13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Purchase Units - Russians
                Russians repair 6 damage on 6 factory_majors; Remaining resources: 9 PUs; 0 techTokens;
                Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 bomber moved from Ceylon to Egypt

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                1 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 5 PUs; end with 5 PUs total
                Russians collect 1 PU from War Bonds; end with 6 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 12 PUs

    Territory Summary for Russians :

    Egypt : 1 bomber
        Italian Somaliland : 1 flag
        Russia : 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 14 infantry and 3 mech_infantrys
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 5 / 12
        Japanese : 75 / 97
        Americans : 55 / 69
        Chinese : 0 / 2
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 24 / 28
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Research Technology - Japanese
                Japanese spend 0 on tech rolls

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 91 PUs; 1 techTokens;
                Japanese buy 2 armour, 2 artilleries, 4 destroyers, 4 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;

    Combat Move - Japanese
                1 submarine moved from 37 Sea Zone to 75 Sea Zone
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                2 submarines moved from 37 Sea Zone to 54 Sea Zone
                1 fighter moved from West India to Persia
                3 mech_infantrys moved from West India to Persia
                4 fighters moved from 55 Sea Zone to New South Wales
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
                2 infantry moved from 62 Sea Zone to New South Wales
                2 artilleries, 4 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 33 Sea Zone to 63 Sea Zone
                      Japanese take 63 Sea Zone from Americans
                2 artilleries, 8 fighters, 4 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 2 and gets 0 hits

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 91 PUs; 1 techTokens;
                Japanese buy 2 armour, 2 artilleries, 4 destroyers, 4 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;

    Combat Move - Japanese
                1 submarine moved from 37 Sea Zone to 75 Sea Zone
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                2 submarines moved from 37 Sea Zone to 54 Sea Zone
                1 fighter moved from West India to Persia
                3 mech_infantrys moved from West India to Persia
                4 fighters moved from 55 Sea Zone to New South Wales
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
                2 infantry moved from 62 Sea Zone to New South Wales
                2 artilleries, 4 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 33 Sea Zone to 63 Sea Zone
                      Japanese take 63 Sea Zone from Americans
                2 artilleries, 8 fighters, 4 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in 75 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 75 Sea Zone
                        Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 transports
                Battle in New South Wales
                    Japanese attack with 4 fighters and 2 infantry
                    ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Japanese roll dice for 4 fighters and 2 infantry in New South Wales, round 2 :  3/6 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in New South Wales, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
                    Japanese captures 14PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 4 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Persia
                    Japanese attack with 1 fighter and 3 mech_infantrys
                    British defend with 1 armour
                        Japanese roll dice for 1 fighter and 3 mech_infantrys in Persia, round 2 :  2/4 hits
                        British roll dice for 1 armour in Persia, round 2 :  0/1 hits
                        1 armour owned by the British lost in Persia
                    Japanese win, taking Persia from British with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in New Zealand
                    Japanese attack with 2 artilleries, 8 fighters, 4 infantry and 2 mech_infantrys
                    ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Japanese roll dice for 2 battleships and 1 cruiser in New Zealand, round 2 :  2/3 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in New Zealand, round 2 :  2/2 hits
                        1 infantry owned by the ANZAC , 1 artillery owned by the ANZAC and 2 mech_infantrys owned by the Japanese lost in New Zealand
                    Japanese win, taking New Zealand from ANZAC with 2 artilleries, 8 fighters and 4 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                8 fighters moved from New Zealand to 63 Sea Zone
                4 fighters moved from New South Wales to 63 Sea Zone
                2 carriers and 3 destroyers moved from 55 Sea Zone to 63 Sea Zone
                2 submarines moved from 36 Sea Zone to 39 Sea Zone
                1 aaGun, 1 infantry and 2 mech_infantrys moved from West India to Eastern Persia
                2 infantry moved from India to West India
                3 armour and 6 mech_infantrys moved from India to Eastern Persia
                1 fighter moved from Persia to Caucasus
                3 armour moved from Kwangtung to Yunnan

