@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2
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Umm, I was thinking that I had nicely recovered from screwing up earlier in the Pacific and was going to start after Europe again.Â
Even better!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 14 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 1 damage to factory_major owned by British
Rockets in France roll: 1
Rocket attack in Scotland does 5 damage to airfield owned by British
Rockets in Western Germany roll: 5
Rocket attack in Egypt does 4 damage to factory_minor owned by British
Rockets in Romania roll: 4
Rocket attack in Russia does 4 damage to factory_major owned by Russians
Rockets in Novgorod roll: 4
Rocket attack in United Kingdom does 3 damage to factory_major owned by British
Rockets in Germany roll: 3
4 artilleries and 3 infantry moved from Karelia to Finland
3 mech_infantrys moved from Novgorod to Vyborg
Germans take Vyborg from Russians
3 mech_infantrys moved from Vyborg to Finland
1 bomber and 3 fighters moved from Novgorod to FinlandCombat - Germans
Battle in Finland
Germans attack with 4 artilleries, 1 bomber, 3 fighters, 3 infantry and 3 mech_infantrys
British defend with 1 artillery, 1 factory_minor, 3 fighters and 4 infantry
Germans roll dice for 4 artilleries, 1 bomber, 3 fighters, 3 infantry and 3 mech_infantrys in Finland, round 2 : 5/14 hits
British roll dice for 1 artillery, 3 fighters and 4 infantry in Finland, round 2 : 4/8 hits
4 infantry owned by the British , 3 infantry owned by the Germans , 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Finland
Germans roll dice for 4 artilleries, 1 bomber, 3 fighters and 2 mech_infantrys in Finland, round 3 : 6/10 hits
British roll dice for 3 fighters in Finland, round 3 : 2/3 hits
3 fighters owned by the British and 2 mech_infantrys owned by the Germans lost in Finland
Germans win, taking Finland from British with 4 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 3 infantry and 3 mech_infantrys
Casualties for British: 1 artillery, 3 fighters and 4 infantryNon Combat Move - Germans
2 fighters moved from Novgorod to Southern Italy
1 bomber and 3 fighters moved from Finland to Western Germany
10 infantry moved from Novgorod to Karelia
1 infantry moved from Archangel to Smolensk
1 aaGun, 1 artillery and 10 infantry moved from Baltic States to Belarus
6 infantry moved from Eastern Poland to Western Ukraine
1 aaGun, 3 artilleries and 9 infantry moved from Poland to Eastern Poland
1 artillery and 7 infantry moved from Bessarabia to Ukraine
3 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from France to Northern Italy
4 infantry moved from Western Germany to Northern Italy
3 artilleries and 5 infantry moved from Romania to Bessarabia
5 infantry moved from Yugoslavia to RomaniaPlace Units - Germans
1 artillery and 3 infantry placed in Novgorod
1 artillery and 3 infantry placed in Volgograd
4 infantry placed in Germany
1 fighter and 4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Poland: 12 infantry
EDIT: Removing units owned by Germans from Germany: 12 infantry
EDIT: Turning off Edit Mode
Germans undo move 4.
Germans undo move 2.
Germans undo move 1.
