13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Research Technology - Japanese
                Japanese spend 0 on tech rolls

    Purchase Units - Japanese
                Japanese repair 12 damage on 12 factory_minors; Remaining resources: 72 PUs; 6 SuicideAttackTokens; 1 techTokens;
                Japanese buy 2 artilleries, 5 fighters and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 1 techTokens;

    Combat Move - Japanese
                3 units repaired.
                1 destroyer and 2 submarines moved from 20 Sea Zone to 37 Sea Zone
                2 destroyers and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from Americans
                2 destroyers and 1 submarine moved from 42 Sea Zone to 41 Sea Zone
                2 destroyers moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                2 carriers, 3 destroyers and 4 fighters moved from 49 Sea Zone to 62 Sea Zone
                      Japanese take 54 Sea Zone from Americans
                1 infantry moved from Novosibirsk to Vologda
                      Japanese take Vologda from Russians
                3 armour and 9 mech_infantrys moved from Kazakhstan to Eastern Persia
                1 mech_infantry moved from Turkmenistan to Eastern Persia

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 1 and gets 0 hits

    Purchase Units - Japanese
                Japanese repair 12 damage on 12 factory_minors; Remaining resources: 72 PUs; 6 SuicideAttackTokens; 1 techTokens;
                Japanese buy 2 artilleries, 5 fighters and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 1 techTokens;

    Combat Move - Japanese
                3 units repaired.
                1 destroyer and 2 submarines moved from 20 Sea Zone to 37 Sea Zone
                2 destroyers and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from Americans
                2 destroyers and 1 submarine moved from 42 Sea Zone to 41 Sea Zone
                2 destroyers moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                2 carriers, 3 destroyers and 4 fighters moved from 49 Sea Zone to 62 Sea Zone
                      Japanese take 54 Sea Zone from Americans
                1 infantry moved from Novosibirsk to Vologda
                      Japanese take Vologda from Russians
                3 armour and 9 mech_infantrys moved from Kazakhstan to Eastern Persia
                1 mech_infantry moved from Turkmenistan to Eastern Persia

    Combat - Japanese
                Battle in Eastern Persia
                    Japanese attack with 3 armour and 10 mech_infantrys
                    British defend with 1 mech_infantry
                        Japanese roll dice for 3 armour and 10 mech_infantrys in Eastern Persia, round 2 :  2/13 hits
                        British roll dice for 1 mech_infantry in Eastern Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 3 armour and 10 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 41 Sea Zone
                    Japanese attack with 2 destroyers and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Americans with 2 destroyers and 1 submarine remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 submarine
                Battle in 37 Sea Zone
                    Japanese attack with 3 destroyers and 3 submarines
                    Americans defend with 1 destroyer and 3 submarines
                        Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 3 submarines in 37 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 3 destroyers in 37 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        2 submarines owned by the Americans and 2 submarines owned by the Japanese lost in 37 Sea Zone
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 3 destroyers in 37 Sea Zone, round 3 :  1/3 hits
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
                        Japanese roll dice for 3 destroyers in 37 Sea Zone, round 4 :  2/3 hits
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Americans with 2 destroyers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer and 3 submarines
                    Casualties for Americans: 1 destroyer and 3 submarines
                Battle in 62 Sea Zone
                    Japanese attack with 2 carriers, 3 destroyers and 4 fighters
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 62 Sea Zone, round 2 :  3/7 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    Japanese win, taking 62 Sea Zone from Americans with 2 carriers, 3 destroyers and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                4 transports moved from 25 Sea Zone to 6 Sea Zone
                2 infantry moved from Kansu to Novosibirsk

