@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2
-
I made an edit to reduce the damage to the UK’s harbor. My intent was to fire all 3 rockets at the factory, but because I capped out on 2, AAA still forced me to fire the rocket somewhere.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Russians
Russians repair 8 damage on 8 factory_majors; Remaining resources: 4 PUs; 0 techTokens;
Russians buy 1 artillery; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Tambov
1 artillery, 14 infantry and 3 mech_infantrys moved from Russia to Tambov
1 bomber moved from Egypt to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Russians
Russians repair 8 damage on 8 factory_majors; Remaining resources: 4 PUs; 0 techTokens;
Russians buy 1 artillery; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Tambov
1 artillery, 14 infantry and 3 mech_infantrys moved from Russia to Tambov
1 bomber moved from Egypt to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 armour, 1 artillery, 1 bomber, 14 infantry and 3 mech_infantrys
Germans defend with 1 artillery and 6 infantry
Russians roll dice for 1 armour, 1 artillery, 1 bomber, 14 infantry and 3 mech_infantrys in Tambov, round 2 : 5/20 hits
Germans roll dice for 1 artillery and 6 infantry in Tambov, round 2 : 1/7 hits
1 infantry owned by the Russians and 5 infantry owned by the Germans lost in Tambov
13 infantry owned by the Russians , 1 armour owned by the Russians , 3 mech_infantrys owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Tambov to RussiaPlace Units - Russians
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Russians collect 2 PUs from War Bonds; end with 8 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Russians :
Italian Somaliland : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 13 infantry and 3 mech_infantrys
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 75
Russians : 6 / 14
Japanese : 79 / 110
Americans : 52 / 73
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 23 / 27
ANZAC : 12 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.490
Median : 3.000
Variance : 0.312
Standard Deviation : 0.559
Total rolls : 49Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21Germans Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.714
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 5 armour, 1 bomber, 4 cruisers, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 submarines moved from 39 Sea Zone to 80 Sea Zone
Japanese take 39 Sea Zone from Americans
Japanese take 80 Sea Zone from British
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 56 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 transports moved from 63 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
2 artilleries and 4 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
2 battleships and 2 carriers moved from 63 Sea Zone to 62 Sea Zone
4 fighters moved from 63 Sea Zone to New South Wales
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 75 Sea Zone to 72 Sea Zone
Japanese take 72 Sea Zone from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 5 armour, 1 bomber, 4 cruisers, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 submarines moved from 39 Sea Zone to 80 Sea Zone
Japanese take 39 Sea Zone from Americans
Japanese take 80 Sea Zone from British
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 56 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 transports moved from 63 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
2 artilleries and 4 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
2 battleships and 2 carriers moved from 63 Sea Zone to 62 Sea Zone
4 fighters moved from 63 Sea Zone to New South Wales
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 75 Sea Zone to 72 Sea Zone
Japanese take 72 Sea Zone from BritishCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in New South Wales
Japanese attack with 1 artillery, 4 fighters and 3 infantry
ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 0/3 hits
Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in New South Wales, round 2 : 5/8 hits
ANZAC roll dice for 1 artillery and 2 infantry in New South Wales, round 2 : 1/3 hits
2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 10PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in QueenslandNon Combat Move - Japanese
4 fighters moved from New South Wales to 62 Sea Zone
4 carriers, 9 destroyers and 8 fighters moved from 63 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 6 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 mech_infantrys moved from Malaya to Burma
3 armour moved from Yunnan to Malaya
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Eastern Persia to Persia
2 armour, 2 infantry and 1 mech_infantry moved from West India to Eastern Persia
2 infantry moved from Novosibirsk to Samara
1 fighter moved from Caucasus to Southern ItalyPlace Units - Japanese
3 armour placed in West India
2 armour and 1 mech_infantry placed in India
1 transport placed in 36 Sea Zone
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
Japanese undo move 5.
