13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2

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    Yes, intercept with all available fighters.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Combat Move - Germans
                Rocket attack in United Kingdom does 1 damage to factory_major owned by British
                    Rockets in France roll: 1
                Rocket attack in United Kingdom does 2 damage to factory_major owned by British
                    Rockets in Western Germany roll: 2
                Rocket attack in Russia does 2 damage to factory_major owned by Russians
                    Rockets in Romania roll: 2
                Rocket attack in Russia does 6 damage to factory_major owned by Russians
                    Rockets in Novgorod roll: 6
                Rocket attack in United Kingdom does 5 damage to factory_major owned by British
                    Rockets in Germany roll: 5
                1 fighter moved from Western Germany to 112 Sea Zone
                4 infantry moved from Karelia to Finland
                4 mech_infantrys moved from Novgorod to Finland
                2 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Tambov to Volgograd
                10 infantry moved from Southern France to Normandy Bordeaux
                7 artilleries and 14 infantry moved from France to Normandy Bordeaux
                3 bombers moved from Novgorod to Russia
                4 infantry moved from Bryansk to Smolensk
                3 infantry moved from Western Germany to Denmark
                1 bomber moved from Western Germany to Denmark

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Russians launches 1 interceptors out of Russia
                        Attackers Fire,  :  1/3 hits
                        Defenders Fire,  :  0/1 hits
                    1 fighter owned by the British lost in Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/3 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 3,6 and causes: 7 damage to unit: factory_major
                    Bombing raid in Russia causes 7 damage total.
                Battle in Finland
                    Germans attack with 4 infantry and 4 mech_infantrys
                    Americans defend with 1 infantry
                        Germans roll dice for 4 infantry and 4 mech_infantrys in Finland, round 2 :  3/8 hits
                        Americans roll dice for 1 infantry in Finland, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
                    Germans win, taking Finland from Americans with 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in Normandy Bordeaux
                    Germans attack with 7 artilleries and 24 infantry
                    French defend with 2 infantry; Americans defend with 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
                        Germans roll dice for 7 artilleries and 24 infantry in Normandy Bordeaux, round 2 :  8/31 hits
                        Americans roll dice for 6 artilleries, 1 fighter and 7 infantry in Normandy Bordeaux, round 2 :  4/14 hits
                        2 infantry owned by the French , 1 artillery owned by the Americans , 4 infantry owned by the Germans and 5 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 7 artilleries and 20 infantry in Normandy Bordeaux, round 3 :  4/27 hits
                        Americans roll dice for 5 artilleries and 1 fighter in Normandy Bordeaux, round 3 :  0/6 hits
                        4 artilleries owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 7 artilleries and 20 infantry in Normandy Bordeaux, round 4 :  7/27 hits
                        Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 4 :  1/2 hits
                        1 fighter owned by the Americans , 1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 7 artilleries and 19 infantry remaining. Battle score for attacker is 40
                    Casualties for Germans: 5 infantry
                    Casualties for French: 2 infantry
                    Casualties for Americans: 6 artilleries, 1 fighter and 5 infantry
                Battle in Denmark
                    Germans attack with 1 bomber and 3 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 bomber and 3 infantry in Denmark, round 2 :  0/4 hits
                        Americans roll dice for 1 infantry in Denmark, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 3 infantry in Denmark, round 3 :  2/4 hits
                        Americans roll dice for 1 infantry in Denmark, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                    Germans win, taking Denmark from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Smolensk
                    Germans attack with 4 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 4 infantry in Smolensk, round 2 :  0/4 hits
                        Russians roll dice for 1 artillery in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 3 infantry in Smolensk, round 3 :  1/3 hits
                        Russians roll dice for 1 artillery in Smolensk, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Cleaning up after air battles

    Non Combat Move - Germans
                4 infantry moved from Western Ukraine to Bryansk
                2 bombers moved from Russia to Novgorod
                1 fighter moved from 112 Sea Zone to Western Germany
                1 bomber moved from Denmark to Western Germany
                10 infantry moved from France to Western Germany
                1 artillery and 2 infantry moved from Poland to Baltic States