    Place Units - Japanese
                1 fighter and 2 infantry placed in West India
                1 fighter and 2 infantry placed in India
                2 artilleries and 3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 80 PUs; end with 82 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 97 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Gilbert Islands : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Solomon Islands : 1 flag
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Aleutian Islands : 1 flag
        Midway : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 2 destroyers and 1 submarine
        37 Sea Zone : 1 flag, 2 destroyers
        36 Sea Zone : 1 flag, 1 submarine
        39 Sea Zone : 1 flag
        26 Sea Zone : 1 flag
        25 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters and 1 transport
        6 Sea Zone : 4 transports
        54 Sea Zone : 1 flag
        62 Sea Zone : 1 flag, 2 carriers, 3 destroyers and 4 fighters
        West India : 1 flag, 1 factory_minor, 1 fighter, 3 infantry and 2 mech_infantrys
        Urals : 1 flag
        Novosibirsk : 1 flag, 2 infantry
        Vologda : 1 flag, 1 infantry
        Turkmenistan : 1 flag
        Eastern Persia : 1 flag, 3 armour and 10 mech_infantrys

    Production/PUs Summary :

    Germans : 49 / 65
        Russians : 5 / 14
        Japanese : 80 / 97
        Americans : 55 / 71
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 24 / 24
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Research Technology - Americans
                    Americans roll 3,2 and gets 0 hits

    Purchase Units - Americans
                Americans repair 4 damage on 4 factory_minors; Remaining resources: 67 PUs; 2 techTokens;
                Americans buy 1 armour, 1 destroyer, 3 fighters, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 carrier, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 80 Sea Zone to 39 Sea Zone
                      Americans take 39 Sea Zone from Japanese

    Combat - Americans

    Non Combat Move - Americans

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Norway
                3 fighters and 1 tactical_bomber placed in Western United States
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Western United States : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 11 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 3 tactical_bombers
        35 Sea Zone : 1 flag
        39 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 3 transports
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer and 2 submarines
        17 Sea Zone : 1 flag
        63 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Norway : 1 flag, 2 armour, 1 factory_minor and 4 mech_infantrys
        Sicily : 1 flag, 1 infantry
        Russia : 1 armour and 2 mech_infantrys
        93 Sea Zone : 1 submarine
        97 Sea Zone : 1 flag, 2 submarines
        Brazil : 1 flag
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 65
        Russians : 5 / 14
        Japanese : 80 / 97
        Americans : 55 / 70
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 24 / 24
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Null / Other
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 49 / 65
        Russians : 5 / 14
        Japanese : 80 / 97
        Americans : 55 / 70
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 24 / 24
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Null / Other
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Research Technology - British
                British spend 0 on tech rolls
                British removing all Technology Tokens after successful research.
                British discover Improved Artillery Support

    Activate Technology - British
                British activating Improved Artillery Support
                British giving technology to UK_Pacific: Improved Artillery Support

    Purchase Units - British
                British repair 12 damage on 5 factory_majors and 7 factory_minors; Remaining resources: 27 PUs; 0 techTokens;
                British buy 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 fighter moved from United Kingdom to Finland
                2 fighters moved from 39 Sea Zone to India
                2 bombers moved from Ceylon to India
                1 bomber moved from Queensland to India
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 3 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Iraq to Northwest Persia
                2 armour moved from Persia to Iraq
                1 armour moved from Persia to Iraq

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Research Technology - British
                British spend 0 on tech rolls
                    British roll 6 and gets 1 hit
                British removing all Technology Tokens after successful research.
                British discover Improved Artillery Support

    Activate Technology - British
                British activating Improved Artillery Support
                British giving technology to UK_Pacific: Improved Artillery Support

    Purchase Units - British
                British repair 12 damage on 5 factory_majors and 7 factory_minors; Remaining resources: 27 PUs; 0 techTokens;
                British buy 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 fighter moved from United Kingdom to Finland
                2 fighters moved from 39 Sea Zone to India
                2 bombers moved from Ceylon to India
                1 bomber moved from Queensland to India
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 3 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Iraq to Northwest Persia
                2 armour moved from Persia to Iraq
                1 armour moved from Persia to Iraq

