@Adam514 No scramble.
13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 9 PUs; 0 techTokens;
Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 bomber moved from Ceylon to EgyptCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total
Russians collect 1 PU from War Bonds; end with 6 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Russians :
Egypt : 1 bomber
Italian Somaliland : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 14 infantry and 3 mech_infantrys
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 64
Russians : 5 / 12
Japanese : 75 / 97
Americans : 55 / 69
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 24 / 28
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 91 PUs; 1 techTokens;
Japanese buy 2 armour, 2 artilleries, 4 destroyers, 4 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 75 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 submarines moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from West India to Persia
3 mech_infantrys moved from West India to Persia
4 fighters moved from 55 Sea Zone to New South Wales
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
2 artilleries, 4 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 33 Sea Zone to 63 Sea Zone
Japanese take 63 Sea Zone from Americans
2 artilleries, 8 fighters, 4 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 2 and gets 0 hitsPurchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 91 PUs; 1 techTokens;
Japanese buy 2 armour, 2 artilleries, 4 destroyers, 4 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 75 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 submarines moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from West India to Persia
3 mech_infantrys moved from West India to Persia
4 fighters moved from 55 Sea Zone to New South Wales
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
2 artilleries, 4 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 33 Sea Zone to 63 Sea Zone
Japanese take 63 Sea Zone from Americans
2 artilleries, 8 fighters, 4 infantry and 2 mech_infantrys moved from 63 Sea Zone to New ZealandCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 75 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 75 Sea Zone
Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 transports
Battle in New South Wales
Japanese attack with 4 fighters and 2 infantry
ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 4 fighters and 2 infantry in New South Wales, round 2 : 3/6 hits
ANZAC roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Persia
Japanese attack with 1 fighter and 3 mech_infantrys
British defend with 1 armour
Japanese roll dice for 1 fighter and 3 mech_infantrys in Persia, round 2 : 2/4 hits
British roll dice for 1 armour in Persia, round 2 : 0/1 hits
1 armour owned by the British lost in Persia
Japanese win, taking Persia from British with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in New Zealand
Japanese attack with 2 artilleries, 8 fighters, 4 infantry and 2 mech_infantrys
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in New Zealand, round 2 : 2/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 2/2 hits
1 infantry owned by the ANZAC , 1 artillery owned by the ANZAC and 2 mech_infantrys owned by the Japanese lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 2 artilleries, 8 fighters and 4 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 2 mech_infantrys
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
8 fighters moved from New Zealand to 63 Sea Zone
4 fighters moved from New South Wales to 63 Sea Zone
2 carriers and 3 destroyers moved from 55 Sea Zone to 63 Sea Zone
2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 aaGun, 1 infantry and 2 mech_infantrys moved from West India to Eastern Persia
2 infantry moved from India to West India
3 armour and 6 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Persia to Caucasus
3 armour moved from Kwangtung to YunnanPlace Units - Japanese
2 armour and 1 mech_infantry placed in West India
3 mech_infantrys placed in India
1 artillery placed in French Indo China
1 artillery placed in Japan
1 transport placed in 6 Sea Zone
4 destroyers placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
3 submarines placed in 37 Sea Zone
Japanese undo move 8.
Japanese undo move 2.
2 submarines placed in 39 Sea Zone
1 mech_infantry placed in India
2 mech_infantrys placed in Malaya
1 submarine placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 81 PUs; end with 95 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 105 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 110 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 3 armour
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
New Zealand : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Aleutian Islands : 1 flag
Midway : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery and 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 4 submarines
26 Sea Zone : 1 flag
6 Sea Zone : 8 destroyers and 1 transport
63 Sea Zone : 1 flag, 2 battleships, 6 carriers, 1 cruiser, 9 destroyers, 12 fighters and 4 transports
54 Sea Zone : 1 flag, 2 submarines
62 Sea Zone : 1 flag, 1 transport
West India : 1 flag, 2 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
Urals : 1 flag
Novosibirsk : 1 flag, 2 infantry
Turkmenistan : 1 flag
Caucasus : 1 fighter
75 Sea Zone : 1 submarine
Eastern Persia : 1 flag, 1 aaGun, 3 armour, 1 infantry and 8 mech_infantrys
Persia : 1 flag, 3 mech_infantrysProduction/PUs Summary :
Germans : 52 / 64
Russians : 5 / 12
Japanese : 81 / 110
Americans : 55 / 69
Chinese : 0 / 2
British : 30 / 37
UK_Pacific : 0 / 0
Italians : 24 / 28
ANZAC : 10 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Research Technology - Americans
Americans spend 10 on tech rollsPurchase Units - Americans
Americans repair 5 damage on 5 factory_minors; Remaining resources: 54 PUs; 4 techTokens;
Americans buy 1 artillery, 2 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 4 techTokens;Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
3 submarines moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 3,3,4,4 and gets 0 hitsPurchase Units - Americans
Americans repair 5 damage on 5 factory_minors; Remaining resources: 54 PUs; 4 techTokens;
Americans buy 1 artillery, 2 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 4 techTokens;Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
3 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Americans creates battle in territory 26 Sea Zone
Americans creates battle in territory 97 Sea Zone
Battle in Aleutian Islands
Battle in 97 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 26 Sea Zone from Japanese, taking Aleutian Islands from Japanese with 1 submarine remaining. Battle score for attacker is 3
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in MidwayNon Combat Move - Americans
1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Americans
1 submarine placed in 101 Sea Zone
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Western United States : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 14 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 4 tactical_bombers
Midway : 1 airfield, 1 artillery, 1 harbour and 1 infantry
35 Sea Zone : 1 flag
39 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 destroyer and 8 submarines
25 Sea Zone : 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers, 2 submarines and 2 transports
17 Sea Zone : 1 flag
8 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Norway : 1 flag, 3 armour, 1 artillery, 1 factory_minor, 1 infantry and 4 mech_infantrys
Sicily : 1 flag, 1 infantry
97 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 1 submarine
Brazil : 1 flag
91 Sea Zone : 3 submarines
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 64
Russians : 5 / 12
Japanese : 81 / 110
Americans : 55 / 73
Chinese : 0 / 2
British : 30 / 37
UK_Pacific : 0 / 0
Italians : 24 / 28
ANZAC : 10 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 52 / 64
Russians : 5 / 12
Japanese : 81 / 110
Americans : 55 / 73
Chinese : 0 / 2
British : 30 / 37
UK_Pacific : 0 / 0
Italians : 24 / 28
ANZAC : 10 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after successful research.
British discover Increased Factory ProductionActivate Technology - British
British activating Increased Factory Production
British giving technology to UK_Pacific: Increased Factory ProductionPurchase Units - British
British buy 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Iraq to Persia
5 armour moved from Northwest Persia to Iraq
3 bombers moved from Iraq to Persia
2 fighters moved from Iraq to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Research Technology - British
British spend 5 on tech rolls
British roll 4,6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Increased Factory ProductionActivate Technology - British
British activating Increased Factory Production
British giving technology to UK_Pacific: Increased Factory ProductionPurchase Units - British
British buy 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Iraq to Persia
5 armour moved from Northwest Persia to Iraq
3 bombers moved from Iraq to Persia
2 fighters moved from Iraq to PersiaCombat - British
Battle in Persia
British attack with 3 bombers, 2 fighters and 2 mech_infantrys
Japanese defend with 3 mech_infantrys
British roll dice for 3 bombers, 2 fighters and 2 mech_infantrys in Persia, round 2 : 5/10 hits
Japanese roll dice for 3 mech_infantrys in Persia, round 2 : 2/3 hits
2 mech_infantrys owned by the British and 3 mech_infantrys owned by the Japanese lost in Persia
British win with 3 bombers and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 mech_infantry moved from Northwest Persia to Iraq
2 fighters moved from Persia to Iraq
1 bomber moved from Persia to Union of South Africa
2 bombers moved from Persia to IraqPlace Units - British
2 destroyers placed in 71 Sea Zone
2 infantry placed in Union of South Africa
4 infantry placed in EgyptTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 flag
106 Sea Zone : 1 transport
Eire : 1 flag
Iraq : 7 armour, 2 bombers, 2 fighters and 7 mech_infantrys
72 Sea Zone : 1 flag
71 Sea Zone : 2 destroyers and 1 transport
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 52 / 64
Russians : 5 / 12
Japanese : 81 / 110
Americans : 55 / 73
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 24 / 28
ANZAC : 10 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19Null / Other
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.100
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 3 and gets 0 hitsPurchase Units - Italians
Italians repair 4 damage on 4 airfields; Remaining resources: 24 PUs; 1 techTokens;
Italians buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Northwest Persia to CaucasusCombat - Italians
Non Combat Move - Italians
1 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Bessarabia to Ukraine
3 infantry moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,6
Italians collect 18 PUs (6 lost to blockades); end with 18 PUs total
Italians collect 2 PUs from War Bonds; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 3 infantry
Northern Italy : 1 factory_minor and 2 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 artillery and 2 infantry
Nenetsia : 1 flag
Bessarabia : 1 flag, 3 infantry
Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 4 infantry
Western Ukraine : 1 flag
Caucasus : 1 flag, 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 destroyer
Northwest Persia : 1 flag
Yugoslavia : 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 52 / 64
Russians : 5 / 12
Japanese : 81 / 110
Americans : 55 / 73
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 24 / 27
ANZAC : 10 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Combat Move - ANZAC
3 fighters moved from South Australia to New South Wales
1 artillery and 2 infantry moved from South Australia to New South WalesCombat - ANZAC
Battle in New South Wales
ANZAC attack with 1 artillery, 3 fighters and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
ANZAC roll dice for 1 artillery, 3 fighters and 2 infantry in New South Wales, round 2 : 3/6 hits
Japanese roll dice for 2 infantry in New South Wales, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
3 fighters moved from New South Wales to South AustraliaTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6,3,5
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 aaGuns, 1 armour, 3 artilleries, 3 fighters and 9 infantry
Sumatra : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 52 / 64
Russians : 5 / 12
Japanese : 79 / 110
Americans : 55 / 73
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 24 / 27
ANZAC : 12 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 4.545
Median : 5.000
Variance : 2.190
Standard Deviation : 1.480
Total rolls : 22Null / Other
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 5.125
Median : 5.000
Variance : 2.286
Standard Deviation : 1.512
Total rolls : 8Japanese Combat
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 5.125
Median : 5.000
Variance : 2.286
Standard Deviation : 1.512
Total rolls : 8ANZAC Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Morocco : 1 airfield
Production/PUs Summary :
Germans : 52 / 64
Russians : 5 / 12
Japanese : 79 / 110
Americans : 55 / 73
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 24 / 27
ANZAC : 12 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 4.545
Median : 5.000
Variance : 2.190
Standard Deviation : 1.480
Total rolls : 22Null / Other
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 5.125
Median : 5.000
Variance : 2.286
Standard Deviation : 1.512
Total rolls : 8Japanese Combat
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 5.125
Median : 5.000
Variance : 2.286
Standard Deviation : 1.512
Total rolls : 8ANZAC Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 4,3 and gets 0 hitsPurchase Units - Germans
Germans buy 1 fighter and 18 infantry; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 4 damage to factory_major owned by British
Rockets in France roll: 4
Rocket attack in United Kingdom does 2 damage to factory_major owned by British
Rockets in Western Germany roll: 4
Rocket attack in Egypt does 6 damage to factory_minor owned by British
Rockets in Yugoslavia roll: 6
Rocket attack in Russia does 5 damage to factory_major owned by Russians
Rockets in Romania roll: 5
Rocket attack in Russia does 4 damage to factory_major owned by Russians
Rockets in Novgorod roll: 4
Rocket attack in United Kingdom does 1 damage to harbour owned by British
Rockets in Germany roll: 1
4 artilleries and 14 infantry moved from Finland to Norway
1 bomber moved from France to Norway
2 fighters moved from Southern Italy to NorwayCombat - Germans
Battle in Norway
Germans attack with 4 artilleries, 1 bomber, 2 fighters and 14 infantry
Americans defend with 3 armour, 1 artillery, 1 factory_minor, 1 infantry and 4 mech_infantrys
Germans roll dice for 4 artilleries, 1 bomber, 2 fighters and 14 infantry in Norway, round 2 : 6/21 hits
Americans roll dice for 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Norway, round 2 : 3/9 hits
1 artillery owned by the Americans , 4 mech_infantrys owned by the Americans , 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Germans roll dice for 4 artilleries, 1 bomber, 2 fighters and 11 infantry in Norway, round 3 : 7/18 hits
Americans roll dice for 3 armour in Norway, round 3 : 2/3 hits
2 infantry owned by the Germans and 3 armour owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 4 artilleries, 1 bomber, 2 fighters and 9 infantry remaining. Battle score for attacker is 26
Casualties for Germans: 5 infantry
Casualties for Americans: 3 armour, 1 artillery, 1 infantry and 4 mech_infantrysNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: harbour = 4
EDIT: Turning off Edit Mode
2 fighters moved from Norway to Western Germany
1 bomber moved from Norway to France
7 infantry moved from Rostov to Caucasus
1 infantry moved from Tambov to Samara
3 infantry moved from Volgograd to Samara
1 artillery moved from Rostov to Tambov
6 infantry moved from Bryansk to Tambov
12 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Vologda to Samara
1 aaGun, 1 artillery and 10 infantry moved from Smolensk to Vologda
1 aaGun, 3 artilleries and 9 infantry moved from Belarus to Smolensk
1 aaGun and 3 infantry moved from Karelia to Novgorod
4 infantry moved from Poland to Eastern Poland
3 artilleries and 5 infantry moved from Ukraine to Rostov
5 infantry moved from Bessarabia to Ukraine
3 artilleries and 3 infantry moved from Romania to Bessarabia
8 infantry moved from Yugoslavia to Romania
5 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from France to Northern Italy
2 infantry moved from Western Germany to Northern Italy
3 fighters moved from Caucasus to Yugoslavia
1 fighter moved from Caucasus to Southern ItalyPlace Units - Germans
4 infantry placed in Germany
4 infantry placed in France
4 infantry placed in Volgograd
4 infantry placed in Novgorod
1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Germans collect 2 PUs from War Bonds; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 4 infantry
Western Germany : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Romania : 1 airfield and 8 infantry
Germany : 1 airfield, 1 factory_minor and 4 infantry
Norway : 4 artilleries, 1 factory_minor and 9 infantry
Northern Italy : 6 infantry
Southern Italy : 1 fighter and 5 infantry
Belarus : 1 flag
Karelia : 1 flag
Rostov : 1 flag, 3 artilleries and 5 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 4 infantry
Bessarabia : 3 artilleries and 3 infantry
Tambov : 1 flag, 1 artillery and 6 infantry
Ukraine : 5 infantry
Western Ukraine : 12 infantry
Vologda : 1 flag, 1 aaGun, 1 artillery and 10 infantry
Volgograd : 1 flag, 1 armour, 1 factory_minor and 4 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Caucasus : 2 artilleries, 10 infantry and 2 mech_infantrys
Smolensk : 1 flag, 1 aaGun, 3 artilleries and 9 infantry
Samara : 1 flag, 8 infantry
125 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 flag
Yugoslavia : 1 flag, 1 airfield, 3 fighters and 5 infantry
Finland : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 55 / 75
Russians : 5 / 12
Japanese : 79 / 110
Americans : 52 / 73
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 24 / 27
ANZAC : 12 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I made an edit to reduce the damage to the UK’s harbor. My intent was to fire all 3 rockets at the factory, but because I capped out on 2, AAA still forced me to fire the rocket somewhere.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Russians
