That is by far the best results I have ever had on a J1 DOW.
13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Research Technology - British
British spend 5 on tech rolls
British roll 3 and gets 0 hitsPurchase Units - British
British repair 16 damage on 12 factory_majors and 4 harbours; Remaining resources: 23 PUs; 1 techTokens;
British buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Germany
2 fighters moved from Normandy Bordeaux to Germany
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
7 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
3 mech_infantrys moved from Eastern Persia to Kazakhstan
1 artillery moved from Malaya to Shan State
4 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Kazakhstan
2 fighters and 1 tactical_bomber moved from India to Shan State
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 bomber moved from India to 42 Sea Zone
1 bomber moved from India to French Indo ChinaCombat - British
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in Germany
British attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_major and 1 infantry
British roll dice for 2 fighters and 2 infantry in Germany, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Germany, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Germany
British captures 52PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 4 infantry
British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 5/8 hits
Japanese roll dice for 4 infantry in Shan State, round 2 : 2/4 hits
2 infantry owned by the British and 4 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for British: 2 infantry
Battle in Kazakhstan
British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Battle in 42 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
British roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 42 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Battle in Holland Belgium
British attack with 1 artillery, 6 fighters and 8 infantry
Italians defend with 2 artilleries and 8 infantry
British roll dice for 1 artillery, 6 fighters and 8 infantry in Holland Belgium, round 2 : 7/15 hits
Germans roll dice for 2 artilleries and 8 infantry in Holland Belgium, round 2 : 3/10 hits
3 infantry owned by the British and 7 infantry owned by the Italians lost in Holland Belgium
British roll dice for 1 artillery, 6 fighters and 5 infantry in Holland Belgium, round 3 : 3/12 hits
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits
1 infantry owned by the British , 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 6 fighters and 4 infantry remaining. Battle score for attacker is 20
Casualties for British: 4 infantry
Casualties for Italians: 2 artilleries and 8 infantryNon Combat Move - British
2 fighters moved from Germany to Norway
3 fighters moved from Holland Belgium to United Kingdom
3 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
2 fighters and 1 tactical_bomber moved from Shan State to India
1 bomber moved from 42 Sea Zone to New South Wales
1 destroyer moved from 41 Sea Zone to 56 Sea ZonePlace Units - British
2 transports placed in 110 Sea Zone
2 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 92 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 97 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Shan State : 1 artillery and 2 infantry
Burma : 1 aaGun
India : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 factory_minor and 1 harbour
New South Wales : 1 bomber
Kazakhstan : 2 mech_infantrys
41 Sea Zone : 1 flag
39 Sea Zone : 1 flag
56 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Germany : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Norway : 2 fighters
Holland Belgium : 1 flag, 1 artillery and 4 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Russia : 1 fighter and 1 tactical_bomber
80 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 1 flag
114 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 1 carrier, 1 destroyer, 3 fighters and 3 transportsProduction/PUs Summary :
Germans : 32 / 0
Russians : 14 / 26
Japanese : 70 / 81
Americans : 64 / 85
Chinese : 0 / 2
British : 40 / 97
UK_Pacific : 10 / 10
Italians : 22 / 30
ANZAC : 8 / 6
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 23 times
2 was rolled 19 times
3 was rolled 20 times
4 was rolled 19 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.270
Median : 3.000
Variance : 0.464
Standard Deviation : 0.681
Total rolls : 111Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 1.714
Median : 1.000
Variance : 3.167
Standard Deviation : 1.780
Total rolls : 7Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.353
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17British Combat
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.340
Median : 3.000
Variance : 0.674
Standard Deviation : 0.821
Total rolls : 47Italians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.188
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.609
Median : 3.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23 -
Test summary from TripleA, engine version: 1.7.0.3, time: 05:04:17
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 2 and gets 0 hitsPurchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
2 armour moved from Northern Italy to Germany
1 tactical_bomber moved from Western Germany to Germany
1 mech_infantry moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Urals to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 mech_infantry moved from Evenkiyskiy to Timguska
1 mech_infantry moved from Samara to TimguskaCombat - Italians
Battle in Caucasus
Italians attack with 1 armour and 2 mech_infantrys
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Germany
Italians attack with 2 armour and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor and 1 infantry
Italians roll dice for 2 armour and 1 tactical_bomber in Germany, round 2 : 0/3 hits
British roll dice for 1 infantry in Germany, round 2 : 0/1 hits
Italians roll dice for 2 armour and 1 tactical_bomber in Germany, round 3 : 1/3 hits
British roll dice for 1 infantry in Germany, round 3 : 0/1 hits
1 infantry owned by the British lost in Germany
Italians win, taking Germany from British with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Timguska
Italians attack with 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 mech_infantrys in Timguska, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Timguska
Italians win, taking Timguska from Russians with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 tactical_bomber moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
Italians collect 6 PUs from War Bonds; end with 29 PUs totalTerritory Summary for Italians :
Evenkiyskiy : 1 flag
Timguska : 1 flag, 1 mech_infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 2 aaGuns
Western Germany : 1 artillery, 1 infantry and 1 tactical_bomber
Germany : 2 armour
Northern Italy : 1 armour, 1 factory_minor and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 armour and 1 mech_infantry
Samara : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 37 / 0
Russians : 10 / 26
Japanese : 70 / 81
Americans : 64 / 85
Chinese : 0 / 2
British : 35 / 97
UK_Pacific : 10 / 10
Italians : 26 / 29
ANZAC : 8 / 6
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Research Technology - ANZAC
ANZAC roll 4 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6,5,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4,3,4
ANZAC collect 4 PUs (4 lost to blockades); end with 4 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
South Australia : 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 4 infantry
62 Sea Zone : 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 37 / 0
Russians : 10 / 26
Japanese : 70 / 81
Americans : 64 / 85
Chinese : 0 / 2
British : 35 / 97
UK_Pacific : 10 / 10
Italians : 26 / 29
ANZAC : 8 / 4
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Normandy Bordeaux : 2 infantryProduction/PUs Summary :
Germans : 37 / 0
Russians : 10 / 26
Japanese : 70 / 81
Americans : 64 / 85
Chinese : 0 / 2
British : 35 / 97
UK_Pacific : 10 / 10
Italians : 26 / 29
ANZAC : 8 / 4
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
Intercept Russia?
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Yes, intercept with all available fighters.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Combat Move - Germans
Rocket attack in United Kingdom does 1 damage to factory_major owned by British
Rockets in France roll: 1
Rocket attack in United Kingdom does 2 damage to factory_major owned by British
Rockets in Western Germany roll: 2
Rocket attack in Russia does 2 damage to factory_major owned by Russians
Rockets in Romania roll: 2
Rocket attack in Russia does 6 damage to factory_major owned by Russians
Rockets in Novgorod roll: 6
Rocket attack in United Kingdom does 5 damage to factory_major owned by British
Rockets in Germany roll: 5
1 fighter moved from Western Germany to 112 Sea Zone
4 infantry moved from Karelia to Finland
4 mech_infantrys moved from Novgorod to Finland
2 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Tambov to Volgograd
10 infantry moved from Southern France to Normandy Bordeaux
7 artilleries and 14 infantry moved from France to Normandy Bordeaux
3 bombers moved from Novgorod to Russia
4 infantry moved from Bryansk to Smolensk
3 infantry moved from Western Germany to Denmark
1 bomber moved from Western Germany to DenmarkCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 1 interceptors out of Russia
Attackers Fire, : 1/3 hits
Defenders Fire, : 0/1 hits
1 fighter owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3,6 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Finland
Germans attack with 4 infantry and 4 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 4 infantry and 4 mech_infantrys in Finland, round 2 : 3/8 hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Germans attack with 7 artilleries and 24 infantry
French defend with 2 infantry; Americans defend with 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Germans roll dice for 7 artilleries and 24 infantry in Normandy Bordeaux, round 2 : 8/31 hits
Americans roll dice for 6 artilleries, 1 fighter and 7 infantry in Normandy Bordeaux, round 2 : 4/14 hits
2 infantry owned by the French , 1 artillery owned by the Americans , 4 infantry owned by the Germans and 5 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 7 artilleries and 20 infantry in Normandy Bordeaux, round 3 : 4/27 hits
Americans roll dice for 5 artilleries and 1 fighter in Normandy Bordeaux, round 3 : 0/6 hits
4 artilleries owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 7 artilleries and 20 infantry in Normandy Bordeaux, round 4 : 7/27 hits
Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 4 : 1/2 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 7 artilleries and 19 infantry remaining. Battle score for attacker is 40
Casualties for Germans: 5 infantry
Casualties for French: 2 infantry
Casualties for Americans: 6 artilleries, 1 fighter and 5 infantry
Battle in Denmark
Germans attack with 1 bomber and 3 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Denmark, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 3 infantry in Denmark, round 3 : 2/4 hits
Americans roll dice for 1 infantry in Denmark, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 4 infantry
Russians defend with 1 artillery
Germans roll dice for 4 infantry in Smolensk, round 2 : 0/4 hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 3 infantry in Smolensk, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Cleaning up after air battlesNon Combat Move - Germans
4 infantry moved from Western Ukraine to Bryansk
2 bombers moved from Russia to Novgorod
1 fighter moved from 112 Sea Zone to Western Germany
1 bomber moved from Denmark to Western Germany
10 infantry moved from France to Western Germany
1 artillery and 2 infantry moved from Poland to Baltic StatesTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Germans collect 6 PUs from War Bonds; end with 50 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 7 artilleries, 1 factory_minor, 1 harbour and 19 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 19 infantry
Romania : 1 airfield
Germany : 1 airfield and 1 factory_minor
Denmark : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 artillery and 2 infantry
Bryansk : 1 flag, 4 infantry
Rostov : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 3 infantry
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 3 infantry and 4 mech_infantrysProduction/PUs Summary :
Germans : 46 / 65
Russians : 7 / 26
Japanese : 70 / 81
Americans : 58 / 85
Chinese : 0 / 2
British : 35 / 97
UK_Pacific : 10 / 10
Italians : 26 / 29
ANZAC : 8 / 4
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians repair 14 damage on 14 factory_majors; Remaining resources: 12 PUs; 1 techTokens;
Russians buy 4 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 artillery moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
2 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 bomber and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 5 and gets 0 hitsPurchase Units - Russians
Russians repair 14 damage on 14 factory_majors; Remaining resources: 12 PUs; 1 techTokens;
Russians buy 4 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 artillery moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
2 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 bomber and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Smolensk, round 3 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries in Smolensk, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 2 artilleries, 1 bomber and 3 infantry
Germans defend with 4 infantry
Russians roll dice for 2 artilleries, 1 bomber and 3 infantry in Bryansk, round 2 : 4/6 hits
Germans roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits
1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Bryansk to Russia
1 aaGun moved from Russia to BryanskPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Russians collect 6 PUs from War Bonds; end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 22 PUsTerritory Summary for Russians :
Italian Somaliland : 1 flag
Bryansk : 1 aaGun, 2 artilleries and 2 infantry
Archangel : 1 infantry
Russia : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 4 infantry
Smolensk : 2 artilleries
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 65
Russians : 10 / 22
Japanese : 70 / 81
Americans : 58 / 85
Chinese : 0 / 2
British : 35 / 97
UK_Pacific : 10 / 10
Italians : 25 / 29
ANZAC : 8 / 4
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.500
Median : 3.500
Variance : 0.326
Standard Deviation : 0.571
Total rolls : 44Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.471
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17Germans Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.471
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy BomberActivate Technology - Japanese
Japanese activating Heavy BomberPurchase Units - Japanese
Japanese buy 2 bombers, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
2 submarines moved from 33 Sea Zone to 62 Sea Zone
4 submarines moved from 33 Sea Zone to 56 Sea Zone
3 fighters moved from Siam to Shan State
3 mech_infantrys moved from Yunnan to Shan State
3 infantry and 5 mech_infantrys moved from Yunnan to Burma
3 armour moved from French Indo China to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 6,4 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy BomberActivate Technology - Japanese
Japanese activating Heavy BomberPurchase Units - Japanese
Japanese buy 2 bombers, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
2 submarines moved from 33 Sea Zone to 62 Sea Zone
4 submarines moved from 33 Sea Zone to 56 Sea Zone
3 fighters moved from Siam to Shan State
3 mech_infantrys moved from Yunnan to Shan State
3 infantry and 5 mech_infantrys moved from Yunnan to Burma
3 armour moved from French Indo China to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 3 armour, 3 infantry and 5 mech_infantrys
British defend with 1 aaGun
1 aaGun owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 56 Sea Zone
Japanese attack with 4 submarines
British defend with 1 destroyer
Japanese roll dice for 4 submarines in 56 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 56 Sea Zone
Japanese win with 4 submarines remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Battle in Shan State
Japanese attack with 3 fighters and 3 mech_infantrys
British defend with 1 artillery and 2 infantry
Japanese roll dice for 3 fighters and 3 mech_infantrys in Shan State, round 2 : 3/6 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits
2 infantry owned by the British and 1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in 62 Sea Zone