    Combat - British
                Battle in India
                    British attack with 3 bombers and 2 fighters
                    Japanese defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
                        British roll dice for 3 bombers and 2 fighters in India, round 2 :  4/8 hits
                        Japanese roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in India, round 2 :  0/5 hits
                        2 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in India
                        British roll dice for 3 bombers and 2 fighters in India, round 3 :  5/8 hits
                        Japanese roll dice for 1 fighter in India, round 3 :  0/1 hits
                        1 fighter owned by the Japanese lost in India
                    British win with 3 bombers and 2 fighters remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 fighter, 2 infantry and 2 mech_infantrys

    Non Combat Move - British
                3 bombers moved from India to Ceylon
                2 fighters moved from India to 39 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Finland
                1 armour and 2 mech_infantrys placed in Egypt
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Ceylon : 3 bombers
        39 Sea Zone : 2 fighters
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour and 5 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 6 armour and 3 mech_infantrys
        72 Sea Zone : 1 flag
        Northwest Persia : 1 flag, 1 mech_infantry
        Persia : 1 flag
        Finland : 1 flag, 1 artillery, 1 factory_minor, 3 fighters and 4 infantry

    Production/PUs Summary :

    Germans : 49 / 65
        Russians : 5 / 14
        Japanese : 80 / 97
        Americans : 55 / 70
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 24 / 24
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.708
            Median : 4.000
            Variance : 0.696
            Standard Deviation : 0.834
            Total rolls : 24

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.438
            Median : 3.500
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 1 and gets 0 hits

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 1 armour and 2 mech_infantrys
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 :  2/3 hits
                        British roll dice for 1 mech_infantry in Northwest Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Northwest Persia
                    Italians win, taking Northwest Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 artillery and 2 infantry moved from Romania to Bessarabia
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                3 infantry moved from Northern Italy to Yugoslavia
                3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Ukraine
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,3
                Italians collect 17 PUs (7 lost to blockades); end with 17 PUs total
                Italians collect 2 PUs from War Bonds; end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for Italians :

    Evenkiyskiy : 1 flag
        Timguska : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Romania : 1 artillery and 2 infantry
        Northern Italy : 1 factory_minor and 3 infantry
        Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 infantry
        Rostov : 1 artillery and 2 infantry
        Nenetsia : 1 flag
        Bessarabia : 1 flag, 1 artillery and 2 infantry
        Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 flag
        Caucasus : 1 flag, 3 armour and 2 mech_infantrys
        Bulgaria : 1 flag
        Greece : 1 flag
        Northwest Persia : 1 flag, 1 armour and 2 mech_infantrys
        Yugoslavia : 3 infantry

    Production/PUs Summary :

    Germans : 49 / 65
        Russians : 5 / 14
        Japanese : 80 / 97
        Americans : 55 / 70
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 24 / 26
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    I’m in a pretty strong position in this game now; there would still be time for a tie breaker if you’re willing to conceed now?

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Research Technology - ANZAC
                ANZAC spend 0 on tech rolls
                    ANZAC roll 3 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - ANZAC
                1 infantry moved from 39 Sea Zone to India

    Combat - ANZAC
                Battle in India

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,5,3,6,4,1,2,2,1,1,1
                ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total

    Territory Summary for ANZAC :

    India : 1 infantry
        Queensland : 1 aaGun, 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 4 infantry
        New Zealand : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        South Australia : 1 aaGun, 1 armour, 2 artilleries and 4 infantry
        39 Sea Zone : 1 infantry

    Production/PUs Summary :

    Germans : 49 / 65
        Russians : 5 / 14
        Japanese : 77 / 97
        Americans : 55 / 70
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 3 / 0
        Italians : 24 / 26
        ANZAC : 10 / 7
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.818
            Median : 2.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Null / Other
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.818
            Median : 2.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 39 Sea Zone to India

    Turn Complete - French

    Territory Summary for French :

    India : 2 infantry
        Morocco : 1 airfield

    Production/PUs Summary :

    Germans : 49 / 65
        Russians : 5 / 14
        Japanese : 77 / 97
        Americans : 55 / 70
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 3 / 0
        Italians : 24 / 26
        ANZAC : 10 / 7
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.818
            Median : 2.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Null / Other
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.818
            Median : 2.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

  • 21 19 18 17 16

    Umm, I was thinking that I had nicely recovered from screwing up earlier in the Pacific and was going to start after Europe again.

