@Ghostglider note - edited sub from 34 to kill lone TP instead of go to 55
13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3 and gets 0 hitsPurchase Units - Russians
Russians repair 14 damage on 14 factory_majors; Remaining resources: 24 PUs; 1 techTokens;
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 artillery and 2 infantry moved from Timguska to Kansu
1 infantry moved from Ukraine to Bryansk
1 artillery and 6 infantry moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
2 infantry moved from Russia to BryanskCombat - Russians
Battle in Kansu
Russians attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Russians roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Kansu, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 bomber and 9 infantry
Germans defend with 9 infantry
Russians roll dice for 1 artillery, 1 bomber and 9 infantry in Bryansk, round 2 : 2/11 hits
Germans roll dice for 9 infantry in Bryansk, round 2 : 4/9 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 bomber and 5 infantry in Bryansk, round 3 : 3/7 hits
Germans roll dice for 7 infantry in Bryansk, round 3 : 3/7 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 4 : 0/4 hits
Germans roll dice for 4 infantry in Bryansk, round 4 : 1/4 hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 4 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 5 infantry
Casualties for Russians: 8 infantryNon Combat Move - Russians
1 bomber moved from Bryansk to RussiaPlace Units - Russians
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Russians collect 2 PUs from War Bonds; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUsTerritory Summary for Russians :
Kansu : 1 artillery
Yenisey : 1 infantry
Italian Somaliland : 1 flag
Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major and 5 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 53
Russians : 23 / 31
Japanese : 69 / 83
Americans : 57 / 80
Chinese : 2 / 2
British : 32 / 37
UK_Pacific : 7 / 6
Italians : 15 / 19
ANZAC : 8 / 3
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 18 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.690
Median : 4.000
Variance : 0.386
Standard Deviation : 0.621
Total rolls : 84Null / Other
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30Japanese Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 1 times
2 was rolled 7 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.850
Median : 4.000
Variance : 1.789
Standard Deviation : 1.338
Total rolls : 20Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese repair 10 damage on 10 factory_minors; Remaining resources: 73 PUs; 6 SuicideAttackTokens; 2 techTokens;
Japanese buy 1 aaGun, 2 destroyers, 5 infantry and 6 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 2 techTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Kansu
2 armour moved from Sikang to Kansu
1 mech_infantry moved from Sikang to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 2 infantry moved from Kweichow to Yunnan
3 submarines moved from 37 Sea Zone to 39 Sea Zone
3 submarines moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 2 tactical_bombers moved from Kweichow to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4,5 and gets 0 hitsPurchase Units - Japanese
Japanese repair 10 damage on 10 factory_minors; Remaining resources: 73 PUs; 6 SuicideAttackTokens; 2 techTokens;
Japanese buy 1 aaGun, 2 destroyers, 5 infantry and 6 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 2 techTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Kansu
2 armour moved from Sikang to Kansu
1 mech_infantry moved from Sikang to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 2 infantry moved from Kweichow to Yunnan
3 submarines moved from 37 Sea Zone to 39 Sea Zone
3 submarines moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 2 tactical_bombers moved from Kweichow to YunnanCombat - Japanese
British scrambles 2 units out of India to defend against the attack in 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 6 submarines
British defend with 3 destroyers and 2 fighters
Japanese roll dice for 6 submarines in 39 Sea Zone, round 2 : 1/6 hits
British roll dice for 3 destroyers and 2 fighters in 39 Sea Zone, round 2 : 3/5 hits
3 submarines owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone
Japanese roll dice for 3 submarines in 39 Sea Zone, round 3 : 0/3 hits
British roll dice for 2 destroyers and 2 fighters in 39 Sea Zone, round 3 : 1/4 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
2 submarines owned by the Japanese retreated to 41 Sea Zone
British win with 2 destroyers and 2 fighters remaining. Battle score for attacker is -16
Casualties for Japanese: 4 submarines
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 artillery
Japanese roll dice for 2 armour and 1 infantry in Kansu, round 2 : 2/3 hits
Chinese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Kazakhstan
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 0/4 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 3 : 2/4 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: IndiaNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Yunnan to Malaya
7 mech_infantrys moved from Kweichow to French Indo China
2 infantry moved from Kiangsi to Kwangsi
1 aaGun, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 36 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Chahar to Suiyuyan
2 infantry and 2 mech_infantrys moved from Korea to Manchuria
2 mech_infantrys moved from Manchuria to Jehol
1 infantry moved from Siberia to Amur
3 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to French Indo ChinaPlace Units - Japanese
1 aaGun and 2 infantry placed in Malaya
3 infantry placed in French Indo China
2 destroyers and 6 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Japanese collect 70 PUs (3 lost to blockades); end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 4 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Jehol : 1 flag, 2 mech_infantrys
Manchuria : 1 flag, 2 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 artillery and 2 infantry
Suiyuyan : 1 flag, 1 artillery and 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 2 armour and 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Malaya : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Kazakhstan : 1 flag, 2 artilleries and 2 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 5 infantry and 8 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
41 Sea Zone : 2 submarines
33 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 8 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
37 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
6 Sea Zone : 2 destroyers and 6 submarines
54 Sea Zone : 2 submarines
62 Sea Zone : 2 submarines
Novosibirsk : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 47 / 53
Russians : 21 / 31
Japanese : 73 / 81
Americans : 57 / 80
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 7 / 6
Italians : 15 / 19
ANZAC : 8 / 3
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - Americans
Americans spend 10 on tech rollsPurchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 3 infantry and 6 submarines; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 4 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 3,1 and gets 0 hitsPurchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 3 infantry and 6 submarines; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 4 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 4 submarines
Italians defend with 1 destroyer and 3 fighters
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
2 submarines owned by the Americans Submerged
Italians win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 submarines
Battle in Norway
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
4 infantry moved from Western United States to Central United States
1 fighter moved from United Kingdom to Normandy BordeauxPlace Units - Americans
3 infantry placed in Normandy Bordeaux
2 bombers placed in Eastern United States
1 destroyer and 5 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
26 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 3 destroyers and 25 submarines
7 Sea Zone : 1 submarine
4 Sea Zone : 1 submarine
Central United States : 1 factory_major and 4 infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Morocco : 1 flag, 1 airfield and 2 infantry
Normandy Bordeaux : 1 flag, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Algeria : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Norway : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
89 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 2 submarines
Iraq : 1 mech_infantry
101 Sea Zone : 1 submarine
Brazil : 1 flag
126 Sea Zone : 1 transport
91 Sea Zone : 2 destroyers and 2 submarines
107 Sea Zone : 2 transports
110 Sea Zone : 1 carrier, 3 destroyers and 2 transportsProduction/PUs Summary :
Germans : 41 / 53
Russians : 21 / 31
Japanese : 73 / 81
Americans : 63 / 83
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 7 / 6
Italians : 15 / 19
ANZAC : 8 / 3
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Null / Other
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 41 / 53
Russians : 21 / 31
Japanese : 73 / 81
Americans : 63 / 83
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 7 / 6
Italians : 15 / 19
ANZAC : 8 / 3
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Null / Other
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - British
British converts factory_major into different units
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
2 destroyers moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
4 infantry moved from Burma to Yunnan
1 fighter and 2 tactical_bombers moved from Burma to Malaya
1 fighter moved from India to Malaya
3 mech_infantrys moved from Eastern Persia to Kazakhstan
2 bombers moved from India to Kazakhstan
3 mech_infantrys moved from Iraq to Eastern Persia
1 fighter moved from India to Malaya
4 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - British
British roll 6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover ShipyardsActivate Technology - British
British activating Shipyards
British giving technology to UK_Pacific: ShipyardsPurchase Units - British
British repair 12 damage on 12 factory_majors; Remaining resources: 25 PUs; 0 techTokens;
British buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
British converts factory_major into different units
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
2 destroyers moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
4 infantry moved from Burma to Yunnan
1 fighter and 2 tactical_bombers moved from Burma to Malaya
1 fighter moved from India to Malaya
3 mech_infantrys moved from Eastern Persia to Kazakhstan
2 bombers moved from India to Kazakhstan
3 mech_infantrys moved from Iraq to Eastern Persia
1 fighter moved from India to Malaya
4 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Kazakhstan
British attack with 2 bombers and 3 mech_infantrys
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 2 bombers and 3 mech_infantrys in Kazakhstan, round 2 : 3/7 hits
Japanese roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 0/4 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakhstan
British roll dice for 2 bombers and 3 mech_infantrys in Kazakhstan, round 3 : 1/7 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Yunnan
British attack with 8 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 8 infantry in Yunnan, round 2 : 2/8 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
British roll dice for 6 infantry in Yunnan, round 3 : 0/6 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 5 infantry in Yunnan, round 4 : 1/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 3 infantry
Battle in Malaya
British attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
AA fire in Malaya : 0/3 hits
British roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Malaya, round 2 : 6/9 hits
Japanese roll dice for 1 aaGun, 1 fighter, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 3/5 hits
3 infantry owned by the British , 2 infantry owned by the Japanese , 2 tactical_bombers owned by the Japanese , 1 aaGun owned by the Japanese and 1 fighter owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 1 aaGun, 1 fighter, 2 infantry and 2 tactical_bombers
Casualties for British: 3 infantry
Battle in 41 Sea Zone
ANZAC loiter and taunt with ; British attack with 2 destroyers
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits
British roll dice for 2 destroyers in 41 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
British roll dice for 2 destroyers in 41 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 3 : 4/4 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
2 fighters moved from Morocco to Normandy Bordeaux
2 fighters moved from Holland Belgium to United Kingdom
2 bombers moved from Kazakhstan to India
4 infantry moved from India to Burma
3 fighters and 2 tactical_bombers moved from Malaya to IndiaPlace Units - British
2 transports placed in 110 Sea Zone
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 5 infantry
Shan State : 1 infantry
Burma : 1 aaGun and 4 infantry
India : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Malaya : 1 artillery, 1 factory_minor and 1 harbour
Kazakhstan : 3 mech_infantrys
41 Sea Zone : 1 flag, 2 destroyers
39 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Normandy Bordeaux : 2 fighters and 7 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag
Northern Italy : 1 flag, 1 factory_minor and 1 mech_infantry
Libya : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag, 3 mech_infantrys
72 Sea Zone : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 1 carrier, 1 destroyer, 4 fighters and 2 transportsProduction/PUs Summary :
Germans : 38 / 53
Russians : 22 / 31
Japanese : 68 / 81
Americans : 63 / 83
Chinese : 1 / 2
British : 39 / 44
UK_Pacific : 10 / 10
Italians : 11 / 19
ANZAC : 8 / 3
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.322
Median : 3.000
Variance : 0.291
Standard Deviation : 0.539
Total rolls : 87Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.048
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21Germans Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.407
Median : 3.500
Variance : 0.642
Standard Deviation : 0.801
Total rolls : 54Italians Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 5 and gets 0 hitsPurchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from France to Southern France
3 fighters moved from Southern Italy to Southern France
6 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from France to Holland Belgium
3 infantry moved from France to Holland Belgium
2 armour moved from France to Northern Italy
1 mech_infantry moved from Archangel to Nenetsia
Italians take Nenetsia from Russians
1 mech_infantry moved from Nenetsia to Urals
Italians take Urals from Russians
1 mech_infantry moved from Archangel to Vologda
Italians take Vologda from Russians
1 mech_infantry moved from Vologda to Samara
Italians take Samara from Russians
1 tactical_bomber moved from Novgorod to 126 Sea Zone
1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
1 armour moved from Western Ukraine to Smolensk
Italians take Smolensk from Russians
1 mech_infantry moved from Bessarabia to Ukraine
Italians take Ukraine from RussiansCombat - Italians
Battle in Holland Belgium
Italians attack with 2 artilleries and 9 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 artilleries and 9 infantry in Holland Belgium, round 2 : 5/11 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 2 artilleries and 8 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in 126 Sea Zone
Italians attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 126 Sea Zone
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 3/5 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northern Italy
Italians attack with 2 armour, 1 artillery and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 2 armour, 1 artillery and 2 infantry in Northern Italy, round 2 : 3/5 hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 tactical_bomber moved from 126 Sea Zone to Western GermanyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,1
Italians collect 21 PUs (3 lost to blockades); end with 22 PUs total
Italians collect 3 PUs from War Bonds; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 2 aaGuns
Western Germany : 1 tactical_bomber
Holland Belgium : 2 artilleries and 8 infantry
Northern Italy : 2 armour, 1 artillery, 1 factory_minor and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 1 mech_infantry
Baltic States : 1 flag
Bryansk : 1 armour and 1 mech_infantry
Nenetsia : 1 flag
Urals : 1 flag, 1 mech_infantry
Archangel : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Vologda : 1 flag
Smolensk : 1 flag, 1 armour
Samara : 1 flag, 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 53
Russians : 16 / 31
Japanese : 68 / 81
Americans : 60 / 83
Chinese : 1 / 2
British : 32 / 44
UK_Pacific : 10 / 10
Italians : 24 / 30
ANZAC : 8 / 3
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - ANZAC
ANZAC roll 2 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea ZoneNon Combat Move - ANZAC
1 aaGun moved from South Australia to New South WalesPlace Units - ANZAC
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,3,1,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,6,6
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
South Australia : 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 4 infantry
42 Sea Zone : 1 submarine
43 Sea Zone : 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 53
Russians : 16 / 31
Japanese : 68 / 81
Americans : 60 / 83
Chinese : 1 / 2
British : 32 / 44
UK_Pacific : 10 / 10
Italians : 24 / 30
ANZAC : 8 / 6
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 3 times
Average roll : 5.500
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Null / Other
4 was rolled 1 times
6 was rolled 3 times
Average roll : 5.500
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Normandy Bordeaux : 2 infantryProduction/PUs Summary :
Germans : 41 / 53
Russians : 16 / 31
Japanese : 68 / 81
Americans : 60 / 83
Chinese : 1 / 2
British : 32 / 44
UK_Pacific : 10 / 10
Italians : 24 / 30
ANZAC : 8 / 6
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 3 times
Average roll : 5.500
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Null / Other
4 was rolled 1 times
6 was rolled 3 times
Average roll : 5.500
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 4 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
3 bombers moved from Novgorod to Russia
1 infantry moved from Bryansk to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 3 and gets 0 hitsPurchase Units - Germans
Germans buy 4 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 5 damage to factory_major owned by British
Rockets in France roll: 5
Rocket attack in United Kingdom does 1 damage to factory_major owned by British
Rockets in Western Germany roll: 1
Rocket attack in Egypt does 6 damage to factory_minor owned by British
Rockets in Romania roll: 6
Rocket attack in Russia does 3 damage to factory_major owned by Russians
Rockets in Novgorod roll: 3
Rocket attack in United Kingdom does 6 damage to factory_major owned by British
Rockets in Germany roll: 6
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
3 bombers moved from Novgorod to Russia
1 infantry moved from Bryansk to RostovCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 3,7,4 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.Non Combat Move - Germans
3 bombers moved from Russia to Novgorod
1 artillery and 3 infantry moved from Archangel to Vologda
4 infantry moved from Novgorod to Karelia
3 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Eastern Poland to Western Ukraine
10 infantry moved from France to Southern France
2 artilleries and 10 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from Germany to Poland
2 infantry moved from Denmark to Western GermanyPlace Units - Germans
4 artilleries and 6 infantry placed in Western Germany
4 mech_infantrys placed in Novgorod
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,5
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Germans collect 5 PUs from War Bonds; end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Southern France : 10 infantry
France : 1 flag, 1 airfield, 7 artilleries, 1 factory_minor and 24 infantry
Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 12 infantry
Romania : 1 airfield
Poland : 1 artillery and 2 infantry
Germany : 1 airfield, 1 factory_major and 1 infantry
Belarus : 1 flag
Karelia : 1 flag, 4 infantry
Bryansk : 1 flag, 4 infantry
Rostov : 1 flag, 2 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag, 1 infantry
Western Ukraine : 4 infantry
Vologda : 1 artillery and 3 infantry
Novgorod : 1 flag, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour and 4 mech_infantrys
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 44 / 52
Russians : 13 / 31
Japanese : 68 / 81
Americans : 60 / 83
Chinese : 1 / 2
British : 32 / 44
UK_Pacific : 10 / 10
Italians : 24 / 30
ANZAC : 8 / 6
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians repair 15 damage on 15 factory_majors; Remaining resources: 16 PUs; 1 techTokens;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 artillery and 3 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Smolensk
1 bomber moved from Russia to Vologda
1 infantry moved from Yenisey to Timguska -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 2 and gets 0 hitsPurchase Units - Russians
Russians repair 15 damage on 15 factory_majors; Remaining resources: 16 PUs; 1 techTokens;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 artillery and 3 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Smolensk
1 bomber moved from Russia to Vologda
1 infantry moved from Yenisey to TimguskaCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
Italians roll dice for 1 armour in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Vologda
Russians attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Vologda, round 2 : 3/5 hits
Italians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 2/4 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Vologda, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 bomber moved from Vologda to RussiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Russians collect 5 PUs from War Bonds; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUsTerritory Summary for Russians :
Timguska : 1 infantry
Italian Somaliland : 1 flag
Russia : 4 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major and 5 infantry
Vologda : 1 artillery and 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 artillery
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 52
Russians : 15 / 26
Japanese : 68 / 81
Americans : 60 / 83
Chinese : 1 / 2
British : 32 / 44
UK_Pacific : 10 / 10
Italians : 22 / 30
ANZAC : 8 / 6
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.286
Median : 4.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 28Null / Other
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.455
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Russians Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.455
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Italians Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
I feel I may have made a mistake that will cost me this game; before I move Japan, would you allow me to redo my German NCM so I don’t lose Germany to the Allies?
I’d move 10 INF from S.Italy to Germany and restore the 2 INF garrison to Denmark.
Don’t feel any obligation, the only reason I’m asking is because I think the end is still in question and would like to see it played out.
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Yes, those moves don’t affect what I did in Russia so please edit your Japanese turn to block the UK admirals from turning pirate and looting Berlin. :) I saw that possibility yesterday and was wondering if you would see it in time to fix the goof.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover ShipyardsActivate Technology - Japanese
Japanese activating ShipyardsPurchase Units - Japanese
Japanese buy 3 armour, 6 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry and 8 mech_infantrys moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 destroyer and 1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 destroyer and 1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 armour moved from Kansu to Kazakhstan
1 mech_infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from French Indo China to Shan State
2 infantry moved from Kwangsi to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 3,6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover ShipyardsActivate Technology - Japanese
Japanese activating ShipyardsPurchase Units - Japanese
Japanese buy 3 armour, 6 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry and 8 mech_infantrys moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 destroyer and 1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 destroyer and 1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 armour moved from Kansu to Kazakhstan
1 mech_infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from French Indo China to Shan State
2 infantry moved from Kwangsi to YunnanCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 1 fighter, 3 infantry and 8 mech_infantrys
British defend with 5 infantry
Japanese roll dice for 1 fighter, 3 infantry and 8 mech_infantrys in Yunnan, round 2 : 3/12 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits
3 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 fighter, 3 infantry and 8 mech_infantrys in Yunnan, round 3 : 1/12 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 fighter, 3 infantry and 8 mech_infantrys in Yunnan, round 4 : 0/12 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Japanese roll dice for 1 fighter, 3 infantry and 8 mech_infantrys in Yunnan, round 5 : 1/12 hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 15
Casualties for British: 5 infantry
Battle in Kazakhstan
Japanese attack with 2 armour and 1 mech_infantry
British defend with 3 mech_infantrys
Japanese roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits
Russians roll dice for 3 mech_infantrys in Kazakhstan, round 2 : 0/3 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/3 hits
Russians roll dice for 3 mech_infantrys in Kazakhstan, round 3 : 0/3 hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 4 : 3/3 hits
Russians roll dice for 2 mech_infantrys in Kazakhstan, round 4 : 2/2 hits
1 armour owned by the Japanese , 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 3 mech_infantrys
Battle in Shan State
Japanese attack with 4 infantry
British defend with 1 infantry
Japanese roll dice for 4 infantry in Shan State, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 4 infantry in Shan State, round 3 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to Siam
1 fighter moved from 43 Sea Zone to Siam
1 aaGun moved from French Indo China to Siam
1 fighter moved from Yunnan to Siam
1 carrier and 2 transports moved from 36 Sea Zone to 6 Sea Zone
2 destroyers and 6 submarines moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Manchuria to Korea
1 infantry moved from Amur to Buryatia
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kansu to Novosibirsk
2 mech_infantrys moved from Jehol to SuiyuyanPlace Units - Japanese
1 factory_minor placed in Kwangtung
6 destroyers placed in 6 Sea Zone
3 infantry placed in Japan
3 armour placed in French Indo China
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from Siam: 1 fighter
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Siam: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Japanese collect 71 PUs (1 lost to blockades); end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 4 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Jehol : 1 flag
Siam : 1 aaGun and 3 fighters
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 3 infantry and 8 mech_infantrys
Suiyuyan : 1 flag, 2 mech_infantrys
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery and 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Shan State : 1 flag, 4 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 armour
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
33 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 10 destroyers, 1 fighter, 6 submarines, 3 tactical_bombers and 3 transports
37 Sea Zone : 1 flag
6 Sea Zone : 1 carrier, 6 destroyers, 2 fighters and 2 transports
54 Sea Zone : 2 submarines
62 Sea Zone : 2 submarines
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 44 / 52
Russians : 13 / 26
Japanese : 72 / 81
Americans : 60 / 83
Chinese : 0 / 2
British : 32 / 44
UK_Pacific : 9 / 10
Italians : 22 / 30
ANZAC : 8 / 6
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Yes, those moves don’t affect what I did in Russia so please edit your Japanese turn to block the UK admirals from turning pirate and looting Berlin. :) I saw that possibility yesterday and was wondering if you would see it in time to fix the goof.
I just finished my Japanese move without reading this; I’m really torn and respect that you would allow me to fix this mistake.
However, I had decieded to play my move before reading your reply. Please attack Germany as any sane player would, I was my mistake and I’ll suffer it. One win or loss won’t make one wit of difference, I have enjoyed the game regardless, and even losing a full turn of Germany’s production doesn’t mean you win the game anyways.
Thanks for your good sportsmanship, the board is yours.





