Scramble 3 fighters to 99.
13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 4 destroyers, 1 factory_minor, 1 fighter, 1 mech_infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
3 armour and 6 mech_infantrys moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
3 carriers, 4 destroyers and 2 fighters moved from 9 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 6 destroyers and 5 fighters moved from 25 Sea Zone to 26 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
2 mech_infantrys moved from Urals to Novosibirsk
2 mech_infantrys moved from Novosibirsk to Samara
1 artillery and 2 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
1 artillery and 7 infantry moved from Midway to 25 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 7 infantry moved from 26 Sea Zone to Hawaiian Islands -
Scramble 109 (UK) 2 bomb vs TR. You have 2 fighters.
Scramble 26? I’m also attacking the island of Hawaii. Do you want to take your AA gun first or after the Inf?
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SZ 109, scramble both fighters
No scramble to sea zone 26, stay home and fight the invasion.
Save the AA gun till after the infantry losses but kill the aa gun before any aircraft losses
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 2 and gets 0 hitsPurchase Units - Japanese
Japanese buy 4 destroyers, 1 factory_minor, 1 fighter, 1 mech_infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
3 armour and 6 mech_infantrys moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
3 carriers, 4 destroyers and 2 fighters moved from 9 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 6 destroyers and 5 fighters moved from 25 Sea Zone to 26 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
2 mech_infantrys moved from Urals to Novosibirsk
2 mech_infantrys moved from Novosibirsk to Samara
1 artillery and 2 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
1 artillery and 7 infantry moved from Midway to 25 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 7 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in 109 Sea Zone
Japanese attack with 2 bombers
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Eastern Persia
Japanese attack with 3 armour and 9 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 3 armour and 9 mech_infantrys in Eastern Persia, round 2 : 5/12 hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 3 armour and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 destroyers in 20 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 destroyers in 20 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 2 destroyers in 20 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 5 : 0/2 hits
Japanese roll dice for 2 destroyers in 20 Sea Zone, round 5 : 0/2 hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 6 : 0/2 hits
Japanese roll dice for 2 destroyers in 20 Sea Zone, round 6 : 1/2 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 2 destroyers in 20 Sea Zone, round 7 : 2/2 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 destroyers remaining. Battle score for attacker is 10
Casualties for Americans: 2 submarines
Battle in Samara
Japanese attack with 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Samara
1 mech_infantry owned by the Japanese retreated to Novosibirsk
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 6 carriers, 1 cruiser, 10 destroyers, 7 fighters and 4 transports
Americans defend with 1 carrier, 2 destroyers and 8 submarines
Americans roll dice for 8 submarines in 26 Sea Zone, round 2 : 1/8 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 10 destroyers, 7 fighters and 4 transports in 26 Sea Zone, round 2 : 7/19 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 2 destroyers in 26 Sea Zone, round 2 : 1/3 hits
6 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 9 destroyers, 7 fighters and 4 transports in 26 Sea Zone, round 3 : 10/18 hits
Americans roll dice for 1 carrier and 2 destroyers in 26 Sea Zone, round 3 : 1/3 hits
2 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 battleship, 6 carriers, 1 cruiser, 8 destroyers, 7 fighters and 4 transports remaining. Battle score for attacker is 53
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 carrier, 2 destroyers and 8 submarines
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 7 infantry
ANZAC defend with 1 fighter; Americans defend with 1 aaGun, 1 airfield, 3 artilleries, 1 fighter, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese roll dice for 1 artillery and 7 infantry in Hawaiian Islands, round 2 : 1/8 hits
Americans roll dice for 1 aaGun, 3 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 6/16 hits
6 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits
Americans roll dice for 1 aaGun, 3 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Hawaiian Islands, round 3 : 6/15 hits
1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win with 1 aaGun, 3 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for Japanese: 1 artillery and 7 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
2 fighters moved from Japan to 26 Sea Zone
1 mech_infantry moved from Burma to West India
1 mech_infantry moved from Tsinghai to Vologda
3 mech_infantrys moved from Shensi to Kazakhstan
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Timguska to Novosibirsk
2 bombers moved from 109 Sea Zone to Western GermanyPlace Units - Japanese
1 destroyer and 2 submarines placed in 37 Sea Zone
1 destroyer and 2 submarines placed in 36 Sea Zone
1 destroyer and 2 submarines placed in 20 Sea Zone
1 factory_minor placed in West India
1 fighter and 1 mech_infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,6,1,6,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3
Japanese collect 70 PUs (12 lost to blockades); end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 85 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 2 infantry
Midway : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Kazakhstan : 3 mech_infantrys
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 destroyer and 2 submarines
36 Sea Zone : 1 destroyer and 2 submarines
39 Sea Zone : 1 destroyer
26 Sea Zone : 1 flag, 1 battleship, 6 carriers, 1 cruiser, 8 destroyers, 9 fighters and 4 transports
20 Sea Zone : 3 destroyers and 2 submarines
8 Sea Zone : 1 battleship, 2 destroyers and 1 transport
West India : 1 flag, 1 factory_minor and 1 mech_infantry
Western Germany : 2 bombers
Urals : 1 flag
Novosibirsk : 1 flag, 1 infantry and 1 mech_infantry
Vologda : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 3 armour and 9 mech_infantrysProduction/PUs Summary :
Germans : 43 / 55
Russians : 14 / 23
Japanese : 82 / 85
Americans : 55 / 70
Chinese : 0 / 2
British : 34 / 40
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 8 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Not sure if this will be a choice for you or not, but the base in the UK was too damaged to scramble. I think you built the transport expecting it to be protected by the fighters, which was what I expected too to be honest.
If you want to build the TR in Canada or somewhere else and therefore not provide it as a target for me, I’ll attack Algeria with my bombers instead.
Up to you.
-
Losing a transport is normal, if we both missed fixing the air base that’s just ironic. On we go with the game.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Research Technology - Americans
Americans spend 5 on tech rollsPurchase Units - Americans
Americans buy 1 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 submarines moved from 13 Sea Zone to 8 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 carrier, 2 destroyers, 2 fighters and 3 transports moved from 95 Sea Zone to 98 Sea Zone
1 armour and 2 mech_infantrys moved from Norway to Karelia
1 mech_infantry moved from Vyborg to Archangel
1 armour and 1 mech_infantry moved from Karelia to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2 and gets 0 hitsPurchase Units - Americans
Americans buy 1 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 submarines moved from 13 Sea Zone to 8 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 carrier, 2 destroyers, 2 fighters and 3 transports moved from 95 Sea Zone to 98 Sea Zone
1 armour and 2 mech_infantrys moved from Norway to Karelia
1 mech_infantry moved from Vyborg to Archangel
1 armour and 1 mech_infantry moved from Karelia to ArchangelCombat - Americans
Battle in Sicily
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 37 Sea Zone
Americans win, taking Sicily from Italians with 1 destroyer and 3 submarines remaining. Battle score for attacker is 17
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for Americans: 1 submarine
Battle in 8 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 battleship, 2 destroyers and 1 transport
Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 destroyers and 1 transport in 8 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship, 2 destroyers and 1 transport in 8 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is -3
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarinesNon Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea ZonePlace Units - Americans
1 armour and 2 mech_infantrys placed in Norway
4 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,4,2,4,4,2,3,6,2,4,5,3,4,4,3,3,4,3,4,3,1,4,3,2,3,4,6,2
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
Western United States : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 4 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 2 tactical_bombers
42 Sea Zone : 1 flag
41 Sea Zone : 1 submarine
44 Sea Zone : 1 submarine
43 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 1 destroyer and 3 submarines
36 Sea Zone : 1 flag, 1 destroyer and 2 submarines
35 Sea Zone : 1 flag
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
63 Sea Zone : 1 flag
54 Sea Zone : 1 flag
62 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Norway : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Sicily : 1 flag, 1 infantry
Karelia : 1 armour and 2 mech_infantrys
Archangel : 1 armour and 2 mech_infantrys
125 Sea Zone : 1 flag
95 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 2 submarines
Brazil : 1 flag
98 Sea Zone : 1 carrier, 2 destroyers and 3 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 55
Russians : 14 / 23
Japanese : 82 / 85
Americans : 55 / 69
Chinese : 0 / 2
British : 34 / 40
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 8 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 16 times
3 was rolled 24 times
4 was rolled 27 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.404
Median : 3.000
Variance : 3.591
Standard Deviation : 1.895
Total rolls : 94Null / Other
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.512
Median : 4.000
Variance : 2.275
Standard Deviation : 1.508
Total rolls : 41Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.512
Median : 4.000
Variance : 2.275
Standard Deviation : 1.508
Total rolls : 41Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 43 / 55
Russians : 14 / 23
Japanese : 82 / 85
Americans : 55 / 69
Chinese : 0 / 2
British : 34 / 40
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 8 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 16 times
3 was rolled 24 times
4 was rolled 27 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.404
Median : 3.000
Variance : 3.591
Standard Deviation : 1.895
Total rolls : 94Null / Other
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.512
Median : 4.000
Variance : 2.275
Standard Deviation : 1.508
Total rolls : 41Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.512
Median : 4.000
Variance : 2.275
Standard Deviation : 1.508
Total rolls : 41Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Research Technology - British
Purchase Units - British
British buy 2 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - British
2 fighters moved from Karelia to Vologda
2 bombers moved from Russia to Vologda
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Persia to Caucasus
1 infantry moved from Northwest Persia to Persia
3 artilleries and 3 infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from Algeria to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Research Technology - British
British roll 3 and gets 0 hitsPurchase Units - British
British buy 2 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - British
2 fighters moved from Karelia to Vologda
2 bombers moved from Russia to Vologda
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Persia to Caucasus
1 infantry moved from Northwest Persia to Persia
3 artilleries and 3 infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from Algeria to Southern ItalyCombat - British
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 1/1 hits
1 bomber killed by AA
Bombing raid in Southern Italy causes 0 damage total.
Battle in Caucasus
British attack with 3 armour, 3 artilleries, 3 infantry and 3 mech_infantrys
Italians defend with 1 armour and 4 mech_infantrys
British roll dice for 3 armour, 3 artilleries, 3 infantry and 3 mech_infantrys in Caucasus, round 2 : 2/12 hits
Germans roll dice for 1 armour and 4 mech_infantrys in Caucasus, round 2 : 2/5 hits
2 infantry owned by the British and 2 mech_infantrys owned by the Italians lost in Caucasus
British roll dice for 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys in Caucasus, round 3 : 4/10 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 : 0/3 hits
2 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Germans with 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 16
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 4 mech_infantrys
Battle in Vologda
British attack with 2 bombers and 2 fighters
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 2 bombers and 2 fighters in Vologda, round 2 : 3/6 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Vologda, round 2 : 1/4 hits
2 infantry owned by the Japanese , 1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in Vologda
British roll dice for 2 bombers and 1 fighter in Vologda, round 3 : 3/5 hits
Japanese roll dice for 1 artillery in Vologda, round 3 : 1/1 hits
1 fighter owned by the British and 1 artillery owned by the Japanese lost in Vologda
British win with 2 bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 2 fightersNon Combat Move - British
2 bombers moved from Vologda to IraqPlace Units - British
2 armour and 1 mech_infantry placed in Egypt
1 factory_minor and 3 mech_infantrys placed in Union of South Africa
British undo move 2.
1 factory_minor placed in Finland
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Queensland : 1 bomber
41 Sea Zone : 1 flag
39 Sea Zone : 1 flag
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Caucasus : 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
80 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 2 armour, 2 bombers and 1 mech_infantry
72 Sea Zone : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 infantry
98 Sea Zone : 2 fighters
Finland : 1 flag, 1 factory_minor and 1 infantryProduction/PUs Summary :
Germans : 41 / 55
Russians : 16 / 23
Japanese : 82 / 85
Americans : 55 / 69
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 8 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 24 times
4 was rolled 22 times
5 was rolled 16 times
6 was rolled 10 times
Average roll : 3.406
Median : 3.000
Variance : 1.410
Standard Deviation : 1.187
Total rolls : 101Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.413
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 46Germans Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.750
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8British Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.281
Standard Deviation : 0.530
Total rolls : 33Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12 -
Losing a transport is normal, if we both missed fixing the air base that’s just ironic. On we go with the game.