  • 16

    @Degrasse:

    Umm, I was thinking that I had nicely recovered from screwing up earlier in the Pacific and was going to start after Europe again.Â

    Even better!

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 2 and gets 0 hits

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 fighter and 14 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                Rocket attack in United Kingdom does 1 damage to factory_major owned by British
                    Rockets in France roll: 1
                Rocket attack in Scotland does 5 damage to airfield owned by British
                    Rockets in Western Germany roll: 5
                Rocket attack in Egypt does 4 damage to factory_minor owned by British
                    Rockets in Romania roll: 4
                Rocket attack in Russia does 4 damage to factory_major owned by Russians
                    Rockets in Novgorod roll: 4
                Rocket attack in United Kingdom does 3 damage to factory_major owned by British
                    Rockets in Germany roll: 3
                4 artilleries and 3 infantry moved from Karelia to Finland
                3 mech_infantrys moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                3 mech_infantrys moved from Vyborg to Finland
                1 bomber and 3 fighters moved from Novgorod to Finland

    Combat - Germans
                Battle in Finland
                    Germans attack with 4 artilleries, 1 bomber, 3 fighters, 3 infantry and 3 mech_infantrys
                    British defend with 1 artillery, 1 factory_minor, 3 fighters and 4 infantry
                        Germans roll dice for 4 artilleries, 1 bomber, 3 fighters, 3 infantry and 3 mech_infantrys in Finland, round 2 :  5/14 hits
                        British roll dice for 1 artillery, 3 fighters and 4 infantry in Finland, round 2 :  4/8 hits
                        4 infantry owned by the British , 3 infantry owned by the Germans , 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Finland
                        Germans roll dice for 4 artilleries, 1 bomber, 3 fighters and 2 mech_infantrys in Finland, round 3 :  6/10 hits
                        British roll dice for 3 fighters in Finland, round 3 :  2/3 hits
                        3 fighters owned by the British and 2 mech_infantrys owned by the Germans lost in Finland
                    Germans win, taking Finland from British with 4 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 25
                    Casualties for Germans: 3 infantry and 3 mech_infantrys
                    Casualties for British: 1 artillery, 3 fighters and 4 infantry

    Non Combat Move - Germans
                2 fighters moved from Novgorod to Southern Italy
                1 bomber and 3 fighters moved from Finland to Western Germany
                10 infantry moved from Novgorod to Karelia
                1 infantry moved from Archangel to Smolensk
                1 aaGun, 1 artillery and 10 infantry moved from Baltic States to Belarus
                6 infantry moved from Eastern Poland to Western Ukraine
                1 aaGun, 3 artilleries and 9 infantry moved from Poland to Eastern Poland
                1 artillery and 7 infantry moved from Bessarabia to Ukraine
                3 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
                4 infantry moved from France to Northern Italy
                4 infantry moved from Western Germany to Northern Italy
                3 artilleries and 5 infantry moved from Romania to Bessarabia
                5 infantry moved from Yugoslavia to Romania

    Place Units - Germans
                1 artillery and 3 infantry placed in Novgorod
                1 artillery and 3 infantry placed in Volgograd
                4 infantry placed in Germany
                1 fighter and 4 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Poland: 12 infantry
                EDIT: Removing units owned by Germans from Germany: 12 infantry
                EDIT: Turning off Edit Mode
                Germans undo move 4.
                Germans undo move 2.
                Germans undo move 1.
                1 fighter and 3 infantry placed in Novgorod
                2 artilleries and 2 infantry placed in Volgograd
                5 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
                Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
                Germans collect 1 PU from War Bonds; end with 50 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        Romania : 1 airfield and 5 infantry
        Poland : 12 infantry
        Germany : 1 airfield, 1 factory_minor and 4 infantry
        Northern Italy : 8 infantry
        Southern Italy : 2 fighters and 5 infantry
        Belarus : 1 flag, 1 aaGun, 1 artillery and 10 infantry
        Karelia : 1 flag, 10 infantry
        Rostov : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 1 aaGun, 3 artilleries and 9 infantry
        Bessarabia : 3 artilleries and 5 infantry
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 artillery and 7 infantry
        Western Ukraine : 6 infantry
        Volgograd : 1 flag, 2 artilleries, 1 factory_minor, 4 infantry and 2 mech_infantrys
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Smolensk : 1 flag, 2 infantry
        Samara : 1 flag, 2 infantry
        125 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag, 3 artilleries and 3 infantry
        Finland : 1 flag, 4 artilleries and 1 factory_minor

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 5 / 14
        Japanese : 77 / 97
        Americans : 55 / 70
        Chinese : 0 / 2
        British : 32 / 39
        UK_Pacific : 3 / 0
        Italians : 24 / 26
        ANZAC : 10 / 7
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Russians
                Russians repair 2 damage on 2 factory_majors; Remaining resources: 12 PUs; 0 techTokens;
                Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 bomber moved from Iraq to 41 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Russians
                Russians repair 2 damage on 2 factory_majors; Remaining resources: 12 PUs; 0 techTokens;
                Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 bomber moved from Iraq to 41 Sea Zone

    Combat - Russians
                Battle in 41 Sea Zone
                    Russians attack with 1 bomber
                    Japanese defend with 2 destroyers and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Russians roll dice for 1 bomber in 41 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 destroyers in 41 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Japanese lost in 41 Sea Zone
                        Russians roll dice for 1 bomber in 41 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 41 Sea Zone
                    Russians win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 destroyers

    Non Combat Move - Russians
                1 bomber moved from 41 Sea Zone to Ceylon

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 5 PUs; end with 5 PUs total
                Russians collect 4 PUs from War Bonds; end with 9 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Russians :

    Ceylon : 1 bomber
        Italian Somaliland : 1 flag
        Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 13 infantry and 3 mech_infantrys
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 5 / 15
        Japanese : 77 / 97
        Americans : 55 / 70
        Chinese : 0 / 2
        British : 32 / 39
        UK_Pacific : 3 / 0
        Italians : 24 / 26
        ANZAC : 10 / 7
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Research Technology - Japanese
                Japanese spend 0 on tech rolls

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 3 armour, 4 destroyers, 1 fighter, 2 infantry and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;

    Combat Move - Japanese
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                2 destroyers moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 36 Sea Zone to 39 Sea Zone
                1 fighter moved from West India to 39 Sea Zone
                1 armour moved from Eastern Persia to India
                3 infantry moved from West India to India
                1 mech_infantry moved from Eastern Persia to Persia
                      Japanese take Persia from British
                2 armour moved from Eastern Persia to India
                3 mech_infantrys moved from Eastern Persia to India

  • 16

    1 hit in z39, I’ll need OOL.

    Degrasse_2.tsvg

  • 21 19 18 17 16

    free hit on CV
    CV
    DD
    DD
    fighter
    fighter

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 4 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 3 armour, 4 destroyers, 1 fighter, 2 infantry and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;

    Combat Move - Japanese
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                2 destroyers moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 36 Sea Zone to 39 Sea Zone
                1 fighter moved from West India to 39 Sea Zone
                1 armour moved from Eastern Persia to India
                3 infantry moved from West India to India
                1 mech_infantry moved from Eastern Persia to Persia
                      Japanese take Persia from British
                2 armour moved from Eastern Persia to India
                3 mech_infantrys moved from Eastern Persia to India

    Combat - Japanese
                Battle in India
                    Japanese attack with 3 armour, 3 infantry and 3 mech_infantrys
                    ANZAC defend with 1 infantry; French defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 3 armour, 3 infantry and 3 mech_infantrys in India, round 2 :  2/9 hits
                        UK_Pacific roll dice for 3 infantry in India, round 2 :  0/3 hits
                        1 infantry owned by the French and 1 infantry owned by the ANZAC lost in India
                        Japanese roll dice for 3 armour, 3 infantry and 3 mech_infantrys in India, round 3 :  3/9 hits
                        UK_Pacific roll dice for 1 infantry in India, round 3 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Japanese lost in India
                    Japanese captures 0PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 3 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for French: 2 infantry
                Battle in 39 Sea Zone
                    Japanese attack with 2 destroyers, 1 fighter and 2 submarines
                    ANZAC defend with 1 infantry; British defend with 2 fighters; Americans defend with 1 carrier, 2 destroyers and 3 transports
                        Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 destroyers and 1 fighter in 39 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 3 transports in 39 Sea Zone, round 2 :  1/5 hits
                        1 submarine owned by the Japanese lost in 39 Sea Zone
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 2 destroyers and 1 fighter in 39 Sea Zone, round 3 :  1/3 hits
                        Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 3 transports in 39 Sea Zone, round 3 :  2/5 hits
                        1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 39 Sea Zone
                        Japanese roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 4 :  1/2 hits
                        Americans roll dice for 1 destroyer, 2 fighters and 3 transports in 39 Sea Zone, round 4 :  3/3 hits
                        1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 39 Sea Zone
                    Americans win with 2 fighters and 3 transports remaining. Battle score for attacker is -7
                    Casualties for Japanese: 2 destroyers, 1 fighter and 2 submarines
                    Casualties for Americans: 1 carrier and 2 destroyers
                    2 fighters owned by the British forced to land in Ceylon

    Non Combat Move - Japanese
                3 mech_infantrys moved from Eastern Persia to West India
                3 mech_infantrys moved from Eastern Persia to India
                2 artilleries, 4 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
                3 fighters moved from Japan to 6 Sea Zone
                2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 6 Sea Zone to 33 Sea Zone
                2 infantry moved from Midway to 25 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters, 2 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone
                2 carriers, 3 destroyers and 4 fighters moved from 62 Sea Zone to 54 Sea Zone
                2 carriers, 3 destroyers and 4 fighters moved from 54 Sea Zone to 55 Sea Zone

    Place Units - Japanese
                1 aaGun and 2 infantry placed in West India
                3 armour placed in Kwangtung
                Japanese undo move 1.
                1 aaGun, 1 fighter and 1 infantry placed in West India
                1 infantry placed in Japan
                4 destroyers placed in 6 Sea Zone
                3 submarines placed in 37 Sea Zone
                3 submarines placed in 36 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Caroline Islands: 2 artilleries, 6 infantry and 2 mech_infantrys
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 artilleries, 6 infantry, 2 mech_infantrys and 5 transports
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 5 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 82 PUs; end with 82 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 97 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 2 artilleries, 1 harbour, 6 infantry and 2 mech_infantrys
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Gilbert Islands : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 2 infantry and 6 mech_infantrys
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Solomon Islands : 1 flag
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Aleutian Islands : 1 flag
        Midway : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        33 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 5 transports
        37 Sea Zone : 1 flag, 3 submarines
        36 Sea Zone : 1 flag, 3 submarines
        26 Sea Zone : 1 flag
        6 Sea Zone : 4 destroyers
        54 Sea Zone : 1 flag
        55 Sea Zone : 2 carriers, 3 destroyers and 4 fighters
        62 Sea Zone : 1 flag
        West India : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 1 infantry and 5 mech_infantrys
        Urals : 1 flag
        Novosibirsk : 1 flag, 2 infantry
        Vologda : 1 flag, 1 infantry
        Turkmenistan : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 5 / 15
        Japanese : 82 / 97
        Americans : 55 / 70
        Chinese : 0 / 2
        British : 30 / 39
        UK_Pacific : 0 / 0
        Italians : 24 / 26
        ANZAC : 10 / 7
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Research Technology - Americans

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 infantry, 9 submarines and 2 transports; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                1 armour and 2 mech_infantrys moved from Russia to Vologda
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 transports moved from 39 Sea Zone to 75 Sea Zone
                3 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands

Suggested Topics

  • 24
  • 39
  • 52
  • 66
  • 49
  • 210
  • 57
  • 80
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.9k

Users

40.7k

Topics

1.8m

Posts