@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
4 fighters moved from 25 Sea Zone to 6 Sea Zone
2 battleships moved from 25 Sea Zone to 26 Sea Zone
2 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
1 artillery and 1 infantry moved from Morocco to Algeria
1 fighter moved from 91 Sea Zone to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to Morocco
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Air Battle in Southern Italy
Americans attacks with 1 units heading to Southern Italy
Italians launches 2 interceptors out of Southern Italy
Attackers Fire, : 0/1 hits
Defenders Fire, : 1/2 hits
1 bomber owned by the Americans lost in Southern Italy
Air Battle is over, the attackers have all died
Battle in 16 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers in 16 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 2 destroyers in 16 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Algeria
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 destroyers, 7 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer, 1 fighter, 5 submarines and 2 tactical_bombers
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 2 destroyers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/10 hits
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/4 hits
2 destroyers owned by the Americans and 5 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 5/8 hits
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/4 hits
2 fighters owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Japanese: 1 destroyer, 1 fighter, 5 submarines and 2 tactical_bombers
Casualties for Americans: 2 destroyers and 2 fighters
Cleaning up after air battles
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 7 Sea Zone to 25 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Algeria to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 bombers and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Americans undo move 2.
1 artillery and 1 infantry placed in Western United States
2 bombers and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 2 battleships, 1 destroyer and 3 transports
25 Sea Zone : 5 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber
10 Sea Zone : 1 submarine and 1 transport
16 Sea Zone : 2 destroyers
6 Sea Zone : 1 flag
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 3 infantry
Morocco : 1 armour, 2 bombers and 1 infantry
Algeria : 1 flag, 1 artillery
93 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
97 Sea Zone : 3 submarines
101 Sea Zone : 3 transports
98 Sea Zone : 1 flag
91 Sea Zone : 1 carrier, 4 destroyers, 1 fighter and 1 transport
88 Sea Zone : 1 transport
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 55 / 64
Russians : 20 / 22
Japanese : 67 / 72
Americans : 51 / 71
Chinese : 1 / 3
British : 35 / 40
UK_Pacific : 5 / 6
Italians : 15 / 18
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 16 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.532
Median : 3.000
Variance : 2.283
Standard Deviation : 1.511
Total rolls : 47
Japanese Combat
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 2.133
Standard Deviation : 1.461
Total rolls : 16
Italians Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.750
Median : 3.000
Variance : 1.185
Standard Deviation : 1.089
Total rolls : 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Kansu : 1 fighter and 2 infantry
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 55 / 64
Russians : 20 / 22
Japanese : 65 / 72
Americans : 51 / 71
Chinese : 3 / 3
British : 35 / 40
UK_Pacific : 5 / 6
Italians : 15 / 18
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 16 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.532
Median : 3.000
Variance : 2.283
Standard Deviation : 1.511
Total rolls : 47
Japanese Combat
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 2.133
Standard Deviation : 1.461
Total rolls : 16
Italians Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.750
Median : 3.000
Variance : 1.185
Standard Deviation : 1.089
Total rolls : 28
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Tobruk to Libya
3 infantry moved from Trans-Jordan to 81 Sea Zone
3 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 2 mech_infantrys and 5 transports moved from 81 Sea Zone to 99 Sea Zone
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from 99 Sea Zone to Greece
2 fighters moved from 99 Sea Zone to Greece
1 fighter moved from 92 Sea Zone to Libya
1 fighter moved from Gibraltar to 99 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Persia to Caucasus
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to Burma
2 armour moved from Persia to Trans-Jordan
2 tactical_bombers moved from Egypt to Eastern Persia
3 bombers moved from United Kingdom to Northern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 artillery and 3 bombers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Tobruk to Libya
3 infantry moved from Trans-Jordan to 81 Sea Zone
3 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 2 mech_infantrys and 5 transports moved from 81 Sea Zone to 99 Sea Zone
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from 99 Sea Zone to Greece
2 fighters moved from 99 Sea Zone to Greece
1 fighter moved from 92 Sea Zone to Libya
1 fighter moved from Gibraltar to 99 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Persia to Caucasus
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to Burma
2 armour moved from Persia to Trans-Jordan
2 tactical_bombers moved from Egypt to Eastern Persia
3 bombers moved from United Kingdom to Northern Italy
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/3 hits
1 bomber killed by AA
Bombing raid in Northern Italy rolls: 6,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Northern Italy causes 6 damage total.
