Scramble 3 fighters to 99.
13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 1 aaGun, 1 artillery, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 1 damage to factory_major owned by British
Rockets in France roll: 1
Rocket attack in Norway does 3 damage to factory_minor owned by Americans
Rockets in Western Germany roll: 3
Rocket attack in Russia does 3 damage to factory_major owned by Russians
Rockets in Romania roll: 3
Rocket attack in Finland does 2 damage to factory_minor owned by British
Rockets in Germany roll: 2
2 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
4 artilleries and 8 infantry moved from Baltic States to Novgorod
2 bombers moved from Volgograd to Russia
1 artillery, 1 fighter and 3 infantry moved from Volgograd to TambovCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Tambov
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Tambov, round 2 : 3/5 hits
Russians roll dice for 2 artilleries and 1 infantry in Tambov, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Novgorod
Germans attack with 4 artilleries and 8 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 4 artilleries and 8 infantry in Novgorod, round 2 : 5/12 hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 4 artilleries and 7 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 fighter moved from Tambov to Baltic States
1 bomber moved from Russia to Baltic States
10 infantry moved from Poland to Baltic States
1 artillery and 7 infantry moved from Slovakia Hungary to Romania
6 infantry moved from Germany to Slovakia Hungary
1 aaGun, 1 artillery and 10 infantry moved from Germany to Poland
2 artilleries and 8 infantry moved from Western Germany to Germany
3 artilleries and 5 infantry moved from Northern Italy to Yugoslavia
3 artilleries and 5 infantry moved from France to Northern Italy
3 infantry moved from Normandy Bordeaux to France
5 infantry moved from Denmark to Western GermanyPlace Units - Germans
1 aaGun, 1 artillery, 1 fighter and 1 infantry placed in Germany
11 infantry placed in Western Germany
Germans undo move 2.
4 infantry placed in Volgograd
7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 41 PUs (4 lost to blockades); end with 41 PUs total
Germans collect 4 PUs from War Bonds; end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 55 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Slovakia Hungary : 6 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
Romania : 1 airfield, 1 artillery and 7 infantry
Poland : 1 aaGun, 1 artillery and 10 infantry
Germany : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter and 9 infantry
Northern Italy : 3 artilleries and 5 infantry
Southern Italy : 5 infantry
Belarus : 1 flag, 2 infantry
Baltic States : 1 bomber, 1 fighter and 10 infantry
Rostov : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag, 1 artillery and 2 infantry
Volgograd : 1 flag, 1 factory_minor and 4 infantry
Novgorod : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 7 infantry
112 Sea Zone : 1 submarine
109 Sea Zone : 1 flag
Yugoslavia : 1 flag, 3 artilleries and 5 infantryProduction/PUs Summary :
Germans : 45 / 55
Russians : 11 / 23
Japanese : 80 / 85
Americans : 55 / 69
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 22 / 19
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Research Technology - Russians
Russians roll 4 and gets 0 hitsPurchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 19 PUs; 1 techTokens;
Russians buy 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Tambov
1 bomber moved from Russia to Tambov
1 infantry moved from Russia to Vologda
Russians take Vologda from JapaneseCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 3 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery and 1 bomber in Tambov, round 4 : 1/2 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery and 1 bomber in Tambov, round 5 : 1/2 hits
Germans roll dice for 1 artillery in Tambov, round 5 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
1 bomber moved from Tambov to RussiaPlace Units - Russians
2 artilleries, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Russians collect 6 PUs from War Bonds; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUsTerritory Summary for Russians :
Italian Somaliland : 1 flag
Russia : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 4 infantry and 3 mech_infantrys
Vologda : 1 infantry
Samara : 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 55
Russians : 12 / 24
Japanese : 79 / 85
Americans : 55 / 69
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 22 / 19
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 4.156
Median : 4.000
Variance : 0.968
Standard Deviation : 0.984
Total rolls : 32Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.333
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Russians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.333
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 3 destroyers, 1 harbour, 1 infantry, 4 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 fighter moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
3 destroyers and 2 submarines moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from India to Caucasus
1 mech_infantry moved from Novosibirsk to Caucasus
2 bombers moved from Western Germany to Caucasus
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
3 mech_infantrys moved from Kazakhstan to Volgograd