Japanese attack with 1 destroyer and 4 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 4 submarines in 62 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer and 4 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 1 fighter, 4 infantry, 3 tactical_bombers and 3 transports moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 3 tactical_bombers moved from 36 Sea Zone to French Indo China
2 fighters moved from 6 Sea Zone to French Indo China
3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 carrier, 6 destroyers, 3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Shan State to French Indo China
1 aaGun moved from Siam to French Indo China
1 artillery and 1 infantry moved from Kansu to Tsinghai
2 mech_infantrys moved from Suiyuyan to Tsinghai
1 infantry moved from Yenisey to Timguska
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Novosibirsk to Samara
2 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 fighter and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 bombers, 4 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 83 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery, 1 infantry and 2 mech_infantrys
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Shan State : 1 flag, 3 mech_infantrys
Burma : 1 flag, 3 armour, 3 infantry and 5 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
New Zealand : 1 flag, 1 airfield and 1 harbour
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Timguska : 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 factory_minor, 7 fighters, 2 mech_infantrys and 3 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 artillery, 2 battleships, 6 carriers, 1 cruiser, 15 destroyers, 7 infantry, 1 mech_infantry and 5 transports
56 Sea Zone : 4 submarines
54 Sea Zone : 2 submarines
62 Sea Zone : 1 flag, 1 destroyer and 4 submarines
Novosibirsk : 1 flag
Samara : 1 infantryProduction/PUs Summary :
Germans : 44 / 65
Russians : 10 / 22
Japanese : 72 / 83
Americans : 58 / 85
Chinese : 0 / 2
British : 35 / 97
UK_Pacific : 8 / 10
Italians : 25 / 29
ANZAC : 8 / 4
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Research Technology - Americans
Americans spend 20 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 submarine moved from 16 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 24 Sea Zone to 18 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 17 Sea Zone
3 submarines moved from 26 Sea Zone to 49 Sea Zone
3 submarines moved from 49 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 110 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 6,1,3,4 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 submarine moved from 16 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 24 Sea Zone to 18 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 17 Sea Zone
3 submarines moved from 26 Sea Zone to 49 Sea Zone
3 submarines moved from 49 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 110 Sea Zone to 91 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer and 3 fighters
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits
2 submarines owned by the Americans lost in 97 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 2 submarines
Battle in 54 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 2 submarines
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 submarines
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 bombers moved from United Kingdom to Morocco
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 carrier and 6 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 32 Sea Zone
1 submarine moved from 26 Sea Zone to 48 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
10 submarines moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Queensland : 1 fighter and 1 tactical_bomber
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour, 6 infantry and 1 mech_infantry
48 Sea Zone : 1 submarine
32 Sea Zone : 1 submarine
31 Sea Zone : 1 destroyer
23 Sea Zone : 1 submarine
26 Sea Zone : 1 flag, 1 carrier, 6 destroyers and 7 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer, 2 submarines and 2 transports
19 Sea Zone : 1 flag, 1 submarine
18 Sea Zone : 1 submarine
17 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 flag, 1 destroyer and 13 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Morocco : 1 flag, 1 airfield, 2 artilleries, 2 bombers and 6 infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag
Norway : 1 flag, 1 factory_minor
125 Sea Zone : 1 flag, 1 submarine
96 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag
92 Sea Zone : 2 destroyers
101 Sea Zone : 1 destroyer and 2 submarines
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 44 / 65
Russians : 10 / 22
Japanese : 72 / 83
Americans : 58 / 78
Chinese : 0 / 2
British : 35 / 97
UK_Pacific : 8 / 10
Italians : 25 / 29
ANZAC : 8 / 4
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.000
Variance : 0.118
Standard Deviation : 0.343
Total rolls : 18Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 44 / 65
Russians : 10 / 22
Japanese : 72 / 83
Americans : 58 / 78
Chinese : 0 / 2
British : 35 / 97
UK_Pacific : 8 / 10
Italians : 25 / 29
ANZAC : 8 / 4
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.000
Variance : 0.118
Standard Deviation : 0.343
Total rolls : 18Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - British
1 infantry moved from Holland Belgium to France
1 artillery and 5 infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 bomber moved from New South Wales to 62 Sea Zone
2 mech_infantrys moved from Kazakhstan to Caucasus