Russians repair 8 damage on 8 factory_majors; Remaining resources: 4 PUs; 0 techTokens;
Russians buy 1 artillery; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Tambov
1 artillery, 14 infantry and 3 mech_infantrys moved from Russia to Tambov
1 bomber moved from Egypt to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Russians
Russians repair 8 damage on 8 factory_majors; Remaining resources: 4 PUs; 0 techTokens;
Russians buy 1 artillery; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Tambov
1 artillery, 14 infantry and 3 mech_infantrys moved from Russia to Tambov
1 bomber moved from Egypt to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 armour, 1 artillery, 1 bomber, 14 infantry and 3 mech_infantrys
Germans defend with 1 artillery and 6 infantry
Russians roll dice for 1 armour, 1 artillery, 1 bomber, 14 infantry and 3 mech_infantrys in Tambov, round 2 : 5/20 hits
Germans roll dice for 1 artillery and 6 infantry in Tambov, round 2 : 1/7 hits
1 infantry owned by the Russians and 5 infantry owned by the Germans lost in Tambov
13 infantry owned by the Russians , 1 armour owned by the Russians , 3 mech_infantrys owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Tambov to RussiaPlace Units - Russians
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Russians collect 2 PUs from War Bonds; end with 8 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Russians :
Italian Somaliland : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 13 infantry and 3 mech_infantrys
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 75
Russians : 6 / 14
Japanese : 79 / 110
Americans : 52 / 73
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 23 / 27
ANZAC : 12 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.490
Median : 3.000
Variance : 0.312
Standard Deviation : 0.559
Total rolls : 49Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21Germans Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.714
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 5 armour, 1 bomber, 4 cruisers, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 submarines moved from 39 Sea Zone to 80 Sea Zone
Japanese take 39 Sea Zone from Americans
Japanese take 80 Sea Zone from British
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 56 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 transports moved from 63 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
2 artilleries and 4 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
2 battleships and 2 carriers moved from 63 Sea Zone to 62 Sea Zone
4 fighters moved from 63 Sea Zone to New South Wales
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 75 Sea Zone to 72 Sea Zone
Japanese take 72 Sea Zone from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 5 armour, 1 bomber, 4 cruisers, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 submarines moved from 39 Sea Zone to 80 Sea Zone
Japanese take 39 Sea Zone from Americans
Japanese take 80 Sea Zone from British
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 56 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 transports moved from 63 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
2 artilleries and 4 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
2 battleships and 2 carriers moved from 63 Sea Zone to 62 Sea Zone
4 fighters moved from 63 Sea Zone to New South Wales
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 75 Sea Zone to 72 Sea Zone
Japanese take 72 Sea Zone from BritishCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in New South Wales
Japanese attack with 1 artillery, 4 fighters and 3 infantry
ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 0/3 hits
Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in New South Wales, round 2 : 5/8 hits
ANZAC roll dice for 1 artillery and 2 infantry in New South Wales, round 2 : 1/3 hits
2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 10PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in QueenslandNon Combat Move - Japanese
4 fighters moved from New South Wales to 62 Sea Zone
4 carriers, 9 destroyers and 8 fighters moved from 63 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 6 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 mech_infantrys moved from Malaya to Burma
3 armour moved from Yunnan to Malaya
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Eastern Persia to Persia
2 armour, 2 infantry and 1 mech_infantry moved from West India to Eastern Persia
2 infantry moved from Novosibirsk to Samara
1 fighter moved from Caucasus to Southern ItalyPlace Units - Japanese
3 armour placed in West India
2 armour and 1 mech_infantry placed in India
1 transport placed in 36 Sea Zone
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
Japanese undo move 5.
1 infantry placed in Malaya
1 infantry placed in French Indo China
4 cruisers placed in 6 Sea Zone
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 87 PUs; end with 97 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 107 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 112 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 mech_infantrys
India : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Malaya : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Queensland : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 2 transports
41 Sea Zone : 1 flag, 1 transport
33 Sea Zone : 4 carriers, 15 destroyers, 8 fighters and 1 transport
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer
8 Sea Zone : 1 destroyer
6 Sea Zone : 4 cruisers
63 Sea Zone : 1 flag
56 Sea Zone : 1 submarine
54 Sea Zone : 1 flag, 2 submarines and 1 transport
62 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 transports
West India : 1 flag, 3 armour and 1 factory_minor
Southern Italy : 1 fighter
Urals : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Samara : 2 infantry
80 Sea Zone : 1 flag, 4 submarines
Eastern Persia : 1 flag, 1 aaGun, 5 armour, 2 infantry and 10 mech_infantrys
72 Sea Zone : 1 flag, 1 submarine
Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 55 / 75
Russians : 6 / 14
Japanese : 87 / 112
Americans : 52 / 73
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 23 / 27
ANZAC : 4 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans repair 1 damage on 1 harbour; Remaining resources: 72 PUs; 4 techTokens;
Americans buy 3 destroyers, 9 submarines and 1 transport; Remaining resources: 0 PUs; 4 techTokens;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
14 fighters and 4 tactical_bombers moved from Hawaiian Islands to 62 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 14 Sea Zone
1 submarine moved from 14 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 51 Sea Zone
4 submarines moved from 26 Sea Zone to 63 Sea Zone
Americans take 63 Sea Zone from Japanese
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,4,2,3 and gets 0 hitsPurchase Units - Americans
Americans repair 1 damage on 1 harbour; Remaining resources: 72 PUs; 4 techTokens;
Americans buy 3 destroyers, 9 submarines and 1 transport; Remaining resources: 0 PUs; 4 techTokens;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
14 fighters and 4 tactical_bombers moved from Hawaiian Islands to 62 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 14 Sea Zone
1 submarine moved from 14 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 51 Sea Zone
4 submarines moved from 26 Sea Zone to 63 Sea Zone
Americans take 63 Sea Zone from Japanese
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 fighter; Germans defend with 1 fighter; Italians defend with 1 destroyer and 1 fighter
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 62 Sea Zone
Americans attack with 14 fighters and 4 tactical_bombers
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 14 fighters and 4 tactical_bombers in 62 Sea Zone, round 2 : 11/18 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 2 transports in 62 Sea Zone, round 2 : 5/9 hits
5 fighters owned by the Americans , 1 cruiser owned by the Japanese , 2 carriers owned by the Japanese and 4 fighters owned by the Japanese lost in 62 Sea Zone
Americans roll dice for 9 fighters and 4 tactical_bombers in 62 Sea Zone, round 3 : 9/13 hits
Japanese roll dice for 2 battleships and 2 transports in 62 Sea Zone, round 3 : 2/2 hits
2 fighters owned by the Americans , 2 transports owned by the Japanese and 2 battleships owned by the Japanese lost in 62 Sea Zone
Americans win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 2 transports
Casualties for Americans: 7 fighters
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in Wake Island
Battle in 8 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win, taking Wake Island from Japanese with 2 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Japanese defend with 2 submarines and 1 transport
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 54 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 3 submarines in 54 Sea Zone, round 4 : 2/3 hits
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 3 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 submarines and 1 transport
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
7 fighters and 4 tactical_bombers moved from 62 Sea Zone to Victoria
1 armour and 1 infantry moved from 51 Sea Zone to Samoa
1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers, 7 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Samoa : 1 armour and 1 infantry
Victoria : 7 fighters and 4 tactical_bombers
Wake Island : 1 airfield, 1 armour and 1 infantry
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 1 harbour, 7 infantry and 1 mech_infantry
Midway : 1 airfield, 1 artillery, 1 harbour and 1 infantry
51 Sea Zone : 1 transport
31 Sea Zone : 1 transport
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 destroyer
25 Sea Zone : 1 destroyer and 1 submarine
22 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers, 7 submarines and 1 transport
17 Sea Zone : 1 flag
8 Sea Zone : 2 submarines
63 Sea Zone : 1 flag, 4 submarines
54 Sea Zone : 1 flag, 1 destroyer and 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Sicily : 1 flag, 1 infantry
93 Sea Zone : 3 submarines
99 Sea Zone : 1 submarine
97 Sea Zone : 1 flag
101 Sea Zone : 1 destroyer and 2 submarines
Brazil : 1 flag
91 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 75
Russians : 6 / 14
Japanese : 87 / 112
Americans : 52 / 72
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 23 / 27
ANZAC : 4 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.435
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 69Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.071
Median : 4.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14Italians Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.213
Median : 3.000
Variance : 0.761
Standard Deviation : 0.872
Total rolls : 47 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 55 / 75
Russians : 6 / 14
Japanese : 87 / 112
Americans : 52 / 72
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 23 / 27
ANZAC : 4 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.435
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 69Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.071
Median : 4.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14Italians Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.213
Median : 3.000
Variance : 0.761
Standard Deviation : 0.872
Total rolls : 47





