8 infantry owned by the Russians and 6 infantry owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 5 artilleries, 1 bomber, 3 fighters and 16 infantry in Russia, round 4 :  6/26 hits
                        Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Russia, round 4 :  2/7 hits
                        1 infantry owned by the Russians , 2 infantry owned by the Germans , 2 artilleries owned by the Russians and 3 mech_infantrys owned by the Russians lost in Russia
                        Germans roll dice for 1 armour, 5 artilleries, 1 bomber, 3 fighters and 14 infantry in Russia, round 5 :  7/24 hits
                        Russians roll dice for 1 armour in Russia, round 5 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Russia
                    Germans captures 14PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 armour, 5 artilleries, 1 bomber, 3 fighters and 13 infantry remaining. Battle score for attacker is 52
                    Casualties for Germans: 15 infantry
                    Casualties for Russians: 4 aaGuns, 1 armour, 2 artilleries, 1 bomber, 13 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                1 bomber and 1 fighter moved from Russia to Smolensk
                1 aaGun moved from Vologda to Smolensk
                2 fighters moved from Russia to Smolensk
                2 artilleries, 10 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
                4 infantry moved from Volgograd to Caucasus
                3 artilleries and 5 infantry moved from Rostov to Caucasus
                5 infantry moved from Ukraine to Rostov
                3 artilleries and 3 infantry moved from Bessarabia to Ukraine
                8 infantry moved from Romania to Bulgaria
                4 infantry moved from Germany to Western Germany

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                1 destroyer and 1 transport placed in 113 Sea Zone
                4 armour placed in Volgograd
                4 infantry placed in France
                1 artillery and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
                Germans collect 59 PUs; end with 73 PUs total
                Germans collect 2 PUs from War Bonds; end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 8 infantry
        Western Germany : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
        Romania : 1 airfield
        Germany : 1 airfield and 1 factory_minor
        Norway : 4 artilleries, 1 factory_minor and 9 infantry
        Northern Italy : 6 infantry
        Southern Italy : 1 fighter and 5 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Bryansk : 1 flag, 1 infantry
        Rostov : 1 flag, 5 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 4 infantry
        Russia : 1 flag, 1 airfield, 1 armour, 5 artilleries, 1 factory_minor and 13 infantry
        Tambov : 1 flag
        Ukraine : 3 artilleries and 3 infantry
        Western Ukraine : 11 infantry
        Vologda : 1 flag
        Volgograd : 1 flag, 4 armour and 1 factory_minor
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
        Caucasus : 3 artilleries and 9 infantry
        Smolensk : 1 flag, 2 aaGuns, 1 bomber and 3 fighters
        Samara : 1 flag
        112 Sea Zone : 1 destroyer
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 destroyer and 1 transport
        Bulgaria : 8 infantry
        109 Sea Zone : 1 flag
        Northwest Persia : 2 artilleries, 10 infantry and 2 mech_infantrys
        Yugoslavia : 1 flag, 1 airfield and 5 infantry
        Finland : 1 flag, 1 factory_minor

    Production/PUs Summary :

    Germans : 59 / 100
        Russians : 2 / 0
        Japanese : 81 / 112
        Americans : 52 / 72
        Chinese : 0 / 2
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 23 / 31
        ANZAC : 8 / 8
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    well, nice when the odds calc tells you what is going happen.  23 German units left.

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 24

    Combat Move - Russians
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

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