3 mech_infantrys moved from Volgograd to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 3 destroyers, 1 harbour, 1 infantry, 4 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 fighter moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
3 destroyers and 2 submarines moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from India to Caucasus
1 mech_infantry moved from Novosibirsk to Caucasus
2 bombers moved from Western Germany to Caucasus
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
3 mech_infantrys moved from Kazakhstan to Volgograd
3 mech_infantrys moved from Volgograd to CaucasusCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 3 destroyers and 2 submarines
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 3 destroyers in 36 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 3 destroyers in 36 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 3 destroyers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 63 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 63 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Caucasus
Japanese attack with 2 bombers, 1 fighter and 4 mech_infantrys
British defend with 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
Japanese roll dice for 2 bombers, 1 fighter and 4 mech_infantrys in Caucasus, round 2 : 3/9 hits
Russians roll dice for 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 2/10 hits
1 infantry owned by the British , 2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Japanese lost in Caucasus
Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 3/7 hits
Russians roll dice for 3 armour, 3 artilleries and 1 mech_infantry in Caucasus, round 3 : 2/7 hits
2 artilleries owned by the British , 1 mech_infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Caucasus
Japanese roll dice for 2 bombers and 1 fighter in Caucasus, round 4 : 3/5 hits
Russians roll dice for 3 armour and 1 artillery in Caucasus, round 4 : 3/4 hits
2 armour owned by the British , 2 bombers owned by the Japanese , 1 artillery owned by the British and 1 fighter owned by the Japanese lost in Caucasus
Russians win with 1 armour remaining. Battle score for attacker is -11
Casualties for Japanese: 2 bombers, 1 fighter and 4 mech_infantrys
Casualties for British: 2 armour, 3 artilleries, 1 infantry and 3 mech_infantrysNon Combat Move - Japanese
1 mech_infantry moved from West India to Turkmenistan
2 armour and 9 mech_infantrys moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from 63 Sea Zone to 49 Sea Zone
1 carrier moved from 26 Sea Zone to 49 Sea Zone
1 carrier, 3 destroyers and 3 fighters moved from 26 Sea Zone to 49 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters and 4 transports moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Suiyuyan to KansuPlace Units - Japanese
1 harbour placed in Midway
1 infantry and 2 mech_infantrys placed in West India
2 mech_infantrys placed in India
1 destroyer and 2 submarines placed in 37 Sea Zone
1 destroyer and 2 submarines placed in 36 Sea Zone
1 destroyer and 2 submarines placed in 20 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,3,4,1,1,1
Japanese collect 69 PUs (10 lost to blockades); end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 2 infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Aleutian Islands : 1 flag
Midway : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Kazakhstan : 3 armour and 9 mech_infantrys
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag, 1 destroyer
49 Sea Zone : 2 carriers, 3 destroyers and 4 fighters
37 Sea Zone : 1 destroyer and 2 submarines
36 Sea Zone : 1 flag, 4 destroyers and 3 submarines
39 Sea Zone : 1 flag
26 Sea Zone : 1 flag
25 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters and 5 transports
20 Sea Zone : 1 destroyer and 2 submarines
West India : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Urals : 1 flag
Novosibirsk : 1 flag, 1 infantry
Turkmenistan : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 45 / 55
Russians : 12 / 24
Japanese : 79 / 84
Americans : 55 / 69
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 22 / 19
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Research Technology - Americans
Americans spend 5 on tech rollsPurchase Units - Americans
Americans repair 3 damage on 3 factory_minors; Remaining resources: 61 PUs; 2 techTokens;
Americans buy 1 armour, 3 fighters, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 2 techTokens;Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to Midway
1 tactical_bomber moved from Hawaiian Islands to Midway
1 armour and 2 mech_infantrys moved from Archangel to Russia
1 armour and 2 mech_infantrys moved from Norway to Karelia
1 carrier, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2,4 and gets 0 hitsPurchase Units - Americans
Americans repair 3 damage on 3 factory_minors; Remaining resources: 61 PUs; 2 techTokens;
Americans buy 1 armour, 3 fighters, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 2 techTokens;Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to Midway
1 tactical_bomber moved from Hawaiian Islands to Midway
1 armour and 2 mech_infantrys moved from Archangel to Russia
1 armour and 2 mech_infantrys moved from Norway to Karelia
1 carrier, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea ZoneCombat - Americans
Americans creates battle in territory 37 Sea Zone
Strategic bombing raid in Midway
AA fire in Midway : 1/2 hits
1 tactical_bomber killed by AA
Bombing raid in Midway rolls: 1 and causes: 1 damage to unit: harbour
Bombing raid in Midway causes 1 damage total.