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
                Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
                Germans collect 6 PUs from War Bonds; end with 50 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 7 artilleries, 1 factory_minor, 1 harbour and 19 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 19 infantry
        Romania : 1 airfield
        Germany : 1 airfield and 1 factory_minor
        Denmark : 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 artillery and 2 infantry
        Bryansk : 1 flag, 4 infantry
        Rostov : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag
        Tambov : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
        Smolensk : 1 flag, 3 infantry
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 3 infantry and 4 mech_infantrys

    Production/PUs Summary :

    Germans : 46 / 65
        Russians : 7 / 26
        Japanese : 70 / 81
        Americans : 58 / 85
        Chinese : 0 / 2
        British : 35 / 97
        UK_Pacific : 10 / 10
        Italians : 26 / 29
        ANZAC : 8 / 4
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Research Technology - Russians
                Russians spend 0 on tech rolls

    Purchase Units - Russians
                Russians repair 14 damage on 14 factory_majors; Remaining resources: 12 PUs; 1 techTokens;
                Russians buy 4 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Italians
                1 artillery moved from Vologda to Smolensk
                1 infantry moved from Russia to Smolensk
                2 artilleries moved from Russia to Bryansk
                2 infantry moved from Russia to Bryansk
                1 bomber and 1 infantry moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Russia to Smolensk

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 5 and gets 0 hits

    Purchase Units - Russians
                Russians repair 14 damage on 14 factory_majors; Remaining resources: 12 PUs; 1 techTokens;
                Russians buy 4 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Italians
                1 artillery moved from Vologda to Smolensk
                1 infantry moved from Russia to Smolensk
                2 artilleries moved from Russia to Bryansk
                2 infantry moved from Russia to Bryansk
                1 bomber and 1 infantry moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 :  1/4 hits
                        Germans roll dice for 3 infantry in Smolensk, round 2 :  0/3 hits
                        1 infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 3 :  1/4 hits
                        Germans roll dice for 2 infantry in Smolensk, round 3 :  2/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 2 artilleries in Smolensk, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Russians attack with 2 artilleries, 1 bomber and 3 infantry
                    Germans defend with 4 infantry
                        Russians roll dice for 2 artilleries, 1 bomber and 3 infantry in Bryansk, round 2 :  4/6 hits
                        Germans roll dice for 4 infantry in Bryansk, round 2 :  1/4 hits
                        1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Bryansk to Russia
                1 aaGun moved from Russia to Bryansk

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 10 PUs; end with 10 PUs total
                Russians collect 6 PUs from War Bonds; end with 16 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 22 PUs

    Territory Summary for Russians :

    Italian Somaliland : 1 flag
        Bryansk : 1 aaGun, 2 artilleries and 2 infantry
        Archangel : 1 infantry
        Russia : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 4 infantry
        Smolensk : 2 artilleries
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 65
        Russians : 10 / 22
        Japanese : 70 / 81
        Americans : 58 / 85
        Chinese : 0 / 2
        British : 35 / 97
        UK_Pacific : 10 / 10
        Italians : 25 / 29
        ANZAC : 8 / 4
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.326
            Standard Deviation : 0.571
            Total rolls : 44

    Null / Other
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.471
            Median : 4.000
            Variance : 0.438
            Standard Deviation : 0.661
            Total rolls : 17

    Germans Combat
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Russians Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.471
            Median : 4.000
            Variance : 0.438
            Standard Deviation : 0.661
            Total rolls : 17

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Research Technology - Japanese
                Japanese spend 10 on tech rolls
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Heavy Bomber

    Activate Technology - Japanese
                Japanese activating Heavy Bomber

    Purchase Units - Japanese
                Japanese buy 2 bombers, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 destroyer moved from 33 Sea Zone to 62 Sea Zone
                2 submarines moved from 33 Sea Zone to 62 Sea Zone
                4 submarines moved from 33 Sea Zone to 56 Sea Zone
                3 fighters moved from Siam to Shan State
                3 mech_infantrys moved from Yunnan to Shan State
                3 infantry and 5 mech_infantrys moved from Yunnan to Burma
                3 armour moved from French Indo China to Burma

