13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 2 and gets 0 hits

    Purchase Units - Russians
                Russians repair 15 damage on 15 factory_majors; Remaining resources: 16 PUs; 1 techTokens;
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 artillery and 3 infantry moved from Russia to Vologda
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 bomber moved from Russia to Vologda
                1 infantry moved from Yenisey to Timguska

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 artillery and 1 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 :  1/2 hits
                        Italians roll dice for 1 armour in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Smolensk
                    Russians win, taking Smolensk from Italians with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Vologda
                    Russians attack with 1 artillery, 1 bomber and 3 infantry
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Vologda, round 2 :  3/5 hits
                        Italians roll dice for 1 artillery and 3 infantry in Vologda, round 2 :  2/4 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vologda
                        Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Vologda, round 3 :  1/3 hits
                        Italians roll dice for 1 artillery in Vologda, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 bomber moved from Vologda to Russia

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total
                Russians collect 5 PUs from War Bonds; end with 20 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs

    Territory Summary for Russians :

    Timguska : 1 infantry
        Italian Somaliland : 1 flag
        Russia : 4 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major and 5 infantry
        Vologda : 1 artillery and 1 infantry
        Volgograd : 1 factory_minor
        Smolensk : 1 artillery
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 15 / 26
        Japanese : 68 / 81
        Americans : 60 / 83
        Chinese : 1 / 2
        British : 32 / 44
        UK_Pacific : 10 / 10
        Italians : 22 / 30
        ANZAC : 8 / 6
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.286
            Median : 4.000
            Variance : 1.926
            Standard Deviation : 1.388
            Total rolls : 28

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.455
            Median : 4.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Russians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.455
            Median : 4.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Italians Combat
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

  • 16

    I feel I may have made a mistake that will cost me this game; before I move Japan, would you allow me to redo my German NCM so I don’t lose Germany to the Allies?

    I’d move 10 INF from S.Italy to Germany and restore the 2 INF garrison to Denmark.

    Don’t feel any obligation, the only reason I’m asking is because I think the end is still in question and would like to see it played out.

  • 21 19 18 17 16

    Yes, those moves don’t affect what I did in Russia so please edit your Japanese turn to block the UK admirals from turning pirate and looting Berlin.  :)  I saw that possibility yesterday and was wondering if you would see it in time to fix the goof.

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Shipyards

    Activate Technology - Japanese
                Japanese activating Shipyards

    Purchase Units - Japanese
                Japanese buy 3 armour, 6 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Shan State
                1 infantry moved from French Indo China to Shan State
                1 infantry and 8 mech_infantrys moved from French Indo China to Yunnan
                1 fighter moved from French Indo China to Yunnan
                1 destroyer and 1 fighter moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer and 1 fighter moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                2 armour moved from Kansu to Kazakhstan
                1 mech_infantry moved from Novosibirsk to Kazakhstan
                2 infantry moved from French Indo China to Shan State
                2 infantry moved from Kwangsi to Yunnan

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 3,6 and gets 1 hit
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Shipyards