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
2 submarines owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 17
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in 41 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 tactical_bomber moved from Midway to Hawaiian IslandsPlace Units - Americans
1 armour and 2 mech_infantrys placed in Norway
3 fighters and 1 tactical_bomber placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Western United States : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 8 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 2 tactical_bombers
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 1 destroyer and 3 submarines
35 Sea Zone : 1 flag
22 Sea Zone : 1 flag
10 Sea Zone : 1 submarine
17 Sea Zone : 1 flag
63 Sea Zone : 1 flag
54 Sea Zone : 1 flag
62 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Norway : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Sicily : 1 flag, 1 infantry
Karelia : 2 armour and 4 mech_infantrys
Russia : 1 armour and 2 mech_infantrys
125 Sea Zone : 1 flag
80 Sea Zone : 1 carrier, 2 destroyers and 3 transports
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 2 submarines
Brazil : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 55
Russians : 12 / 24
Japanese : 79 / 84
Americans : 55 / 71
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 22 / 19
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.765
Median : 2.000
Variance : 1.688
Standard Deviation : 1.299
Total rolls : 17Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 45 / 55
Russians : 12 / 24
Japanese : 79 / 84
Americans : 55 / 71
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 22 / 19
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.765
Median : 2.000
Variance : 1.688
Standard Deviation : 1.299
Total rolls : 17Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Research Technology - British
Purchase Units - British
British repair 1 damage on 1 factory_minor; Remaining resources: 38 PUs; 1 techTokens;
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - British
1 infantry moved from Persia to Eastern Persia
2 fighters moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 bomber moved from Iraq to West India
1 bomber moved from Iraq to India
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Finland to Karelia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Research Technology - British
British roll 2 and gets 0 hitsPurchase Units - British
British repair 1 damage on 1 factory_minor; Remaining resources: 38 PUs; 1 techTokens;
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - British
1 infantry moved from Persia to Eastern Persia
2 fighters moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 bomber moved from Iraq to West India
1 bomber moved from Iraq to India
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Finland to KareliaCombat - British
Battle in Eastern Persia
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 3/4 hits
Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Strategic bombing raid in West India
AA fire in West India : 0/1 hits
Bombing raid in West India rolls: 6,6 and causes: 6 damage to unit: factory_minor
Bombing raid in West India causes 6 damage total.
