Scramble 3 fighters to 99.
13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2
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Third round for each combat
Battle in 37 Sea Zone
3 US subs survive, no hits by Japanese navyBattle in 36 Sea Zone
2 US subs attacking 1 J DD
US subs
Rolling 2d6:
(4, 6)1 J DD
Rolling 1d6:
(2)Battle in 20 Sea Zone
2 US subs attacking 1 J DDUS subs
Rolling 2d6:
(2, 2)1 J DD
Rolling 1d6:
(6) -
Fourth round for each combat
Battle in 37 Sea Zone
3 US subs surviveBattle in 36 Sea Zone
1 US advanced sub attacking 1 J very lucky DD
US subs
Rolling 1d6:
(3)1 J DD
Rolling 1d6:
(4)Battle in 20 Sea Zone
2 US subs survive -
Ok, check out my die rolls and results, but I think I did it right.
US advanced subs hit on a 3
J DDs hit on a 2
J SS hit on a one but before any US subs hit on rounds 2 and later.The attached file is edited to match the forum die rolls, if I messed one up let me know and edit the game file to fix my error.
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Ok, check out my die rolls and results, but I think I did it right.
US advanced subs hit on a 3
J DDs hit on a 2
J SS hit on a one but before any US subs hit on rounds 2 and later.The attached file is edited to match the forum die rolls, if I messed one up let me know and edit the game file to fix my error.
Looks great, thanks for clearing it up. It was the intent behind the purchase.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 5 and gets 0 hitsPurchase Units - Italians
Italians repair 4 damage on 4 factory_minors; Remaining resources: 26 PUs; 1 techTokens;
Italians buy 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
Non Combat Move - Italians
2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 armour and 4 mech_infantrys moved from Ukraine to CaucasusPlace Units - Italians
2 armour and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Italians collect 19 PUs (4 lost to blockades); end with 19 PUs total
Italians collect 1 PU from War Bonds; end with 20 PUs totalTerritory Summary for Italians :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Baltic States : 1 flag
Rostov : 2 armour and 2 mech_infantrys
Nenetsia : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 armour and 4 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flagProduction/PUs Summary :
Germans : 43 / 59
Russians : 13 / 30
Japanese : 81 / 84
Americans : 55 / 70
Chinese : 0 / 2
British : 34 / 40
UK_Pacific : 0 / 0
Italians : 23 / 20
ANZAC : 8 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Research Technology - ANZAC
ANZAC roll 1 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian IslandsNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
South Australia : 1 aaGun, 1 armour, 2 artilleries and 4 infantry
Hawaiian Islands : 1 fighter
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 43 / 59
Russians : 13 / 30
Japanese : 81 / 84
Americans : 55 / 70
Chinese : 0 / 2
British : 34 / 40
UK_Pacific : 0 / 0
Italians : 23 / 20
ANZAC : 8 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Combat Move - French
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
Morocco : 1 airfieldProduction/PUs Summary :
Germans : 43 / 59
Russians : 13 / 30
Japanese : 81 / 84
Americans : 55 / 70
Chinese : 0 / 2
British : 34 / 40
UK_Pacific : 0 / 0
Italians : 23 / 20
ANZAC : 8 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 3 and gets 0 hitsPurchase Units - Germans
Germans repair 8 damage on 2 factory_majors and 6 factory_minors; Remaining resources: 55 PUs; 1 techTokens;
Germans buy 1 artillery, 15 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
Rocket attack in Gibraltar does 6 damage to harbour owned by British
Rockets in France roll: 6
Rocket attack in United Kingdom does 6 damage to airfield owned by British
Rockets in Western Germany roll: 6
Rocket attack in Russia does 4 damage to factory_major owned by Russians
Rockets in Romania roll: 4
Rocket attack in United Kingdom does 4 damage to factory_major owned by British
Rockets in Germany roll: 4
2 artilleries moved from Rostov to Bryansk
1 artillery and 1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 infantry moved from Kazakhstan to Samara
1 bomber moved from Volgograd to Bryansk
1 bomber moved from Volgograd to Samara
1 fighter moved from Volgograd to TambovCombat - Germans
Battle in Tambov
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 1 bomber in Bryansk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Volgograd
1 fighter moved from Tambov to Volgograd
1 bomber moved from Samara to VolgogradPlace Units - Germans
1 artillery and 3 infantry placed in Volgograd
1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Baltic States: 4 artilleries and 8 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 2 infantry
EDIT: Removing units owned by Germans from Poland: 4 artilleries
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 artillery and 7 infantry
EDIT: Removing units owned by Germans from Germany: 5 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 12 infantry
EDIT: Adding units owned by Germans to Southern Italy: 5 infantry
EDIT: Removing units owned by Germans from Northern Italy: 5 infantry
EDIT: Turning off Edit Mode
4 infantry placed in Germany
8 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 42 PUs (4 lost to blockades); end with 42 PUs total
Germans collect 3 PUs from War Bonds; end with 45 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
Slovakia Hungary : 1 artillery and 7 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Romania : 1 airfield
Poland : 10 infantry
Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 16 infantry
Denmark : 5 infantry
Northern Italy : 3 artilleries and 5 infantry
Southern Italy : 5 infantry
Baltic States : 4 artilleries and 8 infantry
Bryansk : 1 flag, 2 artilleries
Rostov : 1 flag
Eastern Poland : 1 flag, 2 infantry
Tambov : 1 flag, 1 artillery and 1 infantry
Volgograd : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter and 3 infantry
Caucasus : 1 flag
Samara : 1 flag, 1 infantry
112 Sea Zone : 1 submarine
109 Sea Zone : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 46 / 55
Russians : 10 / 30
Japanese : 81 / 84
Americans : 55 / 70
Chinese : 0 / 2
British : 34 / 40
UK_Pacific : 0 / 0
Italians : 23 / 20
ANZAC : 8 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Research Technology - Russians
Purchase Units - Russians
Russians repair 8 damage on 8 factory_majors; Remaining resources: 22 PUs; 1 techTokens;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 artillery moved from Belarus to Novgorod
Russians take Novgorod from Italians
1 infantry moved from Vologda to Samara
2 artilleries moved from Russia to Tambov
2 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
1 bomber moved from Russia to Samara -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Research Technology - Russians
Russians roll 5 and gets 0 hitsPurchase Units - Russians
Russians repair 8 damage on 8 factory_majors; Remaining resources: 22 PUs; 1 techTokens;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 artillery moved from Belarus to Novgorod
Russians take Novgorod from Italians
1 infantry moved from Vologda to Samara
2 artilleries moved from Russia to Tambov
2 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
1 bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Samara, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 artilleries
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 0/4 hits
Germans roll dice for 2 artilleries in Bryansk, round 2 : 0/2 hits
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 2/4 hits
Germans roll dice for 2 artilleries in Bryansk, round 3 : 0/2 hits
2 artilleries owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Tambov
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries and 1 infantry in Tambov, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Samara to RussiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Russians collect 2 PUs from War Bonds; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUsTerritory Summary for Russians :
Italian Somaliland : 1 flag
Bryansk : 2 artilleries and 2 infantry
Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 6 infantry and 1 mech_infantry
Tambov : 2 artilleries and 1 infantry
Novgorod : 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Samara : 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 55
Russians : 15 / 23
Japanese : 81 / 84
Americans : 55 / 70
Chinese : 0 / 2
British : 34 / 40
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 8 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.545
Median : 3.000
Variance : 1.209
Standard Deviation : 1.100
Total rolls : 44Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.389
Median : 3.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 4.250
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Russians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.389
Median : 3.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 4 destroyers, 1 factory_minor, 1 fighter, 1 mech_infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
3 armour and 6 mech_infantrys moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
3 carriers, 4 destroyers and 2 fighters moved from 9 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 6 destroyers and 5 fighters moved from 25 Sea Zone to 26 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
2 mech_infantrys moved from Urals to Novosibirsk
2 mech_infantrys moved from Novosibirsk to Samara
1 artillery and 2 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
1 artillery and 7 infantry moved from Midway to 25 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 7 infantry moved from 26 Sea Zone to Hawaiian Islands -
Scramble 109 (UK) 2 bomb vs TR. You have 2 fighters.
Scramble 26? I’m also attacking the island of Hawaii. Do you want to take your AA gun first or after the Inf?
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SZ 109, scramble both fighters
No scramble to sea zone 26, stay home and fight the invasion.
Save the AA gun till after the infantry losses but kill the aa gun before any aircraft losses
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 2 and gets 0 hitsPurchase Units - Japanese
Japanese buy 4 destroyers, 1 factory_minor, 1 fighter, 1 mech_infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
3 armour and 6 mech_infantrys moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
3 carriers, 4 destroyers and 2 fighters moved from 9 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 6 destroyers and 5 fighters moved from 25 Sea Zone to 26 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
2 mech_infantrys moved from Urals to Novosibirsk
2 mech_infantrys moved from Novosibirsk to Samara
1 artillery and 2 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
1 artillery and 7 infantry moved from Midway to 25 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 7 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in 109 Sea Zone
Japanese attack with 2 bombers
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Eastern Persia
Japanese attack with 3 armour and 9 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 3 armour and 9 mech_infantrys in Eastern Persia, round 2 : 5/12 hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 3 armour and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 destroyers in 20 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 destroyers in 20 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 2 destroyers in 20 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 5 : 0/2 hits
Japanese roll dice for 2 destroyers in 20 Sea Zone, round 5 : 0/2 hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 6 : 0/2 hits
Japanese roll dice for 2 destroyers in 20 Sea Zone, round 6 : 1/2 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 2 destroyers in 20 Sea Zone, round 7 : 2/2 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 destroyers remaining. Battle score for attacker is 10
Casualties for Americans: 2 submarines
Battle in Samara
Japanese attack with 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Samara
1 mech_infantry owned by the Japanese retreated to Novosibirsk
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 6 carriers, 1 cruiser, 10 destroyers, 7 fighters and 4 transports
Americans defend with 1 carrier, 2 destroyers and 8 submarines
Americans roll dice for 8 submarines in 26 Sea Zone, round 2 : 1/8 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 10 destroyers, 7 fighters and 4 transports in 26 Sea Zone, round 2 : 7/19 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 2 destroyers in 26 Sea Zone, round 2 : 1/3 hits
6 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 9 destroyers, 7 fighters and 4 transports in 26 Sea Zone, round 3 : 10/18 hits
Americans roll dice for 1 carrier and 2 destroyers in 26 Sea Zone, round 3 : 1/3 hits
2 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 battleship, 6 carriers, 1 cruiser, 8 destroyers, 7 fighters and 4 transports remaining. Battle score for attacker is 53
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 carrier, 2 destroyers and 8 submarines
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 7 infantry
ANZAC defend with 1 fighter; Americans defend with 1 aaGun, 1 airfield, 3 artilleries, 1 fighter, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese roll dice for 1 artillery and 7 infantry in Hawaiian Islands, round 2 : 1/8 hits
Americans roll dice for 1 aaGun, 3 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 6/16 hits
6 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits
Americans roll dice for 1 aaGun, 3 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Hawaiian Islands, round 3 : 6/15 hits
1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win with 1 aaGun, 3 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for Japanese: 1 artillery and 7 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
2 fighters moved from Japan to 26 Sea Zone
1 mech_infantry moved from Burma to West India
1 mech_infantry moved from Tsinghai to Vologda
3 mech_infantrys moved from Shensi to Kazakhstan
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Timguska to Novosibirsk
2 bombers moved from 109 Sea Zone to Western GermanyPlace Units - Japanese
1 destroyer and 2 submarines placed in 37 Sea Zone
1 destroyer and 2 submarines placed in 36 Sea Zone
1 destroyer and 2 submarines placed in 20 Sea Zone
1 factory_minor placed in West India
1 fighter and 1 mech_infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,6,1,6,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3
Japanese collect 70 PUs (12 lost to blockades); end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 85 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 2 infantry
Midway : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Kazakhstan : 3 mech_infantrys
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 destroyer and 2 submarines
36 Sea Zone : 1 destroyer and 2 submarines
39 Sea Zone : 1 destroyer
26 Sea Zone : 1 flag, 1 battleship, 6 carriers, 1 cruiser, 8 destroyers, 9 fighters and 4 transports
20 Sea Zone : 3 destroyers and 2 submarines
8 Sea Zone : 1 battleship, 2 destroyers and 1 transport
West India : 1 flag, 1 factory_minor and 1 mech_infantry
Western Germany : 2 bombers
Urals : 1 flag
Novosibirsk : 1 flag, 1 infantry and 1 mech_infantry
Vologda : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 3 armour and 9 mech_infantrysProduction/PUs Summary :
Germans : 43 / 55
Russians : 14 / 23
Japanese : 82 / 85
Americans : 55 / 70
Chinese : 0 / 2
British : 34 / 40
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 8 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Not sure if this will be a choice for you or not, but the base in the UK was too damaged to scramble. I think you built the transport expecting it to be protected by the fighters, which was what I expected too to be honest.