Battle in Libya
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 fighter and 1 mech_infantry in Libya, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Libya, round 3 : 0/2 hits
Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Libya, round 4 : 1/2 hits
Italians roll dice for 1 artillery in Libya, round 4 : 1/1 hits
1 artillery owned by the Italians and 1 mech_infantry owned by the British lost in Libya
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in Kazakhstan
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Greece
British attack with 1 armour, 1 artillery, 2 fighters, 6 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Greece
British win, taking Greece from Italians with 1 armour, 1 artillery, 2 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery in Burma, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Greece to 99 Sea Zone
1 fighter moved from Libya to Tobruk
2 bombers moved from Northern Italy to Cyprus
Place Units - British
1 artillery placed in Persia
3 bombers placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British, UK_Pacific :
Burma : 1 artillery
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 24 infantry
Kazakhstan : 2 armour and 2 mech_infantrys
Dutch New Guinea : 1 bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 armour
Gibraltar : 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 2 bombers
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 fighter
Sicily : 1 flag, 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 mech_infantry
106 Sea Zone : 1 flag
Eire : 1 flag
Greece : 1 flag, 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys
99 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 5 transports
Iraq : 1 flag
Eastern Persia : 1 flag, 2 armour, 1 mech_infantry and 2 tactical_bombers
101 Sea Zone : 1 artillery and 1 infantry
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 artillery and 1 factory_minor
Suriname : 1 flag
88 Sea Zone : 1 armour and 1 infantry
Production/PUs Summary :
Germans : 55 / 64
Russians : 21 / 22
Japanese : 63 / 72
Americans : 51 / 71
Chinese : 3 / 3
British : 37 / 42
UK_Pacific : 6 / 6
Italians : 13 / 18
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 22 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.507
Median : 3.000
Variance : 2.069
Standard Deviation : 1.439
Total rolls : 73
Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.474
Median : 3.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 19
British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
Italians Combat
1 was rolled 4 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.900
Median : 3.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10
Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.750
Median : 3.000
Variance : 1.185
Standard Deviation : 1.089
Total rolls : 28
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians repair 3 damage on 3 factory_minors; Remaining resources: 15 PUs;
Italians buy 3 infantry; Remaining resources: 6 PUs;
Combat Move - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians repair 3 damage on 3 factory_minors; Remaining resources: 15 PUs;
Italians buy 3 infantry; Remaining resources: 6 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Southern Italy to Northern Italy
5 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Bulgaria to Yugoslavia
1 artillery moved from Albania to Yugoslavia
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Bessarabia to Romania
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,2,4,4
Italians collect 6 PUs (7 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Western Australia to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries, 1 bomber and 2 infantry
Japanese defend with 3 infantry
ANZAC roll dice for 2 artilleries, 1 bomber and 2 infantry in Java, round 2 : 2/5 hits
Japanese roll dice for 3 infantry in Java, round 2 : 2/3 hits
2 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Java
ANZAC roll dice for 2 artilleries and 1 bomber in Java, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Non Combat Move - ANZAC
1 bomber moved from Java to Western Australia
1 bomber moved from New South Wales to Western Australia
1 aaGun moved from South Australia to Western Australia
2 infantry moved from South Australia to Western Australia
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Western Australia : 1 aaGun, 2 artilleries, 2 bombers and 4 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 2 fighters and 1 infantry
42 Sea Zone : 1 flag, 2 transports
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 1 infantry
Production/PUs Summary :
Germans : 55 / 64
Russians : 21 / 22
Japanese : 59 / 72
Americans : 51 / 71
Chinese : 3 / 3
British : 37 / 42
UK_Pacific : 6 / 6
Italians : 13 / 12
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 2.917
Median : 2.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
I got click happy while during the French and blew through their turn. I saved at the start of Germany.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 16 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
2 infantry moved from Smolensk to Bryansk
2 infantry moved from Ukraine to Bryansk
3 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 bomber moved from Germany to Bryansk
1 bomber moved from Germany to Bryansk
1 tactical_bomber moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Volgograd
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 16 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
2 infantry moved from Smolensk to Bryansk
2 infantry moved from Ukraine to Bryansk
3 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 bomber moved from Germany to Bryansk
1 bomber moved from Germany to Bryansk
1 tactical_bomber moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 2 bombers, 1 fighter and 4 infantry
Russians defend with 4 infantry
Germans win, taking Bryansk from Russians with 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Vologda
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 7 armour, 1 artillery and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 7 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 infantry moved from Archangel to Smolensk
2 bombers moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
4 infantry moved from Eastern Poland to Western Ukraine
3 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Ukraine to Rostov
1 fighter moved from Volgograd to Ukraine
1 tactical_bomber moved from Volgograd to Ukraine
3 mech_infantrys moved from Germany to Romania
2 armour moved from Germany to Romania
1 infantry moved from Germany to Slovakia Hungary
5 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Western Germany to Slovakia Hungary
3 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
2 infantry moved from France to Northern Italy
2 infantry moved from Western Germany to France
1 infantry moved from Archangel to Nenetsia
3 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Vologda to Archangel
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
7 infantry placed in Western Germany
3 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Tambov to Volgograd
3 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 artillery moved from Russia to Bryansk
3 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
3 infantry moved from Russia to Smolensk
3 infantry moved from Samara to Novosibirsk
4 infantry moved from Urals to Vologda
1 fighter moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Tambov to Volgograd
3 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 artillery moved from Russia to Bryansk
3 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
3 infantry moved from Russia to Smolensk
3 infantry moved from Samara to Novosibirsk
4 infantry moved from Urals to Vologda
1 fighter moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Volgograd
Russians attack with 6 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Russians roll dice for 6 infantry in Volgograd, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 5 infantry in Volgograd, round 3 : 0/5 hits
Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits
Russians roll dice for 5 infantry in Volgograd, round 4 : 1/5 hits
Germans roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/7 hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Vologda
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Vologda, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 fighter and 4 infantry in Vologda, round 3 : 0/5 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 4 infantry in Vologda, round 4 : 0/5 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 4 infantry in Vologda, round 5 : 4/5 hits
Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Smolensk, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Novosibirsk
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Novosibirsk, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 2 infantry in Novosibirsk, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Novosibirsk, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 1 infantry in Novosibirsk, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Rostov
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Rostov, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Rostov, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Tambov to Russia
1 aaGun and 3 infantry moved from Timguska to Kansu
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Vologda to Russia
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 aaGun and 2 infantry moved from Yakut S.S.R. to Buryatia
4 infantry moved from Russia to Tambov
Place Units - Russians
4 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Territory Summary for Russians :
Kansu : 1 aaGun and 4 infantry
Buryatia : 1 aaGun and 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Bryansk : 1 artillery and 4 infantry
Rostov : 4 infantry
Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 15 infantry and 1 tactical_bomber
Tambov : 4 infantry
Vologda : 4 infantry
Volgograd : 1 factory_minor and 4 infantry
Production/PUs Summary :
Germans : 55 / 81
Russians : 21 / 21
Japanese : 59 / 72
Americans : 51 / 71
Chinese : 3 / 3
British : 37 / 42
UK_Pacific : 6 / 6
Italians : 13 / 12
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 20 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.604
Median : 4.000
Variance : 0.456
Standard Deviation : 0.675
Total rolls : 91
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.278
Median : 3.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18
Russians Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 13 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.750
Median : 4.000
Variance : 0.388
Standard Deviation : 0.623
Total rolls : 68
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 destroyers, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Suiyuyan to Shensi
1 armour moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
2 infantry moved from French Indo China to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to Java
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
2 armour moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 destroyers, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Suiyuyan to Shensi
1 armour moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
2 infantry moved from French Indo China to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to Java
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
2 armour moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 3 armour, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 2 infantry
British defend with 1 artillery
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 3 : 0/3 hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 1/2 hits
UK_Pacific roll dice for 1 artillery in Burma, round 4 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Java
Japanese attack with 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 2 infantry and 2 tactical_bombers in Java, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
2 tactical_bombers moved from Java to 42 Sea Zone
3 mech_infantrys moved from French Indo China to Yunnan
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Manchuria to Amur
1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Chahar to 6 Sea Zone
1 tactical_bomber moved from Chahar to 6 Sea Zone
3 fighters moved from Chahar to Japan
1 fighter moved from Chahar to Kweichow
Place Units - Japanese
4 destroyers and 2 submarines placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Manchuria
1 infantry and 2 mech_infantrys placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 15 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Hainan : 1 harbour
Shensi : 1 flag, 3 armour, 1 infantry and 2 mech_infantrys
Yunnan : 1 flag, 2 aaGuns, 4 artilleries, 5 infantry and 3 mech_infantrys
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 artillery, 1 fighter and 1 infantry
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Amur : 1 flag, 1 infantry
Timguska : 1 flag, 1 infantry
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport
6 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Novosibirsk : 1 flag
Production/PUs Summary :
Germans : 55 / 81
Russians : 19 / 21
Japanese : 67 / 72
Americans : 51 / 71
Chinese : 2 / 3
British : 37 / 42
UK_Pacific : 5 / 6
Italians : 13 / 12
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.565
Median : 4.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18
ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Chinese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 battleships, 4 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 bombers moved from Morocco to Southern France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 battleships, 4 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 bombers moved from Morocco to Southern France
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 2 : 4/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 2 bombers and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Southern France, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 bombers moved from Southern France to Sicily
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
3 destroyers moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
5 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Eastern United States to United Kingdom
Place Units - Americans
3 transports placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
1 infantry placed in Western United States
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
33 Sea Zone : 2 battleships and 3 transports
23 Sea Zone : 1 destroyer
26 Sea Zone : 1 flag, 5 carriers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 3 submarines
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
United Kingdom : 2 bombers
Algeria : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, 1 armour
Sicily : 2 bombers
93 Sea Zone : 1 flag, 1 cruiser, 4 destroyers and 1 transport
97 Sea Zone : 3 submarines
101 Sea Zone : 3 transports
98 Sea Zone : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 4 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 81
Russians : 19 / 21
Japanese : 67 / 72
Americans : 55 / 75
Chinese : 2 / 3
British : 37 / 42
UK_Pacific : 5 / 6
Italians : 12 / 12
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.833
Median : 2.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12
Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 5 times
2 was rolled 2 times
6 was rolled 2 times
Average roll : 2.333
Median : 1.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 6 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 7 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Territory Summary for Chinese :
Suiyuyan : 1 infantry
Kansu : 1 fighter and 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 52 / 81
Russians : 19 / 21
Japanese : 65 / 72
Americans : 55 / 75
Chinese : 4 / 4
British : 37 / 42
UK_Pacific : 5 / 6
Italians : 12 / 12
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.750
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 36
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.875
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
2 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.333
Median : 5.000
Variance : 1.765
Standard Deviation : 1.328
Total rolls : 18
Americans Combat
1 was rolled 5 times
2 was rolled 2 times
6 was rolled 2 times
Average roll : 2.333
Median : 1.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Greece to 99 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 6 infantry, 2 mech_infantrys and 5 transports moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Tobruk to Southern Italy
2 bombers moved from Cyprus to Southern Italy
3 bombers moved from United Kingdom to Southern Italy
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from 97 Sea Zone to Southern Italy
4 fighters moved from 97 Sea Zone to Southern Italy
1 artillery moved from Persia to Northwest Persia
1 artillery and 4 infantry moved from India to Burma
2 armour and 2 mech_infantrys moved from Kazakhstan to Timguska
Russians take Novosibirsk from Japanese
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 infantry moved from Egypt to Trans-Jordan
2 armour moved from Trans-Jordan to Persia
2 armour moved from Eastern Persia to Persia
2 tactical_bombers moved from Eastern Persia to Burma
For sea zone 97, the battle calculator showed no chance for a scramble to block the invasion of Rome. I turned the naval bombardment off so the battle doesn’t care if you scramble even a tac bomber. The battle calculator was showing 94% with no bombardment so I’m going with that option so that skipping a scramble decision won’t matter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 factory_minor, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Greece to 99 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 6 infantry, 2 mech_infantrys and 5 transports moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Tobruk to Southern Italy
2 bombers moved from Cyprus to Southern Italy
3 bombers moved from United Kingdom to Southern Italy
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from 97 Sea Zone to Southern Italy
4 fighters moved from 97 Sea Zone to Southern Italy
1 artillery moved from Persia to Northwest Persia
1 artillery and 4 infantry moved from India to Burma
2 armour and 2 mech_infantrys moved from Kazakhstan to Timguska
Russians take Novosibirsk from Japanese
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 infantry moved from Egypt to Trans-Jordan
2 armour moved from Trans-Jordan to Persia
2 armour moved from Eastern Persia to Persia
2 tactical_bombers moved from Eastern Persia to Burma
Combat - British
Battle in Southern Italy
British attack with 1 armour, 1 artillery, 5 bombers, 5 fighters, 6 infantry and 2 mech_infantrys
Germans defend with 1 fighter, 6 infantry and 2 tactical_bombers; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
AA fire in Southern Italy : 1/3 hits
1 fighter owned by the British lost in Southern Italy
British roll dice for 1 armour, 1 artillery, 5 bombers, 4 fighters, 6 infantry and 2 mech_infantrys in Southern Italy, round 2 : 8/19 hits
Italians roll dice for 1 aaGun, 2 fighters, 12 infantry and 2 tactical_bombers in Southern Italy, round 2 : 7/16 hits
6 infantry owned by the British , 1 aaGun owned by the Italians , 3 infantry owned by the Germans , 1 mech_infantry owned by the British and 4 infantry owned by the Italians lost in Southern Italy
British roll dice for 1 armour, 1 artillery, 5 bombers, 4 fighters and 1 mech_infantry in Southern Italy, round 3 : 6/12 hits
Italians roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Southern Italy, round 3 : 4/9 hits
3 infantry owned by the Germans , 1 tactical_bomber owned by the Germans , 1 artillery owned by the British , 1 mech_infantry owned by the British , 2 fighters owned by the British and 2 infantry owned by the Italians lost in Southern Italy
British roll dice for 1 armour, 5 bombers and 2 fighters in Southern Italy, round 4 : 5/8 hits
Italians roll dice for 2 fighters and 1 tactical_bomber in Southern Italy, round 4 : 2/3 hits
2 bombers owned by the British , 1 fighter owned by the Italians , 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Southern Italy
British captures 12PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour, 3 bombers and 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 fighter, 6 infantry and 2 tactical_bombers
Casualties for British: 1 artillery, 2 bombers, 3 fighters, 6 infantry and 2 mech_infantrys
Casualties for Italians: 1 aaGun, 1 fighter and 6 infantry
Battle in Timguska
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour and 2 mech_infantrys in Timguska, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Timguska
British win, taking Timguska from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Burma
British attack with 1 artillery, 4 infantry and 2 tactical_bombers
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 4 infantry and 2 tactical_bombers in Burma, round 2 : 1/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Burma, round 3 : 2/5 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Non Combat Move - British
2 tactical_bombers moved from Burma to India
2 fighters moved from Southern Italy to 97 Sea Zone
3 bombers moved from Southern Italy to Sicily
1 aaGun moved from India to Burma
10 infantry moved from India to Burma
2 infantry moved from India to West India
Place Units - British
1 factory_minor placed in Egypt
3 mech_infantrys placed in Persia
3 submarines placed in 71 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 52 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarine
Territory Summary for British, UK_Pacific :
Burma : 1 aaGun, 1 artillery and 12 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 2 tactical_bombers
Timguska : 2 armour and 1 mech_infantry
Kazakhstan : 1 mech_infantry
Dutch New Guinea : 1 bomber
39 Sea Zone : 1 submarine
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Gibraltar : 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Tobruk : 1 flag
Sicily : 1 flag, 3 bombers and 2 infantry
Italian Somaliland : 1 flag
Southern Italy : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Greece : 1 flag
97 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 5 transports
Iraq : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 3 submarines
Brazil : 1 flag
Northwest Persia : 1 flag, 1 artillery
Persia : 1 flag, 4 armour, 1 factory_minor and 3 mech_infantrys
91 Sea Zone : 1 armour, 1 artillery and 2 infantry
Suriname : 1 flag
Production/PUs Summary :
Germans : 52 / 81
Russians : 21 / 21
Japanese : 62 / 72
Americans : 55 / 75
Chinese : 4 / 4
British : 40 / 57
UK_Pacific : 6 / 6
Italians : 9 / 0
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 23 times
2 was rolled 22 times
3 was rolled 16 times
4 was rolled 22 times
5 was rolled 24 times
6 was rolled 19 times
Average roll : 3.468
Median : 4.000
Variance : 0.352
Standard Deviation : 0.593
Total rolls : 126
Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 15 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.473
Median : 4.000
Variance : 0.907
Standard Deviation : 0.953
Total rolls : 55
Italians Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.767
Standard Deviation : 0.876
Total rolls : 31
Chinese Combat
2 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.333
Median : 5.000
Variance : 1.765
Standard Deviation : 1.328
Total rolls : 18
Americans Combat
1 was rolled 5 times
2 was rolled 2 times
6 was rolled 2 times
Average roll : 2.333
Median : 1.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9