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in West India
                3 mech_infantrys placed in India
                1 artillery placed in French Indo China
                1 artillery placed in Japan
                1 transport placed in 6 Sea Zone
                4 destroyers placed in 6 Sea Zone
                1 transport placed in 36 Sea Zone
                3 submarines placed in 37 Sea Zone
                Japanese undo move 8.
                Japanese undo move 2.
                2 submarines placed in 39 Sea Zone
                1 mech_infantry placed in India
                2 mech_infantrys placed in Malaya
                1 submarine placed in 37 Sea Zone

    Turn Complete - Japanese
                Japanese collect 81 PUs; end with 95 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 105 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 110 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 3 armour
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Gilbert Islands : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        New Zealand : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
        New South Wales : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Solomon Islands : 1 flag
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Aleutian Islands : 1 flag
        Midway : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 artillery and 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 1 submarine
        37 Sea Zone : 1 flag, 1 submarine
        36 Sea Zone : 1 flag, 1 transport
        39 Sea Zone : 4 submarines
        26 Sea Zone : 1 flag
        6 Sea Zone : 8 destroyers and 1 transport
        63 Sea Zone : 1 flag, 2 battleships, 6 carriers, 1 cruiser, 9 destroyers, 12 fighters and 4 transports
        54 Sea Zone : 1 flag, 2 submarines
        62 Sea Zone : 1 flag, 1 transport
        West India : 1 flag, 2 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
        Urals : 1 flag
        Novosibirsk : 1 flag, 2 infantry
        Turkmenistan : 1 flag
        Caucasus : 1 fighter
        75 Sea Zone : 1 submarine
        Eastern Persia : 1 flag, 1 aaGun, 3 armour, 1 infantry and 8 mech_infantrys
        Persia : 1 flag, 3 mech_infantrys

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 5 / 12
        Japanese : 81 / 110
        Americans : 55 / 69
        Chinese : 0 / 2
        British : 30 / 37
        UK_Pacific : 0 / 0
        Italians : 24 / 28
        ANZAC : 10 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Research Technology - Americans
                Americans spend 10 on tech rolls

    Purchase Units - Americans
                Americans repair 5 damage on 5 factory_minors; Remaining resources: 54 PUs; 4 techTokens;
                Americans buy 1 artillery, 2 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 4 techTokens;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                3 submarines moved from 101 Sea Zone to 91 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Research Technology - Americans
                Americans spend 10 on tech rolls
                    Americans roll 3,3,4,4 and gets 0 hits

    Purchase Units - Americans
                Americans repair 5 damage on 5 factory_minors; Remaining resources: 54 PUs; 4 techTokens;
                Americans buy 1 artillery, 2 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 4 techTokens;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                3 submarines moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Americans creates battle in territory 26 Sea Zone
                Americans creates battle in territory 97 Sea Zone
                Battle in Aleutian Islands
                Battle in 97 Sea Zone
                    Americans attack with 2 submarines
                    Italians defend with 1 destroyer
                        Americans roll dice for 2 submarines in 97 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese, taking Aleutian Islands from Japanese with 1 submarine remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Midway

    Non Combat Move - Americans
                1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone

    Place Units - Americans
                1 submarine placed in 101 Sea Zone
                2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
                1 artillery and 3 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
                Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Western United States : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
        Aleutian Islands : 1 artillery and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 14 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 4 tactical_bombers
        Midway : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        35 Sea Zone : 1 flag
        39 Sea Zone : 1 flag
        26 Sea Zone : 1 flag, 1 destroyer and 8 submarines
        25 Sea Zone : 1 transport
        22 Sea Zone : 1 flag
        10 Sea Zone : 2 destroyers, 2 submarines and 2 transports
        17 Sea Zone : 1 flag
        8 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Norway : 1 flag, 3 armour, 1 artillery, 1 factory_minor, 1 infantry and 4 mech_infantrys
        Sicily : 1 flag, 1 infantry
        97 Sea Zone : 1 flag, 2 submarines
        101 Sea Zone : 1 submarine
        Brazil : 1 flag
        91 Sea Zone : 3 submarines
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 5 / 12
        Japanese : 81 / 110
        Americans : 55 / 73
        Chinese : 0 / 2
        British : 30 / 37
        UK_Pacific : 0 / 0
        Italians : 24 / 28
        ANZAC : 10 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Null / Other
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 5 / 12
        Japanese : 81 / 110
        Americans : 55 / 73
        Chinese : 0 / 2
        British : 30 / 37
        UK_Pacific : 0 / 0
        Italians : 24 / 28
        ANZAC : 10 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Null / Other
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Research Technology - British
                British spend 5 on tech rolls
                British removing all Technology Tokens after successful research.
                British discover Increased Factory Production

    Activate Technology - British
                British activating Increased Factory Production
                British giving technology to UK_Pacific: Increased Factory Production

    Purchase Units - British
                British buy 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Northwest Persia to Persia
                1 mech_infantry moved from Iraq to Persia
                5 armour moved from Northwest Persia to Iraq
                3 bombers moved from Iraq to Persia
                2 fighters moved from Iraq to Persia

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Research Technology - British
                British spend 5 on tech rolls
                    British roll 4,6 and gets 1 hit
                British removing all Technology Tokens after successful research.
                British discover Increased Factory Production

    Activate Technology - British
                British activating Increased Factory Production
                British giving technology to UK_Pacific: Increased Factory Production

    Purchase Units - British
                British buy 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Northwest Persia to Persia
                1 mech_infantry moved from Iraq to Persia
                5 armour moved from Northwest Persia to Iraq
                3 bombers moved from Iraq to Persia
                2 fighters moved from Iraq to Persia

    Combat - British
                Battle in Persia
                    British attack with 3 bombers, 2 fighters and 2 mech_infantrys
                    Japanese defend with 3 mech_infantrys
                        British roll dice for 3 bombers, 2 fighters and 2 mech_infantrys in Persia, round 2 :  5/10 hits
                        Japanese roll dice for 3 mech_infantrys in Persia, round 2 :  2/3 hits
                        2 mech_infantrys owned by the British and 3 mech_infantrys owned by the Japanese lost in Persia
                    British win with 3 bombers and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - British
                1 mech_infantry moved from Northwest Persia to Iraq
                2 fighters moved from Persia to Iraq
                1 bomber moved from Persia to Union of South Africa
                2 bombers moved from Persia to Iraq

    Place Units - British
                2 destroyers placed in 71 Sea Zone
                2 infantry placed in Union of South Africa
                4 infantry placed in Egypt

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 4 infantry
        Union of South Africa : 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 flag
        106 Sea Zone : 1 transport
        Eire : 1 flag
        Iraq : 7 armour, 2 bombers, 2 fighters and 7 mech_infantrys
        72 Sea Zone : 1 flag
        71 Sea Zone : 2 destroyers and 1 transport
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 5 / 12
        Japanese : 81 / 110
        Americans : 55 / 73
        Chinese : 0 / 2
        British : 30 / 35
        UK_Pacific : 0 / 0
        Italians : 24 / 28
        ANZAC : 10 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

    Null / Other
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.100
            Median : 3.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 3 and gets 0 hits

    Purchase Units - Italians
                Italians repair 4 damage on 4 airfields; Remaining resources: 24 PUs; 1 techTokens;
                Italians buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                1 armour moved from Caucasus to Northwest Persia
                      Italians take Northwest Persia from British
                1 armour moved from Northwest Persia to Caucasus

    Combat - Italians

    Non Combat Move - Italians
                1 infantry moved from Rostov to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 artillery and 2 infantry moved from Bessarabia to Ukraine
                3 infantry moved from Romania to Bessarabia
                3 infantry moved from Yugoslavia to Romania
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy
                1 destroyer placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,6
                Italians collect 18 PUs (6 lost to blockades); end with 18 PUs total
                Italians collect 2 PUs from War Bonds; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Italians :

    Evenkiyskiy : 1 flag
        Timguska : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Romania : 3 infantry
        Northern Italy : 1 factory_minor and 2 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 artillery and 2 infantry
        Nenetsia : 1 flag
        Bessarabia : 1 flag, 3 infantry
        Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 4 infantry
        Western Ukraine : 1 flag
        Caucasus : 1 flag, 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag
        Yugoslavia : 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 5 / 12
        Japanese : 81 / 110
        Americans : 55 / 73
        Chinese : 0 / 2
        British : 30 / 35
        UK_Pacific : 0 / 0
        Italians : 24 / 27
        ANZAC : 10 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Combat Move - ANZAC
                3 fighters moved from South Australia to New South Wales
                1 artillery and 2 infantry moved from South Australia to New South Wales

    Combat - ANZAC
                Battle in New South Wales
                    ANZAC attack with 1 artillery, 3 fighters and 2 infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 artillery, 3 fighters and 2 infantry in New South Wales, round 2 :  3/6 hits
                        Japanese roll dice for 2 infantry in New South Wales, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in New South Wales
                    ANZAC win, taking New South Wales from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                3 fighters moved from New South Wales to South Australia

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6,3,5
                ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 2 aaGuns, 1 armour, 3 artilleries, 3 fighters and 9 infantry
        Sumatra : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 5 / 12
        Japanese : 79 / 110
        Americans : 55 / 73
        Chinese : 0 / 2
        British : 30 / 35
        UK_Pacific : 0 / 0
        Italians : 24 / 27
        ANZAC : 12 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 4.545
            Median : 5.000
            Variance : 2.190
            Standard Deviation : 1.480
            Total rolls : 22

    Null / Other
                3 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 5.125
            Median : 5.000
            Variance : 2.286
            Standard Deviation : 1.512
            Total rolls : 8

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 5.125
            Median : 5.000
            Variance : 2.286
            Standard Deviation : 1.512
            Total rolls : 8

    ANZAC Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Morocco : 1 airfield

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 5 / 12
        Japanese : 79 / 110
        Americans : 55 / 73
        Chinese : 0 / 2
        British : 30 / 35
        UK_Pacific : 0 / 0
        Italians : 24 / 27
        ANZAC : 12 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 4.545
            Median : 5.000
            Variance : 2.190
            Standard Deviation : 1.480
            Total rolls : 22

    Null / Other
                3 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 5.125
            Median : 5.000
            Variance : 2.286
            Standard Deviation : 1.512
            Total rolls : 8

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 5.125
            Median : 5.000
            Variance : 2.286
            Standard Deviation : 1.512
            Total rolls : 8

    ANZAC Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 4,3 and gets 0 hits

    Purchase Units - Germans
                Germans buy 1 fighter and 18 infantry; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Germans
                Rocket attack in United Kingdom does 4 damage to factory_major owned by British
                    Rockets in France roll: 4
                Rocket attack in United Kingdom does 2 damage to factory_major owned by British
                    Rockets in Western Germany roll: 4
                Rocket attack in Egypt does 6 damage to factory_minor owned by British
                    Rockets in Yugoslavia roll: 6
                Rocket attack in Russia does 5 damage to factory_major owned by Russians
                    Rockets in Romania roll: 5
                Rocket attack in Russia does 4 damage to factory_major owned by Russians
                    Rockets in Novgorod roll: 4
                Rocket attack in United Kingdom does 1 damage to harbour owned by British
                    Rockets in Germany roll: 1
                4 artilleries and 14 infantry moved from Finland to Norway
                1 bomber moved from France to Norway
                2 fighters moved from Southern Italy to Norway

    Combat - Germans
                Battle in Norway
                    Germans attack with 4 artilleries, 1 bomber, 2 fighters and 14 infantry
                    Americans defend with 3 armour, 1 artillery, 1 factory_minor, 1 infantry and 4 mech_infantrys
                        Germans roll dice for 4 artilleries, 1 bomber, 2 fighters and 14 infantry in Norway, round 2 :  6/21 hits
                        Americans roll dice for 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Norway, round 2 :  3/9 hits
                        1 artillery owned by the Americans , 4 mech_infantrys owned by the Americans , 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
                        Germans roll dice for 4 artilleries, 1 bomber, 2 fighters and 11 infantry in Norway, round 3 :  7/18 hits
                        Americans roll dice for 3 armour in Norway, round 3 :  2/3 hits
                        2 infantry owned by the Germans and 3 armour owned by the Americans lost in Norway
                    Germans win, taking Norway from Americans with 4 artilleries, 1 bomber, 2 fighters and 9 infantry remaining. Battle score for attacker is 26
                    Casualties for Germans: 5 infantry
                    Casualties for Americans: 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: harbour = 4
                EDIT: Turning off Edit Mode
                2 fighters moved from Norway to Western Germany
                1 bomber moved from Norway to France
                7 infantry moved from Rostov to Caucasus
                1 infantry moved from Tambov to Samara
                3 infantry moved from Volgograd to Samara
                1 artillery moved from Rostov to Tambov
                6 infantry moved from Bryansk to Tambov
                12 infantry moved from Eastern Poland to Western Ukraine
                3 infantry moved from Vologda to Samara
                1 aaGun, 1 artillery and 10 infantry moved from Smolensk to Vologda
                1 aaGun, 3 artilleries and 9 infantry moved from Belarus to Smolensk
                1 aaGun and 3 infantry moved from Karelia to Novgorod
                4 infantry moved from Poland to Eastern Poland
                3 artilleries and 5 infantry moved from Ukraine to Rostov
                5 infantry moved from Bessarabia to Ukraine
                3 artilleries and 3 infantry moved from Romania to Bessarabia
                8 infantry moved from Yugoslavia to Romania
                5 infantry moved from Northern Italy to Yugoslavia
                4 infantry moved from France to Northern Italy
                2 infantry moved from Western Germany to Northern Italy
                3 fighters moved from Caucasus to Yugoslavia
                1 fighter moved from Caucasus to Southern Italy

    Place Units - Germans
                4 infantry placed in Germany
                4 infantry placed in France
                4 infantry placed in Volgograd
                4 infantry placed in Novgorod
                1 fighter and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
                Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Germans collect 2 PUs from War Bonds; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 4 infantry
        Western Germany : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
        Romania : 1 airfield and 8 infantry
        Germany : 1 airfield, 1 factory_minor and 4 infantry
        Norway : 4 artilleries, 1 factory_minor and 9 infantry
        Northern Italy : 6 infantry
        Southern Italy : 1 fighter and 5 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Rostov : 1 flag, 3 artilleries and 5 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 4 infantry
        Bessarabia : 3 artilleries and 3 infantry
        Tambov : 1 flag, 1 artillery and 6 infantry
        Ukraine : 5 infantry
        Western Ukraine : 12 infantry
        Vologda : 1 flag, 1 aaGun, 1 artillery and 10 infantry
        Volgograd : 1 flag, 1 armour, 1 factory_minor and 4 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
        Caucasus : 2 artilleries, 10 infantry and 2 mech_infantrys
        Smolensk : 1 flag, 1 aaGun, 3 artilleries and 9 infantry
        Samara : 1 flag, 8 infantry
        125 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag, 1 airfield, 3 fighters and 5 infantry
        Finland : 1 flag, 1 factory_minor

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 5 / 12
        Japanese : 79 / 110
        Americans : 52 / 73
        Chinese : 0 / 2
        British : 30 / 35
        UK_Pacific : 0 / 0
        Italians : 24 / 27
        ANZAC : 12 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    I made an edit to reduce the damage to the UK’s harbor.  My intent was to fire all 3 rockets at the factory, but because I capped out on 2, AAA still forced me to fire the rocket somewhere.

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Purchase Units - Russians
                Russians repair 8 damage on 8 factory_majors; Remaining resources: 4 PUs; 0 techTokens;
                Russians buy 1 artillery; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 armour moved from Russia to Bryansk
                      Russians take Bryansk from Italians
                1 armour moved from Bryansk to Tambov
                1 artillery, 14 infantry and 3 mech_infantrys moved from Russia to Tambov
                1 bomber moved from Egypt to Tambov

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Purchase Units - Russians
                Russians repair 8 damage on 8 factory_majors; Remaining resources: 4 PUs; 0 techTokens;
                Russians buy 1 artillery; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 armour moved from Russia to Bryansk
                      Russians take Bryansk from Italians
                1 armour moved from Bryansk to Tambov
                1 artillery, 14 infantry and 3 mech_infantrys moved from Russia to Tambov
                1 bomber moved from Egypt to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 armour, 1 artillery, 1 bomber, 14 infantry and 3 mech_infantrys
                    Germans defend with 1 artillery and 6 infantry
                        Russians roll dice for 1 armour, 1 artillery, 1 bomber, 14 infantry and 3 mech_infantrys in Tambov, round 2 :  5/20 hits
                        Germans roll dice for 1 artillery and 6 infantry in Tambov, round 2 :  1/7 hits
                        1 infantry owned by the Russians and 5 infantry owned by the Germans lost in Tambov
                    13 infantry owned by the Russians , 1 armour owned by the Russians , 3 mech_infantrys owned by the Russians and 1 artillery owned by the Russians retreated to Russia
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Tambov to Russia