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Research Technology - Japanese
                Japanese spend 10 on tech rolls
                    Japanese roll 6,4 and gets 1 hit
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Heavy Bomber

    Activate Technology - Japanese
                Japanese activating Heavy Bomber

    Purchase Units - Japanese
                Japanese buy 2 bombers, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 destroyer moved from 33 Sea Zone to 62 Sea Zone
                2 submarines moved from 33 Sea Zone to 62 Sea Zone
                4 submarines moved from 33 Sea Zone to 56 Sea Zone
                3 fighters moved from Siam to Shan State
                3 mech_infantrys moved from Yunnan to Shan State
                3 infantry and 5 mech_infantrys moved from Yunnan to Burma
                3 armour moved from French Indo China to Burma

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 3 armour, 3 infantry and 5 mech_infantrys
                    British defend with 1 aaGun
                        1 aaGun owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 3 armour, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun
                Battle in 56 Sea Zone
                    Japanese attack with 4 submarines
                    British defend with 1 destroyer
                        Japanese roll dice for 4 submarines in 56 Sea Zone, round 2 :  1/4 hits
                        British roll dice for 1 destroyer in 56 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 56 Sea Zone
                    Japanese win with 4 submarines remaining. Battle score for attacker is 7
                    Casualties for British: 1 destroyer
                Battle in Shan State
                    Japanese attack with 3 fighters and 3 mech_infantrys
                    British defend with 1 artillery and 2 infantry
                        Japanese roll dice for 3 fighters and 3 mech_infantrys in Shan State, round 2 :  3/6 hits
                        UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 :  0/3 hits
                        2 infantry owned by the British and 1 artillery owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for British: 1 artillery and 2 infantry
                Battle in 62 Sea Zone
                    Japanese attack with 1 destroyer and 4 submarines
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 4 submarines in 62 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the ANZAC lost in 62 Sea Zone
                    Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer and 4 submarines remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 1 fighter, 4 infantry, 3 tactical_bombers and 3 transports moved from 33 Sea Zone to 36 Sea Zone
                1 fighter and 3 tactical_bombers moved from 36 Sea Zone to French Indo China
                2 fighters moved from 6 Sea Zone to French Indo China
                3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 carrier, 6 destroyers, 3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                3 fighters moved from Shan State to French Indo China
                1 aaGun moved from Siam to French Indo China
                1 artillery and 1 infantry moved from Kansu to Tsinghai
                2 mech_infantrys moved from Suiyuyan to Tsinghai
                1 infantry moved from Yenisey to Timguska
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Novosibirsk to Samara
                2 infantry moved from Korea to Manchuria

    Place Units - Japanese
                1 fighter and 2 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                2 bombers, 4 infantry and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 73 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 2 infantry
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 artillery, 1 infantry and 2 mech_infantrys
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Gilbert Islands : 1 flag
        Shan State : 1 flag, 3 mech_infantrys
        Burma : 1 flag, 3 armour, 3 infantry and 5 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        New Zealand : 1 flag, 1 airfield and 1 harbour
        Solomon Islands : 1 flag
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Midway : 1 flag, 1 airfield and 1 infantry
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 infantry
        Timguska : 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 aaGun, 1 factory_minor, 7 fighters, 2 mech_infantrys and 3 tactical_bombers
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 artillery, 2 battleships, 6 carriers, 1 cruiser, 15 destroyers, 7 infantry, 1 mech_infantry and 5 transports
        56 Sea Zone : 4 submarines
        54 Sea Zone : 2 submarines
        62 Sea Zone : 1 flag, 1 destroyer and 4 submarines
        Novosibirsk : 1 flag
        Samara : 1 infantry

    Production/PUs Summary :

    Germans : 44 / 65
        Russians : 10 / 22
        Japanese : 72 / 83
        Americans : 58 / 85
        Chinese : 0 / 2
        British : 35 / 97
        UK_Pacific : 8 / 10
        Italians : 25 / 29
        ANZAC : 8 / 4
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Research Technology - Americans
                Americans spend 20 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Super subs