    Activate Technology - Japanese
                Japanese activating Shipyards

    Purchase Units - Japanese
                Japanese buy 3 armour, 6 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Shan State
                1 infantry moved from French Indo China to Shan State
                1 infantry and 8 mech_infantrys moved from French Indo China to Yunnan
                1 fighter moved from French Indo China to Yunnan
                1 destroyer and 1 fighter moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer and 1 fighter moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                2 armour moved from Kansu to Kazakhstan
                1 mech_infantry moved from Novosibirsk to Kazakhstan
                2 infantry moved from French Indo China to Shan State
                2 infantry moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Yunnan
                    Japanese attack with 1 fighter, 3 infantry and 8 mech_infantrys
                    British defend with 5 infantry
                        Japanese roll dice for 1 fighter, 3 infantry and 8 mech_infantrys in Yunnan, round 2 :  3/12 hits
                        Chinese roll dice for 5 infantry in Yunnan, round 2 :  0/5 hits
                        3 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 1 fighter, 3 infantry and 8 mech_infantrys in Yunnan, round 3 :  1/12 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 3 :  0/2 hits
                        1 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 1 fighter, 3 infantry and 8 mech_infantrys in Yunnan, round 4 :  0/12 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                        Japanese roll dice for 1 fighter, 3 infantry and 8 mech_infantrys in Yunnan, round 5 :  1/12 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 5 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for British: 5 infantry
                Battle in Kazakhstan
                    Japanese attack with 2 armour and 1 mech_infantry
                    British defend with 3 mech_infantrys
                        Japanese roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 :  0/3 hits
                        Russians roll dice for 3 mech_infantrys in Kazakhstan, round 2 :  0/3 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 3 :  1/3 hits
                        Russians roll dice for 3 mech_infantrys in Kazakhstan, round 3 :  0/3 hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                        Japanese roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 4 :  3/3 hits
                        Russians roll dice for 2 mech_infantrys in Kazakhstan, round 4 :  2/2 hits
                        1 armour owned by the Japanese , 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for British: 3 mech_infantrys
                Battle in Shan State
                    Japanese attack with 4 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 4 infantry in Shan State, round 2 :  0/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        Japanese roll dice for 4 infantry in Shan State, round 3 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to Siam
                1 fighter moved from 43 Sea Zone to Siam
                1 aaGun moved from French Indo China to Siam
                1 fighter moved from Yunnan to Siam
                1 carrier and 2 transports moved from 36 Sea Zone to 6 Sea Zone
                2 destroyers and 6 submarines moved from 6 Sea Zone to 33 Sea Zone
                2 infantry moved from Manchuria to Korea
                1 infantry moved from Amur to Buryatia
                1 artillery and 1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Kansu to Novosibirsk
                2 mech_infantrys moved from Jehol to Suiyuyan

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                6 destroyers placed in 6 Sea Zone
                3 infantry placed in Japan
                3 armour placed in French Indo China
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 fighter
                EDIT: Removing units owned by Japanese from Siam: 1 fighter
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to Siam: 1 fighter
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
                Japanese collect 71 PUs (1 lost to blockades); end with 71 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 4 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 2 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
        Jehol : 1 flag
        Siam : 1 aaGun and 3 fighters
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 3 infantry and 8 mech_infantrys
        Suiyuyan : 1 flag, 2 mech_infantrys
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 artillery and 1 infantry
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Gilbert Islands : 1 flag
        Shan State : 1 flag, 4 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        Solomon Islands : 1 flag
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Midway : 1 flag, 1 airfield and 1 infantry
        Sakha : 1 flag
        Yenisey : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag, 1 armour
        Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag, 3 armour and 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer
        33 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 10 destroyers, 1 fighter, 6 submarines, 3 tactical_bombers and 3 transports
        37 Sea Zone : 1 flag
        6 Sea Zone : 1 carrier, 6 destroyers, 2 fighters and 2 transports
        54 Sea Zone : 2 submarines
        62 Sea Zone : 2 submarines
        Novosibirsk : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 13 / 26
        Japanese : 72 / 81
        Americans : 60 / 83
        Chinese : 0 / 2
        British : 32 / 44
        UK_Pacific : 9 / 10
        Italians : 22 / 30
        ANZAC : 8 / 6
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    @Degrasse:

    Yes, those moves don’t affect what I did in Russia so please edit your Japanese turn to block the UK admirals from turning pirate and looting Berlin.  :)  I saw that possibility yesterday and was wondering if you would see it in time to fix the goof.

    I just finished my Japanese move without reading this; I’m really torn and respect that you would allow me to fix this mistake.

    However, I had decieded to play my move before reading your reply.  Please attack Germany as any sane player would, I was my mistake and I’ll suffer it.  One win or loss won’t make one wit of difference, I have enjoyed the game regardless, and even losing a full turn of Germany’s production doesn’t mean you win the game anyways.

    Thanks for your good sportsmanship, the board is yours.