    Place Units - Russians
                1 artillery placed in Russia

    Turn Complete - Russians
                Russians collect 6 PUs; end with 6 PUs total
                Russians collect 2 PUs from War Bonds; end with 8 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Russians :

    Italian Somaliland : 1 flag
        Russia : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 13 infantry and 3 mech_infantrys
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 6 / 14
        Japanese : 79 / 110
        Americans : 52 / 73
        Chinese : 0 / 2
        British : 30 / 35
        UK_Pacific : 0 / 0
        Italians : 23 / 27
        ANZAC : 12 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.490
            Median : 3.000
            Variance : 0.312
            Standard Deviation : 0.559
            Total rolls : 49

    Null / Other
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.286
            Median : 3.000
            Variance : 0.350
            Standard Deviation : 0.592
            Total rolls : 21

    Germans Combat
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.714
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Russians Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.286
            Median : 3.000
            Variance : 0.350
            Standard Deviation : 0.592
            Total rolls : 21

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Research Technology - Japanese
                Japanese spend 0 on tech rolls

    Purchase Units - Japanese
                Japanese buy 5 armour, 1 bomber, 4 cruisers, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;

    Combat Move - Japanese
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                2 submarines moved from 39 Sea Zone to 80 Sea Zone
                      Japanese take 39 Sea Zone from Americans
                      Japanese take 80 Sea Zone from British
                2 submarines moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 41 Sea Zone to 56 Sea Zone
                1 submarine moved from 37 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                2 transports moved from 63 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                2 artilleries and 4 infantry moved from New Zealand to 63 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 63 Sea Zone to 62 Sea Zone
                2 infantry moved from 62 Sea Zone to New South Wales
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 8 Sea Zone
                2 battleships and 2 carriers moved from 63 Sea Zone to 62 Sea Zone
                4 fighters moved from 63 Sea Zone to New South Wales
                1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                1 submarine moved from 75 Sea Zone to 72 Sea Zone
                      Japanese take 72 Sea Zone from British

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 3 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 5 armour, 1 bomber, 4 cruisers, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;

    Combat Move - Japanese
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                2 submarines moved from 39 Sea Zone to 80 Sea Zone
                      Japanese take 39 Sea Zone from Americans
                      Japanese take 80 Sea Zone from British
                2 submarines moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 41 Sea Zone to 56 Sea Zone
                1 submarine moved from 37 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                2 transports moved from 63 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                2 artilleries and 4 infantry moved from New Zealand to 63 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 63 Sea Zone to 62 Sea Zone
                2 infantry moved from 62 Sea Zone to New South Wales
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 8 Sea Zone
                2 battleships and 2 carriers moved from 63 Sea Zone to 62 Sea Zone
                4 fighters moved from 63 Sea Zone to New South Wales
                1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                1 submarine moved from 75 Sea Zone to 72 Sea Zone
                      Japanese take 72 Sea Zone from British

    Combat - Japanese
                Battle in 8 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 8 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in New South Wales
                    Japanese attack with 1 artillery, 4 fighters and 3 infantry
                    ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in New South Wales, round 2 :  5/8 hits
                        ANZAC roll dice for 1 artillery and 2 infantry in New South Wales, round 2 :  1/3 hits
                        2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in New South Wales
                    Japanese captures 10PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 2 infantry
                Battle in Queensland

    Non Combat Move - Japanese
                4 fighters moved from New South Wales to 62 Sea Zone
                4 carriers, 9 destroyers and 8 fighters moved from 63 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 6 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 mech_infantrys moved from Malaya to Burma
                3 armour moved from Yunnan to Malaya
                1 mech_infantry moved from India to Eastern Persia
                1 infantry moved from Eastern Persia to Persia
                2 armour, 2 infantry and 1 mech_infantry moved from West India to Eastern Persia
                2 infantry moved from Novosibirsk to Samara
                1 fighter moved from Caucasus to Southern Italy

    Place Units - Japanese
                3 armour placed in West India
                2 armour and 1 mech_infantry placed in India
                1 transport placed in 36 Sea Zone
                1 transport placed in 37 Sea Zone
                2 infantry placed in Malaya
                Japanese undo move 5.
                1 infantry placed in Malaya
                1 infantry placed in French Indo China
                4 cruisers placed in 6 Sea Zone
                1 bomber and 1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 87 PUs; end with 97 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 107 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 112 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Gilbert Islands : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 2 mech_infantrys
        India : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Malaya : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Queensland : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Solomon Islands : 1 flag
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor and 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 2 transports
        41 Sea Zone : 1 flag, 1 transport
        33 Sea Zone : 4 carriers, 15 destroyers, 8 fighters and 1 transport
        37 Sea Zone : 1 flag, 1 transport
        36 Sea Zone : 1 flag, 1 transport
        39 Sea Zone : 1 flag
        25 Sea Zone : 1 destroyer
        8 Sea Zone : 1 destroyer
        6 Sea Zone : 4 cruisers
        63 Sea Zone : 1 flag
        56 Sea Zone : 1 submarine
        54 Sea Zone : 1 flag, 2 submarines and 1 transport
        62 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 transports
        West India : 1 flag, 3 armour and 1 factory_minor
        Southern Italy : 1 fighter
        Urals : 1 flag
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag
        Samara : 2 infantry
        80 Sea Zone : 1 flag, 4 submarines
        Eastern Persia : 1 flag, 1 aaGun, 5 armour, 2 infantry and 10 mech_infantrys
        72 Sea Zone : 1 flag, 1 submarine
        Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 6 / 14
        Japanese : 87 / 112
        Americans : 52 / 73
        Chinese : 0 / 2
        British : 30 / 35
        UK_Pacific : 0 / 0
        Italians : 23 / 27
        ANZAC : 4 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Research Technology - Americans
                Americans spend 0 on tech rolls

    Purchase Units - Americans
                Americans repair 1 damage on 1 harbour; Remaining resources: 72 PUs; 4 techTokens;
                Americans buy 3 destroyers, 9 submarines and 1 transport; Remaining resources: 0 PUs; 4 techTokens;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                14 fighters and 4 tactical_bombers moved from Hawaiian Islands to 62 Sea Zone
                1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 26 Sea Zone to 14 Sea Zone
                1 submarine moved from 14 Sea Zone to 8 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 51 Sea Zone
                4 submarines moved from 26 Sea Zone to 63 Sea Zone
                      Americans take 63 Sea Zone from Japanese
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                3 submarines moved from 91 Sea Zone to 93 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 5,4,2,3 and gets 0 hits

    Purchase Units - Americans
                Americans repair 1 damage on 1 harbour; Remaining resources: 72 PUs; 4 techTokens;
                Americans buy 3 destroyers, 9 submarines and 1 transport; Remaining resources: 0 PUs; 4 techTokens;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                14 fighters and 4 tactical_bombers moved from Hawaiian Islands to 62 Sea Zone
                1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 26 Sea Zone to 14 Sea Zone
                1 submarine moved from 14 Sea Zone to 8 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 51 Sea Zone
                4 submarines moved from 26 Sea Zone to 63 Sea Zone
                      Americans take 63 Sea Zone from Japanese
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                3 submarines moved from 91 Sea Zone to 93 Sea Zone

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 fighter; Germans defend with 1 fighter; Italians defend with 1 destroyer and 1 fighter
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 :  2/4 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    Italians win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 62 Sea Zone
                    Americans attack with 14 fighters and 4 tactical_bombers
                    Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 transports
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 14 fighters and 4 tactical_bombers in 62 Sea Zone, round 2 :  11/18 hits
                    Units damaged: 2 battleships owned by the Japanese
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 2 transports in 62 Sea Zone, round 2 :  5/9 hits
                        5 fighters owned by the Americans , 1 cruiser owned by the Japanese , 2 carriers owned by the Japanese and 4 fighters owned by the Japanese lost in 62 Sea Zone
                        Americans roll dice for 9 fighters and 4 tactical_bombers in 62 Sea Zone, round 3 :  9/13 hits
                        Japanese roll dice for 2 battleships and 2 transports in 62 Sea Zone, round 3 :  2/2 hits
                        2 fighters owned by the Americans , 2 transports owned by the Japanese and 2 battleships owned by the Japanese lost in 62 Sea Zone
                    Americans win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 51
                    Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 2 transports
                    Casualties for Americans: 7 fighters
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                Battle in Wake Island
                Battle in 8 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 8 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 8 Sea Zone
                    Americans win, taking Wake Island from Japanese with 2 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                Battle in 54 Sea Zone
                    Americans attack with 1 destroyer and 3 submarines
                    Japanese defend with 2 submarines and 1 transport
                        Americans roll dice for 3 submarines in 54 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Japanese lost in 54 Sea Zone
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 submarines in 54 Sea Zone, round 3 :  1/3 hits
                        1 submarine owned by the Japanese lost in 54 Sea Zone
                        Americans roll dice for 1 destroyer in 54 Sea Zone, round 3 :  0/1 hits
                        1 transport owned by the Japanese lost in 54 Sea Zone
                        Americans roll dice for 3 submarines in 54 Sea Zone, round 4 :  2/3 hits
                    Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 3 submarines remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 submarines and 1 transport
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans
                7 fighters and 4 tactical_bombers moved from 62 Sea Zone to Victoria
                1 armour and 1 infantry moved from 51 Sea Zone to Samoa
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 destroyers, 7 submarines and 1 transport placed in 10 Sea Zone
                1 destroyer and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Samoa : 1 armour and 1 infantry
        Victoria : 7 fighters and 4 tactical_bombers
        Wake Island : 1 airfield, 1 armour and 1 infantry
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
        Aleutian Islands : 1 artillery and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 1 harbour, 7 infantry and 1 mech_infantry
        Midway : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        51 Sea Zone : 1 transport
        31 Sea Zone : 1 transport
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 flag, 1 destroyer
        25 Sea Zone : 1 destroyer and 1 submarine
        22 Sea Zone : 1 flag
        10 Sea Zone : 2 destroyers, 7 submarines and 1 transport
        17 Sea Zone : 1 flag
        8 Sea Zone : 2 submarines
        63 Sea Zone : 1 flag, 4 submarines
        54 Sea Zone : 1 flag, 1 destroyer and 3 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Sicily : 1 flag, 1 infantry
        93 Sea Zone : 3 submarines
        99 Sea Zone : 1 submarine
        97 Sea Zone : 1 flag
        101 Sea Zone : 1 destroyer and 2 submarines
        Brazil : 1 flag
        91 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 6 / 14
        Japanese : 87 / 112
        Americans : 52 / 72
        Chinese : 0 / 2
        British : 30 / 35
        UK_Pacific : 0 / 0
        Italians : 23 / 27
        ANZAC : 4 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 12 times
                3 was rolled 10 times
                4 was rolled 15 times
                5 was rolled 14 times
                6 was rolled 7 times
            Average roll : 3.435
            Median : 4.000
            Variance : 0.632
            Standard Deviation : 0.795
            Total rolls : 69

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.071
            Median : 4.000
            Variance : 1.692
            Standard Deviation : 1.301
            Total rolls : 14

    Italians Combat
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 9 times
                2 was rolled 9 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 3 times
            Average roll : 3.213
            Median : 3.000
            Variance : 0.761
            Standard Deviation : 0.872
            Total rolls : 47

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 6 / 14
        Japanese : 87 / 112
        Americans : 52 / 72
        Chinese : 0 / 2
        British : 30 / 35
        UK_Pacific : 0 / 0
        Italians : 23 / 27
        ANZAC : 4 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 12 times
                3 was rolled 10 times
                4 was rolled 15 times
                5 was rolled 14 times
                6 was rolled 7 times
            Average roll : 3.435
            Median : 4.000
            Variance : 0.632
            Standard Deviation : 0.795
            Total rolls : 69

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.071
            Median : 4.000
            Variance : 1.692
            Standard Deviation : 1.301
            Total rolls : 14

    Italians Combat
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 9 times
                2 was rolled 9 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 3 times
            Average roll : 3.213
            Median : 3.000
            Variance : 0.761
            Standard Deviation : 0.872
            Total rolls : 47

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