1 infantry placed in Malaya
1 infantry placed in French Indo China
4 cruisers placed in 6 Sea Zone
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 87 PUs; end with 97 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 107 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 112 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 mech_infantrys
India : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Malaya : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Queensland : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 2 transports
41 Sea Zone : 1 flag, 1 transport
33 Sea Zone : 4 carriers, 15 destroyers, 8 fighters and 1 transport
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer
8 Sea Zone : 1 destroyer
6 Sea Zone : 4 cruisers
63 Sea Zone : 1 flag
56 Sea Zone : 1 submarine
54 Sea Zone : 1 flag, 2 submarines and 1 transport
62 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 transports
West India : 1 flag, 3 armour and 1 factory_minor
Southern Italy : 1 fighter
Urals : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Samara : 2 infantry
80 Sea Zone : 1 flag, 4 submarines
Eastern Persia : 1 flag, 1 aaGun, 5 armour, 2 infantry and 10 mech_infantrys
72 Sea Zone : 1 flag, 1 submarine
Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 55 / 75
Russians : 6 / 14
Japanese : 87 / 112
Americans : 52 / 73
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 23 / 27
ANZAC : 4 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans repair 1 damage on 1 harbour; Remaining resources: 72 PUs; 4 techTokens;
Americans buy 3 destroyers, 9 submarines and 1 transport; Remaining resources: 0 PUs; 4 techTokens;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
14 fighters and 4 tactical_bombers moved from Hawaiian Islands to 62 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 14 Sea Zone
1 submarine moved from 14 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 51 Sea Zone
4 submarines moved from 26 Sea Zone to 63 Sea Zone
Americans take 63 Sea Zone from Japanese
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,4,2,3 and gets 0 hitsPurchase Units - Americans
Americans repair 1 damage on 1 harbour; Remaining resources: 72 PUs; 4 techTokens;
Americans buy 3 destroyers, 9 submarines and 1 transport; Remaining resources: 0 PUs; 4 techTokens;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
14 fighters and 4 tactical_bombers moved from Hawaiian Islands to 62 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 14 Sea Zone
1 submarine moved from 14 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 51 Sea Zone
4 submarines moved from 26 Sea Zone to 63 Sea Zone
Americans take 63 Sea Zone from Japanese
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 fighter; Germans defend with 1 fighter; Italians defend with 1 destroyer and 1 fighter
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 62 Sea Zone
Americans attack with 14 fighters and 4 tactical_bombers
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 14 fighters and 4 tactical_bombers in 62 Sea Zone, round 2 : 11/18 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 2 transports in 62 Sea Zone, round 2 : 5/9 hits
5 fighters owned by the Americans , 1 cruiser owned by the Japanese , 2 carriers owned by the Japanese and 4 fighters owned by the Japanese lost in 62 Sea Zone
Americans roll dice for 9 fighters and 4 tactical_bombers in 62 Sea Zone, round 3 : 9/13 hits
Japanese roll dice for 2 battleships and 2 transports in 62 Sea Zone, round 3 : 2/2 hits
2 fighters owned by the Americans , 2 transports owned by the Japanese and 2 battleships owned by the Japanese lost in 62 Sea Zone
Americans win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 2 transports
Casualties for Americans: 7 fighters
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in Wake Island
Battle in 8 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win, taking Wake Island from Japanese with 2 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Japanese defend with 2 submarines and 1 transport
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 54 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 3 submarines in 54 Sea Zone, round 4 : 2/3 hits
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 3 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 submarines and 1 transport
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
7 fighters and 4 tactical_bombers moved from 62 Sea Zone to Victoria
1 armour and 1 infantry moved from 51 Sea Zone to Samoa
1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers, 7 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Samoa : 1 armour and 1 infantry
Victoria : 7 fighters and 4 tactical_bombers
Wake Island : 1 airfield, 1 armour and 1 infantry
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 1 harbour, 7 infantry and 1 mech_infantry
Midway : 1 airfield, 1 artillery, 1 harbour and 1 infantry
51 Sea Zone : 1 transport
31 Sea Zone : 1 transport
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 destroyer
25 Sea Zone : 1 destroyer and 1 submarine
22 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers, 7 submarines and 1 transport
17 Sea Zone : 1 flag
8 Sea Zone : 2 submarines