  • 21 19 18 17 16

    Fair enough, we’ll press on.

  • 21 19 18 17 16

    Actually, the fighters might be able to scramble and block the move, so the situation isn’t all bad.

    You’re going to see some extra tech dice rolls, just ignore the extra ones.  I hit the wrong button and exited during combat moves.  I’m going to edit the file to match the original result of buy two tech tokens and get a hit of AA radar.

  • 16

    @Degrasse:

    Actually, the fighters might be able to scramble and block the move, so the situation isn’t all bad.Â

    You’re going to see some extra tech dice rolls, just ignore the extra ones.  I hit the wrong button and exited during combat moves.  I’m going to edit the file to match the original result of buy two tech tokens and get a hit of AA radar.

    Yeah, it depends on what you bring and how you distribute the planes.  I think my best chance is vs the US landing and stop the whole thing cold.

    I had to get into the habit of saving the game after the tech rolls so I could replan as needed.  I really wish it would let your roll back to purchase phase :)

    In FtF play we do our combat moves, then purchase, then resolve combat to help with planing for future needs.

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover AA Radar

    Activate Technology - Americans
                Americans activating AA Radar

    Purchase Units - Americans
                Americans buy 3 artilleries, 6 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 31 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                25 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 7 Sea Zone to 24 Sea Zone
                1 submarine moved from 4 Sea Zone to 16 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                2 transports moved from 107 Sea Zone to 101 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 bombers moved from Eastern United States to 110 Sea Zone
                2 bombers moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                5 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France
                1 fighter moved from Normandy Bordeaux to Southern France
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                4 infantry moved from Central United States to Eastern United States
                1 infantry moved from 112 Sea Zone to Denmark
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                1 mech_infantry moved from Iraq to Caucasus

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Research Technology - Americans
                Americans spend 10 on tech rolls
                    Americans roll 5,6,4,2 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover AA Radar

    Activate Technology - Americans
                Americans activating AA Radar

    Purchase Units - Americans
                Americans buy 3 artilleries, 6 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 31 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                25 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 7 Sea Zone to 24 Sea Zone
                1 submarine moved from 4 Sea Zone to 16 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                2 transports moved from 107 Sea Zone to 101 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 bombers moved from Eastern United States to 110 Sea Zone
                2 bombers moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                5 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France
                1 fighter moved from Normandy Bordeaux to Southern France
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                4 infantry moved from Central United States to Eastern United States
                1 infantry moved from 112 Sea Zone to Denmark
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                1 mech_infantry moved from Iraq to Caucasus

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Germans scrambles to create a battle in territory 112 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Southern France
                    Americans attack with 5 artilleries, 1 fighter and 8 infantry
                    Germans defend with 10 infantry; Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 5 artilleries, 1 fighter and 8 infantry in Southern France, round 2 :  2/14 hits
                        Italians roll dice for 12 infantry in Southern France, round 2 :  5/12 hits
                        5 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                    5 artilleries owned by the Americans and 3 infantry owned by the Americans retreated to Normandy Bordeaux
                    Italians win with 10 infantry remaining. Battle score for attacker is -9
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 5 infantry
                Battle in 97 Sea Zone
                    Americans attack with 3 submarines
                    Italians defend with 1 destroyer and 3 fighters
                        Americans roll dice for 3 submarines in 97 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 :  2/4 hits
                        2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    1 submarine owned by the Americans Submerged
                    Italians win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 2 submarines
                Battle in 112 Sea Zone
                    Americans attack with 2 bombers, 2 destroyers and 1 transport
                    Germans defend with 3 fighters
                        Americans roll dice for 2 bombers, 2 destroyers and 1 transport in 112 Sea Zone, round 2 :  3/6 hits
                        Germans roll dice for 3 fighters in 112 Sea Zone, round 2 :  2/3 hits
                        2 destroyers owned by the Americans and 3 fighters owned by the Germans lost in 112 Sea Zone
                    Americans win with 2 bombers and 1 transport remaining. Battle score for attacker is 16
                    Casualties for Germans: 3 fighters
                    Casualties for Americans: 2 destroyers
                Battle in Denmark
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans
                2 bombers moved from 112 Sea Zone to United Kingdom
                1 fighter moved from Southern France to Normandy Bordeaux

