i am away for the weekend, so maybe sunday night
13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - British
British converts factory_major into different units
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
2 destroyers moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
4 infantry moved from Burma to Yunnan
1 fighter and 2 tactical_bombers moved from Burma to Malaya
1 fighter moved from India to Malaya
3 mech_infantrys moved from Eastern Persia to Kazakhstan
2 bombers moved from India to Kazakhstan
3 mech_infantrys moved from Iraq to Eastern Persia
1 fighter moved from India to Malaya
4 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - British
British roll 6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover ShipyardsActivate Technology - British
British activating Shipyards
British giving technology to UK_Pacific: ShipyardsPurchase Units - British
British repair 12 damage on 12 factory_majors; Remaining resources: 25 PUs; 0 techTokens;
British buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
British converts factory_major into different units
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
2 destroyers moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
4 infantry moved from Burma to Yunnan
1 fighter and 2 tactical_bombers moved from Burma to Malaya
1 fighter moved from India to Malaya
3 mech_infantrys moved from Eastern Persia to Kazakhstan
2 bombers moved from India to Kazakhstan
3 mech_infantrys moved from Iraq to Eastern Persia
1 fighter moved from India to Malaya
4 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Kazakhstan
British attack with 2 bombers and 3 mech_infantrys
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 2 bombers and 3 mech_infantrys in Kazakhstan, round 2 : 3/7 hits
Japanese roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 0/4 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakhstan
British roll dice for 2 bombers and 3 mech_infantrys in Kazakhstan, round 3 : 1/7 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Yunnan
British attack with 8 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 8 infantry in Yunnan, round 2 : 2/8 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
British roll dice for 6 infantry in Yunnan, round 3 : 0/6 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 5 infantry in Yunnan, round 4 : 1/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 3 infantry
Battle in Malaya
British attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
AA fire in Malaya : 0/3 hits
British roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Malaya, round 2 : 6/9 hits
Japanese roll dice for 1 aaGun, 1 fighter, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 3/5 hits
3 infantry owned by the British , 2 infantry owned by the Japanese , 2 tactical_bombers owned by the Japanese , 1 aaGun owned by the Japanese and 1 fighter owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 1 aaGun, 1 fighter, 2 infantry and 2 tactical_bombers
Casualties for British: 3 infantry
Battle in 41 Sea Zone
ANZAC loiter and taunt with ; British attack with 2 destroyers
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits
British roll dice for 2 destroyers in 41 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
British roll dice for 2 destroyers in 41 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 3 : 4/4 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
2 fighters moved from Morocco to Normandy Bordeaux
2 fighters moved from Holland Belgium to United Kingdom
2 bombers moved from Kazakhstan to India
4 infantry moved from India to Burma
3 fighters and 2 tactical_bombers moved from Malaya to IndiaPlace Units - British
2 transports placed in 110 Sea Zone
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 5 infantry
Shan State : 1 infantry
Burma : 1 aaGun and 4 infantry
India : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Malaya : 1 artillery, 1 factory_minor and 1 harbour
Kazakhstan : 3 mech_infantrys
41 Sea Zone : 1 flag, 2 destroyers
39 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Normandy Bordeaux : 2 fighters and 7 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag
Northern Italy : 1 flag, 1 factory_minor and 1 mech_infantry
Libya : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag, 3 mech_infantrys
72 Sea Zone : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 1 carrier, 1 destroyer, 4 fighters and 2 transportsProduction/PUs Summary :
Germans : 38 / 53
Russians : 22 / 31
Japanese : 68 / 81
Americans : 63 / 83
Chinese : 1 / 2
British : 39 / 44
UK_Pacific : 10 / 10
Italians : 11 / 19
ANZAC : 8 / 3
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.322
Median : 3.000
Variance : 0.291
Standard Deviation : 0.539
Total rolls : 87Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.048
