Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Research Technology - ANZAC
ANZAC roll 4 and gets 0 hits
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from South Australia to Queensland
2 infantry moved from New South Wales to Queensland
2 artilleries and 2 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4,1,2,4,1,4,5
ANZAC collect 5 PUs (3 lost to blockades); end with 5 PUs total
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 4 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 aaGun, 1 armour, 2 artilleries and 4 infantry
Egypt : 2 infantry
Production/PUs Summary :
Germans : 40 / 65
Russians : 11 / 22
Japanese : 72 / 83
Americans : 55 / 78
Chinese : 0 / 2
British : 35 / 40
UK_Pacific : 8 / 8
Italians : 24 / 35
ANZAC : 8 / 5
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - French
4 infantry moved from France to Northern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - French
4 infantry moved from France to Northern Italy
Combat - French
Battle in Northern Italy
French attack with 4 infantry
Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
French roll dice for 4 infantry in Northern Italy, round 2 : 0/4 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/4 hits
French roll dice for 4 infantry in Northern Italy, round 3 : 0/4 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/4 hits
1 infantry owned by the French lost in Northern Italy
French roll dice for 3 infantry in Northern Italy, round 4 : 0/3 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northern Italy, round 4 : 3/4 hits
3 infantry owned by the French lost in Northern Italy
Italians win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for French: 4 infantry
Non Combat Move - French
Turn Complete - French
French collect 12 PUs; end with 12 PUs total
Territory Summary for French :
Egypt : 2 infantry
Morocco : 1 airfield
France : 1 airfield and 1 factory_minor
Production/PUs Summary :
Germans : 40 / 65
Russians : 11 / 22
Japanese : 72 / 83
Americans : 55 / 78
Chinese : 0 / 2
British : 35 / 40
UK_Pacific : 8 / 8
Italians : 24 / 35
ANZAC : 8 / 5
French : 12 / 12
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.645
Median : 4.000
Variance : 0.967
Standard Deviation : 0.983
Total rolls : 31
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
French Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Italians Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 58 PUs; 1 techTokens;
Germans buy 2 artilleries, 2 fighters and 10 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Germans take Holland Belgium from British
7 artilleries and 10 infantry moved from Normandy Bordeaux to France
3 infantry moved from Volgograd to Caucasus
1 bomber moved from Novgorod to Caucasus
1 bomber moved from Novgorod to Russia
1 bomber moved from Western Germany to Caucasus
8 infantry moved from Normandy Bordeaux to France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 5 and gets 0 hits
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 58 PUs; 1 techTokens;
Germans buy 2 artilleries, 2 fighters and 10 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
Rocket attack in United Kingdom does 1 damage to airfield owned by British
Rockets in Western Germany roll: 1
Rocket attack in Russia does 3 damage to factory_major owned by Russians
Rockets in Romania roll: 3
Rocket attack in Russia does 4 damage to factory_major owned by Russians
Rockets in Novgorod roll: 4
Rocket attack in United Kingdom does 1 damage to harbour owned by British
Rockets in Germany roll: 1
1 infantry moved from Normandy Bordeaux to Holland Belgium
Germans take Holland Belgium from British
7 artilleries and 10 infantry moved from Normandy Bordeaux to France
3 infantry moved from Volgograd to Caucasus
1 bomber moved from Novgorod to Caucasus
1 bomber moved from Novgorod to Russia
1 bomber moved from Western Germany to Caucasus
8 infantry moved from Normandy Bordeaux to France
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in France
Germans attack with 7 artilleries and 18 infantry
French defend with 1 airfield and 1 factory_minor; British defend with 1 infantry
Germans roll dice for 7 artilleries and 18 infantry in France, round 2 : 5/25 hits
French roll dice for 1 infantry in France, round 2 : 0/1 hits
1 infantry owned by the British lost in France
Germans captures 12PUs while taking French capital
Germans win, taking France from French with 7 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 3 infantry
British defend with 1 mech_infantry
Germans roll dice for 2 bombers and 3 infantry in Caucasus, round 2 : 1/5 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Caucasus to Volgograd
1 bomber moved from Russia to Novgorod
1 artillery and 2 infantry moved from Baltic States to Novgorod
4 mech_infantrys moved from Finland to Novgorod
3 infantry moved from Finland to Karelia
1 aaGun moved from Western Germany to Denmark
3 infantry moved from Western Germany to Denmark
4 artilleries and 10 infantry moved from Western Germany to Germany
Place Units - Germans
2 fighters and 8 infantry placed in Western Germany
2 artilleries and 2 infantry placed in Volgograd
Germans undo move 2.
Germans undo move 1.
2 artilleries and 2 infantry placed in Volgograd
2 fighters and 8 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 61 PUs total
Germans collect 4 PUs from War Bonds; end with 65 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 7 artilleries, 1 factory_minor and 18 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 14 infantry
Romania : 1 airfield
Germany : 1 airfield, 4 artilleries, 1 factory_minor and 10 infantry
Denmark : 1 aaGun and 5 infantry
Holland Belgium : 1 infantry
Belarus : 1 flag
Karelia : 1 flag, 3 infantry
Rostov : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag
Volgograd : 1 flag, 2 artilleries, 2 bombers, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
Caucasus : 1 flag, 3 infantry
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 49 / 80
Russians : 9 / 22
Japanese : 72 / 83
Americans : 55 / 78
Chinese : 0 / 2
British : 32 / 40
UK_Pacific : 8 / 8
Italians : 24 / 35
ANZAC : 8 / 5
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Research Technology - Russians
Purchase Units - Russians
Russians repair 13 damage on 13 factory_majors; Remaining resources: 9 PUs; 1 techTokens;
Russians buy 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 infantry moved from Archangel to Vologda
1 artillery moved from Smolensk to Vologda
1 infantry moved from Bryansk to Tambov
Russians take Tambov from Germans
2 infantry moved from Russia to Samara
1 bomber moved from Russia to Samara
1 artillery moved from Bryansk to Russia
1 artillery moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Research Technology - Russians
Russians roll 5 and gets 0 hits
Purchase Units - Russians
Russians repair 13 damage on 13 factory_majors; Remaining resources: 9 PUs; 1 techTokens;
Russians buy 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 infantry moved from Archangel to Vologda
1 artillery moved from Smolensk to Vologda
1 infantry moved from Bryansk to Tambov
Russians take Tambov from Germans
2 infantry moved from Russia to Samara
1 bomber moved from Russia to Samara
1 artillery moved from Bryansk to Russia
1 artillery moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
Combat - Russians
Battle in Samara
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Samara, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits
Italians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Vologda
Russians win, taking Vologda from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 bomber moved from Samara to Russia
1 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Russians collect 2 PUs from War Bonds; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUs
Territory Summary for Russians :
Italian Somaliland : 1 flag
Bryansk : 1 infantry
Rostov : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major and 4 infantry
Tambov : 1 infantry
Western Ukraine : 1 artillery
Vologda : 1 artillery and 1 infantry
Smolensk : 1 artillery
Samara : 2 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 80
Russians : 16 / 24
Japanese : 72 / 83
Americans : 55 / 78
Chinese : 0 / 2
British : 32 / 40
UK_Pacific : 8 / 8
Italians : 20 / 35
ANZAC : 8 / 5
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.167
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.167
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Italians Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 6,3 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Long Range Aircraft
Activate Technology - Japanese
Japanese activating Long Range Aircraft
Purchase Units - Japanese
Japanese buy 7 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 mech_infantry moved from French Indo China to Malaya
Japanese take Malaya from UK_Pacific
3 mech_infantrys moved from Shan State to Burma
3 armour, 3 infantry and 8 mech_infantrys moved from Burma to India
2 bombers moved from Japan to 6 Sea Zone
2 fighters moved from French Indo China to 19 Sea Zone
2 fighters moved from French Indo China to 18 Sea Zone
2 battleships, 1 cruiser and 10 destroyers moved from 36 Sea Zone to 6 Sea Zone
2 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 18 Sea Zone
1 fighter moved from French Indo China to 19 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 3 armour, 3 infantry and 8 mech_infantrys
British defend with 2 aaGuns, 1 airfield, 1 harbour, 4 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 3 armour, 3 infantry and 8 mech_infantrys in India, round 2 : 2/14 hits
UK_Pacific roll dice for 2 aaGuns, 4 infantry and 1 mech_infantry in India, round 2 : 4/5 hits
3 infantry owned by the Japanese , 2 aaGuns owned by the British and 1 mech_infantry owned by the Japanese lost in India
Japanese roll dice for 3 armour and 7 mech_infantrys in India, round 3 : 1/10 hits
UK_Pacific roll dice for 4 infantry and 1 mech_infantry in India, round 3 : 0/5 hits
1 infantry owned by the British lost in India
Japanese roll dice for 3 armour and 7 mech_infantrys in India, round 4 : 3/10 hits
UK_Pacific roll dice for 3 infantry and 1 mech_infantry in India, round 4 : 1/4 hits
3 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in India
Japanese roll dice for 3 armour and 6 mech_infantrys in India, round 5 : 3/9 hits
UK_Pacific roll dice for 1 mech_infantry in India, round 5 : 0/1 hits
1 mech_infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry and 2 mech_infantrys
Casualties for British: 2 aaGuns, 4 infantry and 1 mech_infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 1 cruiser and 12 destroyers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser and 12 destroyers in 6 Sea Zone, round 2 : 5/19 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 bombers, 1 cruiser and 12 destroyers remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 18 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans lost in 18 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
3 fighters moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 18 Sea Zone to 6 Sea Zone
2 bombers moved from 6 Sea Zone to Novosibirsk
1 artillery, 1 infantry and 2 mech_infantrys moved from Tsinghai to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
2 fighters and 3 tactical_bombers moved from French Indo China to Novosibirsk
1 mech_infantry moved from French Indo China to Szechwan
3 mech_infantrys moved from Kwangtung to Yunnan
1 aaGun moved from French Indo China to 36 Sea Zone
1 aaGun, 1 artillery, 6 carriers, 1 destroyer, 7 infantry, 1 mech_infantry and 5 transports moved from 36 Sea Zone to 6 Sea Zone
1 aaGun, 1 artillery, 7 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 infantry placed in Kwangtung
7 fighters placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 63 Sea Zone: 4 submarines
EDIT: Removing units owned by Japanese from 56 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 78 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 2 mech_infantrys
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 3 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 6 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
19 Sea Zone : 1 destroyer
18 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 6 carriers, 1 cruiser, 13 destroyers, 12 fighters and 5 transports
63 Sea Zone : 4 submarines
62 Sea Zone : 1 flag, 4 submarines
Novosibirsk : 1 flag, 1 artillery, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers
Production/PUs Summary :
Germans : 46 / 80
Russians : 16 / 24
Japanese : 78 / 101
Americans : 55 / 78
Chinese : 0 / 2
British : 32 / 40
UK_Pacific : 2 / 0
Italians : 20 / 35
ANZAC : 8 / 5
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Research Technology - Americans
Americans spend 10 on tech rolls
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
3 submarines moved from 54 Sea Zone to 62 Sea Zone
3 submarines moved from 54 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 63 Sea Zone
1 submarine moved from 17 Sea Zone to 18 Sea Zone
1 submarine moved from 23 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Morocco to Southern Italy
1 bomber moved from Morocco to Southern Italy
1 submarine moved from 125 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 2,1 and gets 0 hits
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
3 submarines moved from 54 Sea Zone to 62 Sea Zone
3 submarines moved from 54 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 63 Sea Zone
1 submarine moved from 17 Sea Zone to 18 Sea Zone
1 submarine moved from 23 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Morocco to Southern Italy
1 bomber moved from Morocco to Southern Italy
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 63 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 4 submarines
Americans roll dice for 3 submarines in 63 Sea Zone, round 2 : 3/3 hits
3 submarines owned by the Japanese lost in 63 Sea Zone
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 63 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 3 submarines in 63 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Neutral with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 4 submarines
Battle in 62 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Japanese defend with 4 submarines
Americans roll dice for 3 submarines in 62 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 62 Sea Zone
Americans roll dice for 2 submarines in 62 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 62 Sea Zone
Americans win, taking 62 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 10
Casualties for Japanese: 4 submarines
Casualties for Americans: 2 submarines
Battle in 92 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 3
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 18 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/2 hits
Bombing raid in Southern Italy rolls: 8,6 and causes: 6 damage to unit: airfield
Bombing raid in Southern Italy rolls: 8,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 12 damage total. Damaged units is as follows: airfield = 6, factory_minor = 6
Non Combat Move - Americans
2 bombers moved from Southern Italy to Morocco
2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 submarines moved from 54 Sea Zone to 43 Sea Zone
2 submarines moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 48 Sea Zone to 54 Sea Zone
1 submarine moved from 32 Sea Zone to 34 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
5 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 bomber moved from Eastern United States to Morocco
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
1 armour and 2 mech_infantrys placed in Norway
2 armour and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Western United States : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 1 fighter, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
42 Sea Zone : 2 submarines
41 Sea Zone : 2 submarines
43 Sea Zone : 2 submarines
46 Sea Zone : 1 submarine
31 Sea Zone : 1 destroyer
30 Sea Zone : 1 destroyer
37 Sea Zone : 1 submarine
34 Sea Zone : 1 submarine
26 Sea Zone : 1 flag, 5 destroyers, 2 submarines and 2 transports
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 2 destroyers, 2 submarines and 2 transports
18 Sea Zone : 2 submarines
17 Sea Zone : 1 flag
63 Sea Zone : 1 flag, 1 destroyer and 3 submarines
54 Sea Zone : 1 flag, 1 carrier and 6 submarines
62 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 2 artilleries, 3 bombers and 6 infantry
Algeria : 1 infantry
Norway : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
125 Sea Zone : 1 flag
92 Sea Zone : 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 destroyers, 2 submarines and 4 transports
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 80
Russians : 16 / 24
Japanese : 78 / 101
Americans : 55 / 75
Chinese : 0 / 2
British : 32 / 40
UK_Pacific : 2 / 0
Italians : 20 / 35
ANZAC : 8 / 5
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.214
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 56
Null / Other
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.208
Median : 3.000
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24
Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Italians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.208
Median : 3.000
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 46 / 80
Russians : 16 / 24
Japanese : 78 / 101
Americans : 55 / 75
Chinese : 0 / 2
British : 32 / 40
UK_Pacific : 2 / 0
Italians : 20 / 35
ANZAC : 8 / 5
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.214
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 56
Null / Other
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.208
Median : 3.000
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24
Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Italians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.208
Median : 3.000
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Research Technology - British
Purchase Units - British
British repair 2 damage on 1 airfield and 1 harbour; Remaining resources: 38 PUs; 1 techTokens;
British buy 1 armour, 1 artillery, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 armour, 1 artillery and 3 infantry moved from Norway to 126 Sea Zone
1 infantry moved from Norway to Finland
British take Finland from Germans
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 126 Sea Zone to 127 Sea Zone
2 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
2 fighters moved from 127 Sea Zone to Novgorod
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Germany
2 bombers moved from United Kingdom to Karelia
1 armour moved from 127 Sea Zone to Novgorod
1 artillery moved from 127 Sea Zone to Novgorod
1 infantry moved from 127 Sea Zone to Karelia
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from 127 Sea Zone to Novgorod
1 fighter moved from Norway to Karelia
3 fighters moved from Norway to Morocco
1 fighter moved from Norway to Karelia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Research Technology - British
British roll 5 and gets 0 hits
Purchase Units - British
British repair 2 damage on 1 airfield and 1 harbour; Remaining resources: 38 PUs; 1 techTokens;
British buy 1 armour, 1 artillery, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 armour, 1 artillery and 3 infantry moved from Norway to 126 Sea Zone
1 infantry moved from Norway to Finland
British take Finland from Germans
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 126 Sea Zone to 127 Sea Zone
2 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
2 fighters moved from 127 Sea Zone to Novgorod
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Germany
2 bombers moved from United Kingdom to Karelia
1 armour moved from 127 Sea Zone to Novgorod
1 artillery moved from 127 Sea Zone to Novgorod
1 infantry moved from 127 Sea Zone to Karelia
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from 127 Sea Zone to Novgorod
1 fighter moved from Norway to Karelia
3 fighters moved from Norway to Morocco
1 fighter moved from Norway to Karelia
Combat - British
Battle in Novgorod
British attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
British roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 4/10 hits
Germans roll dice for 1 artillery, 1 bomber, 2 infantry and 4 mech_infantrys in Novgorod, round 2 : 3/8 hits
2 infantry owned by the British , 1 bomber owned by the Germans , 2 infantry owned by the Germans , 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Novgorod
British roll dice for 1 armour, 4 fighters and 2 tactical_bombers in Novgorod, round 3 : 4/7 hits
Germans roll dice for 1 artillery and 3 mech_infantrys in Novgorod, round 3 : 2/4 hits
2 tactical_bombers owned by the British , 3 mech_infantrys owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
British win, taking Novgorod from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery, 1 bomber, 2 infantry and 4 mech_infantrys
Casualties for British: 1 artillery, 2 infantry and 2 tactical_bombers
Battle in Karelia
British attack with 2 bombers, 2 fighters and 1 infantry
Germans defend with 3 infantry
British roll dice for 2 bombers, 2 fighters and 1 infantry in Karelia, round 2 : 4/7 hits
Germans roll dice for 3 infantry in Karelia, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Karelia
British win with 2 bombers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 7,4 and causes: 6 damage to unit: airfield
Bombing raid in Germany causes 6 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 5,5 and causes: 5 damage to unit: airfield
Bombing raid in France causes 5 damage total.
Non Combat Move - British
1 bomber moved from France to United Kingdom
1 bomber moved from Germany to United Kingdom
2 bombers moved from Karelia to Norway
2 fighters moved from Karelia to Norway
2 fighters moved from Novgorod to 127 Sea Zone
2 fighters moved from Novgorod to Norway
1 mech_infantry moved from Eastern Persia to West India
3 artilleries and 5 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Eastern Persia to Iraq
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 2 fighters placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Queensland : 1 bomber
41 Sea Zone : 1 flag
39 Sea Zone : 1 flag
West India : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Morocco : 3 fighters
Norway : 2 bombers and 4 fighters
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Novgorod : 1 armour
80 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys
Eastern Persia : 1 flag
72 Sea Zone : 1 flag
127 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
Northwest Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 fighter
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 42 / 80
Russians : 18 / 24
Japanese : 78 / 101
Americans : 55 / 75
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 20 / 35
ANZAC : 8 / 5
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 17 times
3 was rolled 16 times
4 was rolled 19 times
5 was rolled 17 times
6 was rolled 21 times
Average roll : 3.657
Median : 4.000
Variance : 0.240
Standard Deviation : 0.490
Total rolls : 105
Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 4.036
Median : 4.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 28
Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Germans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.235
Median : 3.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17
British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 4.036
Median : 4.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 28
Italians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.208
Median : 3.000
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 1 and gets 0 hits
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 29 PUs; 1 techTokens;
Italians buy 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
2 armour moved from Eastern Poland to Novgorod
2 armour and 2 mech_infantrys moved from Ukraine to Western Ukraine
Combat - Italians
Battle in Novgorod
Italians attack with 2 armour
British defend with 1 armour; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Italians roll dice for 2 armour in Novgorod, round 2 : 1/2 hits
Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits
1 armour owned by the British lost in Novgorod
Italians win, taking Novgorod from Russians with 2 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Western Ukraine
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 artillery
Italians roll dice for 2 armour and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 tactical_bomber moved from Western Germany to Southern Italy
2 fighters moved from Southern France to Southern Italy
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 artillery, 1 fighter and 2 infantry moved from Southern France to Northern Italy
Place Units - Italians
3 mech_infantrys placed in Ukraine
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Italians collect 1 PU from War Bonds; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for Italians :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor and 4 mech_infantrys
Western Ukraine : 1 flag, 2 armour and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 42 / 80
Russians : 14 / 24
Japanese : 78 / 101
Americans : 55 / 75
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 24 / 30
ANZAC : 8 / 5
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Research Technology - ANZAC
ANZAC roll 5 and gets 0 hits
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 10 PUs total
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 4 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
South Australia : 1 aaGun, 1 armour, 2 artilleries and 4 infantry
Egypt : 2 infantry
Production/PUs Summary :
Germans : 42 / 80
Russians : 14 / 24
Japanese : 78 / 101
Americans : 55 / 75
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 24 / 30
ANZAC : 8 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Morocco : 1 airfield
Production/PUs Summary :
Germans : 42 / 80
Russians : 14 / 24
Japanese : 78 / 101
Americans : 55 / 75
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 24 / 30
ANZAC : 8 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
I had to restart my Germany turn, so I rolled extra tech. My original roll was still nothing, so that wont change.
My German and West German rocket will target the air field and harbor in the UK again.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 5 and gets 0 hits
Purchase Units - Germans
Germans repair 12 damage on 7 airfields and 5 factory_minors; Remaining resources: 74 PUs; 1 techTokens;
Germans buy 4 artilleries, 1 fighter and 16 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
Rocket attack in Gibraltar does 1 damage to harbour owned by British
Rockets in France roll: 1
Rocket attack in United Kingdom does 1 damage to airfield owned by British
Rockets in Western Germany roll: 1
Rocket attack in Russia does 3 damage to factory_major owned by Russians
Rockets in Romania roll: 3
Rocket attack in United Kingdom does 4 damage to harbour owned by British
Rockets in Germany roll: 4
3 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
2 bombers moved from Volgograd to Russia
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
2 artilleries and 1 infantry moved from Volgograd to Rostov
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Rostov
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Russia to Volgograd
3 artilleries and 10 infantry moved from France to Northern Italy
1 infantry moved from Holland Belgium to France
4 artilleries and 10 infantry moved from Germany to Poland
1 aaGun moved from Denmark to Western Germany
1 aaGun moved from Western Germany to Germany
14 infantry moved from Western Germany to Germany
Place Units - Germans
2 artilleries and 8 infantry placed in Western Germany
1 artillery, 1 fighter and 2 infantry placed in Volgograd
4 infantry placed in Germany
Germans undo move 3.
1 artillery and 3 infantry placed in Germany
3 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 4 infantry
EDIT: Removing units owned by Germans from France: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Germans collect 2 PUs from War Bonds; end with 47 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
Romania : 1 airfield
Poland : 4 artilleries and 10 infantry
Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 17 infantry
Denmark : 5 infantry
Northern Italy : 3 artilleries and 10 infantry
Belarus : 1 flag
Karelia : 1 flag
Rostov : 1 flag, 2 artilleries
Vyborg : 1 flag
Eastern Poland : 1 flag
Volgograd : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter and 2 infantry
Caucasus : 1 flag
109 Sea Zone : 1 flag
Northwest Persia : 1 flag, 3 infantry
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 45 / 59
Russians : 11 / 24
Japanese : 78 / 101
Americans : 55 / 75
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 24 / 30
ANZAC : 8 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Research Technology - Russians
Purchase Units - Russians
Russians repair 12 damage on 12 factory_majors; Remaining resources: 12 PUs; 1 techTokens;
Russians buy 2 artilleries and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 artillery moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Italians
1 infantry moved from Russia to Vologda
1 artillery moved from Vologda to Russia
1 bomber moved from Russia to Ukraine
1 infantry moved from Samara to Russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Research Technology - Russians
Russians roll 5 and gets 0 hits
Purchase Units - Russians
Russians repair 12 damage on 12 factory_majors; Remaining resources: 12 PUs; 1 techTokens;
Russians buy 2 artilleries and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 artillery moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Italians
1 infantry moved from Russia to Vologda
1 artillery moved from Vologda to Russia
1 bomber moved from Russia to Ukraine
1 infantry moved from Samara to Russia
Combat - Russians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Non Combat Move - Russians
1 bomber moved from Ukraine to Russia
Place Units - Russians
2 artilleries and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Russians collect 6 PUs from War Bonds; end with 19 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs
Territory Summary for Russians :
Italian Somaliland : 1 flag
Belarus : 1 artillery
Bryansk : 1 infantry
Urals : 1 infantry
Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 4 infantry and 1 mech_infantry
Tambov : 1 infantry
Vologda : 1 infantry
Samara : 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 44 / 59
Russians : 13 / 30
Japanese : 78 / 101
Americans : 55 / 75
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 23 / 30
ANZAC : 8 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1