    Place Units - Americans
                1 factory_minor placed in Norway
                1 artillery and 2 infantry placed in Normandy Bordeaux
                2 artilleries placed in Eastern United States
                6 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
        31 Sea Zone : 1 destroyer
        30 Sea Zone : 1 destroyer
        24 Sea Zone : 1 submarine
        26 Sea Zone : 1 flag, 25 submarines
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier and 6 destroyers
        16 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
        United Kingdom : 2 bombers
        Morocco : 1 flag, 1 airfield and 2 infantry
        Normandy Bordeaux : 1 flag, 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        Algeria : 1 flag, 1 infantry
        Tunisia : 1 flag
        Norway : 1 flag, 1 factory_minor
        Denmark : 1 flag, 1 infantry
        Caucasus : 1 mech_infantry
        112 Sea Zone : 1 transport
        125 Sea Zone : 1 flag, 1 submarine
        93 Sea Zone : 2 submarines
        97 Sea Zone : 1 flag, 1 submarine
        92 Sea Zone : 2 destroyers
        101 Sea Zone : 3 transports
        Brazil : 1 flag
        91 Sea Zone : 1 submarine
        Finland : 1 flag, 1 infantry
        110 Sea Zone : 1 carrier, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 40 / 52
        Russians : 13 / 26
        Japanese : 72 / 81
        Americans : 64 / 85
        Chinese : 0 / 2
        British : 32 / 44
        UK_Pacific : 9 / 10
        Italians : 22 / 30
        ANZAC : 8 / 6
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 10 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 9 times
            Average roll : 3.511
            Median : 3.000
            Variance : 0.326
            Standard Deviation : 0.571
            Total rolls : 47

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Germans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.188
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 16

    Americans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.609
            Median : 3.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 23

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 40 / 52
        Russians : 13 / 26
        Japanese : 72 / 81
        Americans : 64 / 85
        Chinese : 0 / 2
        British : 32 / 44
        UK_Pacific : 9 / 10
        Italians : 22 / 30
        ANZAC : 8 / 6
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 10 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 9 times
            Average roll : 3.511
            Median : 3.000
            Variance : 0.326
            Standard Deviation : 0.571
            Total rolls : 47

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Germans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.188
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 16

    Americans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.609
            Median : 3.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 23

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Research Technology - British
                British spend 5 on tech rolls
                    British roll 3 and gets 0 hits

    Purchase Units - British
                British repair 16 damage on 12 factory_majors and 4 harbours; Remaining resources: 23 PUs; 1 techTokens;
                British buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
                2 infantry moved from 114 Sea Zone to Germany
                2 fighters moved from Normandy Bordeaux to Germany
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                7 infantry moved from Normandy Bordeaux to Holland Belgium
                4 fighters moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                3 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 artillery moved from Malaya to Shan State
                4 infantry moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from India to Kazakhstan
                2 fighters and 1 tactical_bomber moved from India to Shan State
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                1 bomber moved from India to 42 Sea Zone
                1 bomber moved from India to French Indo China

    Combat - British
                Strategic bombing raid in French Indo China
                        AA fire in French Indo China :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in French Indo China causes 0 damage total.
                Battle in Germany
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 1 airfield, 1 factory_major and 1 infantry
                        British roll dice for 2 fighters and 2 infantry in Germany, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Germany, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Germany
                    British captures 52PUs while taking Germans capital
                    British converts factory_major into different units
                    British win, taking Germany from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Shan State
                    British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                    Japanese defend with 4 infantry
                        British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 2 :  5/8 hits
                        Japanese roll dice for 4 infantry in Shan State, round 2 :  2/4 hits
                        2 infantry owned by the British and 4 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 4 infantry
                    Casualties for British: 2 infantry
                Battle in Kazakhstan
                    British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour
                        British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 :  2/5 hits
                        Japanese roll dice for 1 armour in Kazakhstan, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 mech_infantry
                Battle in 42 Sea Zone
                    British attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer
                        British roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 42 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 destroyer
                Battle in Holland Belgium
                    British attack with 1 artillery, 6 fighters and 8 infantry
                    Italians defend with 2 artilleries and 8 infantry
                        British roll dice for 1 artillery, 6 fighters and 8 infantry in Holland Belgium, round 2 :  7/15 hits
                        Germans roll dice for 2 artilleries and 8 infantry in Holland Belgium, round 2 :  3/10 hits
                        3 infantry owned by the British and 7 infantry owned by the Italians lost in Holland Belgium
                        British roll dice for 1 artillery, 6 fighters and 5 infantry in Holland Belgium, round 3 :  3/12 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 :  1/3 hits
                        1 infantry owned by the British , 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery, 6 fighters and 4 infantry remaining. Battle score for attacker is 20
                    Casualties for British: 4 infantry
                    Casualties for Italians: 2 artilleries and 8 infantry

    Non Combat Move - British
                2 fighters moved from Germany to Norway
                3 fighters moved from Holland Belgium to United Kingdom
                3 fighters moved from Holland Belgium to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
                2 fighters and 1 tactical_bomber moved from Shan State to India
                1 bomber moved from 42 Sea Zone to New South Wales
                1 destroyer moved from 41 Sea Zone to 56 Sea Zone

    Place Units - British
                2 transports placed in 110 Sea Zone
                2 artilleries and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 40 PUs; end with 92 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 97 PUs

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Shan State : 1 artillery and 2 infantry
        Burma : 1 aaGun
        India : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Malaya : 1 factory_minor and 1 harbour
        New South Wales : 1 bomber
        Kazakhstan : 2 mech_infantrys
        41 Sea Zone : 1 flag
        39 Sea Zone : 1 flag
        56 Sea Zone : 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        Germany : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Norway : 2 fighters
        Holland Belgium : 1 flag, 1 artillery and 4 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Russia : 1 fighter and 1 tactical_bomber
        80 Sea Zone : 1 flag
        Eire : 1 flag
        Eastern Persia : 1 flag
        72 Sea Zone : 1 flag
        114 Sea Zone : 1 transport
        Northwest Persia : 1 flag
        Persia : 1 flag
        110 Sea Zone : 1 carrier, 1 destroyer, 3 fighters and 3 transports

    Production/PUs Summary :

    Germans : 32 / 0
        Russians : 14 / 26
        Japanese : 70 / 81
        Americans : 64 / 85
        Chinese : 0 / 2
        British : 40 / 97
        UK_Pacific : 10 / 10
        Italians : 22 / 30
        ANZAC : 8 / 6
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 23 times
                2 was rolled 19 times
                3 was rolled 20 times
                4 was rolled 19 times
                5 was rolled 14 times
                6 was rolled 16 times
            Average roll : 3.270
            Median : 3.000
            Variance : 0.464
            Standard Deviation : 0.681
            Total rolls : 111

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 1.714
            Median : 1.000
            Variance : 3.167
            Standard Deviation : 1.780
            Total rolls : 7

    Germans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.353
            Median : 3.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    British Combat
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 6 times
                4 was rolled 11 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.340
            Median : 3.000
            Variance : 0.674
            Standard Deviation : 0.821
            Total rolls : 47

    Italians Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.188
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 16

    Americans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.609
            Median : 3.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 23

  • 16

    Test summary from TripleA, engine version: 1.7.0.3, time: 05:04:17

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 2 and gets 0 hits

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                2 armour moved from Northern Italy to Germany
                1 tactical_bomber moved from Western Germany to Germany
                1 mech_infantry moved from Ukraine to Caucasus
                1 armour and 1 mech_infantry moved from Bryansk to Caucasus
                1 mech_infantry moved from Urals to Evenkiyskiy
                      Italians take Evenkiyskiy from Russians
                1 mech_infantry moved from Evenkiyskiy to Timguska
                1 mech_infantry moved from Samara to Timguska

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 armour and 2 mech_infantrys
                    Americans defend with 1 mech_infantry
                        Italians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 :  2/3 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Italians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Germany
                    Italians attack with 2 armour and 1 tactical_bomber
                    British defend with 1 airfield, 1 factory_minor and 1 infantry
                        Italians roll dice for 2 armour and 1 tactical_bomber in Germany, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Germany, round 2 :  0/1 hits
                        Italians roll dice for 2 armour and 1 tactical_bomber in Germany, round 3 :  1/3 hits
                        British roll dice for 1 infantry in Germany, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Germany
                    Italians win, taking Germany from British with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Timguska
                    Italians attack with 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 2 mech_infantrys in Timguska, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Timguska, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Timguska
                    Italians win, taking Timguska from Russians with 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 tactical_bomber moved from Germany to Western Germany
                1 armour and 1 mech_infantry moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                3 mech_infantrys placed in Ukraine
                1 artillery and 2 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
                Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
                Italians collect 6 PUs from War Bonds; end with 29 PUs total

    Territory Summary for Italians :

    Evenkiyskiy : 1 flag
        Timguska : 1 flag, 1 mech_infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        France : 2 aaGuns
        Western Germany : 1 artillery, 1 infantry and 1 tactical_bomber
        Germany : 2 armour
        Northern Italy : 1 armour, 1 factory_minor and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
        Baltic States : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Archangel : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Caucasus : 1 flag, 1 armour and 1 mech_infantry
        Samara : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 37 / 0
        Russians : 10 / 26
        Japanese : 70 / 81
        Americans : 64 / 85
        Chinese : 0 / 2
        British : 35 / 97
        UK_Pacific : 10 / 10
        Italians : 26 / 29
        ANZAC : 8 / 6
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Research Technology - ANZAC
                    ANZAC roll 4 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6,5,4
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4,3,4
                ANZAC collect 4 PUs (4 lost to blockades); end with 4 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
        South Australia : 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 4 infantry
        62 Sea Zone : 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 37 / 0
        Russians : 10 / 26
        Japanese : 70 / 81
        Americans : 64 / 85
        Chinese : 0 / 2
        British : 35 / 97
        UK_Pacific : 10 / 10
        Italians : 26 / 29
        ANZAC : 8 / 4
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        Normandy Bordeaux : 2 infantry

    Production/PUs Summary :

    Germans : 37 / 0
        Russians : 10 / 26
        Japanese : 70 / 81
        Americans : 64 / 85
        Chinese : 0 / 2
        British : 35 / 97
        UK_Pacific : 10 / 10
        Italians : 26 / 29
        ANZAC : 8 / 4
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 16

    Intercept Russia?

    Degrasse_2.tsvg

  • 21 19 18 17 16

    Yes, intercept with all available fighters.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Combat Move - Germans
                Rocket attack in United Kingdom does 1 damage to factory_major owned by British
                    Rockets in France roll: 1
                Rocket attack in United Kingdom does 2 damage to factory_major owned by British
                    Rockets in Western Germany roll: 2
                Rocket attack in Russia does 2 damage to factory_major owned by Russians
                    Rockets in Romania roll: 2
                Rocket attack in Russia does 6 damage to factory_major owned by Russians
                    Rockets in Novgorod roll: 6
                Rocket attack in United Kingdom does 5 damage to factory_major owned by British
                    Rockets in Germany roll: 5
                1 fighter moved from Western Germany to 112 Sea Zone
                4 infantry moved from Karelia to Finland
                4 mech_infantrys moved from Novgorod to Finland
                2 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Tambov to Volgograd
                10 infantry moved from Southern France to Normandy Bordeaux
                7 artilleries and 14 infantry moved from France to Normandy Bordeaux
                3 bombers moved from Novgorod to Russia
                4 infantry moved from Bryansk to Smolensk
                3 infantry moved from Western Germany to Denmark
                1 bomber moved from Western Germany to Denmark

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Russians launches 1 interceptors out of Russia
                        Attackers Fire,  :  1/3 hits
                        Defenders Fire,  :  0/1 hits
                    1 fighter owned by the British lost in Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/3 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 3,6 and causes: 7 damage to unit: factory_major
                    Bombing raid in Russia causes 7 damage total.
                Battle in Finland
                    Germans attack with 4 infantry and 4 mech_infantrys
                    Americans defend with 1 infantry
                        Germans roll dice for 4 infantry and 4 mech_infantrys in Finland, round 2 :  3/8 hits
                        Americans roll dice for 1 infantry in Finland, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
                    Germans win, taking Finland from Americans with 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in Normandy Bordeaux
                    Germans attack with 7 artilleries and 24 infantry
                    French defend with 2 infantry; Americans defend with 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
                        Germans roll dice for 7 artilleries and 24 infantry in Normandy Bordeaux, round 2 :  8/31 hits
                        Americans roll dice for 6 artilleries, 1 fighter and 7 infantry in Normandy Bordeaux, round 2 :  4/14 hits
                        2 infantry owned by the French , 1 artillery owned by the Americans , 4 infantry owned by the Germans and 5 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 7 artilleries and 20 infantry in Normandy Bordeaux, round 3 :  4/27 hits
                        Americans roll dice for 5 artilleries and 1 fighter in Normandy Bordeaux, round 3 :  0/6 hits
                        4 artilleries owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 7 artilleries and 20 infantry in Normandy Bordeaux, round 4 :  7/27 hits
                        Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 4 :  1/2 hits
                        1 fighter owned by the Americans , 1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 7 artilleries and 19 infantry remaining. Battle score for attacker is 40
                    Casualties for Germans: 5 infantry
                    Casualties for French: 2 infantry
                    Casualties for Americans: 6 artilleries, 1 fighter and 5 infantry
                Battle in Denmark
                    Germans attack with 1 bomber and 3 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 bomber and 3 infantry in Denmark, round 2 :  0/4 hits
                        Americans roll dice for 1 infantry in Denmark, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 3 infantry in Denmark, round 3 :  2/4 hits
                        Americans roll dice for 1 infantry in Denmark, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                    Germans win, taking Denmark from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Smolensk
                    Germans attack with 4 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 4 infantry in Smolensk, round 2 :  0/4 hits
                        Russians roll dice for 1 artillery in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 3 infantry in Smolensk, round 3 :  1/3 hits
                        Russians roll dice for 1 artillery in Smolensk, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Cleaning up after air battles

    Non Combat Move - Germans
                4 infantry moved from Western Ukraine to Bryansk
                2 bombers moved from Russia to Novgorod
                1 fighter moved from 112 Sea Zone to Western Germany
                1 bomber moved from Denmark to Western Germany
                10 infantry moved from France to Western Germany
                1 artillery and 2 infantry moved from Poland to Baltic States

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
                Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
                Germans collect 6 PUs from War Bonds; end with 50 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 7 artilleries, 1 factory_minor, 1 harbour and 19 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 19 infantry
        Romania : 1 airfield
        Germany : 1 airfield and 1 factory_minor
        Denmark : 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 artillery and 2 infantry
        Bryansk : 1 flag, 4 infantry
        Rostov : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag
        Tambov : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
        Smolensk : 1 flag, 3 infantry
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 3 infantry and 4 mech_infantrys

    Production/PUs Summary :

    Germans : 46 / 65
        Russians : 7 / 26
        Japanese : 70 / 81
        Americans : 58 / 85
        Chinese : 0 / 2
        British : 35 / 97
        UK_Pacific : 10 / 10
        Italians : 26 / 29
        ANZAC : 8 / 4
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

Suggested Topics

  • 27
  • 114
  • 71
  • 106
  • 65
  • 163
  • 235
  • 369
Axis & Allies Boardgaming Custom Painted Miniatures

22

Online

17.9k

Users

40.7k

Topics

1.8m

Posts