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21Germans Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.407
Median : 3.500
Variance : 0.642
Standard Deviation : 0.801
Total rolls : 54Italians Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 5 and gets 0 hitsPurchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from France to Southern France
3 fighters moved from Southern Italy to Southern France
6 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from France to Holland Belgium
3 infantry moved from France to Holland Belgium
2 armour moved from France to Northern Italy
1 mech_infantry moved from Archangel to Nenetsia
Italians take Nenetsia from Russians
1 mech_infantry moved from Nenetsia to Urals
Italians take Urals from Russians
1 mech_infantry moved from Archangel to Vologda
Italians take Vologda from Russians
1 mech_infantry moved from Vologda to Samara
Italians take Samara from Russians
1 tactical_bomber moved from Novgorod to 126 Sea Zone
1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
1 armour moved from Western Ukraine to Smolensk
Italians take Smolensk from Russians
1 mech_infantry moved from Bessarabia to Ukraine
Italians take Ukraine from RussiansCombat - Italians
Battle in Holland Belgium
Italians attack with 2 artilleries and 9 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 artilleries and 9 infantry in Holland Belgium, round 2 : 5/11 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 2 artilleries and 8 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in 126 Sea Zone
Italians attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 126 Sea Zone
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 3/5 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northern Italy
Italians attack with 2 armour, 1 artillery and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 2 armour, 1 artillery and 2 infantry in Northern Italy, round 2 : 3/5 hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 tactical_bomber moved from 126 Sea Zone to Western GermanyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,1
Italians collect 21 PUs (3 lost to blockades); end with 22 PUs total
Italians collect 3 PUs from War Bonds; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 2 aaGuns
Western Germany : 1 tactical_bomber
Holland Belgium : 2 artilleries and 8 infantry
Northern Italy : 2 armour, 1 artillery, 1 factory_minor and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 1 mech_infantry
Baltic States : 1 flag
Bryansk : 1 armour and 1 mech_infantry
Nenetsia : 1 flag
Urals : 1 flag, 1 mech_infantry
Archangel : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Vologda : 1 flag
Smolensk : 1 flag, 1 armour
Samara : 1 flag, 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 53
Russians : 16 / 31
Japanese : 68 / 81
Americans : 60 / 83
Chinese : 1 / 2
British : 32 / 44
UK_Pacific : 10 / 10
Italians : 24 / 30
ANZAC : 8 / 3
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - ANZAC
ANZAC roll 2 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea ZoneNon Combat Move - ANZAC
1 aaGun moved from South Australia to New South WalesPlace Units - ANZAC
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,3,1,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,6,6
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
South Australia : 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 4 infantry
42 Sea Zone : 1 submarine
43 Sea Zone : 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 53
Russians : 16 / 31
Japanese : 68 / 81
Americans : 60 / 83
Chinese : 1 / 2
British : 32 / 44
UK_Pacific : 10 / 10
Italians : 24 / 30
ANZAC : 8 / 6
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 3 times
Average roll : 5.500
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Null / Other
4 was rolled 1 times
6 was rolled 3 times
Average roll : 5.500
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Normandy Bordeaux : 2 infantryProduction/PUs Summary :
Germans : 41 / 53
Russians : 16 / 31
Japanese : 68 / 81
Americans : 60 / 83
Chinese : 1 / 2
British : 32 / 44
UK_Pacific : 10 / 10
Italians : 24 / 30
ANZAC : 8 / 6
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 3 times
Average roll : 5.500
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Null / Other
4 was rolled 1 times
6 was rolled 3 times
Average roll : 5.500
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 4 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
3 bombers moved from Novgorod to Russia
1 infantry moved from Bryansk to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 3 and gets 0 hitsPurchase Units - Germans
Germans buy 4 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 5 damage to factory_major owned by British
Rockets in France roll: 5
Rocket attack in United Kingdom does 1 damage to factory_major owned by British
Rockets in Western Germany roll: 1
Rocket attack in Egypt does 6 damage to factory_minor owned by British
Rockets in Romania roll: 6
Rocket attack in Russia does 3 damage to factory_major owned by Russians
Rockets in Novgorod roll: 3
Rocket attack in United Kingdom does 6 damage to factory_major owned by British
Rockets in Germany roll: 6
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
3 bombers moved from Novgorod to Russia
1 infantry moved from Bryansk to RostovCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 3,7,4 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.Non Combat Move - Germans
3 bombers moved from Russia to Novgorod
1 artillery and 3 infantry moved from Archangel to Vologda
4 infantry moved from Novgorod to Karelia
3 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Eastern Poland to Western Ukraine
10 infantry moved from France to Southern France
2 artilleries and 10 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from Germany to Poland
2 infantry moved from Denmark to Western GermanyPlace Units - Germans
4 artilleries and 6 infantry placed in Western Germany
4 mech_infantrys placed in Novgorod
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,5
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Germans collect 5 PUs from War Bonds; end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Southern France : 10 infantry
France : 1 flag, 1 airfield, 7 artilleries, 1 factory_minor and 24 infantry
Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 12 infantry
Romania : 1 airfield
Poland : 1 artillery and 2 infantry
Germany : 1 airfield, 1 factory_major and 1 infantry
Belarus : 1 flag
Karelia : 1 flag, 4 infantry
Bryansk : 1 flag, 4 infantry
Rostov : 1 flag, 2 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag, 1 infantry
Western Ukraine : 4 infantry
Vologda : 1 artillery and 3 infantry
Novgorod : 1 flag, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour and 4 mech_infantrys
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 44 / 52
Russians : 13 / 31
Japanese : 68 / 81
Americans : 60 / 83
Chinese : 1 / 2
British : 32 / 44
UK_Pacific : 10 / 10
Italians : 24 / 30
ANZAC : 8 / 6
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians repair 15 damage on 15 factory_majors; Remaining resources: 16 PUs; 1 techTokens;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 artillery and 3 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Smolensk
1 bomber moved from Russia to Vologda
1 infantry moved from Yenisey to Timguska -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 2 and gets 0 hitsPurchase Units - Russians
Russians repair 15 damage on 15 factory_majors; Remaining resources: 16 PUs; 1 techTokens;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 artillery and 3 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Smolensk
1 bomber moved from Russia to Vologda
1 infantry moved from Yenisey to TimguskaCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
Italians roll dice for 1 armour in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Vologda
Russians attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Vologda, round 2 : 3/5 hits
Italians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 2/4 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Vologda, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 bomber moved from Vologda to RussiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Russians collect 5 PUs from War Bonds; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUsTerritory Summary for Russians :
Timguska : 1 infantry
Italian Somaliland : 1 flag
Russia : 4 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major and 5 infantry
Vologda : 1 artillery and 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 artillery
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 52
Russians : 15 / 26
Japanese : 68 / 81
Americans : 60 / 83
Chinese : 1 / 2
British : 32 / 44
UK_Pacific : 10 / 10
Italians : 22 / 30
ANZAC : 8 / 6
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.286
Median : 4.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 28Null / Other
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.455
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Russians Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.455
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Italians Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
I feel I may have made a mistake that will cost me this game; before I move Japan, would you allow me to redo my German NCM so I don’t lose Germany to the Allies?
I’d move 10 INF from S.Italy to Germany and restore the 2 INF garrison to Denmark.
Don’t feel any obligation, the only reason I’m asking is because I think the end is still in question and would like to see it played out.
