@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
Scramble in SZ81?
Yes…scramble all available fighters!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 8 artilleries, 1 fighter and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 bomber moved from Southern Italy to 81 Sea Zone
2 bombers moved from Greece to 81 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from British
Combat - Germans
British scrambles 2 units out of Egypt to defend against the attack in 81 Sea Zone
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Northwest Persia
Germans attack with 2 armour and 3 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Northwest Persia from Americans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 81 Sea Zone
Germans attack with 3 bombers
British defend with 1 cruiser, 1 destroyer, 1 fighter and 3 transports; Americans defend with 1 fighter
British win with 1 fighter and 3 transports remaining. Battle score for attacker is -6
Casualties for Germans: 3 bombers
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Americans: 1 fighter
Moving scrambled unit from 81 Sea Zone back to originating territory: Egypt
Non Combat Move - Germans
10 armour, 5 infantry and 11 mech_infantrys moved from Caucasus to Northwest Persia
1 artillery moved from Volgograd to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
2 infantry moved from Ukraine to 100 Sea Zone
1 mech_infantry moved from Romania to 100 Sea Zone
2 infantry and 1 mech_infantry moved from 100 Sea Zone to Caucasus
1 tactical_bomber moved from Greece to Caucasus
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Vyborg to Finland
1 mech_infantry moved from Russia to Volgograd
Place Units - Germans
3 mech_infantrys placed in Volgograd
Germans undo move 1.
3 armour placed in Volgograd
3 mech_infantrys placed in Rostov
2 mech_infantrys placed in Greece
3 artilleries placed in France
3 artilleries placed in Western Germany
2 mech_infantrys placed in Novgorod
2 artilleries placed in Western Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,3
Germans collect 62 PUs (4 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour and 4 mech_infantrys moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from French Indo China to Siam
3 armour moved from Kwangtung to Yunnan
3 armour moved from Kiangsu to Hunan
2 fighters moved from 20 Sea Zone to Siam
1 mech_infantry moved from Kweichow to Yunnan
2 bombers moved from Kwangtung to Siam
1 tactical_bomber moved from Kwangtung to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour and 4 mech_infantrys moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from French Indo China to Siam
3 armour moved from Kwangtung to Yunnan
3 armour moved from Kiangsu to Hunan
2 fighters moved from 20 Sea Zone to Siam
1 mech_infantry moved from Kweichow to Yunnan
2 bombers moved from Kwangtung to Siam
1 tactical_bomber moved from Kwangtung to Yunnan
Combat - Japanese
Battle in Hunan
Japanese attack with 3 armour
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Siam
Japanese attack with 1 artillery, 2 bombers, 2 fighters and 3 infantry
ANZAC defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
Japanese win, taking Siam from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour, 1 artillery, 1 fighter and 2 infantry
Battle in Yunnan
Japanese attack with 5 armour, 5 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 6 infantry
Japanese win, taking Yunnan from Chinese with 5 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 4 mech_infantrys
Casualties for ANZAC: 1 infantry
Casualties for British: 6 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Kwangtung
2 fighters moved from Siam to French Indo China
2 bombers moved from Siam to Kwangtung
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 18 Sea Zone
1 carrier moved from 6 Sea Zone to 17 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to Japan
Place Units - Japanese
2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 fighter placed in Japan
1 armour and 2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,1,2,6,3
Japanese collect 52 PUs (1 lost to blockades); end with 52 PUs total
kami attack in 35?
no thanks - big round in Middle East this one!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour, 3 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Iraq to Northwest Persia
1 bomber moved from Egypt to Northwest Persia
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 bomber moved from Philippines to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 bomber moved from Caroline Islands to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 22 Sea Zone to 18 Sea Zone
2 fighters moved from 33 Sea Zone to 18 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 carrier
Americans roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 carrier in 35 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 17 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 carrier
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 17 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 17 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 carrier in 17 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 18 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 carrier
Americans roll dice for 1 destroyer and 2 fighters in 18 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 carrier in 18 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Americans roll dice for 2 fighters in 18 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 18 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 18 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 carrier in 18 Sea Zone, round 4 : 0/1 hits
1 carrier owned by the Japanese lost in 18 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 carrier
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 carrier
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 21 Sea Zone, round 3 : 3/3 hits
Japanese roll dice for 1 carrier in 21 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Northwest Persia
Americans attack with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 12 armour, 5 infantry and 14 mech_infantrys
Americans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 6/13 hits
Germans roll dice for 12 armour, 5 infantry and 14 mech_infantrys in Northwest Persia, round 2 : 12/31 hits
1 fighter owned by the Americans , 3 artilleries owned by the Americans , 2 mech_infantrys owned by the Americans , 5 infantry owned by the Germans , 3 armour owned by the Americans , 1 tactical_bomber owned by the Americans , 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
retreated to Northwest Persia
Germans win with 12 armour and 13 mech_infantrys remaining. Battle score for attacker is -46
Casualties for Germans: 5 infantry and 1 mech_infantry
Casualties for Americans: 3 armour, 3 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Americans
1 bomber moved from Northwest Persia to Egypt
1 fighter moved from Gibraltar to 98 Sea Zone
1 cruiser and 3 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 2 artilleries, 2 carriers, 2 fighters, 6 infantry, 1 mech_infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
4 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 bomber moved from 21 Sea Zone to Philippines
2 fighters moved from 18 Sea Zone to 33 Sea Zone
1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 bomber moved from 17 Sea Zone to Caroline Islands
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
3 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 harbour and 1 infantry
Borneo : 2 infantry
Philippines : 1 airfield, 1 bomber, 2 fighters and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Midway : 1 airfield and 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 2 transports
35 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 2 destroyers, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers and 2 submarines
17 Sea Zone : 1 flag, 1 submarine
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Trans-Jordan : 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Gibraltar : 1 aaGun, 2 fighters and 4 infantry
Egypt : 1 bomber
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 destroyer and 3 transports
98 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 5 transports
91 Sea Zone : 3 destroyers and 2 transports
Production/PUs Summary :
Germans : 66 / 90
Russians : 0 / 0
Japanese : 53 / 52
Americans : 52 / 77
Chinese : 1 / 3
British : 35 / 40
UK_Pacific : 18 / 17
Italians : 14 / 5
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
Territory Summary for Chinese :
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 66 / 90
Russians : 0 / 0
Japanese : 53 / 52
Americans : 52 / 77
Chinese : 1 / 1
British : 35 / 40
UK_Pacific : 18 / 17
Italians : 14 / 5
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Combat Move - British
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from India to Yunnan
1 fighter, 5 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
3 infantry and 4 mech_infantrys moved from Persia to Northwest Persia
4 armour and 2 artilleries moved from Persia to Northwest Persia
2 bombers, 2 fighters and 2 tactical_bombers moved from Persia to Northwest Persia
Combat - British
Battle in Yunnan
British attack with 1 armour, 1 fighter, 6 infantry and 1 tactical_bomber
Japanese defend with 5 armour and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 6 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/9 hits
Japanese roll dice for 5 armour and 1 mech_infantry in Yunnan, round 2 : 3/6 hits
3 infantry owned by the British , 3 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits
Japanese roll dice for 2 armour in Yunnan, round 3 : 2/2 hits
2 infantry owned by the British and 2 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 5 armour and 1 mech_infantry
Casualties for British: 5 infantry
Battle in Northwest Persia
British attack with 4 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
Germans defend with 12 armour and 13 mech_infantrys
British roll dice for 4 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 6/19 hits
Germans roll dice for 12 armour and 13 mech_infantrys in Northwest Persia, round 2 : 11/25 hits
3 infantry owned by the British , 2 armour owned by the British , 2 artilleries owned by the British , 4 mech_infantrys owned by the British and 6 mech_infantrys owned by the Germans lost in Northwest Persia
2 armour owned by the British retreated to Persia
Germans win with 12 armour and 7 mech_infantrys remaining. Battle score for attacker is -21
Casualties for Germans: 6 mech_infantrys
Casualties for British: 2 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
Non Combat Move - British
2 bombers moved from Northwest Persia to Egypt
2 fighters and 2 tactical_bombers moved from Northwest Persia to Persia
1 infantry moved from Eastern Persia to Persia
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to India
5 infantry moved from India to Burma
Place Units - British
1 fighter and 2 infantry placed in Egypt
3 armour placed in Persia
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Territory Summary for British :
Shensi : 1 infantry
Yunnan : 1 armour and 1 infantry
Kweichow : 1 infantry
Shan State : 1 infantry
Burma : 5 infantry
India : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Malaya : 3 infantry
Sumatra : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 2 transports
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 submarine
Iraq : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag, 2 infantry
Persia : 1 flag, 5 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 2 tactical_bombers
91 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 66 / 90
Russians : 0 / 0
Japanese : 50 / 52
Americans : 52 / 77
Chinese : 4 / 1
British : 35 / 40
UK_Pacific : 18 / 0
Italians : 14 / 5
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Territory Summary for UK_Pacific :
India : 1 factory_major
Malaya : 1 factory_minor and 1 harbour
Sumatra : 1 flag
Production/PUs Summary :
Germans : 66 / 90
Russians : 0 / 0
Japanese : 50 / 52
Americans : 52 / 77
Chinese : 4 / 1
British : 35 / 40
UK_Pacific : 18 / 18
Italians : 14 / 5
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
The allies didn’t fare so well against Germany that time…hopefully they’ll do better on defense!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to Yugoslavia
2 mech_infantrys moved from Northern Italy to Yugoslavia
2 armour moved from Northern Italy to Yugoslavia
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,5
Italians collect 10 PUs (4 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Malaya
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
India : 1 bomber
Malaya : 1 fighter
Queensland : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Philippines : 1 fighter and 2 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 2 infantry
37 Sea Zone : 1 flag
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
62 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 66 / 90
Russians : 0 / 0
Japanese : 50 / 52
Americans : 52 / 77
Chinese : 4 / 1
British : 35 / 40
UK_Pacific : 18 / 18
Italians : 14 / 12
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Production/PUs Summary :
Germans : 66 / 90
Russians : 0 / 0
Japanese : 50 / 52
Americans : 52 / 77
Chinese : 4 / 1
British : 35 / 40
UK_Pacific : 18 / 18
Italians : 14 / 12
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Northwest Persia to Iraq
Germans take Iraq from British
1 tactical_bomber moved from Caucasus to Persia
1 mech_infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
6 fighters moved from Greece to Persia
1 armour moved from Iraq to Syria
Germans take Syria from French
11 armour and 7 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Persia
OOL for Persia? (just making sure, otherwise I would go Max defense).
just keeping it fresh…
inf,art,arm,tac, ftr
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Northwest Persia to Iraq
Germans take Iraq from British
1 tactical_bomber moved from Caucasus to Persia
1 mech_infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
6 fighters moved from Greece to Persia
1 armour moved from Iraq to Syria
Germans take Syria from French
11 armour and 7 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Persia
Combat - Germans
Battle in Persia
Germans attack with 11 armour, 6 fighters, 8 mech_infantrys and 1 tactical_bomber
British defend with 5 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 2 tactical_bombers
Germans win, taking Persia from British with 11 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 65
Casualties for Germans: 6 mech_infantrys
Casualties for British: 5 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Non Combat Move - Germans
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
3 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
6 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
2 mech_infantrys moved from Novgorod to Finland
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Rostov
3 fighters placed in Greece
1 bomber placed in Western Germany
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,6,2,3,1,5,1,3,6
Germans collect 67 PUs (4 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs