Good luck - and have fun!
13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2
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Fair enough, we’ll press on.
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Actually, the fighters might be able to scramble and block the move, so the situation isn’t all bad.
You’re going to see some extra tech dice rolls, just ignore the extra ones. I hit the wrong button and exited during combat moves. I’m going to edit the file to match the original result of buy two tech tokens and get a hit of AA radar.
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Actually, the fighters might be able to scramble and block the move, so the situation isn’t all bad.Â
You’re going to see some extra tech dice rolls, just ignore the extra ones. I hit the wrong button and exited during combat moves. I’m going to edit the file to match the original result of buy two tech tokens and get a hit of AA radar.
Yeah, it depends on what you bring and how you distribute the planes. I think my best chance is vs the US landing and stop the whole thing cold.
I had to get into the habit of saving the game after the tech rolls so I could replan as needed. I really wish it would let your roll back to purchase phase :)
In FtF play we do our combat moves, then purchase, then resolve combat to help with planing for future needs.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Americans buy 3 artilleries, 6 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
25 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 7 Sea Zone to 24 Sea Zone
1 submarine moved from 4 Sea Zone to 16 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to 110 Sea Zone
2 bombers moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
5 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 infantry moved from Central United States to Eastern United States
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 mech_infantry moved from Iraq to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 5,6,4,2 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Americans buy 3 artilleries, 6 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
25 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 7 Sea Zone to 24 Sea Zone
1 submarine moved from 4 Sea Zone to 16 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to 110 Sea Zone
2 bombers moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
5 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 infantry moved from Central United States to Eastern United States
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 mech_infantry moved from Iraq to CaucasusCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Southern France
Americans attack with 5 artilleries, 1 fighter and 8 infantry
Germans defend with 10 infantry; Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 5 artilleries, 1 fighter and 8 infantry in Southern France, round 2 : 2/14 hits
Italians roll dice for 12 infantry in Southern France, round 2 : 5/12 hits
5 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
5 artilleries owned by the Americans and 3 infantry owned by the Americans retreated to Normandy Bordeaux
Italians win with 10 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 2 infantry
Casualties for Americans: 5 infantry
Battle in 97 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer and 3 fighters
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
1 submarine owned by the Americans Submerged
Italians win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 112 Sea Zone
Americans attack with 2 bombers, 2 destroyers and 1 transport
Germans defend with 3 fighters
Americans roll dice for 2 bombers, 2 destroyers and 1 transport in 112 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits
2 destroyers owned by the Americans and 3 fighters owned by the Germans lost in 112 Sea Zone
Americans win with 2 bombers and 1 transport remaining. Battle score for attacker is 16
Casualties for Germans: 3 fighters
Casualties for Americans: 2 destroyers
Battle in Denmark
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
2 bombers moved from 112 Sea Zone to United Kingdom
1 fighter moved from Southern France to Normandy BordeauxPlace Units - Americans
1 factory_minor placed in Norway
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries placed in Eastern United States
6 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
31 Sea Zone : 1 destroyer
30 Sea Zone : 1 destroyer
24 Sea Zone : 1 submarine
26 Sea Zone : 1 flag, 25 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier and 6 destroyers
16 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
United Kingdom : 2 bombers
Morocco : 1 flag, 1 airfield and 2 infantry
Normandy Bordeaux : 1 flag, 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag
Norway : 1 flag, 1 factory_minor
Denmark : 1 flag, 1 infantry
Caucasus : 1 mech_infantry
112 Sea Zone : 1 transport
125 Sea Zone : 1 flag, 1 submarine
93 Sea Zone : 2 submarines
97 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 2 destroyers
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 1 submarine
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 carrier, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 40 / 52
Russians : 13 / 26
Japanese : 72 / 81
Americans : 64 / 85
Chinese : 0 / 2
British : 32 / 44
UK_Pacific : 9 / 10
Italians : 22 / 30
ANZAC : 8 / 6
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.511
Median : 3.000
Variance : 0.326
Standard Deviation : 0.571
Total rolls : 47Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.188