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Yes, those moves don’t affect what I did in Russia so please edit your Japanese turn to block the UK admirals from turning pirate and looting Berlin. :) I saw that possibility yesterday and was wondering if you would see it in time to fix the goof.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover ShipyardsActivate Technology - Japanese
Japanese activating ShipyardsPurchase Units - Japanese
Japanese buy 3 armour, 6 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry and 8 mech_infantrys moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 destroyer and 1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 destroyer and 1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 armour moved from Kansu to Kazakhstan
1 mech_infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from French Indo China to Shan State
2 infantry moved from Kwangsi to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 3,6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover ShipyardsActivate Technology - Japanese
Japanese activating ShipyardsPurchase Units - Japanese
Japanese buy 3 armour, 6 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry and 8 mech_infantrys moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 destroyer and 1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 destroyer and 1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 armour moved from Kansu to Kazakhstan
1 mech_infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from French Indo China to Shan State
2 infantry moved from Kwangsi to YunnanCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 1 fighter, 3 infantry and 8 mech_infantrys
British defend with 5 infantry
Japanese roll dice for 1 fighter, 3 infantry and 8 mech_infantrys in Yunnan, round 2 : 3/12 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits
3 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 fighter, 3 infantry and 8 mech_infantrys in Yunnan, round 3 : 1/12 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 fighter, 3 infantry and 8 mech_infantrys in Yunnan, round 4 : 0/12 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Japanese roll dice for 1 fighter, 3 infantry and 8 mech_infantrys in Yunnan, round 5 : 1/12 hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 15
Casualties for British: 5 infantry
Battle in Kazakhstan
Japanese attack with 2 armour and 1 mech_infantry
British defend with 3 mech_infantrys
Japanese roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits
Russians roll dice for 3 mech_infantrys in Kazakhstan, round 2 : 0/3 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/3 hits
Russians roll dice for 3 mech_infantrys in Kazakhstan, round 3 : 0/3 hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 4 : 3/3 hits
Russians roll dice for 2 mech_infantrys in Kazakhstan, round 4 : 2/2 hits
1 armour owned by the Japanese , 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 3 mech_infantrys
Battle in Shan State
Japanese attack with 4 infantry
British defend with 1 infantry
Japanese roll dice for 4 infantry in Shan State, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 4 infantry in Shan State, round 3 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to Siam
1 fighter moved from 43 Sea Zone to Siam
1 aaGun moved from French Indo China to Siam
1 fighter moved from Yunnan to Siam
1 carrier and 2 transports moved from 36 Sea Zone to 6 Sea Zone
2 destroyers and 6 submarines moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Manchuria to Korea
1 infantry moved from Amur to Buryatia
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kansu to Novosibirsk
2 mech_infantrys moved from Jehol to SuiyuyanPlace Units - Japanese
1 factory_minor placed in Kwangtung
6 destroyers placed in 6 Sea Zone
3 infantry placed in Japan
3 armour placed in French Indo China
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from Siam: 1 fighter
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Siam: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Japanese collect 71 PUs (1 lost to blockades); end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 4 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Jehol : 1 flag
Siam : 1 aaGun and 3 fighters
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 3 infantry and 8 mech_infantrys
Suiyuyan : 1 flag, 2 mech_infantrys
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery and 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Shan State : 1 flag, 4 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 armour
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
33 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 10 destroyers, 1 fighter, 6 submarines, 3 tactical_bombers and 3 transports
37 Sea Zone : 1 flag
6 Sea Zone : 1 carrier, 6 destroyers, 2 fighters and 2 transports
54 Sea Zone : 2 submarines
62 Sea Zone : 2 submarines
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 44 / 52
Russians : 13 / 26
Japanese : 72 / 81
Americans : 60 / 83
Chinese : 0 / 2
British : 32 / 44
UK_Pacific : 9 / 10
Italians : 22 / 30
ANZAC : 8 / 6
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Yes, those moves don’t affect what I did in Russia so please edit your Japanese turn to block the UK admirals from turning pirate and looting Berlin. :) I saw that possibility yesterday and was wondering if you would see it in time to fix the goof.
I just finished my Japanese move without reading this; I’m really torn and respect that you would allow me to fix this mistake.
However, I had decieded to play my move before reading your reply. Please attack Germany as any sane player would, I was my mistake and I’ll suffer it. One win or loss won’t make one wit of difference, I have enjoyed the game regardless, and even losing a full turn of Germany’s production doesn’t mean you win the game anyways.
Thanks for your good sportsmanship, the board is yours.
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Fair enough, we’ll press on.
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Actually, the fighters might be able to scramble and block the move, so the situation isn’t all bad.
You’re going to see some extra tech dice rolls, just ignore the extra ones. I hit the wrong button and exited during combat moves. I’m going to edit the file to match the original result of buy two tech tokens and get a hit of AA radar.
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Actually, the fighters might be able to scramble and block the move, so the situation isn’t all bad.Â
You’re going to see some extra tech dice rolls, just ignore the extra ones. I hit the wrong button and exited during combat moves. I’m going to edit the file to match the original result of buy two tech tokens and get a hit of AA radar.
Yeah, it depends on what you bring and how you distribute the planes. I think my best chance is vs the US landing and stop the whole thing cold.
I had to get into the habit of saving the game after the tech rolls so I could replan as needed. I really wish it would let your roll back to purchase phase :)
In FtF play we do our combat moves, then purchase, then resolve combat to help with planing for future needs.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Americans buy 3 artilleries, 6 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
25 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 7 Sea Zone to 24 Sea Zone
1 submarine moved from 4 Sea Zone to 16 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to 110 Sea Zone
2 bombers moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
5 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 infantry moved from Central United States to Eastern United States
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 mech_infantry moved from Iraq to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 5,6,4,2 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Americans buy 3 artilleries, 6 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
25 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 7 Sea Zone to 24 Sea Zone
1 submarine moved from 4 Sea Zone to 16 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to 110 Sea Zone
2 bombers moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
5 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 infantry moved from Central United States to Eastern United States
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 mech_infantry moved from Iraq to CaucasusCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Southern France
Americans attack with 5 artilleries, 1 fighter and 8 infantry
Germans defend with 10 infantry; Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 5 artilleries, 1 fighter and 8 infantry in Southern France, round 2 : 2/14 hits
Italians roll dice for 12 infantry in Southern France, round 2 : 5/12 hits
5 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
5 artilleries owned by the Americans and 3 infantry owned by the Americans retreated to Normandy Bordeaux
Italians win with 10 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 2 infantry
Casualties for Americans: 5 infantry
Battle in 97 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer and 3 fighters
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
1 submarine owned by the Americans Submerged
Italians win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 112 Sea Zone
Americans attack with 2 bombers, 2 destroyers and 1 transport
Germans defend with 3 fighters
Americans roll dice for 2 bombers, 2 destroyers and 1 transport in 112 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits
2 destroyers owned by the Americans and 3 fighters owned by the Germans lost in 112 Sea Zone
Americans win with 2 bombers and 1 transport remaining. Battle score for attacker is 16
Casualties for Germans: 3 fighters
Casualties for Americans: 2 destroyers
Battle in Denmark
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
2 bombers moved from 112 Sea Zone to United Kingdom
1 fighter moved from Southern France to Normandy BordeauxPlace Units - Americans
1 factory_minor placed in Norway
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries placed in Eastern United States
6 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
31 Sea Zone : 1 destroyer
30 Sea Zone : 1 destroyer
24 Sea Zone : 1 submarine
26 Sea Zone : 1 flag, 25 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier and 6 destroyers
16 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
United Kingdom : 2 bombers
Morocco : 1 flag, 1 airfield and 2 infantry
Normandy Bordeaux : 1 flag, 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag
Norway : 1 flag, 1 factory_minor
Denmark : 1 flag, 1 infantry
Caucasus : 1 mech_infantry
112 Sea Zone : 1 transport
125 Sea Zone : 1 flag, 1 submarine
93 Sea Zone : 2 submarines
97 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 2 destroyers
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 1 submarine
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 carrier, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 40 / 52
Russians : 13 / 26
Japanese : 72 / 81
Americans : 64 / 85
Chinese : 0 / 2
British : 32 / 44
UK_Pacific : 9 / 10
Italians : 22 / 30
ANZAC : 8 / 6
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.511
Median : 3.000
Variance : 0.326
Standard Deviation : 0.571
Total rolls : 47Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.188
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.609
Median : 3.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 40 / 52
Russians : 13 / 26
Japanese : 72 / 81
Americans : 64 / 85
Chinese : 0 / 2
British : 32 / 44
UK_Pacific : 9 / 10
Italians : 22 / 30
ANZAC : 8 / 6
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.511
Median : 3.000
Variance : 0.326
Standard Deviation : 0.571
Total rolls : 47Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.188
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.609
Median : 3.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23





