Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Tambov to Samara
2 infantry moved from Tambov to Bryansk
1 artillery moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 artillery and 1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Amur, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 3 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits
Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Bryansk, round 2 : 0/5 hits
2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/6 hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 4 : 3/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 4 : 0/2 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Vologda to Russia
1 aaGun moved from Buryatia to Amur
1 infantry moved from Kansu to Tsinghai
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Territory Summary for Russians :
Kansu : 1 aaGun and 3 infantry
Tsinghai : 1 infantry
Amur : 1 aaGun and 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 artillery and 2 infantry
Russia : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 19 infantry and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 1 artillery and 1 infantry
Smolensk : 1 infantry
Samara : 1 infantry
Production/PUs Summary :
Germans : 59 / 82
Russians : 18 / 18
Japanese : 61 / 72
Americans : 52 / 75
Chinese : 4 / 4
British : 35 / 57
UK_Pacific : 6 / 6
Italians : 14 / 2
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.457
Median : 4.000
Variance : 1.735
Standard Deviation : 1.317
Total rolls : 35
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 3.545
Median : 4.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11
Russians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.435
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 23
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
2 mech_infantrys moved from Manchuria to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
1 infantry moved from Shensi to Suiyuyan
2 mech_infantrys moved from Shensi to Suiyuyan
1 armour moved from Shensi to Suiyuyan
1 armour moved from Shensi to Tsinghai
1 armour moved from Shensi to Tsinghai
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Sikang
2 fighters moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Japanese take 6 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 22 Sea Zone
2 destroyers moved from 6 Sea Zone to 22 Sea Zone
2 destroyers moved from 6 Sea Zone to 23 Sea Zone
1 cruiser moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from Kweichow to Tsinghai
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
2 mech_infantrys moved from Manchuria to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
1 infantry moved from Shensi to Suiyuyan
2 mech_infantrys moved from Shensi to Suiyuyan
1 armour moved from Shensi to Suiyuyan
1 armour moved from Shensi to Tsinghai
1 armour moved from Shensi to Tsinghai
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Sikang
2 fighters moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Japanese take 6 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 22 Sea Zone
2 destroyers moved from 6 Sea Zone to 22 Sea Zone
2 destroyers moved from 6 Sea Zone to 23 Sea Zone
1 cruiser moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from Kweichow to Tsinghai
Combat - Japanese
Battle in Tsinghai
Japanese attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 23 Sea Zone
Japanese attack with 1 cruiser and 2 destroyers
Americans defend with 1 destroyer
Japanese win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun and 3 infantry
Japanese win, taking Amur from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Non Combat Move - Japanese
1 fighter moved from Tsinghai to Kweichow
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Yunnan to French Indo China
4 artilleries moved from Yunnan to French Indo China
2 aaGuns moved from Yunnan to French Indo China
4 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from Amur to Chahar
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to French Indo China
Place Units - Japanese
3 infantry placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 destroyers, 3 submarines and 2 transports
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters, 1 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
2 artilleries moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 battleships moved from 33 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Sicily to Normandy Bordeaux
1 bomber moved from Sicily to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters, 1 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
2 artilleries moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 battleships moved from 33 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Sicily to Normandy Bordeaux
1 bomber moved from Sicily to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 submarine and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 battleships in Java, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Java
Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits
Japanese roll dice for 2 infantry in Java, round 3 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Java
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Celebes
Battle in 22 Sea Zone
Americans attack with 2 fighters
Japanese defend with 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 destroyers in 22 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Japanese win, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 fighters
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Marshall Islands
Battle in 23 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser and 2 destroyers
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 23 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans , 1 cruiser owned by the Japanese and 2 destroyers owned by the Japanese lost in 23 Sea Zone
Americans win, taking Marshall Islands from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 cruiser and 2 destroyers
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Philippines
Non Combat Move - Americans
1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 cruiser and 2 destroyers moved from 93 Sea Zone to 91 Sea Zone
2 destroyers moved from 93 Sea Zone to 91 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 110 Sea Zone to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United States
1 artillery, 1 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Marshall Islands : 1 flag, 1 artillery and 1 infantry
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag, 1 artillery
42 Sea Zone : 1 flag, 2 battleships and 1 transport
44 Sea Zone : 1 transport
32 Sea Zone : 1 transport
35 Sea Zone : 1 transport
26 Sea Zone : 1 flag, 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 transport
54 Sea Zone : 2 carriers
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
United Kingdom : 3 bombers
Morocco : 3 artilleries and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Algeria : 1 flag
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 infantry and 1 mech_infantry
Tobruk : 1 armour
Libya : 1 flag
112 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 submarine
101 Sea Zone : 1 transport
98 Sea Zone : 1 flag
91 Sea Zone : 1 cruiser, 4 destroyers and 4 transports
110 Sea Zone : 1 submarine and 2 transports
Production/PUs Summary :
Germans : 54 / 82
Russians : 16 / 18
Japanese : 61 / 71
Americans : 63 / 89
Chinese : 1 / 4
British : 35 / 57
UK_Pacific : 6 / 6
Italians : 13 / 2
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.421
Median : 3.500
Variance : 0.703
Standard Deviation : 0.838
Total rolls : 38
Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.727
Median : 2.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Germans Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.826
Median : 5.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Kansu : 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 54 / 82
Russians : 16 / 18
Japanese : 60 / 71
Americans : 63 / 89
Chinese : 2 / 3
British : 35 / 57
UK_Pacific : 6 / 6
Italians : 13 / 2
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.439
Median : 4.000
Variance : 0.475
Standard Deviation : 0.689
Total rolls : 41
Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
Germans Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.826
Median : 5.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 bomber moved from Sicily to Southern Italy
1 bomber moved from Sicily to Southern Italy
1 bomber moved from Sicily to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Trans-Jordan to Syria
2 armour moved from Persia to Syria
2 armour and 3 mech_infantrys moved from Persia to Northwest Persia
1 mech_infantry moved from Kazakhstan to Tsinghai
2 armour and 1 mech_infantry moved from Timguska to Tsinghai
2 tactical_bombers moved from India to Northwest Persia
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 2 infantry moved from Burma to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 bomber moved from Sicily to Southern Italy
1 bomber moved from Sicily to Southern Italy
1 bomber moved from Sicily to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Trans-Jordan to Syria
2 armour moved from Persia to Syria
2 armour and 3 mech_infantrys moved from Persia to Northwest Persia
1 mech_infantry moved from Kazakhstan to Tsinghai
2 armour and 1 mech_infantry moved from Timguska to Tsinghai
2 tactical_bombers moved from India to Northwest Persia
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 2 infantry moved from Burma to Yunnan
Combat - British
Air Battle in Southern Italy
British attacks with 5 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 2/3 hits
2 bombers killed by AA
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Southern Italy causes 5 damage total.