Who is winning this game?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 4 and gets 0 hitsPurchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
1 fighter moved from Northern Italy to 95 Sea Zone
2 armour and 1 mech_infantry moved from Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Rostov to BryanskCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Bryansk
Italians attack with 4 armour and 3 mech_infantrys
Russians defend with 2 artilleries and 2 infantry
Italians roll dice for 4 armour and 3 mech_infantrys in Bryansk, round 2 : 3/7 hits
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits
2 infantry owned by the Russians , 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Bryansk
Italians roll dice for 4 armour and 2 mech_infantrys in Bryansk, round 3 : 3/6 hits
Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 2 artilleries and 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from 95 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry and 2 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,6
Italians collect 15 PUs (7 lost to blockades); end with 15 PUs total
Italians collect 4 PUs from War Bonds; end with 19 PUs totalTerritory Summary for Italians :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 artillery, 1 factory_minor and 2 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 4 armour and 2 mech_infantrys
Nenetsia : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Western Ukraine : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 41 / 55
Russians : 15 / 23
Japanese : 82 / 85
Americans : 55 / 69
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 22 / 19
ANZAC : 8 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
2 infantry moved from Egypt to 98 Sea ZoneCombat - ANZAC
Battle in New ZealandNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Combat Move - French
2 infantry moved from Trans-Jordan to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Morocco : 1 airfield
98 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 41 / 55
Russians : 15 / 23
Japanese : 80 / 85
Americans : 55 / 69
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 22 / 19
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 1 aaGun, 1 artillery, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 1 damage to factory_major owned by British
Rockets in France roll: 1
Rocket attack in Norway does 3 damage to factory_minor owned by Americans
Rockets in Western Germany roll: 3
Rocket attack in Russia does 3 damage to factory_major owned by Russians
Rockets in Romania roll: 3
Rocket attack in Finland does 2 damage to factory_minor owned by British
Rockets in Germany roll: 2
2 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
4 artilleries and 8 infantry moved from Baltic States to Novgorod
2 bombers moved from Volgograd to Russia
1 artillery, 1 fighter and 3 infantry moved from Volgograd to TambovCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Tambov
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Tambov, round 2 : 3/5 hits
Russians roll dice for 2 artilleries and 1 infantry in Tambov, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Novgorod
Germans attack with 4 artilleries and 8 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 4 artilleries and 8 infantry in Novgorod, round 2 : 5/12 hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 4 artilleries and 7 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 fighter moved from Tambov to Baltic States
1 bomber moved from Russia to Baltic States
10 infantry moved from Poland to Baltic States
1 artillery and 7 infantry moved from Slovakia Hungary to Romania
6 infantry moved from Germany to Slovakia Hungary
1 aaGun, 1 artillery and 10 infantry moved from Germany to Poland
2 artilleries and 8 infantry moved from Western Germany to Germany
3 artilleries and 5 infantry moved from Northern Italy to Yugoslavia
3 artilleries and 5 infantry moved from France to Northern Italy
3 infantry moved from Normandy Bordeaux to France
5 infantry moved from Denmark to Western GermanyPlace Units - Germans
1 aaGun, 1 artillery, 1 fighter and 1 infantry placed in Germany
11 infantry placed in Western Germany
Germans undo move 2.
4 infantry placed in Volgograd
7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 41 PUs (4 lost to blockades); end with 41 PUs total
Germans collect 4 PUs from War Bonds; end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 55 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Slovakia Hungary : 6 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
Romania : 1 airfield, 1 artillery and 7 infantry
Poland : 1 aaGun, 1 artillery and 10 infantry
Germany : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter and 9 infantry
Northern Italy : 3 artilleries and 5 infantry
Southern Italy : 5 infantry
Belarus : 1 flag, 2 infantry
Baltic States : 1 bomber, 1 fighter and 10 infantry
Rostov : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag, 1 artillery and 2 infantry
Volgograd : 1 flag, 1 factory_minor and 4 infantry
Novgorod : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 7 infantry
112 Sea Zone : 1 submarine
109 Sea Zone : 1 flag
Yugoslavia : 1 flag, 3 artilleries and 5 infantryProduction/PUs Summary :
Germans : 45 / 55
Russians : 11 / 23
Japanese : 80 / 85
Americans : 55 / 69
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 22 / 19
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Research Technology - Russians
Russians roll 4 and gets 0 hitsPurchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 19 PUs; 1 techTokens;
Russians buy 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Tambov
1 bomber moved from Russia to Tambov
1 infantry moved from Russia to Vologda
Russians take Vologda from JapaneseCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 3 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery and 1 bomber in Tambov, round 4 : 1/2 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery and 1 bomber in Tambov, round 5 : 1/2 hits
Germans roll dice for 1 artillery in Tambov, round 5 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
1 bomber moved from Tambov to RussiaPlace Units - Russians
2 artilleries, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Russians collect 6 PUs from War Bonds; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUsTerritory Summary for Russians :
Italian Somaliland : 1 flag
Russia : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 4 infantry and 3 mech_infantrys
Vologda : 1 infantry
Samara : 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 55
Russians : 12 / 24
Japanese : 79 / 85
Americans : 55 / 69
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 22 / 19
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 4.156
Median : 4.000
Variance : 0.968
Standard Deviation : 0.984
Total rolls : 32Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.333
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Russians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.333
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 3 destroyers, 1 harbour, 1 infantry, 4 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 fighter moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
3 destroyers and 2 submarines moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from India to Caucasus
1 mech_infantry moved from Novosibirsk to Caucasus
2 bombers moved from Western Germany to Caucasus
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
3 mech_infantrys moved from Kazakhstan to Volgograd
3 mech_infantrys moved from Volgograd to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 3 destroyers, 1 harbour, 1 infantry, 4 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 fighter moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
3 destroyers and 2 submarines moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from India to Caucasus
1 mech_infantry moved from Novosibirsk to Caucasus
2 bombers moved from Western Germany to Caucasus
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
3 mech_infantrys moved from Kazakhstan to Volgograd
3 mech_infantrys moved from Volgograd to CaucasusCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 3 destroyers and 2 submarines
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 3 destroyers in 36 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 3 destroyers in 36 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 3 destroyers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 63 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 63 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Caucasus
Japanese attack with 2 bombers, 1 fighter and 4 mech_infantrys
British defend with 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
Japanese roll dice for 2 bombers, 1 fighter and 4 mech_infantrys in Caucasus, round 2 : 3/9 hits
Russians roll dice for 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 2/10 hits
1 infantry owned by the British , 2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Japanese lost in Caucasus
Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 3/7 hits
Russians roll dice for 3 armour, 3 artilleries and 1 mech_infantry in Caucasus, round 3 : 2/7 hits
2 artilleries owned by the British , 1 mech_infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Caucasus
Japanese roll dice for 2 bombers and 1 fighter in Caucasus, round 4 : 3/5 hits
Russians roll dice for 3 armour and 1 artillery in Caucasus, round 4 : 3/4 hits
2 armour owned by the British , 2 bombers owned by the Japanese , 1 artillery owned by the British and 1 fighter owned by the Japanese lost in Caucasus
Russians win with 1 armour remaining. Battle score for attacker is -11
Casualties for Japanese: 2 bombers, 1 fighter and 4 mech_infantrys
Casualties for British: 2 armour, 3 artilleries, 1 infantry and 3 mech_infantrysNon Combat Move - Japanese
1 mech_infantry moved from West India to Turkmenistan
2 armour and 9 mech_infantrys moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from 63 Sea Zone to 49 Sea Zone
1 carrier moved from 26 Sea Zone to 49 Sea Zone
1 carrier, 3 destroyers and 3 fighters moved from 26 Sea Zone to 49 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters and 4 transports moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Suiyuyan to KansuPlace Units - Japanese
1 harbour placed in Midway
1 infantry and 2 mech_infantrys placed in West India
2 mech_infantrys placed in India
1 destroyer and 2 submarines placed in 37 Sea Zone
1 destroyer and 2 submarines placed in 36 Sea Zone
1 destroyer and 2 submarines placed in 20 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,3,4,1,1,1
Japanese collect 69 PUs (10 lost to blockades); end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 2 infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Aleutian Islands : 1 flag
Midway : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Kazakhstan : 3 armour and 9 mech_infantrys
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag, 1 destroyer
49 Sea Zone : 2 carriers, 3 destroyers and 4 fighters
37 Sea Zone : 1 destroyer and 2 submarines
36 Sea Zone : 1 flag, 4 destroyers and 3 submarines
39 Sea Zone : 1 flag
26 Sea Zone : 1 flag
25 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters and 5 transports
20 Sea Zone : 1 destroyer and 2 submarines
West India : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Urals : 1 flag
Novosibirsk : 1 flag, 1 infantry
Turkmenistan : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 45 / 55
Russians : 12 / 24
Japanese : 79 / 84
Americans : 55 / 69
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 22 / 19
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Research Technology - Americans
Americans spend 5 on tech rollsPurchase Units - Americans
Americans repair 3 damage on 3 factory_minors; Remaining resources: 61 PUs; 2 techTokens;
Americans buy 1 armour, 3 fighters, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 2 techTokens;Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to Midway
1 tactical_bomber moved from Hawaiian Islands to Midway
1 armour and 2 mech_infantrys moved from Archangel to Russia
1 armour and 2 mech_infantrys moved from Norway to Karelia
1 carrier, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone





