@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 bombers moved from Western Australia to 42 Sea Zone
2 fighters moved from Dutch New Guinea to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 bombers, 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport
ANZAC roll dice for 2 bombers, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 2 bombers and 2 fighters in 42 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 2/3 hits
1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 2 bombers in 42 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 2 bombers in 42 Sea Zone, round 5 : 2/2 hits
Japanese roll dice for 1 tactical_bomber and 1 transport in 42 Sea Zone, round 5 : 0/1 hits
1 transport owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 42 Sea Zone
ANZAC win with 2 bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport
Casualties for ANZAC: 1 destroyer and 2 fighters
Non Combat Move - ANZAC
2 bombers moved from 42 Sea Zone to Western Australia
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Western Australia : 1 aaGun, 2 artilleries, 2 bombers and 6 infantry
Dutch New Guinea : 1 flag, 1 infantry
56 Sea Zone : 1 transport
62 Sea Zone : 3 submarines
Egypt : 1 infantry
Production/PUs Summary :
Germans : 52 / 81
Russians : 21 / 21
Japanese : 62 / 72
Americans : 55 / 75
Chinese : 4 / 4
British : 35 / 57
UK_Pacific : 6 / 6
Italians : 14 / 2
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.864
Median : 4.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.444
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.154
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Sicily : 1 fighter
Production/PUs Summary :
Germans : 52 / 81
Russians : 21 / 21
Japanese : 62 / 72
Americans : 55 / 75
Chinese : 4 / 4
British : 35 / 57
UK_Pacific : 6 / 6
Italians : 14 / 2
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.864
Median : 4.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.444
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.154
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
For the order of loss in the Java Island sea zone battle, I hit the Jap DD instead of crippling the carrier in the first round due to the possibility of retreating the ANZAC after round 1 and leaving a crippled carrier without air craft as target next turn.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 12 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
4 infantry moved from France to Southern France
1 fighter moved from Western Germany to Southern France
1 tactical_bomber moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
3 infantry moved from Ukraine to Rostov
3 armour moved from Ukraine to Rostov
5 armour moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 armour moved from Caucasus to Volgograd
1 armour moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
1 bomber moved from Ukraine to Northwest Persia
1 mech_infantry moved from Ukraine to Rostov
4 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
3 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 mech_infantry moved from Archangel to Bryansk
1 tactical_bomber moved from Archangel to Vologda
1 bomber moved from Ukraine to Vologda
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Rostov
1 fighter moved from Ukraine to Volgograd
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 12 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
4 infantry moved from France to Southern France
1 fighter moved from Western Germany to Southern France
1 tactical_bomber moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
3 infantry moved from Ukraine to Rostov
3 armour moved from Ukraine to Rostov
5 armour moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 armour moved from Caucasus to Volgograd
1 armour moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
1 bomber moved from Ukraine to Northwest Persia
1 mech_infantry moved from Ukraine to Rostov
4 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
3 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 mech_infantry moved from Archangel to Bryansk
1 tactical_bomber moved from Archangel to Vologda
1 bomber moved from Ukraine to Vologda
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Rostov
1 fighter moved from Ukraine to Volgograd
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 12 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
4 infantry moved from France to Southern France
1 fighter moved from Western Germany to Southern France
1 tactical_bomber moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
3 infantry moved from Ukraine to Rostov
3 armour moved from Ukraine to Rostov
5 armour moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 armour moved from Caucasus to Volgograd
1 armour moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
1 bomber moved from Ukraine to Northwest Persia
1 mech_infantry moved from Ukraine to Rostov
4 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
3 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 mech_infantry moved from Archangel to Bryansk
1 tactical_bomber moved from Archangel to Vologda
1 bomber moved from Ukraine to Vologda
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Rostov
1 fighter moved from Ukraine to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 6 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 factory_minor and 4 infantry
Germans roll dice for 6 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 3/8 hits
Russians roll dice for 4 infantry in Volgograd, round 2 : 1/4 hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 6 armour and 1 fighter in Volgograd, round 3 : 3/7 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 6 armour and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Bryansk
Germans attack with 1 artillery, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 1 artillery, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 1/8 hits
Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 1/5 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 : 2/7 hits
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 4 : 2/6 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Vologda
Germans attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/6 hits
Russians roll dice for 4 infantry in Vologda, round 2 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 3/4 hits
Russians roll dice for 2 infantry in Vologda, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Battle in Northwest Persia
Germans attack with 1 armour, 1 artillery and 1 bomber
British defend with 1 artillery
Germans roll dice for 1 armour, 1 artillery and 1 bomber in Northwest Persia, round 2 : 2/3 hits
British roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits
1 artillery owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Southern France
Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Southern France, round 2 : 2/7 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 3 armour, 1 fighter, 3 infantry and 1 mech_infantry
Russians defend with 4 infantry
Germans roll dice for 3 armour, 1 fighter, 3 infantry and 1 mech_infantry in Rostov, round 2 : 3/8 hits
Russians roll dice for 4 infantry in Rostov, round 2 : 1/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 3 armour, 1 fighter, 2 infantry and 1 mech_infantry in Rostov, round 3 : 2/7 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
1 fighter moved from Rostov to Ukraine
1 fighter moved from Volgograd to Ukraine
1 bomber moved from Northwest Persia to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Vologda to Ukraine
1 tactical_bomber moved from Vologda to Ukraine
3 infantry moved from Novgorod to Archangel
1 aaGun moved from Ukraine to Rostov
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
2 armour moved from Romania to Ukraine
3 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Slovakia Hungary to Romania
4 mech_infantrys moved from Germany to Eastern Poland
6 infantry moved from Northern Italy to Southern Italy
7 infantry moved from Western Germany to Northern Italy
1 fighter moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern France to Southern Italy
3 infantry moved from Germany to Western Germany
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Germany to Western Germany
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
3 infantry placed in Novgorod
Germans undo move 2.
1 artillery and 2 infantry placed in Novgorod
Germans undo move 1.
1 armour and 2 infantry placed in Ukraine
1 artillery and 8 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 2 infantry placed in France
6 infantry placed in Western Germany
3 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,4,1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 59 PUs (3 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 9 infantry
Romania : 1 infantry
Germany : 3 armour, 1 factory_major and 3 mech_infantrys
Holland Belgium : 1 infantry
Northern Italy : 1 aaGun and 7 infantry
Southern Italy : 1 fighter, 6 infantry and 1 tactical_bomber
Belarus : 1 flag, 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
Rostov : 1 flag, 1 aaGun, 3 armour, 2 infantry and 1 mech_infantry
Nenetsia : 1 flag
Urals : 1 flag, 1 infantry
Archangel : 1 flag, 1 aaGun, 3 armour and 3 infantry
Eastern Poland : 1 flag, 4 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 3 armour, 2 bombers, 1 factory_minor, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Western Ukraine : 1 flag, 3 infantry and 1 mech_infantry
Vologda : 1 flag, 1 artillery
Volgograd : 1 flag, 6 armour and 1 factory_minor
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag
Smolensk : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
Northwest Persia : 1 flag, 1 armour and 1 artillery
Finland : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 62 / 82
Russians : 14 / 21
Japanese : 62 / 72
Americans : 52 / 75
Chinese : 4 / 4
British : 35 / 57
UK_Pacific : 6 / 6
Italians : 14 / 2
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 18 times
3 was rolled 19 times
4 was rolled 23 times
5 was rolled 18 times
6 was rolled 22 times
Average roll : 3.624
Median : 4.000
Variance : 0.267
Standard Deviation : 0.517
Total rolls : 117
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
Germans Combat
1 was rolled 8 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 10 times
6 was rolled 13 times
Average roll : 3.620
Median : 4.000
Variance : 0.557
Standard Deviation : 0.746
Total rolls : 71
British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.593
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Tambov to Samara
2 infantry moved from Tambov to Bryansk
1 artillery moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 artillery and 1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Tambov to Samara
2 infantry moved from Tambov to Bryansk
1 artillery moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 artillery and 1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Amur, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 3 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits
Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Bryansk, round 2 : 0/5 hits
2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/6 hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 4 : 3/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 4 : 0/2 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Vologda to Russia
1 aaGun moved from Buryatia to Amur
1 infantry moved from Kansu to Tsinghai
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Territory Summary for Russians :
Kansu : 1 aaGun and 3 infantry
Tsinghai : 1 infantry
Amur : 1 aaGun and 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 artillery and 2 infantry
Russia : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 19 infantry and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 1 artillery and 1 infantry
Smolensk : 1 infantry
Samara : 1 infantry
Production/PUs Summary :
Germans : 59 / 82
Russians : 18 / 18
Japanese : 61 / 72
Americans : 52 / 75
Chinese : 4 / 4
British : 35 / 57
UK_Pacific : 6 / 6
Italians : 14 / 2
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.457
Median : 4.000
Variance : 1.735
Standard Deviation : 1.317
Total rolls : 35
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 3.545
Median : 4.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11
Russians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.435
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 23
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
2 mech_infantrys moved from Manchuria to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
1 infantry moved from Shensi to Suiyuyan
2 mech_infantrys moved from Shensi to Suiyuyan
1 armour moved from Shensi to Suiyuyan
1 armour moved from Shensi to Tsinghai
1 armour moved from Shensi to Tsinghai
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Sikang
2 fighters moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Japanese take 6 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 22 Sea Zone
2 destroyers moved from 6 Sea Zone to 22 Sea Zone
2 destroyers moved from 6 Sea Zone to 23 Sea Zone
1 cruiser moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from Kweichow to Tsinghai
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
2 mech_infantrys moved from Manchuria to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
1 infantry moved from Shensi to Suiyuyan
2 mech_infantrys moved from Shensi to Suiyuyan
1 armour moved from Shensi to Suiyuyan
1 armour moved from Shensi to Tsinghai
1 armour moved from Shensi to Tsinghai
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Sikang
2 fighters moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Japanese take 6 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 22 Sea Zone
2 destroyers moved from 6 Sea Zone to 22 Sea Zone
2 destroyers moved from 6 Sea Zone to 23 Sea Zone
1 cruiser moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from Kweichow to Tsinghai
Combat - Japanese
Battle in Tsinghai
Japanese attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 23 Sea Zone
Japanese attack with 1 cruiser and 2 destroyers
Americans defend with 1 destroyer
Japanese win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun and 3 infantry
Japanese win, taking Amur from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Non Combat Move - Japanese
1 fighter moved from Tsinghai to Kweichow
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Yunnan to French Indo China
4 artilleries moved from Yunnan to French Indo China
2 aaGuns moved from Yunnan to French Indo China
4 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from Amur to Chahar
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to French Indo China
Place Units - Japanese
3 infantry placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 destroyers, 3 submarines and 2 transports
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters, 1 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
2 artilleries moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 battleships moved from 33 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Sicily to Normandy Bordeaux
1 bomber moved from Sicily to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters, 1 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
2 artilleries moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 battleships moved from 33 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Sicily to Normandy Bordeaux
1 bomber moved from Sicily to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 submarine and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 battleships in Java, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Java
Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits
Japanese roll dice for 2 infantry in Java, round 3 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Java
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Celebes
Battle in 22 Sea Zone
Americans attack with 2 fighters
Japanese defend with 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 destroyers in 22 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Japanese win, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 fighters
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Marshall Islands
Battle in 23 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser and 2 destroyers
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 23 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans , 1 cruiser owned by the Japanese and 2 destroyers owned by the Japanese lost in 23 Sea Zone
Americans win, taking Marshall Islands from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 cruiser and 2 destroyers
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Philippines
Non Combat Move - Americans
1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 cruiser and 2 destroyers moved from 93 Sea Zone to 91 Sea Zone
2 destroyers moved from 93 Sea Zone to 91 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 110 Sea Zone to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United States
1 artillery, 1 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Marshall Islands : 1 flag, 1 artillery and 1 infantry
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag, 1 artillery
42 Sea Zone : 1 flag, 2 battleships and 1 transport
44 Sea Zone : 1 transport
32 Sea Zone : 1 transport
35 Sea Zone : 1 transport
26 Sea Zone : 1 flag, 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 transport
54 Sea Zone : 2 carriers
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
United Kingdom : 3 bombers
Morocco : 3 artilleries and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Algeria : 1 flag
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 infantry and 1 mech_infantry
Tobruk : 1 armour
Libya : 1 flag
112 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 submarine
101 Sea Zone : 1 transport
98 Sea Zone : 1 flag
91 Sea Zone : 1 cruiser, 4 destroyers and 4 transports
110 Sea Zone : 1 submarine and 2 transports
Production/PUs Summary :
Germans : 54 / 82
Russians : 16 / 18
Japanese : 61 / 71
Americans : 63 / 89
Chinese : 1 / 4
British : 35 / 57
UK_Pacific : 6 / 6
Italians : 13 / 2
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.421
Median : 3.500
Variance : 0.703
Standard Deviation : 0.838
Total rolls : 38
Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.727
Median : 2.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Germans Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.826
Median : 5.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Kansu : 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 54 / 82
Russians : 16 / 18
Japanese : 60 / 71
Americans : 63 / 89
Chinese : 2 / 3
British : 35 / 57
UK_Pacific : 6 / 6
Italians : 13 / 2
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.439
Median : 4.000
Variance : 0.475
Standard Deviation : 0.689
Total rolls : 41
Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
Germans Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.826
Median : 5.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 bomber moved from Sicily to Southern Italy
1 bomber moved from Sicily to Southern Italy
1 bomber moved from Sicily to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Trans-Jordan to Syria
2 armour moved from Persia to Syria
2 armour and 3 mech_infantrys moved from Persia to Northwest Persia
1 mech_infantry moved from Kazakhstan to Tsinghai
2 armour and 1 mech_infantry moved from Timguska to Tsinghai
2 tactical_bombers moved from India to Northwest Persia
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 2 infantry moved from Burma to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 bomber moved from Sicily to Southern Italy
1 bomber moved from Sicily to Southern Italy
1 bomber moved from Sicily to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Trans-Jordan to Syria
2 armour moved from Persia to Syria
2 armour and 3 mech_infantrys moved from Persia to Northwest Persia
1 mech_infantry moved from Kazakhstan to Tsinghai
2 armour and 1 mech_infantry moved from Timguska to Tsinghai
2 tactical_bombers moved from India to Northwest Persia
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 2 infantry moved from Burma to Yunnan
Combat - British
Air Battle in Southern Italy
British attacks with 5 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 2/3 hits
2 bombers killed by AA
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Southern Italy causes 5 damage total.
Battle in Norway
Battle in Northwest Persia
British attack with 2 armour, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 1 armour and 1 artillery
British roll dice for 2 armour, 3 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 3/7 hits
Germans roll dice for 1 armour and 1 artillery in Northwest Persia, round 2 : 1/2 hits
1 armour owned by the Germans , 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Northwest Persia
British win, taking Norway from Germans, taking Northwest Persia from Germans with 2 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 1 mech_infantry
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 2 armour
British roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 2/4 hits
Japanese roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits
2 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai
British win, taking Tsinghai from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 armour
Casualties for British: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - British
2 tactical_bombers moved from Northwest Persia to Persia
1 bomber moved from Southern Italy to Sicily
2 fighters moved from Southern Italy to 97 Sea Zone
3 transports moved from 97 Sea Zone to 98 Sea Zone
Place Units - British
1 fighter placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
2 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 41 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 71 Sea Zone: 3 submarines
EDIT: Adding units owned by British to 58 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarine
Territory Summary for British, UK_Pacific :
Yunnan : 1 artillery and 2 infantry
Tsinghai : 2 armour and 1 mech_infantry
Shan State : 1 infantry
Burma : 1 aaGun and 9 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Dutch New Guinea : 1 bomber
41 Sea Zone : 1 submarine
39 Sea Zone : 1 submarine
58 Sea Zone : 3 submarines
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Syria : 2 armour and 2 infantry
Norway : 1 flag, 1 armour, 1 artillery and 2 infantry
Tobruk : 1 flag
Sicily : 1 flag, 1 bomber and 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Iraq : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag, 2 armour and 2 mech_infantrys
Persia : 1 flag, 1 armour, 1 factory_minor, 2 mech_infantrys and 2 tactical_bombers
98 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 3 transports
Suriname : 1 flag
110 Sea Zone : 3 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 51 / 82
Russians : 16 / 18
Japanese : 57 / 71
Americans : 63 / 89
Chinese : 4 / 3
British : 38 / 43
UK_Pacific : 7 / 7
Italians : 13 / 2
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 19 times
6 was rolled 7 times
Average roll : 3.408
Median : 4.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 71
Null / Other
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 3 times
Average roll : 3.571
Median : 3.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7
Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.067
Median : 3.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15
Germans Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 3 times
Average roll : 3.571
Median : 3.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7
British Combat
1 was rolled 5 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.143
Median : 4.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14
Italians Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.826
Median : 5.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Bulgaria to Albania
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,1,5,2,1,2,4
Italians collect 5 PUs (8 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 33 Sea Zone
2 bombers moved from Western Australia to Java
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 2 bombers
Japanese defend with 1 infantry
ANZAC roll dice for 2 bombers in Java, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 bomber owned by the ANZAC lost in Java
ANZAC roll dice for 1 bomber in Java, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 bomber in Java, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 bomber
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Java from Japanese to ANZAC
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 4 infantry and 1 transport
EDIT: Adding units owned by ANZAC to Java: 2 infantry
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from Java to Celebes
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Western Australia : 1 aaGun, 2 artilleries and 4 infantry
Celebes : 1 bomber
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
33 Sea Zone : 3 submarines
62 Sea Zone : 2 transports
Egypt : 1 infantry
Production/PUs Summary :
Germans : 51 / 82
Russians : 16 / 18
Japanese : 53 / 71
Americans : 63 / 89
Chinese : 4 / 3
British : 38 / 43
UK_Pacific : 7 / 7
Italians : 13 / 7
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.714
Median : 6.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7
Japanese Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
The edit was for forgetting to walk off the transport in Java letting the two ANZAC bombers do all the fighting.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Sicily : 1 fighter
Production/PUs Summary :
Germans : 51 / 82
Russians : 16 / 18
Japanese : 53 / 71
Americans : 63 / 89
Chinese : 4 / 3
British : 38 / 43
UK_Pacific : 7 / 7
Italians : 13 / 7
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.714
Median : 6.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7
Japanese Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4