@Ghostglider intercept?
13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2
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I had to restart my Germany turn, so I rolled extra tech. My original roll was still nothing, so that wont change.
My German and West German rocket will target the air field and harbor in the UK again.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 5 and gets 0 hitsPurchase Units - Germans
Germans repair 12 damage on 7 airfields and 5 factory_minors; Remaining resources: 74 PUs; 1 techTokens;
Germans buy 4 artilleries, 1 fighter and 16 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
Rocket attack in Gibraltar does 1 damage to harbour owned by British
Rockets in France roll: 1
Rocket attack in United Kingdom does 1 damage to airfield owned by British
Rockets in Western Germany roll: 1
Rocket attack in Russia does 3 damage to factory_major owned by Russians
Rockets in Romania roll: 3
Rocket attack in United Kingdom does 4 damage to harbour owned by British
Rockets in Germany roll: 4
3 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
2 bombers moved from Volgograd to Russia
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
2 artilleries and 1 infantry moved from Volgograd to RostovCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Rostov
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Russia to Volgograd
3 artilleries and 10 infantry moved from France to Northern Italy
1 infantry moved from Holland Belgium to France
4 artilleries and 10 infantry moved from Germany to Poland
1 aaGun moved from Denmark to Western Germany
1 aaGun moved from Western Germany to Germany
14 infantry moved from Western Germany to GermanyPlace Units - Germans
2 artilleries and 8 infantry placed in Western Germany
1 artillery, 1 fighter and 2 infantry placed in Volgograd
4 infantry placed in Germany
Germans undo move 3.
1 artillery and 3 infantry placed in Germany
3 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 4 infantry
EDIT: Removing units owned by Germans from France: 1 artillery and 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Germans collect 2 PUs from War Bonds; end with 47 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
Romania : 1 airfield
Poland : 4 artilleries and 10 infantry
Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 17 infantry
Denmark : 5 infantry
Northern Italy : 3 artilleries and 10 infantry
Belarus : 1 flag
Karelia : 1 flag
Rostov : 1 flag, 2 artilleries
Vyborg : 1 flag
Eastern Poland : 1 flag
Volgograd : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter and 2 infantry
Caucasus : 1 flag
109 Sea Zone : 1 flag
Northwest Persia : 1 flag, 3 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 45 / 59
Russians : 11 / 24
Japanese : 78 / 101
Americans : 55 / 75
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 24 / 30
ANZAC : 8 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Research Technology - Russians
Purchase Units - Russians
Russians repair 12 damage on 12 factory_majors; Remaining resources: 12 PUs; 1 techTokens;
Russians buy 2 artilleries and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 artillery moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Italians
1 infantry moved from Russia to Vologda
1 artillery moved from Vologda to Russia
1 bomber moved from Russia to Ukraine
1 infantry moved from Samara to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Research Technology - Russians
Russians roll 5 and gets 0 hitsPurchase Units - Russians
Russians repair 12 damage on 12 factory_majors; Remaining resources: 12 PUs; 1 techTokens;
Russians buy 2 artilleries and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 artillery moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Italians
1 infantry moved from Russia to Vologda
1 artillery moved from Vologda to Russia
1 bomber moved from Russia to Ukraine
1 infantry moved from Samara to RussiaCombat - Russians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.Non Combat Move - Russians
1 bomber moved from Ukraine to RussiaPlace Units - Russians
2 artilleries and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Russians collect 6 PUs from War Bonds; end with 19 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUsTerritory Summary for Russians :
Italian Somaliland : 1 flag
Belarus : 1 artillery
Bryansk : 1 infantry
Urals : 1 infantry
Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 4 infantry and 1 mech_infantry
Tambov : 1 infantry
Vologda : 1 infantry
Samara : 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 59
Russians : 13 / 30
Japanese : 78 / 101
Americans : 55 / 75
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 23 / 30
ANZAC : 8 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Research Technology - Japanese
Japanese spend 5 on tech rollsPurchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 90 PUs; 1 techTokens;
Japanese buy 4 destroyers, 2 fighters, 3 mech_infantrys and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
8 fighters moved from 6 Sea Zone to 26 Sea Zone
4 fighters moved from 6 Sea Zone to 10 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Novosibirsk to 127 Sea Zone
3 armour and 6 mech_infantrys moved from India to West India
1 artillery, 2 infantry and 2 mech_infantrys moved from Novosibirsk to Urals
1 battleship, 1 cruiser and 6 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands -
I’ll need scramble and OOL for 26.
OOL for 127. (assuming tip, dd, CV, fts)
Thanks!
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No scramble in 26, so ool is just all destroyers.
Sea zone 127, that took me a minute to find that fight.
Free hit on the carrier, destroyer, kill the carrier, then the two fighters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 1 and gets 0 hitsPurchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 90 PUs; 1 techTokens;
Japanese buy 4 destroyers, 2 fighters, 3 mech_infantrys and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
8 fighters moved from 6 Sea Zone to 26 Sea Zone
4 fighters moved from 6 Sea Zone to 10 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Novosibirsk to 127 Sea Zone
3 armour and 6 mech_infantrys moved from India to West India
1 artillery, 2 infantry and 2 mech_infantrys moved from Novosibirsk to Urals
1 battleship, 1 cruiser and 6 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in Urals
Japanese attack with 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Urals, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 8 fighters
Americans defend with 5 destroyers, 2 submarines and 2 transports
2 submarines owned by the Americans Submerged
Japanese roll dice for 8 fighters in 26 Sea Zone, round 2 : 4/8 hits
Americans roll dice for 5 destroyers and 2 transports in 26 Sea Zone, round 2 : 2/5 hits
4 destroyers owned by the Americans and 2 fighters owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 6 fighters in 26 Sea Zone, round 3 : 5/6 hits
Americans roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans , 2 transports owned by the Americans and 1 fighter owned by the Japanese lost in 26 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 17
Casualties for Japanese: 3 fighters
Casualties for Americans: 5 destroyers and 2 transports
Battle in West India
Japanese attack with 3 armour and 6 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 3 armour and 6 mech_infantrys in West India, round 2 : 1/9 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 10 Sea Zone
Japanese attack with 4 fighters
Americans defend with 2 destroyers, 2 submarines and 2 transports
2 submarines owned by the Americans Submerged
Japanese roll dice for 4 fighters in 10 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 2 destroyers and 2 transports in 10 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 3 fighters in 10 Sea Zone, round 3 : 3/3 hits
Americans roll dice for 1 destroyer and 2 transports in 10 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans , 2 transports owned by the Americans and 1 fighter owned by the Japanese lost in 10 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 fighters
Casualties for Americans: 2 destroyers and 2 transports
Battle in 127 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 3 tactical_bombers
British defend with 1 carrier, 1 destroyer, 2 fighters and 3 transports
Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 127 Sea Zone, round 2 : 5/9 hits
British roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 127 Sea Zone, round 2 : 2/4 hits
2 tactical_bombers owned by the Japanese , 2 fighters owned by the British , 1 carrier owned by the British and 1 destroyer owned by the British lost in 127 Sea Zone
3 transports owned by the British lost in 127 Sea Zone
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 3 transports
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 6 destroyers
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser and 6 destroyers in 25 Sea Zone, round 2 : 3/8 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 6 destroyers remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in Aleutian IslandsNon Combat Move - Japanese
2 fighters moved from 10 Sea Zone to 9 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
3 carriers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 13 Sea Zone
1 battleship moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 6 infantry moved from Japan to 6 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 6 infantry moved from 25 Sea Zone to Midway
2 carriers and 4 destroyers moved from 6 Sea Zone to 9 Sea Zone
1 carrier moved from 6 Sea Zone to 9 Sea Zone
2 destroyers moved from 6 Sea Zone to 8 Sea Zone
3 mech_infantrys moved from Yunnan to Shensi
1 mech_infantry moved from Szechwan to Tsinghai
1 infantry moved from Yenisey to Timguska
2 infantry moved from Jehol to Chahar
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Malaya to Burma
2 bombers moved from 127 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from 127 Sea Zone to NovgorodPlace Units - Japanese
3 mech_infantrys placed in India
1 destroyer and 2 submarines placed in 37 Sea Zone
1 destroyer and 2 submarines placed in 36 Sea Zone
1 destroyer and 2 submarines placed in 20 Sea Zone
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,5,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2,4,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3,4,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,1,3,4,2,3,1
Japanese collect 69 PUs (12 lost to blockades); end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 3 mech_infantrys
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag, 2 infantry
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 mech_infantry
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 2 infantry
Midway : 1 flag, 1 airfield, 1 artillery and 7 infantry
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 destroyer and 2 submarines
36 Sea Zone : 1 destroyer and 2 submarines
25 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 5 fighters and 4 transports
20 Sea Zone : 1 destroyer and 2 submarines
13 Sea Zone : 1 destroyer
8 Sea Zone : 1 battleship, 2 destroyers and 1 transport
9 Sea Zone : 3 carriers, 4 destroyers and 2 fighters
6 Sea Zone : 2 destroyers
West India : 1 flag, 3 armour and 6 mech_infantrys
Western Germany : 2 bombers
Urals : 1 flag, 1 artillery, 2 infantry and 2 mech_infantrys
Novosibirsk : 1 flag
Novgorod : 2 fighters and 1 tactical_bomberProduction/PUs Summary :
Germans : 44 / 59
Russians : 12 / 30
Japanese : 81 / 84
Americans : 55 / 75
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 23 / 30
ANZAC : 8 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
No scramble in 26, so ool is just all destroyers.
Sea zone 127, that took me a minute to find that fight.
Free hit on the carrier, destroyer, kill the carrier, then the two fighters
That went pretty good for you; 6 defensive hits by the US "2"s.
OK, lets see what you come up with now. You never do what I expect.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Research Technology - Americans
Americans removing all Technology Tokens after successful research.
Americans discover Improved_Mech_InfActivate Technology - Americans
Americans activating Improved_Mech_Inf
Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 submarines moved from 41 Sea Zone to 37 Sea Zone
2 submarines moved from 42 Sea Zone to 36 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
2 submarines moved from 18 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 13 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 carrier and 6 submarines moved from 54 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer and 3 submarines moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
2 submarines moved from 91 Sea Zone to 93 Sea Zone
3 bombers moved from Morocco to Southern Italy
2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 6 infantry moved from 95 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Norway to Vyborg
Russians take Vyborg from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Research Technology - Americans
Americans roll 4,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Improved_Mech_InfActivate Technology - Americans
Americans activating Improved_Mech_Inf
Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 submarines moved from 41 Sea Zone to 37 Sea Zone
2 submarines moved from 42 Sea Zone to 36 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
2 submarines moved from 18 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 13 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 carrier and 6 submarines moved from 54 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer and 3 submarines moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
2 submarines moved from 91 Sea Zone to 93 Sea Zone
3 bombers moved from Morocco to Southern Italy
2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 6 infantry moved from 95 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Norway to Vyborg
Russians take Vyborg from GermansCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 2 destroyers and 2 fighters
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Americans lost in 6 Sea Zone
Japanese win with 2 destroyers and 2 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 2 submarines
Battle in 13 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 13 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 13 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 13 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 2 artilleries, 3 bombers and 6 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Southern Italy : 0/3 hits
Americans roll dice for 2 artilleries, 3 bombers and 6 infantry in Southern Italy, round 2 : 5/14 hits
Italians roll dice for 2 aaGuns, 1 armour, 2 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/13 hits
2 aaGuns owned by the Italians , 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 artilleries, 3 bombers and 3 infantry in Southern Italy, round 3 : 3/11 hits
Italians roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 3 : 4/10 hits
1 artillery owned by the Americans , 1 mech_infantry owned by the Italians , 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 artillery and 3 bombers in Southern Italy, round 4 : 3/7 hits
Italians roll dice for 1 armour, 2 artilleries, 3 fighters and 1 tactical_bomber in Southern Italy, round 4 : 4/7 hits
1 artillery owned by the Americans , 2 artilleries owned by the Italians , 3 bombers owned by the Americans and 1 armour owned by the Italians lost in Southern Italy
Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for Italians: 2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Casualties for Americans: 2 artilleries, 3 bombers and 6 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 submarine moved from 110 Sea Zone to 105 Sea ZonePlace Units - Americans
2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber placed in Western United States
1 armour and 2 mech_infantrys placed in NorwayTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Western United States : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 1 fighter, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
44 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 3 submarines
36 Sea Zone : 1 flag, 3 submarines
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 8 submarines
20 Sea Zone : 1 flag, 3 submarines
22 Sea Zone : 1 flag
13 Sea Zone : 2 submarines
17 Sea Zone : 1 flag
63 Sea Zone : 1 flag
54 Sea Zone : 1 flag, 1 destroyer and 3 submarines
62 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Algeria : 1 infantry
Norway : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Karelia : 1 armour and 1 mech_infantry
Vyborg : 1 mech_infantry
125 Sea Zone : 1 flag
95 Sea Zone : 1 carrier, 2 destroyers and 4 transports
93 Sea Zone : 2 submarines
97 Sea Zone : 1 flag, 1 submarine
Brazil : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 59
Russians : 13 / 30
Japanese : 81 / 84
Americans : 55 / 70
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 23 / 30
ANZAC : 8 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 19 times
4 was rolled 26 times
5 was rolled 12 times
6 was rolled 18 times
Average roll : 3.848
Median : 4.000
Variance : 2.637
Standard Deviation : 1.624
Total rolls : 92Null / Other
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.444
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Italians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.758
Median : 4.000
Variance : 2.219
Standard Deviation : 1.490
Total rolls : 33Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.702
Median : 4.000
Variance : 0.543
Standard Deviation : 0.737
Total rolls : 47 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 43 / 59
Russians : 13 / 30
Japanese : 81 / 84
Americans : 55 / 70
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 23 / 30
ANZAC : 8 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 19 times
4 was rolled 26 times
5 was rolled 12 times
6 was rolled 18 times
Average roll : 3.848
Median : 4.000
Variance : 2.637
Standard Deviation : 1.624
Total rolls : 92Null / Other
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.444
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Italians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.758
Median : 4.000
Variance : 2.219
Standard Deviation : 1.490
Total rolls : 33Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.702
Median : 4.000
Variance : 0.543
Standard Deviation : 0.737
Total rolls : 47 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Research Technology - British
Purchase Units - British
British repair 2 damage on 1 airfield and 1 harbour; Remaining resources: 37 PUs; 1 techTokens;
British buy 2 armour, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 1 techTokens;Combat Move - British
2 fighters moved from Morocco to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
2 bombers moved from United Kingdom to Southern Italy
3 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Eastern Persia
2 infantry moved from Iraq to Northwest Persia
2 armour and 1 mech_infantry moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 bombers and 4 fighters moved from Norway to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Research Technology - British
British roll 2 and gets 0 hitsPurchase Units - British
British repair 2 damage on 1 airfield and 1 harbour; Remaining resources: 37 PUs; 1 techTokens;
British buy 2 armour, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 1 techTokens;Combat Move - British
2 fighters moved from Morocco to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
2 bombers moved from United Kingdom to Southern Italy
3 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Eastern Persia
2 infantry moved from Iraq to Northwest Persia
2 armour and 1 mech_infantry moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 bombers and 4 fighters moved from Norway to NovgorodCombat - British
Battle in Southern Italy
British attack with 2 bombers and 3 fighters
Italians defend with 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber
British roll dice for 2 bombers and 3 fighters in Southern Italy, round 2 : 2/7 hits
Italians roll dice for 3 fighters and 1 tactical_bomber in Southern Italy, round 2 : 3/4 hits
1 fighter owned by the Italians , 3 fighters owned by the British and 1 tactical_bomber owned by the Italians lost in Southern Italy
British roll dice for 2 bombers in Southern Italy, round 3 : 2/4 hits
Italians roll dice for 2 fighters in Southern Italy, round 3 : 1/2 hits
1 bomber owned by the British and 2 fighters owned by the Italians lost in Southern Italy
British win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 bomber and 3 fighters
Casualties for Italians: 3 fighters and 1 tactical_bomber
Battle in Northwest Persia
British attack with 3 artilleries and 5 infantry
Germans defend with 3 infantry
British roll dice for 3 artilleries and 5 infantry in Northwest Persia, round 2 : 3/8 hits
Germans roll dice for 3 infantry in Northwest Persia, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Battle in Novgorod
British attack with 2 bombers and 4 fighters
Japanese defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
British roll dice for 2 bombers and 4 fighters in Novgorod, round 2 : 5/8 hits
Italians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits
1 tactical_bomber owned by the Japanese , 2 fighters owned by the British , 2 fighters owned by the Japanese and 2 armour owned by the Italians lost in Novgorod
British win with 2 bombers and 2 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for British: 2 fighters
Casualties for Italians: 2 armourNon Combat Move - British
2 bombers moved from Novgorod to Russia
2 fighters moved from Novgorod to Karelia
1 bomber moved from Southern Italy to Algeria
1 fighter moved from Morocco to 95 Sea Zone
1 fighter moved from United Kingdom to 95 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
British undo move 1.
1 mech_infantry placed in Union of South Africa
2 armour and 1 mech_infantry placed in Egypt
1 fighter placed in United Kingdom
1 transport placed in 109 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Queensland : 1 bomber
41 Sea Zone : 1 flag
39 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Algeria : 1 bomber
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Karelia : 2 fighters
Russia : 2 bombers
80 Sea Zone : 1 flag
95 Sea Zone : 2 fighters
Eire : 1 flag
109 Sea Zone : 1 transport
Iraq : 1 armour and 2 mech_infantrys
Eastern Persia : 1 flag, 1 mech_infantry
72 Sea Zone : 1 flag
Northwest Persia : 1 flag, 3 artilleries and 4 infantry
Persia : 1 flag, 2 armour and 1 mech_infantry
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 43 / 59
Russians : 13 / 30
Japanese : 81 / 84
Americans : 55 / 70
Chinese : 0 / 2
British : 34 / 40
UK_Pacific : 0 / 0
Italians : 23 / 30
ANZAC : 8 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 24 times
4 was rolled 32 times
5 was rolled 19 times
6 was rolled 22 times
Average roll : 3.656
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 131Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.444
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.296
Median : 3.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 27Italians Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.773
Median : 4.000
Variance : 1.349
Standard Deviation : 1.161
Total rolls : 44Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.702
Median : 4.000
Variance : 0.543
Standard Deviation : 0.737
Total rolls : 47 -
On the US turn, I wanted my subs to defend along the Asia coast, not dive. I’d like to play those battles out here to resolve them. I wont worry about the first strike capability for round 1.
So that’s for z20, z36, and z37. In each case, I’ll have an OOL of SS/SS/DD. My destroyers already all missed, so I’d just want the subs to shoot. That should leave me with a sub and a DD in each fight vs 3 US subs minus any hits I get of course.
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From the US turn,
Battle in 37 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyerIf I can type correctly then,
Battle in 37 Sea Zone
:dice: 2d6
Battle in 36 Sea Zone
:dice: 2d6
Battle in 20 Sea Zone
:dice: 2d6That should generated the needed forum die rolls
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I almost did it right.
Battle in 37 Sea Zone
Rolling 2d6:
(2, 4)
Battle in 36 Sea Zone
Rolling 2d6:
(1, 6)
Battle in 20 Sea Zone
Rolling 2d6:
(4, 5) -
Second round for each combat
Battle in 37 Sea Zone
3 US subs attacking 1 J sub and 1 J DD
US subs
Rolling 3d6:
(1, 2, 6)
J sub
Rolling 1d6:
(6)
J DD
Rolling 1d6:
(4)
Battle in 36 Sea Zone
2 US subs attacking 1 J sub and 1 J DD
US subs
Rolling 2d6:
(3, 5)
J sub
Rolling 1d6:
(5)
J DD
Rolling 1d6:
(3)
Battle in 20 Sea Zone
3 US subs attacking 1 J sub and 1 J DD
US subs
Rolling 3d6:
(2, 6, 6)
J sub
Rolling 1d6:
(4)
J DD
Rolling 1d6:
(1) -
Third round for each combat
Battle in 37 Sea Zone
3 US subs survive, no hits by Japanese navyBattle in 36 Sea Zone
2 US subs attacking 1 J DD
US subs
Rolling 2d6:
(4, 6)1 J DD
Rolling 1d6:
(2)Battle in 20 Sea Zone
2 US subs attacking 1 J DDUS subs
Rolling 2d6:
(2, 2)1 J DD
Rolling 1d6:
(6) -
Fourth round for each combat
Battle in 37 Sea Zone
3 US subs surviveBattle in 36 Sea Zone
1 US advanced sub attacking 1 J very lucky DD
US subs
Rolling 1d6:
(3)1 J DD
Rolling 1d6:
(4)Battle in 20 Sea Zone
2 US subs survive