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.609
Median : 3.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 40 / 52
Russians : 13 / 26
Japanese : 72 / 81
Americans : 64 / 85
Chinese : 0 / 2
British : 32 / 44
UK_Pacific : 9 / 10
Italians : 22 / 30
ANZAC : 8 / 6
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.511
Median : 3.000
Variance : 0.326
Standard Deviation : 0.571
Total rolls : 47Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.188
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.609
Median : 3.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Research Technology - British
British spend 5 on tech rolls
British roll 3 and gets 0 hitsPurchase Units - British
British repair 16 damage on 12 factory_majors and 4 harbours; Remaining resources: 23 PUs; 1 techTokens;
British buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Germany
2 fighters moved from Normandy Bordeaux to Germany
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
7 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
3 mech_infantrys moved from Eastern Persia to Kazakhstan
1 artillery moved from Malaya to Shan State
4 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Kazakhstan
2 fighters and 1 tactical_bomber moved from India to Shan State
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 bomber moved from India to 42 Sea Zone
1 bomber moved from India to French Indo ChinaCombat - British
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in Germany
British attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_major and 1 infantry
British roll dice for 2 fighters and 2 infantry in Germany, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Germany, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Germany
British captures 52PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 4 infantry
British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 5/8 hits
Japanese roll dice for 4 infantry in Shan State, round 2 : 2/4 hits
2 infantry owned by the British and 4 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for British: 2 infantry
Battle in Kazakhstan
British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Battle in 42 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
British roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 42 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Battle in Holland Belgium
British attack with 1 artillery, 6 fighters and 8 infantry
Italians defend with 2 artilleries and 8 infantry
British roll dice for 1 artillery, 6 fighters and 8 infantry in Holland Belgium, round 2 : 7/15 hits
Germans roll dice for 2 artilleries and 8 infantry in Holland Belgium, round 2 : 3/10 hits
3 infantry owned by the British and 7 infantry owned by the Italians lost in Holland Belgium
British roll dice for 1 artillery, 6 fighters and 5 infantry in Holland Belgium, round 3 : 3/12 hits
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits
1 infantry owned by the British , 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 6 fighters and 4 infantry remaining. Battle score for attacker is 20
Casualties for British: 4 infantry
Casualties for Italians: 2 artilleries and 8 infantryNon Combat Move - British
2 fighters moved from Germany to Norway
3 fighters moved from Holland Belgium to United Kingdom
3 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
2 fighters and 1 tactical_bomber moved from Shan State to India
1 bomber moved from 42 Sea Zone to New South Wales
1 destroyer moved from 41 Sea Zone to 56 Sea ZonePlace Units - British
2 transports placed in 110 Sea Zone
2 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 92 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 97 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Shan State : 1 artillery and 2 infantry
Burma : 1 aaGun
India : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 factory_minor and 1 harbour
New South Wales : 1 bomber
Kazakhstan : 2 mech_infantrys
41 Sea Zone : 1 flag
39 Sea Zone : 1 flag
56 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Germany : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Norway : 2 fighters
Holland Belgium : 1 flag, 1 artillery and 4 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Russia : 1 fighter and 1 tactical_bomber
80 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 1 flag
114 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 1 carrier, 1 destroyer, 3 fighters and 3 transportsProduction/PUs Summary :
Germans : 32 / 0
Russians : 14 / 26
Japanese : 70 / 81
Americans : 64 / 85
Chinese : 0 / 2
British : 40 / 97
UK_Pacific : 10 / 10
Italians : 22 / 30
ANZAC : 8 / 6
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 23 times
2 was rolled 19 times
3 was rolled 20 times
4 was rolled 19 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.270
Median : 3.000
Variance : 0.464
Standard Deviation : 0.681
Total rolls : 111Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 1.714
Median : 1.000
Variance : 3.167
Standard Deviation : 1.780
Total rolls : 7Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.353
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17British Combat
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.340
Median : 3.000
Variance : 0.674
Standard Deviation : 0.821
Total rolls : 47Italians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.188
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.609
Median : 3.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23 -
Test summary from TripleA, engine version: 1.7.0.3, time: 05:04:17
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 2 and gets 0 hitsPurchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
2 armour moved from Northern Italy to Germany
1 tactical_bomber moved from Western Germany to Germany
1 mech_infantry moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Urals to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 mech_infantry moved from Evenkiyskiy to Timguska
1 mech_infantry moved from Samara to TimguskaCombat - Italians
Battle in Caucasus
Italians attack with 1 armour and 2 mech_infantrys
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Germany
Italians attack with 2 armour and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor and 1 infantry
Italians roll dice for 2 armour and 1 tactical_bomber in Germany, round 2 : 0/3 hits
British roll dice for 1 infantry in Germany, round 2 : 0/1 hits
Italians roll dice for 2 armour and 1 tactical_bomber in Germany, round 3 : 1/3 hits
British roll dice for 1 infantry in Germany, round 3 : 0/1 hits
1 infantry owned by the British lost in Germany
Italians win, taking Germany from British with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Timguska
Italians attack with 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 mech_infantrys in Timguska, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Timguska
Italians win, taking Timguska from Russians with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 tactical_bomber moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
Italians collect 6 PUs from War Bonds; end with 29 PUs totalTerritory Summary for Italians :
Evenkiyskiy : 1 flag
Timguska : 1 flag, 1 mech_infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 2 aaGuns
Western Germany : 1 artillery, 1 infantry and 1 tactical_bomber
Germany : 2 armour
Northern Italy : 1 armour, 1 factory_minor and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 armour and 1 mech_infantry
Samara : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 37 / 0
Russians : 10 / 26
Japanese : 70 / 81
Americans : 64 / 85
Chinese : 0 / 2
British : 35 / 97
UK_Pacific : 10 / 10
Italians : 26 / 29
ANZAC : 8 / 6
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Research Technology - ANZAC
ANZAC roll 4 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6,5,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4,3,4
ANZAC collect 4 PUs (4 lost to blockades); end with 4 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
South Australia : 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 4 infantry
62 Sea Zone : 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 37 / 0
Russians : 10 / 26
Japanese : 70 / 81
Americans : 64 / 85
Chinese : 0 / 2
British : 35 / 97
UK_Pacific : 10 / 10
Italians : 26 / 29
ANZAC : 8 / 4
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Normandy Bordeaux : 2 infantryProduction/PUs Summary :
Germans : 37 / 0
Russians : 10 / 26
Japanese : 70 / 81
Americans : 64 / 85
Chinese : 0 / 2
British : 35 / 97
UK_Pacific : 10 / 10
Italians : 26 / 29
ANZAC : 8 / 4
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
Intercept Russia?
-
Yes, intercept with all available fighters.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Combat Move - Germans
Rocket attack in United Kingdom does 1 damage to factory_major owned by British
Rockets in France roll: 1
Rocket attack in United Kingdom does 2 damage to factory_major owned by British
Rockets in Western Germany roll: 2
Rocket attack in Russia does 2 damage to factory_major owned by Russians
Rockets in Romania roll: 2
Rocket attack in Russia does 6 damage to factory_major owned by Russians
Rockets in Novgorod roll: 6
Rocket attack in United Kingdom does 5 damage to factory_major owned by British
Rockets in Germany roll: 5
1 fighter moved from Western Germany to 112 Sea Zone
4 infantry moved from Karelia to Finland
4 mech_infantrys moved from Novgorod to Finland
2 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Tambov to Volgograd
10 infantry moved from Southern France to Normandy Bordeaux
7 artilleries and 14 infantry moved from France to Normandy Bordeaux
3 bombers moved from Novgorod to Russia
4 infantry moved from Bryansk to Smolensk
3 infantry moved from Western Germany to Denmark
1 bomber moved from Western Germany to DenmarkCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 1 interceptors out of Russia
Attackers Fire, : 1/3 hits
Defenders Fire, : 0/1 hits
1 fighter owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3,6 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Finland
Germans attack with 4 infantry and 4 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 4 infantry and 4 mech_infantrys in Finland, round 2 : 3/8 hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Germans attack with 7 artilleries and 24 infantry
French defend with 2 infantry; Americans defend with 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Germans roll dice for 7 artilleries and 24 infantry in Normandy Bordeaux, round 2 : 8/31 hits
Americans roll dice for 6 artilleries, 1 fighter and 7 infantry in Normandy Bordeaux, round 2 : 4/14 hits
2 infantry owned by the French , 1 artillery owned by the Americans , 4 infantry owned by the Germans and 5 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 7 artilleries and 20 infantry in Normandy Bordeaux, round 3 : 4/27 hits
Americans roll dice for 5 artilleries and 1 fighter in Normandy Bordeaux, round 3 : 0/6 hits
4 artilleries owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 7 artilleries and 20 infantry in Normandy Bordeaux, round 4 : 7/27 hits
Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 4 : 1/2 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 7 artilleries and 19 infantry remaining. Battle score for attacker is 40
Casualties for Germans: 5 infantry
Casualties for French: 2 infantry
Casualties for Americans: 6 artilleries, 1 fighter and 5 infantry
Battle in Denmark
Germans attack with 1 bomber and 3 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Denmark, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 3 infantry in Denmark, round 3 : 2/4 hits
Americans roll dice for 1 infantry in Denmark, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 4 infantry
Russians defend with 1 artillery
Germans roll dice for 4 infantry in Smolensk, round 2 : 0/4 hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 3 infantry in Smolensk, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Cleaning up after air battlesNon Combat Move - Germans
4 infantry moved from Western Ukraine to Bryansk
2 bombers moved from Russia to Novgorod
1 fighter moved from 112 Sea Zone to Western Germany
1 bomber moved from Denmark to Western Germany
10 infantry moved from France to Western Germany
1 artillery and 2 infantry moved from Poland to Baltic StatesTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Germans collect 6 PUs from War Bonds; end with 50 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 7 artilleries, 1 factory_minor, 1 harbour and 19 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 19 infantry
Romania : 1 airfield
Germany : 1 airfield and 1 factory_minor
Denmark : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 artillery and 2 infantry
Bryansk : 1 flag, 4 infantry
Rostov : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 3 infantry
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 3 infantry and 4 mech_infantrysProduction/PUs Summary :
Germans : 46 / 65
Russians : 7 / 26
Japanese : 70 / 81
Americans : 58 / 85
Chinese : 0 / 2
British : 35 / 97
UK_Pacific : 10 / 10
Italians : 26 / 29
ANZAC : 8 / 4
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians repair 14 damage on 14 factory_majors; Remaining resources: 12 PUs; 1 techTokens;
Russians buy 4 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 artillery moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
2 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 bomber and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 5 and gets 0 hitsPurchase Units - Russians
Russians repair 14 damage on 14 factory_majors; Remaining resources: 12 PUs; 1 techTokens;
Russians buy 4 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 artillery moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
2 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 bomber and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Smolensk, round 3 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries in Smolensk, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 2 artilleries, 1 bomber and 3 infantry
Germans defend with 4 infantry
Russians roll dice for 2 artilleries, 1 bomber and 3 infantry in Bryansk, round 2 : 4/6 hits
Germans roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits
1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Bryansk to Russia
1 aaGun moved from Russia to BryanskPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Russians collect 6 PUs from War Bonds; end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 22 PUsTerritory Summary for Russians :
Italian Somaliland : 1 flag
Bryansk : 1 aaGun, 2 artilleries and 2 infantry
Archangel : 1 infantry
Russia : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 4 infantry
Smolensk : 2 artilleries
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 65
Russians : 10 / 22
Japanese : 70 / 81
Americans : 58 / 85
Chinese : 0 / 2
British : 35 / 97
UK_Pacific : 10 / 10
Italians : 25 / 29
ANZAC : 8 / 4
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.500
Median : 3.500
Variance : 0.326
Standard Deviation : 0.571
Total rolls : 44Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.471
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17Germans Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.471
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy BomberActivate Technology - Japanese
Japanese activating Heavy BomberPurchase Units - Japanese
Japanese buy 2 bombers, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
2 submarines moved from 33 Sea Zone to 62 Sea Zone
4 submarines moved from 33 Sea Zone to 56 Sea Zone
3 fighters moved from Siam to Shan State
3 mech_infantrys moved from Yunnan to Shan State
3 infantry and 5 mech_infantrys moved from Yunnan to Burma
3 armour moved from French Indo China to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 6,4 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy BomberActivate Technology - Japanese
Japanese activating Heavy BomberPurchase Units - Japanese
Japanese buy 2 bombers, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
2 submarines moved from 33 Sea Zone to 62 Sea Zone
4 submarines moved from 33 Sea Zone to 56 Sea Zone
3 fighters moved from Siam to Shan State
3 mech_infantrys moved from Yunnan to Shan State
3 infantry and 5 mech_infantrys moved from Yunnan to Burma
3 armour moved from French Indo China to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 3 armour, 3 infantry and 5 mech_infantrys
British defend with 1 aaGun
1 aaGun owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 56 Sea Zone
Japanese attack with 4 submarines
British defend with 1 destroyer
Japanese roll dice for 4 submarines in 56 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 56 Sea Zone
Japanese win with 4 submarines remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Battle in Shan State
Japanese attack with 3 fighters and 3 mech_infantrys
British defend with 1 artillery and 2 infantry
Japanese roll dice for 3 fighters and 3 mech_infantrys in Shan State, round 2 : 3/6 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits
2 infantry owned by the British and 1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in 62 Sea Zone
Japanese attack with 1 destroyer and 4 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 4 submarines in 62 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer and 4 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 1 fighter, 4 infantry, 3 tactical_bombers and 3 transports moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 3 tactical_bombers moved from 36 Sea Zone to French Indo China
2 fighters moved from 6 Sea Zone to French Indo China
3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 carrier, 6 destroyers, 3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Shan State to French Indo China
1 aaGun moved from Siam to French Indo China
1 artillery and 1 infantry moved from Kansu to Tsinghai
2 mech_infantrys moved from Suiyuyan to Tsinghai
1 infantry moved from Yenisey to Timguska
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Novosibirsk to Samara
2 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 fighter and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 bombers, 4 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 83 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery, 1 infantry and 2 mech_infantrys
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Shan State : 1 flag, 3 mech_infantrys
Burma : 1 flag, 3 armour, 3 infantry and 5 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
New Zealand : 1 flag, 1 airfield and 1 harbour
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Timguska : 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 factory_minor, 7 fighters, 2 mech_infantrys and 3 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 artillery, 2 battleships, 6 carriers, 1 cruiser, 15 destroyers, 7 infantry, 1 mech_infantry and 5 transports
56 Sea Zone : 4 submarines
54 Sea Zone : 2 submarines
62 Sea Zone : 1 flag, 1 destroyer and 4 submarines
Novosibirsk : 1 flag
Samara : 1 infantryProduction/PUs Summary :
Germans : 44 / 65
Russians : 10 / 22
Japanese : 72 / 83
Americans : 58 / 85
Chinese : 0 / 2
British : 35 / 97
UK_Pacific : 8 / 10
Italians : 25 / 29
ANZAC : 8 / 4
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Research Technology - Americans
Americans spend 20 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 submarine moved from 16 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 24 Sea Zone to 18 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 17 Sea Zone
3 submarines moved from 26 Sea Zone to 49 Sea Zone
3 submarines moved from 49 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 110 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 6,1,3,4 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 submarine moved from 16 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 24 Sea Zone to 18 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 17 Sea Zone
3 submarines moved from 26 Sea Zone to 49 Sea Zone
3 submarines moved from 49 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 110 Sea Zone to 91 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer and 3 fighters
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits
2 submarines owned by the Americans lost in 97 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 2 submarines
Battle in 54 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 2 submarines
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 submarines
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 bombers moved from United Kingdom to Morocco
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 carrier and 6 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 32 Sea Zone
1 submarine moved from 26 Sea Zone to 48 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
10 submarines moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Queensland : 1 fighter and 1 tactical_bomber
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour, 6 infantry and 1 mech_infantry
48 Sea Zone : 1 submarine
32 Sea Zone : 1 submarine
31 Sea Zone : 1 destroyer
23 Sea Zone : 1 submarine
26 Sea Zone : 1 flag, 1 carrier, 6 destroyers and 7 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer, 2 submarines and 2 transports
19 Sea Zone : 1 flag, 1 submarine
18 Sea Zone : 1 submarine
17 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 flag, 1 destroyer and 13 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Morocco : 1 flag, 1 airfield, 2 artilleries, 2 bombers and 6 infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag
Norway : 1 flag, 1 factory_minor
125 Sea Zone : 1 flag, 1 submarine
96 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag
92 Sea Zone : 2 destroyers
101 Sea Zone : 1 destroyer and 2 submarines
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 44 / 65
Russians : 10 / 22
Japanese : 72 / 83
Americans : 58 / 78
Chinese : 0 / 2
British : 35 / 97
UK_Pacific : 8 / 10
Italians : 25 / 29
ANZAC : 8 / 4
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.000
Variance : 0.118
Standard Deviation : 0.343
Total rolls : 18Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8