1 fighter and 3 infantry placed in Novgorod
2 artilleries and 2 infantry placed in Volgograd
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Germans collect 1 PU from War Bonds; end with 50 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Romania : 1 airfield and 5 infantry
Poland : 12 infantry
Germany : 1 airfield, 1 factory_minor and 4 infantry
Northern Italy : 8 infantry
Southern Italy : 2 fighters and 5 infantry
Belarus : 1 flag, 1 aaGun, 1 artillery and 10 infantry
Karelia : 1 flag, 10 infantry
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 1 aaGun, 3 artilleries and 9 infantry
Bessarabia : 3 artilleries and 5 infantry
Tambov : 1 flag, 1 infantry
Ukraine : 1 artillery and 7 infantry
Western Ukraine : 6 infantry
Volgograd : 1 flag, 2 artilleries, 1 factory_minor, 4 infantry and 2 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Smolensk : 1 flag, 2 infantry
Samara : 1 flag, 2 infantry
125 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 flag
Yugoslavia : 1 flag, 3 artilleries and 3 infantry
Finland : 1 flag, 4 artilleries and 1 factory_minorProduction/PUs Summary :
Germans : 51 / 65
Russians : 5 / 14
Japanese : 77 / 97
Americans : 55 / 70
Chinese : 0 / 2
British : 32 / 39
UK_Pacific : 3 / 0
Italians : 24 / 26
ANZAC : 10 / 7
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Russians
Russians repair 2 damage on 2 factory_majors; Remaining resources: 12 PUs; 0 techTokens;
Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 bomber moved from Iraq to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Russians
Russians repair 2 damage on 2 factory_majors; Remaining resources: 12 PUs; 0 techTokens;
Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 bomber moved from Iraq to 41 Sea ZoneCombat - Russians
Battle in 41 Sea Zone
Russians attack with 1 bomber
Japanese defend with 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Russians roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 destroyers in 41 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Russians roll dice for 1 bomber in 41 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 destroyersNon Combat Move - Russians
1 bomber moved from 41 Sea Zone to CeylonPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total
Russians collect 4 PUs from War Bonds; end with 9 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Russians :
Ceylon : 1 bomber
Italian Somaliland : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 13 infantry and 3 mech_infantrys
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 65
Russians : 5 / 15
Japanese : 77 / 97
Americans : 55 / 70
Chinese : 0 / 2
British : 32 / 39
UK_Pacific : 3 / 0
Italians : 24 / 26
ANZAC : 10 / 7
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 1 aaGun, 3 armour, 4 destroyers, 1 fighter, 2 infantry and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 destroyers moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from West India to 39 Sea Zone
1 armour moved from Eastern Persia to India
3 infantry moved from West India to India
1 mech_infantry moved from Eastern Persia to Persia
Japanese take Persia from British
2 armour moved from Eastern Persia to India
3 mech_infantrys moved from Eastern Persia to India -
1 hit in z39, I’ll need OOL.
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free hit on CV
CV
DD
DD
fighter
fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 aaGun, 3 armour, 4 destroyers, 1 fighter, 2 infantry and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 destroyers moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from West India to 39 Sea Zone
1 armour moved from Eastern Persia to India
3 infantry moved from West India to India
1 mech_infantry moved from Eastern Persia to Persia
Japanese take Persia from British
2 armour moved from Eastern Persia to India
3 mech_infantrys moved from Eastern Persia to IndiaCombat - Japanese
Battle in India
Japanese attack with 3 armour, 3 infantry and 3 mech_infantrys
ANZAC defend with 1 infantry; French defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 3 armour, 3 infantry and 3 mech_infantrys in India, round 2 : 2/9 hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 0/3 hits
1 infantry owned by the French and 1 infantry owned by the ANZAC lost in India
Japanese roll dice for 3 armour, 3 infantry and 3 mech_infantrys in India, round 3 : 3/9 hits
UK_Pacific roll dice for 1 infantry in India, round 3 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Japanese lost in India
Japanese captures 0PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for French: 2 infantry
Battle in 39 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 2 submarines
ANZAC defend with 1 infantry; British defend with 2 fighters; Americans defend with 1 carrier, 2 destroyers and 3 transports
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 destroyers and 1 fighter in 39 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 3 transports in 39 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 destroyers and 1 fighter in 39 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 3 transports in 39 Sea Zone, round 3 : 2/5 hits
1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 39 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 destroyer, 2 fighters and 3 transports in 39 Sea Zone, round 4 : 3/3 hits
1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 39 Sea Zone
Americans win with 2 fighters and 3 transports remaining. Battle score for attacker is -7
Casualties for Japanese: 2 destroyers, 1 fighter and 2 submarines
Casualties for Americans: 1 carrier and 2 destroyers
2 fighters owned by the British forced to land in CeylonNon Combat Move - Japanese
3 mech_infantrys moved from Eastern Persia to West India
3 mech_infantrys moved from Eastern Persia to India
2 artilleries, 4 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters, 2 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone
2 carriers, 3 destroyers and 4 fighters moved from 62 Sea Zone to 54 Sea Zone
2 carriers, 3 destroyers and 4 fighters moved from 54 Sea Zone to 55 Sea ZonePlace Units - Japanese
1 aaGun and 2 infantry placed in West India
3 armour placed in Kwangtung
Japanese undo move 1.