If you want to build the TR in Canada or somewhere else and therefore not provide it as a target for me, I’ll attack Algeria with my bombers instead.
Up to you.
-
Losing a transport is normal, if we both missed fixing the air base that’s just ironic. On we go with the game.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Research Technology - Americans
Americans spend 5 on tech rollsPurchase Units - Americans
Americans buy 1 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 submarines moved from 13 Sea Zone to 8 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 carrier, 2 destroyers, 2 fighters and 3 transports moved from 95 Sea Zone to 98 Sea Zone
1 armour and 2 mech_infantrys moved from Norway to Karelia
1 mech_infantry moved from Vyborg to Archangel
1 armour and 1 mech_infantry moved from Karelia to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2 and gets 0 hitsPurchase Units - Americans
Americans buy 1 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 submarines moved from 13 Sea Zone to 8 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 carrier, 2 destroyers, 2 fighters and 3 transports moved from 95 Sea Zone to 98 Sea Zone
1 armour and 2 mech_infantrys moved from Norway to Karelia
1 mech_infantry moved from Vyborg to Archangel
1 armour and 1 mech_infantry moved from Karelia to ArchangelCombat - Americans
Battle in Sicily
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 37 Sea Zone
Americans win, taking Sicily from Italians with 1 destroyer and 3 submarines remaining. Battle score for attacker is 17
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for Americans: 1 submarine
Battle in 8 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 battleship, 2 destroyers and 1 transport
Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 destroyers and 1 transport in 8 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship, 2 destroyers and 1 transport in 8 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is -3
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarinesNon Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea ZonePlace Units - Americans
1 armour and 2 mech_infantrys placed in Norway
4 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,4,2,4,4,2,3,6,2,4,5,3,4,4,3,3,4,3,4,3,1,4,3,2,3,4,6,2
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
Western United States : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 4 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 2 tactical_bombers
42 Sea Zone : 1 flag
41 Sea Zone : 1 submarine
44 Sea Zone : 1 submarine
43 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 1 destroyer and 3 submarines
36 Sea Zone : 1 flag, 1 destroyer and 2 submarines
35 Sea Zone : 1 flag
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
63 Sea Zone : 1 flag
54 Sea Zone : 1 flag
62 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Norway : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Sicily : 1 flag, 1 infantry
Karelia : 1 armour and 2 mech_infantrys
Archangel : 1 armour and 2 mech_infantrys
125 Sea Zone : 1 flag
95 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 2 submarines
Brazil : 1 flag
98 Sea Zone : 1 carrier, 2 destroyers and 3 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 55
Russians : 14 / 23
Japanese : 82 / 85
Americans : 55 / 69
Chinese : 0 / 2
British : 34 / 40
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 8 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 16 times
3 was rolled 24 times
4 was rolled 27 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.404
Median : 3.000
Variance : 3.591
Standard Deviation : 1.895
Total rolls : 94Null / Other
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.512
Median : 4.000
Variance : 2.275
Standard Deviation : 1.508
Total rolls : 41Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.512
Median : 4.000
Variance : 2.275
Standard Deviation : 1.508
Total rolls : 41Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 43 / 55
Russians : 14 / 23
Japanese : 82 / 85
Americans : 55 / 69
Chinese : 0 / 2
British : 34 / 40
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 8 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 16 times
3 was rolled 24 times
4 was rolled 27 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.404
Median : 3.000
Variance : 3.591
Standard Deviation : 1.895
Total rolls : 94Null / Other
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.512
Median : 4.000
Variance : 2.275
Standard Deviation : 1.508
Total rolls : 41Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.512
Median : 4.000
Variance : 2.275
Standard Deviation : 1.508
Total rolls : 41Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Research Technology - British
Purchase Units - British
British buy 2 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - British
2 fighters moved from Karelia to Vologda
2 bombers moved from Russia to Vologda
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Persia to Caucasus
1 infantry moved from Northwest Persia to Persia
3 artilleries and 3 infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from Algeria to Southern Italy