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 6,3 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.Non Combat Move - British
1 bomber moved from India to Ceylon
1 bomber moved from West India to Ceylon
2 fighters moved from Eastern Persia to 80 Sea Zone
2 armour moved from Iraq to Persia
1 armour moved from Caucasus to Persia
2 fighters moved from United Kingdom to FinlandPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
2 infantry placed in Finland
1 artillery, 1 fighter and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Ceylon : 2 bombers
Queensland : 1 bomber
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Karelia : 1 infantry
80 Sea Zone : 1 flag, 2 fighters
Eire : 1 flag
Iraq : 2 armour and 1 mech_infantry
Eastern Persia : 1 flag, 1 mech_infantry
72 Sea Zone : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour
Finland : 1 flag, 1 factory_minor, 2 fighters and 2 infantryProduction/PUs Summary :
Germans : 45 / 55
Russians : 12 / 24
Japanese : 79 / 84
Americans : 55 / 71
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 22 / 19
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
4 was rolled 13 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.029
Median : 4.000
Variance : 3.735
Standard Deviation : 1.933
Total rolls : 35Null / Other
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.250
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.900
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10British Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.250
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Americans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 1 and gets 0 hitsPurchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
1 mech_infantry moved from Ukraine to Caucasus
Italians take Caucasus from Russians
4 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Ukraine to BryanskCombat - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,5
Italians collect 17 PUs (7 lost to blockades); end with 17 PUs total
Italians collect 2 PUs from War Bonds; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 1 artillery and 2 infantry
Northern Italy : 1 factory_minor and 3 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Nenetsia : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Caucasus : 1 flag, 4 armour and 4 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 45 / 55
Russians : 10 / 24
Japanese : 79 / 84
Americans : 55 / 71
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 24 / 24
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC roll 3 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 artillery, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
South Australia : 1 aaGun, 1 armour, 2 artilleries and 4 infantry
62 Sea Zone : 1 destroyer
80 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 45 / 55
Russians : 10 / 24
Japanese : 79 / 84
Americans : 55 / 71
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 24 / 24
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Morocco : 1 airfield
80 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 45 / 55
Russians : 10 / 24
Japanese : 79 / 84
Americans : 55 / 71
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 24 / 24
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Improved_Mech_InfActivate Technology - Germans
Germans activating Improved_Mech_Inf
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Germans
Germans buy 1 aaGun, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 2 damage to factory_major owned by British
Rockets in France roll: 2
Rocket attack in United Kingdom does 4 damage to factory_major owned by British
Rockets in Western Germany roll: 4
Rocket attack in Egypt does 6 damage to factory_minor owned by British
Rockets in Romania roll: 6
Rocket attack in Russia does 5 damage to factory_major owned by Russians
Rockets in Novgorod roll: 5
Rocket attack in Norway does 4 damage to factory_minor owned by Americans
Rockets in Germany roll: 4
4 artilleries and 7 infantry moved from Novgorod to Karelia
1 bomber and 1 fighter moved from Baltic States to Karelia
1 fighter moved from Germany to Karelia
3 fighters moved from Western Germany to Karelia
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from Americans
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Volgograd to Tambov
3 infantry moved from Volgograd to SamaraCombat - Germans
Battle in Samara
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Samara, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 4 artilleries, 1 bomber, 5 fighters and 7 infantry
British defend with 1 infantry; Americans defend with 2 armour and 4 mech_infantrys
Germans roll dice for 4 artilleries, 1 bomber, 5 fighters and 7 infantry in Karelia, round 2 : 7/17 hits
Russians roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Karelia, round 2 : 4/7 hits
1 infantry owned by the British , 4 mech_infantrys owned by the Americans , 4 infantry owned by the Germans and 2 armour owned by the Americans lost in Karelia
Germans win, taking Karelia from Russians with 4 artilleries, 1 bomber, 5 fighters and 3 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 4 infantry
Casualties for British: 1 infantry
Casualties for Americans: 2 armour and 4 mech_infantrysNon Combat Move - Germans
1 bomber and 5 fighters moved from Karelia to Novgorod
10 infantry moved from Baltic States to Novgorod
1 aaGun, 1 artillery and 10 infantry moved from Poland to Baltic States
1 aaGun, 3 artilleries and 9 infantry moved from Germany to Poland
1 artillery and 7 infantry moved from Romania to Bessarabia
3 artilleries and 5 infantry moved from Yugoslavia to Romania
6 infantry moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from France to Northern Italy
12 infantry moved from Western Germany to GermanyPlace Units - Germans
1 aaGun and 3 mech_infantrys placed in Novgorod
2 infantry and 2 mech_infantrys placed in Volgograd
4 infantry placed in France
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Germans collect 4 PUs from War Bonds; end with 50 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Romania : 1 airfield, 3 artilleries and 5 infantry
Poland : 1 aaGun, 3 artilleries and 9 infantry
Germany : 1 airfield, 1 factory_minor and 12 infantry
Northern Italy : 3 artilleries and 3 infantry
Southern Italy : 5 infantry
Belarus : 1 flag
Karelia : 1 flag, 4 artilleries and 3 infantry
Baltic States : 1 aaGun, 1 artillery and 10 infantry
Rostov : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 6 infantry
Bessarabia : 1 artillery and 7 infantry
Tambov : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor, 2 infantry and 2 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 10 infantry and 3 mech_infantrys
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 3 infantry
125 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 flag
Yugoslavia : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 49 / 65
Russians : 6 / 24
Japanese : 79 / 84
Americans : 55 / 71
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 24 / 24
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Research Technology - Russians
Russians spend 0 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Improved Artillery SupportActivate Technology - Russians
Russians activating Improved Artillery SupportPurchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 18 PUs; 0 techTokens;
Russians buy 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Vologda to Samara
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 bomber moved from Russia to Samara -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 6 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Improved Artillery SupportActivate Technology - Russians
Russians activating Improved Artillery SupportPurchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 18 PUs; 0 techTokens;
Russians buy 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Vologda to Samara
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Samara, round 2 : 1/4 hits
Germans roll dice for 3 infantry in Samara, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians roll dice for 1 artillery and 1 bomber in Samara, round 3 : 0/2 hits
Germans roll dice for 2 infantry in Samara, round 3 : 1/2 hits
1 artillery owned by the Russians lost in Samara
retreated to Samara
Germans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
1 bomber moved from Samara to IraqPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Russians collect 2 PUs from War Bonds; end with 8 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Russians :
Italian Somaliland : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 9 infantry and 3 mech_infantrys
Iraq : 1 flag, 1 bomber
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 65
Russians : 6 / 14
Japanese : 79 / 84
Americans : 55 / 71
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 24 / 24
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.684
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 19Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
Average roll : 2.800
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese repair 12 damage on 12 factory_minors; Remaining resources: 72 PUs; 6 SuicideAttackTokens; 1 techTokens;
Japanese buy 2 artilleries, 5 fighters and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
3 units repaired.
1 destroyer and 2 submarines moved from 20 Sea Zone to 37 Sea Zone
2 destroyers and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
2 destroyers and 1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 carriers, 3 destroyers and 4 fighters moved from 49 Sea Zone to 62 Sea Zone
Japanese take 54 Sea Zone from Americans
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
3 armour and 9 mech_infantrys moved from Kazakhstan to Eastern Persia
1 mech_infantry moved from Turkmenistan to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1 and gets 0 hitsPurchase Units - Japanese
Japanese repair 12 damage on 12 factory_minors; Remaining resources: 72 PUs; 6 SuicideAttackTokens; 1 techTokens;
Japanese buy 2 artilleries, 5 fighters and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
3 units repaired.
1 destroyer and 2 submarines moved from 20 Sea Zone to 37 Sea Zone
2 destroyers and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
2 destroyers and 1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 carriers, 3 destroyers and 4 fighters moved from 49 Sea Zone to 62 Sea Zone
Japanese take 54 Sea Zone from Americans
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
3 armour and 9 mech_infantrys moved from Kazakhstan to Eastern Persia
1 mech_infantry moved from Turkmenistan to Eastern PersiaCombat - Japanese
Battle in Eastern Persia
Japanese attack with 3 armour and 10 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 3 armour and 10 mech_infantrys in Eastern Persia, round 2 : 2/13 hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 3 armour and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 2 destroyers and 1 submarine remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 3 destroyers and 3 submarines
Americans defend with 1 destroyer and 3 submarines
Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 3 destroyers in 37 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
2 submarines owned by the Americans and 2 submarines owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 3 destroyers in 37 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 3 destroyers in 37 Sea Zone, round 4 : 2/3 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 2 destroyers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer and 3 submarines
Casualties for Americans: 1 destroyer and 3 submarines
Battle in 62 Sea Zone
Japanese attack with 2 carriers, 3 destroyers and 4 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 62 Sea Zone, round 2 : 3/7 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Americans with 2 carriers, 3 destroyers and 4 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
4 transports moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from Kansu to NovosibirskPlace Units - Japanese
1 fighter and 2 infantry placed in West India
1 fighter and 2 infantry placed in India
2 artilleries and 3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 80 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 97 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Aleutian Islands : 1 flag
Midway : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 2 destroyers and 1 submarine
37 Sea Zone : 1 flag, 2 destroyers
36 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 flag
26 Sea Zone : 1 flag
25 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters and 1 transport
6 Sea Zone : 4 transports
54 Sea Zone : 1 flag
62 Sea Zone : 1 flag, 2 carriers, 3 destroyers and 4 fighters
West India : 1 flag, 1 factory_minor, 1 fighter, 3 infantry and 2 mech_infantrys
Urals : 1 flag
Novosibirsk : 1 flag, 2 infantry
Vologda : 1 flag, 1 infantry
Turkmenistan : 1 flag
Eastern Persia : 1 flag, 3 armour and 10 mech_infantrysProduction/PUs Summary :
Germans : 49 / 65
Russians : 5 / 14
Japanese : 80 / 97
Americans : 55 / 71
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 24 / 24
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Research Technology - Americans
Americans roll 3,2 and gets 0 hitsPurchase Units - Americans
Americans repair 4 damage on 4 factory_minors; Remaining resources: 67 PUs; 2 techTokens;
Americans buy 1 armour, 1 destroyer, 3 fighters, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 carrier, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 80 Sea Zone to 39 Sea Zone
Americans take 39 Sea Zone from JapaneseCombat - Americans
Non Combat Move - Americans
Place Units - Americans
1 armour and 2 mech_infantrys placed in Norway
3 fighters and 1 tactical_bomber placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Western United States : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 11 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 3 tactical_bombers
35 Sea Zone : 1 flag
39 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 3 transports
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer and 2 submarines
17 Sea Zone : 1 flag
63 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Norway : 1 flag, 2 armour, 1 factory_minor and 4 mech_infantrys
Sicily : 1 flag, 1 infantry
Russia : 1 armour and 2 mech_infantrys
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 2 submarines
Brazil : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 65
Russians : 5 / 14
Japanese : 80 / 97
Americans : 55 / 70
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 24 / 24
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Null / Other
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 49 / 65
Russians : 5 / 14
Japanese : 80 / 97
Americans : 55 / 70
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 24 / 24
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Null / Other
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Research Technology - British
British spend 0 on tech rolls
British removing all Technology Tokens after successful research.
British discover Improved Artillery SupportActivate Technology - British
British activating Improved Artillery Support
British giving technology to UK_Pacific: Improved Artillery SupportPurchase Units - British
British repair 12 damage on 5 factory_majors and 7 factory_minors; Remaining resources: 27 PUs; 0 techTokens;
British buy 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 fighter moved from United Kingdom to Finland
2 fighters moved from 39 Sea Zone to India
2 bombers moved from Ceylon to India
1 bomber moved from Queensland to India
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
2 armour moved from Persia to Iraq
1 armour moved from Persia to Iraq