1 aaGun, 1 fighter and 1 infantry placed in West India
1 infantry placed in Japan
4 destroyers placed in 6 Sea Zone
3 submarines placed in 37 Sea Zone
3 submarines placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Caroline Islands: 2 artilleries, 6 infantry and 2 mech_infantrys
EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 artilleries, 6 infantry, 2 mech_infantrys and 5 transports
EDIT: Adding units owned by Japanese to 33 Sea Zone: 5 transports
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 97 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 2 artilleries, 1 harbour, 6 infantry and 2 mech_infantrys
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 2 infantry and 6 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Aleutian Islands : 1 flag
Midway : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 5 transports
37 Sea Zone : 1 flag, 3 submarines
36 Sea Zone : 1 flag, 3 submarines
26 Sea Zone : 1 flag
6 Sea Zone : 4 destroyers
54 Sea Zone : 1 flag
55 Sea Zone : 2 carriers, 3 destroyers and 4 fighters
62 Sea Zone : 1 flag
West India : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 1 infantry and 5 mech_infantrys
Urals : 1 flag
Novosibirsk : 1 flag, 2 infantry
Vologda : 1 flag, 1 infantry
Turkmenistan : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 51 / 65
Russians : 5 / 15
Japanese : 82 / 97
Americans : 55 / 70
Chinese : 0 / 2
British : 30 / 39
UK_Pacific : 0 / 0
Italians : 24 / 26
ANZAC : 10 / 7
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Research Technology - Americans
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 infantry, 9 submarines and 2 transports; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 armour and 2 mech_infantrys moved from Russia to Vologda
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 transports moved from 39 Sea Zone to 75 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Research Technology - Americans
Americans roll 3,5 and gets 0 hitsPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 infantry, 9 submarines and 2 transports; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 armour and 2 mech_infantrys moved from Russia to Vologda
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 transports moved from 39 Sea Zone to 75 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to Hawaiian IslandsCombat - Americans
Battle in Vologda
Americans attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Americans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Americans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 4 : 2/3 hits
Japanese roll dice for 1 infantry in Vologda, round 4 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Vologda
Americans win, taking Vologda from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 submarines placed in 101 Sea Zone
6 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 armour placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
Western United States : 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 harbour and 7 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 14 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 4 tactical_bombers
41 Sea Zone : 1 transport
35 Sea Zone : 1 flag
39 Sea Zone : 1 flag
26 Sea Zone : 2 submarines
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer, 6 submarines and 2 transports
17 Sea Zone : 1 flag
63 Sea Zone : 1 flag
Central United States : 1 armour and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Norway : 1 flag, 2 armour, 1 factory_minor and 4 mech_infantrys
Sicily : 1 flag, 1 infantry
Vologda : 1 armour and 1 mech_infantry
75 Sea Zone : 2 transports
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 3 submarines
Brazil : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 65
Russians : 6 / 15
Japanese : 81 / 97
Americans : 55 / 69
Chinese : 0 / 2
British : 30 / 39
UK_Pacific : 0 / 0
Italians : 24 / 26
ANZAC : 10 / 7
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.571
Median : 3.500
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 51 / 65
Russians : 6 / 15
Japanese : 81 / 97
Americans : 55 / 69
Chinese : 0 / 2
British : 30 / 39
UK_Pacific : 0 / 0
Italians : 24 / 26
ANZAC : 10 / 7
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.571
Median : 3.500
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 armour
EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Norway: 1 armour, 1 artillery and 1 infantry
EDIT: Turning off Edit ModeResearch Technology - British
British spend 5 on tech rollsPurchase Units - British
British repair 8 damage on 4 factory_majors and 4 factory_minors; Remaining resources: 26 PUs; 1 techTokens;
British buy 1 armour, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - British
1 armour and 5 mech_infantrys moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Iraq to Persia
5 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
2 fighters moved from Ceylon to Persia
1 bomber moved from Ceylon to India
2 bombers moved from Ceylon to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 armour
EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Norway: 1 armour, 1 artillery and 1 infantry
EDIT: Turning off Edit ModeResearch Technology - British
British spend 5 on tech rolls
British roll 3 and gets 0 hitsPurchase Units - British
British repair 8 damage on 4 factory_majors and 4 factory_minors; Remaining resources: 26 PUs; 1 techTokens;
British buy 1 armour, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - British
1 armour and 5 mech_infantrys moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Iraq to Persia
5 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
2 fighters moved from Ceylon to Persia
1 bomber moved from Ceylon to India
2 bombers moved from Ceylon to Northwest PersiaCombat - British
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 7,6 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Northwest Persia
British attack with 5 armour, 2 bombers and 2 mech_infantrys
Italians defend with 1 armour and 2 mech_infantrys
British roll dice for 5 armour, 2 bombers and 2 mech_infantrys in Northwest Persia, round 2 : 5/11 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 0/3 hits
2 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 5 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Italians: 1 armour and 2 mech_infantrys
Battle in Persia
British attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Persia, round 2 : 3/4 hits
Japanese roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters moved from Persia to Iraq
2 bombers moved from Northwest Persia to Iraq
1 bomber moved from India to IraqPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 transport placed in 71 Sea Zone
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 flag
106 Sea Zone : 1 transport
Eire : 1 flag
Iraq : 1 armour, 3 bombers, 2 fighters and 5 mech_infantrys
72 Sea Zone : 1 flag
71 Sea Zone : 1 transport
Northwest Persia : 1 flag, 5 armour and 2 mech_infantrys
Persia : 1 flag, 1 armourProduction/PUs Summary :
Germans : 51 / 65
Russians : 6 / 15
Japanese : 79 / 97
Americans : 55 / 69
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 24 / 26
ANZAC : 10 / 7
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 34Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.067
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Italians Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 2 and gets 0 hitsPurchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 mech_infantrys placed in Ukraine
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,5
Italians collect 19 PUs (5 lost to blockades); end with 19 PUs total
Italians collect 4 PUs from War Bonds; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 3 infantry
Northern Italy : 1 artillery, 1 factory_minor and 2 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 infantry
Nenetsia : 1 flag
Bessarabia : 1 flag, 1 artillery and 2 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys
Western Ukraine : 1 flag
Caucasus : 1 flag, 4 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 destroyer
Yugoslavia : 3 infantryProduction/PUs Summary :
Germans : 51 / 65
Russians : 6 / 15
Japanese : 79 / 97
Americans : 55 / 69
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 24 / 28
ANZAC : 10 / 7
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Research Technology - ANZAC
ANZAC roll 1 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 aaGun, 2 artilleries, 2 fighters and 4 infantry moved from Queensland to South Australia
3 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to South AustraliaPlace Units - ANZAC
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 artillery, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 1 armour, 4 artilleries, 3 fighters and 11 infantry
Sumatra : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 51 / 65
Russians : 6 / 15
Japanese : 75 / 97
Americans : 55 / 69
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 24 / 28
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Morocco : 1 airfield
Production/PUs Summary :
Germans : 51 / 65
Russians : 6 / 15
Japanese : 75 / 97
Americans : 55 / 69
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 24 / 28
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,4 and gets 0 hitsPurchase Units - Germans
Germans buy 1 airfield, 1 armour and 13 infantry; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 5 damage to factory_major owned by British
Rockets in France roll: 5
Rocket attack in United Kingdom does 3 damage to factory_major owned by British
Rockets in Western Germany roll: 3
Rocket attack in Russia does 4 damage to factory_major owned by Russians
Rockets in Romania roll: 4
Rocket attack in Russia does 4 damage to factory_major owned by Russians
Rockets in Novgorod roll: 4
Rocket attack in Norway does 5 damage to factory_minor owned by Americans
Rockets in Germany roll: 5
2 infantry moved from Smolensk to Vologda
1 infantry moved from Samara to Vologda
1 fighter moved from Novgorod to Vologda
1 infantry moved from Samara to VologdaCombat - Germans
Battle in Vologda
Germans attack with 1 fighter and 4 infantry
Americans defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 fighter and 4 infantry in Vologda, round 2 : 1/5 hits
Russians roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits
1 mech_infantry owned by the Americans lost in Vologda
Germans roll dice for 1 fighter and 4 infantry in Vologda, round 3 : 1/5 hits
Russians roll dice for 1 armour in Vologda, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Vologda to Caucasus
3 fighters moved from Western Germany to Caucasus
1 bomber moved from Western Germany to France
1 aaGun moved from Western Germany to France
10 infantry moved from Karelia to Finland
1 aaGun and 3 infantry moved from Novgorod to Karelia
1 aaGun, 1 artillery and 10 infantry moved from Belarus to Smolensk
6 infantry moved from Western Ukraine to Bryansk
1 aaGun, 3 artilleries and 9 infantry moved from Eastern Poland to Belarus
1 artillery and 7 infantry moved from Ukraine to Rostov
3 artilleries and 5 infantry moved from Bessarabia to Ukraine
1 infantry moved from Volgograd to Samara
2 artilleries, 3 infantry and 2 mech_infantrys moved from Volgograd to Caucasus
5 infantry moved from Romania to Bessarabia
3 artilleries and 3 infantry moved from Yugoslavia to Romania
8 infantry moved from Northern Italy to Yugoslavia
5 infantry moved from Western Germany to Northern Italy
12 infantry moved from Poland to Eastern Poland
4 infantry moved from Germany to PolandPlace Units - Germans
1 armour and 3 infantry placed in Finland
1 airfield placed in Yugoslavia
4 infantry placed in France
4 infantry placed in Germany
Germans undo move 4.
4 infantry placed in Volgograd
2 infantry placed in Western Germany
Germans undo move 1.
Germans undo move 3.
1 armour and 3 infantry placed in Volgograd
4 infantry placed in FinlandTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs total
Germans collect 1 PU from War Bonds; end with 49 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 4 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Romania : 1 airfield, 3 artilleries and 3 infantry
Poland : 4 infantry
Germany : 1 airfield and 1 factory_minor
Northern Italy : 5 infantry
Southern Italy : 2 fighters and 5 infantry
Belarus : 1 flag, 1 aaGun, 3 artilleries and 9 infantry
Karelia : 1 flag, 1 aaGun and 3 infantry
Bryansk : 6 infantry
Rostov : 1 flag, 1 artillery and 7 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 12 infantry
Bessarabia : 5 infantry
Tambov : 1 flag, 1 infantry
Ukraine : 3 artilleries and 5 infantry
Vologda : 1 flag, 3 infantry
Volgograd : 1 flag, 1 armour, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 2 artilleries, 4 fighters, 3 infantry and 2 mech_infantrys
Smolensk : 1 flag, 1 aaGun, 1 artillery and 10 infantry
Samara : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 flag
Yugoslavia : 1 flag, 1 airfield and 8 infantry
Finland : 1 flag, 4 artilleries, 1 factory_minor and 14 infantryProduction/PUs Summary :
Germans : 52 / 64
Russians : 5 / 15
Japanese : 75 / 97
Americans : 55 / 69
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 24 / 28
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 9 PUs; 0 techTokens;
Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 bomber moved from Ceylon to EgyptCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total
Russians collect 1 PU from War Bonds; end with 6 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Russians :
Egypt : 1 bomber
Italian Somaliland : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 14 infantry and 3 mech_infantrys
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 64
Russians : 5 / 12
Japanese : 75 / 97
Americans : 55 / 69
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 24 / 28
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 91 PUs; 1 techTokens;
Japanese buy 2 armour, 2 artilleries, 4 destroyers, 4 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 75 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 submarines moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from West India to Persia
3 mech_infantrys moved from West India to Persia
4 fighters moved from 55 Sea Zone to New South Wales
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
2 artilleries, 4 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 33 Sea Zone to 63 Sea Zone
Japanese take 63 Sea Zone from Americans
2 artilleries, 8 fighters, 4 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 2 and gets 0 hitsPurchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 91 PUs; 1 techTokens;
Japanese buy 2 armour, 2 artilleries, 4 destroyers, 4 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 75 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 submarines moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from West India to Persia
3 mech_infantrys moved from West India to Persia
4 fighters moved from 55 Sea Zone to New South Wales
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
2 artilleries, 4 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 33 Sea Zone to 63 Sea Zone
Japanese take 63 Sea Zone from Americans
2 artilleries, 8 fighters, 4 infantry and 2 mech_infantrys moved from 63 Sea Zone to New ZealandCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 75 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 75 Sea Zone
Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 transports
Battle in New South Wales
Japanese attack with 4 fighters and 2 infantry
ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 4 fighters and 2 infantry in New South Wales, round 2 : 3/6 hits
ANZAC roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Persia
Japanese attack with 1 fighter and 3 mech_infantrys
British defend with 1 armour
Japanese roll dice for 1 fighter and 3 mech_infantrys in Persia, round 2 : 2/4 hits
British roll dice for 1 armour in Persia, round 2 : 0/1 hits
1 armour owned by the British lost in Persia
Japanese win, taking Persia from British with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in New Zealand
Japanese attack with 2 artilleries, 8 fighters, 4 infantry and 2 mech_infantrys
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in New Zealand, round 2 : 2/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 2/2 hits
1 infantry owned by the ANZAC , 1 artillery owned by the ANZAC and 2 mech_infantrys owned by the Japanese lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 2 artilleries, 8 fighters and 4 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 2 mech_infantrys
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
8 fighters moved from New Zealand to 63 Sea Zone
4 fighters moved from New South Wales to 63 Sea Zone
2 carriers and 3 destroyers moved from 55 Sea Zone to 63 Sea Zone
2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 aaGun, 1 infantry and 2 mech_infantrys moved from West India to Eastern Persia
2 infantry moved from India to West India
3 armour and 6 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Persia to Caucasus
3 armour moved from Kwangtung to YunnanPlace Units - Japanese
2 armour and 1 mech_infantry placed in West India
3 mech_infantrys placed in India
1 artillery placed in French Indo China
1 artillery placed in Japan
1 transport placed in 6 Sea Zone
4 destroyers placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
3 submarines placed in 37 Sea Zone
Japanese undo move 8.
Japanese undo move 2.
2 submarines placed in 39 Sea Zone
1 mech_infantry placed in India
2 mech_infantrys placed in Malaya
1 submarine placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 81 PUs; end with 95 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 105 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 110 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 3 armour
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
New Zealand : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Aleutian Islands : 1 flag
Midway : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery and 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 4 submarines
26 Sea Zone : 1 flag
6 Sea Zone : 8 destroyers and 1 transport
63 Sea Zone : 1 flag, 2 battleships, 6 carriers, 1 cruiser, 9 destroyers, 12 fighters and 4 transports
54 Sea Zone : 1 flag, 2 submarines
62 Sea Zone : 1 flag, 1 transport
West India : 1 flag, 2 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
Urals : 1 flag
Novosibirsk : 1 flag, 2 infantry
Turkmenistan : 1 flag
Caucasus : 1 fighter
75 Sea Zone : 1 submarine
Eastern Persia : 1 flag, 1 aaGun, 3 armour, 1 infantry and 8 mech_infantrys
Persia : 1 flag, 3 mech_infantrysProduction/PUs Summary :
Germans : 52 / 64
Russians : 5 / 12
Japanese : 81 / 110
Americans : 55 / 69
Chinese : 0 / 2
British : 30 / 37
UK_Pacific : 0 / 0
Italians : 24 / 28
ANZAC : 10 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