Battle in Norway
Battle in Northwest Persia
British attack with 2 armour, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 1 armour and 1 artillery
British roll dice for 2 armour, 3 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 3/7 hits
Germans roll dice for 1 armour and 1 artillery in Northwest Persia, round 2 : 1/2 hits
1 armour owned by the Germans , 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Northwest Persia
British win, taking Norway from Germans, taking Northwest Persia from Germans with 2 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 1 mech_infantry
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 2 armour
British roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 2/4 hits
Japanese roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits
2 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai
British win, taking Tsinghai from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 armour
Casualties for British: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - British
2 tactical_bombers moved from Northwest Persia to Persia
1 bomber moved from Southern Italy to Sicily
2 fighters moved from Southern Italy to 97 Sea Zone
3 transports moved from 97 Sea Zone to 98 Sea Zone
Place Units - British
1 fighter placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
2 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 41 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 71 Sea Zone: 3 submarines
EDIT: Adding units owned by British to 58 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarine
Territory Summary for British, UK_Pacific :
Yunnan : 1 artillery and 2 infantry
Tsinghai : 2 armour and 1 mech_infantry
Shan State : 1 infantry
Burma : 1 aaGun and 9 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Dutch New Guinea : 1 bomber
41 Sea Zone : 1 submarine
39 Sea Zone : 1 submarine
58 Sea Zone : 3 submarines
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Syria : 2 armour and 2 infantry
Norway : 1 flag, 1 armour, 1 artillery and 2 infantry
Tobruk : 1 flag
Sicily : 1 flag, 1 bomber and 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Iraq : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag, 2 armour and 2 mech_infantrys
Persia : 1 flag, 1 armour, 1 factory_minor, 2 mech_infantrys and 2 tactical_bombers
98 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 3 transports
Suriname : 1 flag
110 Sea Zone : 3 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 51 / 82
Russians : 16 / 18
Japanese : 57 / 71
Americans : 63 / 89
Chinese : 4 / 3
British : 38 / 43
UK_Pacific : 7 / 7
Italians : 13 / 2
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 19 times
6 was rolled 7 times
Average roll : 3.408
Median : 4.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 71
Null / Other
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 3 times
Average roll : 3.571
Median : 3.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7
Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.067
Median : 3.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15
Germans Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 3 times
Average roll : 3.571
Median : 3.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7
British Combat
1 was rolled 5 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.143
Median : 4.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14
Italians Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.826
Median : 5.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Bulgaria to Albania
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,1,5,2,1,2,4
Italians collect 5 PUs (8 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 33 Sea Zone
2 bombers moved from Western Australia to Java
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 2 bombers
Japanese defend with 1 infantry
ANZAC roll dice for 2 bombers in Java, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 bomber owned by the ANZAC lost in Java
ANZAC roll dice for 1 bomber in Java, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 bomber in Java, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 bomber
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Java from Japanese to ANZAC
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 4 infantry and 1 transport
EDIT: Adding units owned by ANZAC to Java: 2 infantry
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from Java to Celebes
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Western Australia : 1 aaGun, 2 artilleries and 4 infantry
Celebes : 1 bomber
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
33 Sea Zone : 3 submarines
62 Sea Zone : 2 transports
Egypt : 1 infantry
Production/PUs Summary :
Germans : 51 / 82
Russians : 16 / 18
Japanese : 53 / 71
Americans : 63 / 89
Chinese : 4 / 3
British : 38 / 43
UK_Pacific : 7 / 7
Italians : 13 / 7
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.714
Median : 6.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7
Japanese Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
The edit was for forgetting to walk off the transport in Java letting the two ANZAC bombers do all the fighting.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Sicily : 1 fighter
Production/PUs Summary :
Germans : 51 / 82
Russians : 16 / 18
Japanese : 53 / 71
Americans : 63 / 89
Chinese : 4 / 3
British : 38 / 43
UK_Pacific : 7 / 7
Italians : 13 / 7
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.714
Median : 6.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7
Japanese Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
2 armour moved from Volgograd to Samara
1 fighter moved from Ukraine to Samara