    Activate Technology - Americans
                Americans activating Super subs

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 30 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
                1 submarine moved from 16 Sea Zone to 19 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                      Americans take 19 Sea Zone from Japanese
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 24 Sea Zone to 18 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 submarine moved from 26 Sea Zone to 17 Sea Zone
                3 submarines moved from 26 Sea Zone to 49 Sea Zone
                3 submarines moved from 49 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 110 Sea Zone to 91 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Research Technology - Americans
                Americans spend 20 on tech rolls
                    Americans roll 6,1,3,4 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Super subs

    Activate Technology - Americans
                Americans activating Super subs

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 30 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
                1 submarine moved from 16 Sea Zone to 19 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                      Americans take 19 Sea Zone from Japanese
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 24 Sea Zone to 18 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 submarine moved from 26 Sea Zone to 17 Sea Zone
                3 submarines moved from 26 Sea Zone to 49 Sea Zone
                3 submarines moved from 49 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 110 Sea Zone to 91 Sea Zone

    Combat - Americans
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    Americans attack with 2 submarines
                    Italians defend with 1 destroyer and 3 fighters
                        Americans roll dice for 2 submarines in 97 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 :  3/4 hits
                        2 submarines owned by the Americans lost in 97 Sea Zone
                    Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -10
                    Casualties for Americans: 2 submarines
                Battle in 54 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
                    Japanese defend with 2 submarines
                        Americans roll dice for 3 submarines in 54 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Japanese lost in 54 Sea Zone
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Japanese lost in 54 Sea Zone
                    Americans win, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 submarines
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans
                1 submarine moved from 93 Sea Zone to 96 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 bombers moved from United Kingdom to Morocco
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                1 carrier and 6 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                1 submarine moved from 26 Sea Zone to 32 Sea Zone
                1 submarine moved from 26 Sea Zone to 48 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
                10 submarines moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 bomber placed in Eastern United States
                1 destroyer and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Queensland : 1 fighter and 1 tactical_bomber
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour, 6 infantry and 1 mech_infantry
        48 Sea Zone : 1 submarine
        32 Sea Zone : 1 submarine
        31 Sea Zone : 1 destroyer
        23 Sea Zone : 1 submarine
        26 Sea Zone : 1 flag, 1 carrier, 6 destroyers and 7 submarines
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer, 2 submarines and 2 transports
        19 Sea Zone : 1 flag, 1 submarine
        18 Sea Zone : 1 submarine
        17 Sea Zone : 1 flag, 1 submarine
        6 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 flag, 1 destroyer and 13 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Morocco : 1 flag, 1 airfield, 2 artilleries, 2 bombers and 6 infantry
        Algeria : 1 flag, 1 infantry
        Tunisia : 1 flag
        Norway : 1 flag, 1 factory_minor
        125 Sea Zone : 1 flag, 1 submarine
        96 Sea Zone : 1 submarine
        93 Sea Zone : 1 submarine
        97 Sea Zone : 1 flag
        92 Sea Zone : 2 destroyers
        101 Sea Zone : 1 destroyer and 2 submarines
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 destroyer and 4 transports

    Production/PUs Summary :

    Germans : 44 / 65
        Russians : 10 / 22
        Japanese : 72 / 83
        Americans : 58 / 78
        Chinese : 0 / 2
        British : 35 / 97
        UK_Pacific : 8 / 10
        Italians : 25 / 29
        ANZAC : 8 / 4
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.222
            Median : 3.000
            Variance : 0.118
            Standard Deviation : 0.343
            Total rolls : 18

    Null / Other
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 44 / 65
        Russians : 10 / 22
        Japanese : 72 / 83
        Americans : 58 / 78
        Chinese : 0 / 2
        British : 35 / 97
        UK_Pacific : 8 / 10
        Italians : 25 / 29
        ANZAC : 8 / 4
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.222
            Median : 3.000
            Variance : 0.118
            Standard Deviation : 0.343
            Total rolls : 18

    Null / Other
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - British
                1 infantry moved from Holland Belgium to France
                1 artillery and 5 infantry moved from Egypt to Trans-Jordan
                2 artilleries moved from Egypt to Trans-Jordan
                1 bomber moved from New South Wales to 62 Sea Zone
                2 mech_infantrys moved from Kazakhstan to Caucasus
                2 fighters and 1 tactical_bomber moved from India to Caucasus
                1 armour and 1 mech_infantry moved from India to Eastern Persia

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Research Technology - British
                    British roll 3 and gets 0 hits

    Purchase Units - British
                British repair 29 damage on 6 airfields, 8 factory_majors, 6 factory_minors and 9 harbours; Remaining resources: 68 PUs; 1 techTokens;
                British buy 1 armour, 4 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Holland Belgium to France
                1 artillery and 5 infantry moved from Egypt to Trans-Jordan
                2 artilleries moved from Egypt to Trans-Jordan
                1 bomber moved from New South Wales to 62 Sea Zone
                2 mech_infantrys moved from Kazakhstan to Caucasus
                2 fighters and 1 tactical_bomber moved from India to Caucasus
                1 armour and 1 mech_infantry moved from India to Eastern Persia

    Combat - British
                Battle in France
                    British attack with 1 infantry
                    Germans defend with 1 airfield and 1 factory_minor; Italians defend with 2 aaGuns
                        2 aaGuns owned by the Italians lost in France
                    British win, taking France from Germans, taking Morocco from Americans, taking Algeria from Americans, taking Tunisia from Americans with 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 2 aaGuns
                Battle in 62 Sea Zone
                    British attack with 1 bomber
                    Japanese defend with 1 destroyer and 4 submarines
                    4 submarines owned by the Japanese Submerged
                        British roll dice for 1 bomber in 62 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 62 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                Battle in Caucasus
                    British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 armour and 1 mech_infantry
                        British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 :  4/5 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 :  1/2 hits
                        1 mech_infantry owned by the Italians , 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                    British win, taking Caucasus from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 armour and 1 mech_infantry
                Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By British: French has 4 infantry placed in France

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 artillery and 3 infantry moved from Holland Belgium to 110 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 110 Sea Zone to 126 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 126 Sea Zone to Norway
                3 fighters moved from United Kingdom to Norway
                1 bomber moved from 62 Sea Zone to Queensland

    Place Units - British
                1 armour and 2 mech_infantrys placed in Egypt
                4 bombers and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 8 PUs; end with 8 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    India : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
        Malaya : 1 factory_minor and 1 harbour
        Queensland : 1 bomber
        41 Sea Zone : 1 flag
        39 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 3 artilleries and 5 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 1 harbour and 6 infantry
        France : 1 infantry
        Norway : 1 armour, 1 artillery, 5 fighters and 4 infantry
        Holland Belgium : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Bryansk : 2 fighters and 2 tactical_bombers
        Caucasus : 1 mech_infantry
        80 Sea Zone : 1 flag
        113 Sea Zone : 1 transport
        Eire : 1 flag
        Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
        72 Sea Zone : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        126 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
        91 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 40 / 65
        Russians : 12 / 22
        Japanese : 72 / 83
        Americans : 55 / 78
        Chinese : 0 / 2
        British : 35 / 40
        UK_Pacific : 8 / 8
        Italians : 23 / 29
        ANZAC : 8 / 4
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.042
            Median : 3.000
            Variance : 0.435
            Standard Deviation : 0.659
            Total rolls : 24

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 3 times
                2 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.143
            Median : 2.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    Italians Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

  • 16

    Good lord, Super subs for the US…that could change the whole Pac war!

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Research Technology - Italians
                Italians spend 0 on tech rolls

    Purchase Units - Italians
                Italians buy 3 armour and 3 infantry; Remaining resources: 2 PUs; 1 techTokens;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                      Italians take 97 Sea Zone from Americans
                3 fighters moved from Southern Italy to 92 Sea Zone
                1 mech_infantry moved from Timguska to Vologda
                      Italians take Vologda from Russians
                1 tactical_bomber moved from Western Germany to 113 Sea Zone

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 1 and gets 0 hits

    Purchase Units - Italians
                Italians buy 3 armour and 3 infantry; Remaining resources: 2 PUs; 1 techTokens;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                      Italians take 97 Sea Zone from Americans
                3 fighters moved from Southern Italy to 92 Sea Zone
                1 mech_infantry moved from Timguska to Vologda
                      Italians take Vologda from Russians
                1 tactical_bomber moved from Western Germany to 113 Sea Zone

    Combat - Italians
                Battle in 113 Sea Zone
                    Italians attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 113 Sea Zone
                    Italians win with 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 transport
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters
                    Americans defend with 2 destroyers
                        Italians roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 2 destroyers in 92 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 destroyers

    Non Combat Move - Italians
                3 fighters moved from 92 Sea Zone to Southern France
                2 armour moved from Germany to Eastern Poland
                1 artillery and 1 infantry moved from Western Germany to Northern Italy
                1 tactical_bomber moved from 113 Sea Zone to Western Germany

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 armour placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
                Italians collect 24 PUs; end with 26 PUs total
                Italians collect 4 PUs from War Bonds; end with 30 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for Italians :

    Evenkiyskiy : 1 flag
        Timguska : 1 flag
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        Western Germany : 1 tactical_bomber
        Northern Italy : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Baltic States : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Eastern Poland : 2 armour
        Bessarabia : 1 flag
        Ukraine : 1 flag, 3 armour, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 mech_infantry
        Samara : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 40 / 65
        Russians : 11 / 22
        Japanese : 72 / 83
        Americans : 55 / 78
        Chinese : 0 / 2
        British : 35 / 40
        UK_Pacific : 8 / 8
        Italians : 24 / 35
        ANZAC : 8 / 4
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Research Technology - ANZAC
                    ANZAC roll 4 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 1 artillery; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from South Australia to Queensland
                2 infantry moved from New South Wales to Queensland
                2 artilleries and 2 infantry moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4,1,2,4,1,4,5
                ANZAC collect 5 PUs (3 lost to blockades); end with 5 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 4 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 1 aaGun, 1 armour, 2 artilleries and 4 infantry
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 40 / 65
        Russians : 11 / 22
        Japanese : 72 / 83
        Americans : 55 / 78
        Chinese : 0 / 2
        British : 35 / 40
        UK_Pacific : 8 / 8
        Italians : 24 / 35
        ANZAC : 8 / 5
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - French
                4 infantry moved from France to Northern Italy

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - French
                4 infantry moved from France to Northern Italy

    Combat - French
                Battle in Northern Italy
                    French attack with 4 infantry
                    Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
                        French roll dice for 4 infantry in Northern Italy, round 2 :  0/4 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northern Italy, round 2 :  0/4 hits
                        French roll dice for 4 infantry in Northern Italy, round 3 :  0/4 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northern Italy, round 3 :  1/4 hits
                        1 infantry owned by the French lost in Northern Italy
                        French roll dice for 3 infantry in Northern Italy, round 4 :  0/3 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northern Italy, round 4 :  3/4 hits
                        3 infantry owned by the French lost in Northern Italy
                    Italians win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
                    Casualties for French: 4 infantry

    Non Combat Move - French

    Turn Complete - French
                French collect 12 PUs; end with 12 PUs total

    Territory Summary for French :

    Egypt : 2 infantry
        Morocco : 1 airfield
        France : 1 airfield and 1 factory_minor

    Production/PUs Summary :

    Germans : 40 / 65
        Russians : 11 / 22
        Japanese : 72 / 83
        Americans : 55 / 78
        Chinese : 0 / 2
        British : 35 / 40
        UK_Pacific : 8 / 8
        Italians : 24 / 35
        ANZAC : 8 / 5
        French : 12 / 12
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 10 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.645
            Median : 4.000
            Variance : 0.967
            Standard Deviation : 0.983
            Total rolls : 31

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    French Combat
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    Italians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_minors; Remaining resources: 58 PUs; 1 techTokens;
                Germans buy 2 artilleries, 2 fighters and 10 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Germans take Holland Belgium from British
                7 artilleries and 10 infantry moved from Normandy Bordeaux to France
                3 infantry moved from Volgograd to Caucasus
                1 bomber moved from Novgorod to Caucasus
                1 bomber moved from Novgorod to Russia
                1 bomber moved from Western Germany to Caucasus
                8 infantry moved from Normandy Bordeaux to France

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 5 and gets 0 hits

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_minors; Remaining resources: 58 PUs; 1 techTokens;
                Germans buy 2 artilleries, 2 fighters and 10 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                Rocket attack in United Kingdom does 1 damage to airfield owned by British
                    Rockets in Western Germany roll: 1
                Rocket attack in Russia does 3 damage to factory_major owned by Russians
                    Rockets in Romania roll: 3
                Rocket attack in Russia does 4 damage to factory_major owned by Russians
                    Rockets in Novgorod roll: 4
                Rocket attack in United Kingdom does 1 damage to harbour owned by British
                    Rockets in Germany roll: 1
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Germans take Holland Belgium from British
                7 artilleries and 10 infantry moved from Normandy Bordeaux to France
                3 infantry moved from Volgograd to Caucasus
                1 bomber moved from Novgorod to Caucasus
                1 bomber moved from Novgorod to Russia
                1 bomber moved from Western Germany to Caucasus
                8 infantry moved from Normandy Bordeaux to France

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Russia causes 6 damage total.
                Battle in France
                    Germans attack with 7 artilleries and 18 infantry
                    French defend with 1 airfield and 1 factory_minor; British defend with 1 infantry
                        Germans roll dice for 7 artilleries and 18 infantry in France, round 2 :  5/25 hits
                        French roll dice for 1 infantry in France, round 2 :  0/1 hits
                        1 infantry owned by the British lost in France
                    Germans captures 12PUs while taking French capital
                    Germans win, taking France from French with 7 artilleries and 18 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    Germans attack with 2 bombers and 3 infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 2 bombers and 3 infantry in Caucasus, round 2 :  1/5 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                2 bombers moved from Caucasus to Volgograd
                1 bomber moved from Russia to Novgorod
                1 artillery and 2 infantry moved from Baltic States to Novgorod
                4 mech_infantrys moved from Finland to Novgorod
                3 infantry moved from Finland to Karelia
                1 aaGun moved from Western Germany to Denmark
                3 infantry moved from Western Germany to Denmark
                4 artilleries and 10 infantry moved from Western Germany to Germany

    Place Units - Germans
                2 fighters and 8 infantry placed in Western Germany
                2 artilleries and 2 infantry placed in Volgograd
                Germans undo move 2.
                Germans undo move 1.
                2 artilleries and 2 infantry placed in Volgograd
                2 fighters and 8 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 61 PUs total
                Germans collect 4 PUs from War Bonds; end with 65 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 7 artilleries, 1 factory_minor and 18 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 14 infantry
        Romania : 1 airfield
        Germany : 1 airfield, 4 artilleries, 1 factory_minor and 10 infantry
        Denmark : 1 aaGun and 5 infantry
        Holland Belgium : 1 infantry
        Belarus : 1 flag
        Karelia : 1 flag, 3 infantry
        Rostov : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag
        Tambov : 1 flag
        Volgograd : 1 flag, 2 artilleries, 2 bombers, 1 factory_minor and 2 infantry
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
        Caucasus : 1 flag, 3 infantry
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 49 / 80
        Russians : 9 / 22
        Japanese : 72 / 83
        Americans : 55 / 78
        Chinese : 0 / 2
        British : 32 / 40
        UK_Pacific : 8 / 8
        Italians : 24 / 35
        ANZAC : 8 / 5
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Research Technology - Russians

    Purchase Units - Russians
                Russians repair 13 damage on 13 factory_majors; Remaining resources: 9 PUs; 1 techTokens;
                Russians buy 3 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 infantry moved from Archangel to Vologda
                1 artillery moved from Smolensk to Vologda
                1 infantry moved from Bryansk to Tambov
                      Russians take Tambov from Germans
                2 infantry moved from Russia to Samara
                1 bomber moved from Russia to Samara
                1 artillery moved from Bryansk to Russia
                1 artillery moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 infantry moved from Bryansk to Rostov
                      Russians take Rostov from Germans

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