63 Sea Zone : 1 flag, 4 submarines
54 Sea Zone : 1 flag, 1 destroyer and 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Sicily : 1 flag, 1 infantry
93 Sea Zone : 3 submarines
99 Sea Zone : 1 submarine
97 Sea Zone : 1 flag
101 Sea Zone : 1 destroyer and 2 submarines
Brazil : 1 flag
91 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 75
Russians : 6 / 14
Japanese : 87 / 112
Americans : 52 / 72
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 23 / 27
ANZAC : 4 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.435
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 69Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.071
Median : 4.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14Italians Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.213
Median : 3.000
Variance : 0.761
Standard Deviation : 0.872
Total rolls : 47 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 55 / 75
Russians : 6 / 14
Japanese : 87 / 112
Americans : 52 / 72
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 23 / 27
ANZAC : 4 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.435
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 69Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.071
Median : 4.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14Italians Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.213
Median : 3.000
Variance : 0.761
Standard Deviation : 0.872
Total rolls : 47 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
    Research Technology - Americans
      Americans spend 0 on tech rolls
        Americans roll 5,4,2,3 and gets 0 hitsNot alot of luck on tech for you the last couple turns.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Research Technology - British
British spend 5 on tech rollsPurchase Units - British
British repair 6 damage on 6 factory_minors; Remaining resources: 27 PUs; 1 techTokens;
British buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - British
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 bomber moved from Union of South Africa to 72 Sea Zone
2 bombers and 2 fighters moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
1 armour and 1 mech_infantry moved from Iraq to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Research Technology - British
British spend 5 on tech rolls
British roll 1 and gets 0 hitsPurchase Units - British
British repair 6 damage on 6 factory_minors; Remaining resources: 27 PUs; 1 techTokens;
British buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - British
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 bomber moved from Union of South Africa to 72 Sea Zone
2 bombers and 2 fighters moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
1 armour and 1 mech_infantry moved from Iraq to PersiaCombat - British
Battle in 80 Sea Zone
British attack with 2 bombers, 1 destroyer and 2 fighters
Japanese defend with 4 submarines
Japanese roll dice for 4 submarines in 80 Sea Zone, round 2 : 1/4 hits
British roll dice for 2 bombers, 1 destroyer and 2 fighters in 80 Sea Zone, round 2 : 4/7 hits
4 submarines owned by the Japanese and 1 destroyer owned by the British lost in 80 Sea Zone
British win with 2 bombers and 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 4 submarines
Casualties for British: 1 destroyer
Battle in Persia
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Persia, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Persia, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 72 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber and 1 destroyer in 72 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Japanese lost in 72 Sea Zone
British win, taking 72 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 5
Casualties for Japanese: 1 submarineNon Combat Move - British
1 bomber moved from 72 Sea Zone to French Madagascar
2 fighters moved from 80 Sea Zone to Iraq
2 bombers moved from 80 Sea Zone to French Madagascar
4 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to EgyptPlace Units - British
1 artillery and 3 infantry placed in Egypt
2 destroyers placed in 71 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 4 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
French Madagascar : 3 bombers
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 transport
Eire : 1 flag
Iraq : 6 armour, 2 fighters and 5 mech_infantrys
72 Sea Zone : 1 flag, 1 destroyer
71 Sea Zone : 2 destroyers
81 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag, 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 55 / 75
Russians : 6 / 14
Japanese : 85 / 112
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 27
ANZAC : 4 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 17 times
5 was rolled 20 times
6 was rolled 11 times
Average roll : 3.552
Median : 4.000
Variance : 0.733
Standard Deviation : 0.856
Total rolls : 87Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 4.333
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 21British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.643
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Italians Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.213
Median : 3.000
Variance : 0.761
Standard Deviation : 0.872
Total rolls : 47 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 1 and gets 0 hitsPurchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
4 armour, 1 artillery, 3 infantry and 7 mech_infantrys moved from Caucasus to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys in Northwest Persia, round 2 : 5/15 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Rostov to Caucasus
2 artilleries and 4 infantry moved from Ukraine to Rostov
3 infantry moved from Bessarabia to Ukraine
3 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
3 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,5,1,6,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1
Italians collect 19 PUs (4 lost to blockades); end with 19 PUs total
Italians collect 5 PUs from War Bonds; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Italians :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_minor
Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Baltic States : 1 flag
Rostov : 2 artilleries and 4 infantry
Nenetsia : 1 flag
Bessarabia : 1 flag, 3 infantry
Ukraine : 1 flag, 1 factory_minor, 3 infantry and 3 mech_infantrys
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 artillery and 2 infantry
Bulgaria : 1 flag, 1 artillery and 2 infantry
Greece : 1 flag
97 Sea Zone : 1 destroyer
Northwest Persia : 1 flag, 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys
Yugoslavia : 2 infantryProduction/PUs Summary :
Germans : 55 / 75
Russians : 6 / 14
Japanese : 85 / 112
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 31
ANZAC : 4 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to New South Wales
1 artillery and 1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to New South Wales
1 armour moved from South Australia to New South Wales
2 fighters moved from South Australia to New South Wales
1 fighter moved from South Australia to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to New South Wales
1 artillery and 1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to New South Wales
1 armour moved from South Australia to New South Wales
2 fighters moved from South Australia to New South Wales
1 fighter moved from South Australia to Queensland
1 artillery and 1 infantry moved from South Australia to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Queensland, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 2/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
ANZAC roll dice for 2 artilleries and 1 fighter in Queensland, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Queensland, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 artillery and 1 fighter in Queensland, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Queensland, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in New South Wales
ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in New South Wales, round 2 : 4/6 hits
Japanese roll dice for 1 artillery and 2 infantry in New South Wales, round 2 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - ANZAC
1 fighter moved from Queensland to South Australia
2 fighters moved from New South Wales to South AustraliaTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4
ANZAC collect 8 PUs; end with 8 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery and 1 harbour
New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 aaGuns, 3 fighters and 5 infantryProduction/PUs Summary :
Germans : 55 / 75
Russians : 6 / 14
Japanese : 81 / 112
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 31
ANZAC : 8 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.735
Median : 3.500
Variance : 1.576
Standard Deviation : 1.255
Total rolls : 34Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9ANZAC Combat
2 was rolled 6 times
3 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.688
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Morocco : 1 airfield
Production/PUs Summary :
Germans : 55 / 75
Russians : 6 / 14
Japanese : 81 / 112
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 31
ANZAC : 8 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.735
Median : 3.500
Variance : 1.576
Standard Deviation : 1.255
Total rolls : 34Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9ANZAC Combat
2 was rolled 6 times
3 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.688
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Politics - Germans
Research Technology - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans spend 0 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover ShipyardsActivate Technology - Germans
Germans activating ShipyardsPurchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 destroyers, 9 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 artilleries and 9 infantry moved from Smolensk to Russia
1 artillery and 10 infantry moved from Vologda to Russia
8 infantry moved from Samara to Russia
1 artillery and 1 infantry moved from Tambov to Russia
1 armour moved from Volgograd to Russia
1 bomber moved from France to Russia
3 fighters moved from Yugoslavia to Russia
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 submarine moved from 125 Sea Zone to 119 Sea Zone -
Not sure where you want to lose your AA and bomber in Moscow.
-
Just go max defense,
AA guns
bombers
inf, art
tanks, tac air
fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Politics - Germans
Research Technology - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans spend 0 on tech rolls
Germans roll 6,1 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover ShipyardsActivate Technology - Germans
Germans activating ShipyardsPurchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 destroyers, 9 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in Morocco does 3 damage to airfield owned by French
Rockets in France roll: 3
Rocket attack in Scotland does 1 damage to airfield owned by British
Rockets in Western Germany roll: 6
Rocket attack in Egypt does 5 damage to factory_minor owned by British
Rockets in Yugoslavia roll: 5
Rocket attack in Egypt does 4 damage to harbour owned by British
Rockets in Romania roll: 4
Rocket attack in United Kingdom does 2 damage to harbour owned by British
Rockets in Germany roll: 2
3 artilleries and 9 infantry moved from Smolensk to Russia
1 artillery and 10 infantry moved from Vologda to Russia
8 infantry moved from Samara to Russia
1 artillery and 1 infantry moved from Tambov to Russia
1 armour moved from Volgograd to Russia
1 bomber moved from France to Russia
3 fighters moved from Yugoslavia to Russia
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 submarine moved from 125 Sea Zone to 119 Sea ZoneCombat - Germans
Battle in Russia
Germans attack with 1 armour, 5 artilleries, 1 bomber, 3 fighters and 28 infantry
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 13 infantry and 3 mech_infantrys
AA fire in Russia : 0/4 hits
Germans roll dice for 1 armour, 5 artilleries, 1 bomber, 3 fighters and 28 infantry in Russia, round 2 : 9/38 hits
Russians roll dice for 4 aaGuns, 1 armour, 2 artilleries, 1 bomber, 13 infantry and 3 mech_infantrys in Russia, round 2 : 6/20 hits
1 bomber owned by the Russians , 4 infantry owned by the Russians , 6 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 1 armour, 5 artilleries, 1 bomber, 3 fighters and 22 infantry in Russia, round 3 : 8/32 hits
Russians roll dice for 1 armour, 2 artilleries, 9 infantry and 3 mech_infantrys in Russia, round 3 : 6/15 hits
8 infantry owned by the Russians and 6 infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 5 artilleries, 1 bomber, 3 fighters and 16 infantry in Russia, round 4 : 6/26 hits
Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Russia, round 4 : 2/7 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans , 2 artilleries owned by the Russians and 3 mech_infantrys owned by the Russians lost in Russia
Germans roll dice for 1 armour, 5 artilleries, 1 bomber, 3 fighters and 14 infantry in Russia, round 5 : 7/24 hits
Russians roll dice for 1 armour in Russia, round 5 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 14PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 5 artilleries, 1 bomber, 3 fighters and 13 infantry remaining. Battle score for attacker is 52
Casualties for Germans: 15 infantry
Casualties for Russians: 4 aaGuns, 1 armour, 2 artilleries, 1 bomber, 13 infantry and 3 mech_infantrysNon Combat Move - Germans
1 bomber and 1 fighter moved from Russia to Smolensk
1 aaGun moved from Vologda to Smolensk
2 fighters moved from Russia to Smolensk
2 artilleries, 10 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
4 infantry moved from Volgograd to Caucasus
3 artilleries and 5 infantry moved from Rostov to Caucasus
5 infantry moved from Ukraine to Rostov
3 artilleries and 3 infantry moved from Bessarabia to Ukraine
8 infantry moved from Romania to Bulgaria
4 infantry moved from Germany to Western GermanyPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 destroyer and 1 transport placed in 113 Sea Zone
4 armour placed in Volgograd
4 infantry placed in France
1 artillery and 5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 59 PUs; end with 73 PUs total
Germans collect 2 PUs from War Bonds; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 8 infantry
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
Romania : 1 airfield
Germany : 1 airfield and 1 factory_minor
Norway : 4 artilleries, 1 factory_minor and 9 infantry
Northern Italy : 6 infantry
Southern Italy : 1 fighter and 5 infantry
Belarus : 1 flag
Karelia : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 5 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 4 infantry
Russia : 1 flag, 1 airfield, 1 armour, 5 artilleries, 1 factory_minor and 13 infantry
Tambov : 1 flag
Ukraine : 3 artilleries and 3 infantry
Western Ukraine : 11 infantry
Vologda : 1 flag
Volgograd : 1 flag, 4 armour and 1 factory_minor
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Caucasus : 3 artilleries and 9 infantry
Smolensk : 1 flag, 2 aaGuns, 1 bomber and 3 fighters
Samara : 1 flag
112 Sea Zone : 1 destroyer
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer and 1 transport
Bulgaria : 8 infantry
109 Sea Zone : 1 flag
Northwest Persia : 2 artilleries, 10 infantry and 2 mech_infantrys
Yugoslavia : 1 flag, 1 airfield and 5 infantry
Finland : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 59 / 100
Russians : 2 / 0
Japanese : 81 / 112
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 31
ANZAC : 8 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
well, nice when the odds calc tells you what is going happen. 23 German units left.