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
3 infantry moved from Archangel to Vologda
2 infantry moved from Belarus to Smolensk
3 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Rostov to Tambov
1 mech_infantry moved from Rostov to Samara
1 mech_infantry moved from Ukraine to Tambov
1 infantry moved from Rostov to Caucasus
1 tactical_bomber moved from Ukraine to Tambov
1 infantry moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Smolensk
1 bomber moved from Ukraine to Vologda
4 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Eastern Poland to Smolensk
1 mech_infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Ukraine to Tambov
1 infantry moved from Western Germany to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
2 armour moved from Volgograd to Samara
1 fighter moved from Ukraine to Samara
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
3 infantry moved from Archangel to Vologda
2 infantry moved from Belarus to Smolensk
3 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Rostov to Tambov
1 mech_infantry moved from Rostov to Samara
1 mech_infantry moved from Ukraine to Tambov
1 infantry moved from Rostov to Caucasus
1 tactical_bomber moved from Ukraine to Tambov
1 infantry moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Smolensk
1 bomber moved from Ukraine to Vologda
4 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Eastern Poland to Smolensk
1 mech_infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Ukraine to Tambov
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter and 6 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 fighter and 6 infantry in Holland Belgium, round 2 : 0/7 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 1 fighter and 6 infantry in Holland Belgium, round 3 : 2/7 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Tambov
Germans attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 fighter, 4 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Bryansk, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Bryansk, round 3 : 2/5 hits
Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Vologda
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Vologda, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 bomber and 2 infantry in Vologda, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Smolensk, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Samara, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
3 armour moved from Ukraine to Volgograd
3 armour moved from Rostov to Volgograd
1 tactical_bomber moved from Tambov to Volgograd
1 fighter moved from Samara to Volgograd
1 tactical_bomber moved from Ukraine to Germany
1 tactical_bomber moved from Normandy Bordeaux to France
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Ukraine to Rostov
1 aaGun moved from Rostov to Volgograd
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Archangel
1 bomber moved from Vologda to Novgorod
1 bomber moved from Smolensk to Novgorod
1 armour moved from Archangel to Novgorod
2 armour moved from Archangel to Novosibirsk
1 infantry moved from Romania to Bessarabia
3 armour moved from Germany to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to France
Place Units - Germans
3 armour placed in Ukraine
3 infantry placed in Volgograd
2 infantry and 1 mech_infantry placed in Novgorod
10 infantry placed in Germany
5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,2,2
Germans collect 61 PUs (3 lost to blockades); end with 61 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Germans :
Evenkiyskiy : 1 flag, 1 infantry
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor, 4 infantry and 1 tactical_bomber
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
Germany : 1 factory_major, 10 infantry and 1 tactical_bomber
Holland Belgium : 6 infantry
Northern Italy : 1 aaGun and 7 infantry
Southern Italy : 4 infantry
Belarus : 1 flag
Karelia : 1 flag, 2 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 3 infantry and 1 mech_infantry
Rostov : 1 flag, 1 infantry
Nenetsia : 1 flag
Urals : 1 flag
Archangel : 1 flag, 1 aaGun and 1 artillery
Eastern Poland : 1 flag, 3 armour and 3 mech_infantrys
Bessarabia : 1 flag, 1 infantry
Tambov : 1 flag, 2 mech_infantrys
Ukraine : 1 flag, 1 aaGun, 3 armour, 1 factory_minor, 1 fighter and 1 mech_infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 3 armour
Vologda : 1 flag, 2 infantry
Volgograd : 1 flag, 1 aaGun, 9 armour, 1 factory_minor, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Caucasus : 1 flag, 1 infantry
Smolensk : 1 flag, 2 infantry and 3 mech_infantrys
Samara : 1 flag, 2 armour and 1 mech_infantry
125 Sea Zone : 1 flag, 1 destroyer
Finland : 1 flag
Production/PUs Summary :
Germans : 64 / 76
Russians : 8 / 18
Japanese : 53 / 71
Americans : 58 / 89
Chinese : 4 / 3
British : 38 / 43
UK_Pacific : 7 / 7
Italians : 13 / 7
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 21 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 18 times
6 was rolled 17 times
Average roll : 3.663
Median : 4.000
Variance : 1.459
Standard Deviation : 1.208
Total rolls : 86
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.700
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Germans Combat
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.600
Median : 4.000
Variance : 0.796
Standard Deviation : 0.892
Total rolls : 55
Russians Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.700
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Kansu to Novosibirsk
1 artillery and 2 infantry moved from Russia to Tambov