2 fighters and 1 tactical_bomber moved from India to Caucasus
1 armour and 1 mech_infantry moved from India to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Research Technology - British
British roll 3 and gets 0 hitsPurchase Units - British
British repair 29 damage on 6 airfields, 8 factory_majors, 6 factory_minors and 9 harbours; Remaining resources: 68 PUs; 1 techTokens;
British buy 1 armour, 4 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Holland Belgium to France
1 artillery and 5 infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 bomber moved from New South Wales to 62 Sea Zone
2 mech_infantrys moved from Kazakhstan to Caucasus
2 fighters and 1 tactical_bomber moved from India to Caucasus
1 armour and 1 mech_infantry moved from India to Eastern PersiaCombat - British
Battle in France
British attack with 1 infantry
Germans defend with 1 airfield and 1 factory_minor; Italians defend with 2 aaGuns
2 aaGuns owned by the Italians lost in France
British win, taking France from Germans, taking Morocco from Americans, taking Algeria from Americans, taking Tunisia from Americans with 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in 62 Sea Zone
British attack with 1 bomber
Japanese defend with 1 destroyer and 4 submarines
4 submarines owned by the Japanese Submerged
British roll dice for 1 bomber in 62 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 62 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in Caucasus
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 4/5 hits
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Italians , 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from Holland Belgium to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 110 Sea Zone to 126 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 126 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway
1 bomber moved from 62 Sea Zone to QueenslandPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
4 bombers and 2 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Malaya : 1 factory_minor and 1 harbour
Queensland : 1 bomber
41 Sea Zone : 1 flag
39 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 artilleries and 5 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 1 harbour and 6 infantry
France : 1 infantry
Norway : 1 armour, 1 artillery, 5 fighters and 4 infantry
Holland Belgium : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Bryansk : 2 fighters and 2 tactical_bombers
Caucasus : 1 mech_infantry
80 Sea Zone : 1 flag
113 Sea Zone : 1 transport
Eire : 1 flag
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
72 Sea Zone : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
126 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
91 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 40 / 65
Russians : 12 / 22
Japanese : 72 / 83
Americans : 55 / 78
Chinese : 0 / 2
British : 35 / 40
UK_Pacific : 8 / 8
Italians : 23 / 29
ANZAC : 8 / 4
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.042
Median : 3.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 3 times
2 was rolled 3 times
6 was rolled 1 times
Average roll : 2.143
Median : 2.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Italians Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
Good lord, Super subs for the US…that could change the whole Pac war!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Research Technology - Italians
Italians spend 0 on tech rollsPurchase Units - Italians
Italians buy 3 armour and 3 infantry; Remaining resources: 2 PUs; 1 techTokens;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Italians take 97 Sea Zone from Americans
3 fighters moved from Southern Italy to 92 Sea Zone
1 mech_infantry moved from Timguska to Vologda
Italians take Vologda from Russians
1 tactical_bomber moved from Western Germany to 113 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 1 and gets 0 hitsPurchase Units - Italians
Italians buy 3 armour and 3 infantry; Remaining resources: 2 PUs; 1 techTokens;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Italians take 97 Sea Zone from Americans
3 fighters moved from Southern Italy to 92 Sea Zone
1 mech_infantry moved from Timguska to Vologda
Italians take Vologda from Russians
1 tactical_bomber moved from Western Germany to 113 Sea ZoneCombat - Italians
Battle in 113 Sea Zone
Italians attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 113 Sea Zone
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 2 destroyers
Italians roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 2 destroyers in 92 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 2 destroyersNon Combat Move - Italians
3 fighters moved from 92 Sea Zone to Southern France
2 armour moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 tactical_bomber moved from 113 Sea Zone to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
3 armour placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Italians collect 24 PUs; end with 26 PUs total
Italians collect 4 PUs from War Bonds; end with 30 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for Italians :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Western Germany : 1 tactical_bomber
Northern Italy : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Eastern Poland : 2 armour
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag, 1 mech_infantry
Samara : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 40 / 65
Russians : 11 / 22
Japanese : 72 / 83
Americans : 55 / 78
Chinese : 0 / 2
British : 35 / 40
UK_Pacific : 8 / 8
Italians : 24 / 35
ANZAC : 8 / 4
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