1 artillery and 2 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Russia to Tambov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Kansu to Novosibirsk
1 artillery and 2 infantry moved from Russia to Tambov
1 artillery and 2 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 2 : 1/4 hits
Germans roll dice for 2 armour and 1 mech_infantry in Samara, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 3 : 2/3 hits
Germans roll dice for 2 armour in Samara, round 3 : 2/2 hits
1 infantry owned by the Russians , 2 armour owned by the Germans and 1 artillery owned by the Russians lost in Samara
Russians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 armour
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/5 hits
Germans roll dice for 3 armour in Novosibirsk, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 0/4 hits
Germans roll dice for 2 armour in Novosibirsk, round 3 : 2/2 hits
2 infantry owned by the Russians lost in Novosibirsk
retreated to Novosibirsk
Germans win with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 3 infantry
Battle in Tambov
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Tambov
3 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Territory Summary for Russians :
Kansu : 1 aaGun
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 23 infantry and 1 tactical_bomber
Production/PUs Summary :
Germans : 64 / 76
Russians : 8 / 8
Japanese : 53 / 71
Americans : 58 / 89
Chinese : 4 / 3
British : 38 / 43
UK_Pacific : 7 / 7
Italians : 13 / 7
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.750
Median : 3.500
Variance : 0.839
Standard Deviation : 0.916
Total rolls : 32
Germans Combat
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.750
Median : 4.000
Variance : 0.211
Standard Deviation : 0.459
Total rolls : 20
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
1 submarine moved from 22 Sea Zone to 32 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Amur to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Suiyuyan to Kansu
2 mech_infantrys moved from Suiyuyan to Kansu
1 tactical_bomber moved from Chahar to Kansu
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Sikang to Tsinghai
2 mech_infantrys moved from Sikang to Tsinghai
1 artillery moved from Sikang to Tsinghai
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Kweichow to Tsinghai
1 fighter moved from French Indo China to Shensi
3 mech_infantrys moved from French Indo China to Shan State
6 infantry moved from French Indo China to Yunnan
2 artilleries moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
1 submarine moved from 22 Sea Zone to 32 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Amur to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Suiyuyan to Kansu
2 mech_infantrys moved from Suiyuyan to Kansu
1 tactical_bomber moved from Chahar to Kansu
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Sikang to Tsinghai
2 mech_infantrys moved from Sikang to Tsinghai
1 artillery moved from Sikang to Tsinghai
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Kweichow to Tsinghai
1 fighter moved from French Indo China to Shensi
3 mech_infantrys moved from French Indo China to Shan State
6 infantry moved from French Indo China to Yunnan
2 artilleries moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
British defend with 2 armour and 1 mech_infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for British: 2 armour and 1 mech_infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun; Chinese defend with 1 fighter and 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 aaGun
Casualties for Chinese: 1 fighter and 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 2 transports
Americans defend with 1 transport
Japanese win with 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 2 destroyers
ANZAC defend with 3 submarines
ANZAC win with 2 submarines remaining. Battle score for attacker is -10
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 1 submarine
Battle in Philippines
Japanese attack with 4 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 infantry
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 2 artilleries and 7 infantry
British defend with 1 artillery and 2 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 3 submarines
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Shan State
Japanese attack with 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kansu to Szechwan
1 fighter moved from Shensi to Szechwan
1 fighter moved from Tsinghai to Szechwan
2 aaGuns moved from French Indo China to Yunnan
3 artilleries moved from French Indo China to Yunnan
Place Units - Japanese
3 armour placed in French Indo China
6 destroyers, 1 submarine and 3 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 1 mech_infantry
EDIT: Adding units owned by Japanese to Jehol: 1 mech_infantry
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Adding units owned by Japanese to Jehol: 1 infantry
EDIT: Turning off Edit Mode
1 fighter placed in Manchuria
2 submarines placed in 19 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Japanese collect 61 PUs; end with 67 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 3 destroyers, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 battleships moved from 42 Sea Zone to 41 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from Western United States to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
3 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to Germany
4 transports moved from 91 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to Iceland
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour moved from Tobruk to Egypt
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone