13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Research Technology - Americans
                Americans spend 10 on tech rolls
                    Americans roll 3,1 and gets 0 hits

    Purchase Units - Americans
                Americans buy 2 bombers, 1 destroyer, 3 infantry and 6 submarines; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                1 infantry moved from 126 Sea Zone to Norway
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                2 transports moved from 110 Sea Zone to 107 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 submarine moved from 10 Sea Zone to 4 Sea Zone

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    Americans attack with 4 submarines
                    Italians defend with 1 destroyer and 3 fighters
                        Americans roll dice for 4 submarines in 97 Sea Zone, round 2 :  2/4 hits
                        Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 :  2/4 hits
                        2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    2 submarines owned by the Americans Submerged
                    Italians win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 2 submarines
                Battle in Norway
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans
                4 infantry moved from Western United States to Central United States
                1 fighter moved from United Kingdom to Normandy Bordeaux

    Place Units - Americans
                3 infantry placed in Normandy Bordeaux
                2 bombers placed in Eastern United States
                1 destroyer and 5 submarines placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Americans :

    Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
        26 Sea Zone : 1 flag
        10 Sea Zone : 1 carrier, 3 destroyers and 25 submarines
        7 Sea Zone : 1 submarine
        4 Sea Zone : 1 submarine
        Central United States : 1 factory_major and 4 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
        Morocco : 1 flag, 1 airfield and 2 infantry
        Normandy Bordeaux : 1 flag, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
        Algeria : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Tunisia : 1 flag
        Norway : 1 flag, 1 infantry
        125 Sea Zone : 1 flag, 1 submarine
        89 Sea Zone : 1 transport
        93 Sea Zone : 1 submarine
        97 Sea Zone : 1 flag, 2 submarines
        Iraq : 1 mech_infantry
        101 Sea Zone : 1 submarine
        Brazil : 1 flag
        126 Sea Zone : 1 transport
        91 Sea Zone : 2 destroyers and 2 submarines
        107 Sea Zone : 2 transports
        110 Sea Zone : 1 carrier, 3 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 21 / 31
        Japanese : 73 / 81
        Americans : 63 / 83
        Chinese : 0 / 2
        British : 32 / 37
        UK_Pacific : 7 / 6
        Italians : 15 / 19
        ANZAC : 8 / 3
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.750
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 21 / 31
        Japanese : 73 / 81
        Americans : 63 / 83
        Chinese : 0 / 2
        British : 32 / 37
        UK_Pacific : 7 / 6
        Italians : 15 / 19
        ANZAC : 8 / 3
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.750
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - British
                    British converts factory_major into different units
                1 mech_infantry moved from Normandy Bordeaux to Southern France
                1 mech_infantry moved from Southern France to Northern Italy
                      British take Northern Italy from Italians
                2 destroyers moved from 39 Sea Zone to 41 Sea Zone
                1 artillery and 3 infantry moved from Shan State to Malaya
                1 infantry moved from Burma to Shan State
                4 infantry moved from Burma to Yunnan
                1 fighter and 2 tactical_bombers moved from Burma to Malaya
                1 fighter moved from India to Malaya
                3 mech_infantrys moved from Eastern Persia to Kazakhstan
                2 bombers moved from India to Kazakhstan
                3 mech_infantrys moved from Iraq to Eastern Persia
                1 fighter moved from India to Malaya
                4 infantry moved from Burma to Yunnan
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Research Technology - British
                    British roll 6 and gets 1 hit
                British removing all Technology Tokens after successful research.
                British discover Shipyards

    Activate Technology - British
                British activating Shipyards
                British giving technology to UK_Pacific: Shipyards

    Purchase Units - British
                British repair 12 damage on 12 factory_majors; Remaining resources: 25 PUs; 0 techTokens;
                British buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                    British converts factory_major into different units
                1 mech_infantry moved from Normandy Bordeaux to Southern France
                1 mech_infantry moved from Southern France to Northern Italy
                      British take Northern Italy from Italians
                2 destroyers moved from 39 Sea Zone to 41 Sea Zone
                1 artillery and 3 infantry moved from Shan State to Malaya
                1 infantry moved from Burma to Shan State
                4 infantry moved from Burma to Yunnan
                1 fighter and 2 tactical_bombers moved from Burma to Malaya
                1 fighter moved from India to Malaya
                3 mech_infantrys moved from Eastern Persia to Kazakhstan
                2 bombers moved from India to Kazakhstan
                3 mech_infantrys moved from Iraq to Eastern Persia
                1 fighter moved from India to Malaya
                4 infantry moved from Burma to Yunnan
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium

    Combat - British
                Battle in Kazakhstan
                    British attack with 2 bombers and 3 mech_infantrys
                    Japanese defend with 2 artilleries and 2 infantry
                        British roll dice for 2 bombers and 3 mech_infantrys in Kazakhstan, round 2 :  3/7 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 :  0/4 hits
                        2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakhstan
                        British roll dice for 2 bombers and 3 mech_infantrys in Kazakhstan, round 3 :  1/7 hits
                        Japanese roll dice for 1 artillery in Kazakhstan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 artilleries and 2 infantry
                Battle in Yunnan
                    British attack with 8 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        British roll dice for 8 infantry in Yunnan, round 2 :  2/8 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  2/3 hits
                        2 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
                        British roll dice for 6 infantry in Yunnan, round 3 :  0/6 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Yunnan
                        British roll dice for 5 infantry in Yunnan, round 4 :  1/5 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 3 infantry
                Battle in Malaya
                    British attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Japanese defend with 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
                        AA fire in Malaya :  0/3 hits
                        British roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Malaya, round 2 :  6/9 hits
                        Japanese roll dice for 1 aaGun, 1 fighter, 2 infantry and 2 tactical_bombers in Malaya, round 2 :  3/5 hits
                        3 infantry owned by the British , 2 infantry owned by the Japanese , 2 tactical_bombers owned by the Japanese , 1 aaGun owned by the Japanese and 1 fighter owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34
                    Casualties for Japanese: 1 aaGun, 1 fighter, 2 infantry and 2 tactical_bombers
                    Casualties for British: 3 infantry
                Battle in 41 Sea Zone
                    ANZAC loiter and taunt with ; British attack with 2 destroyers
                    Japanese defend with 2 submarines
                        Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 2 destroyers in 41 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 2 destroyers in 41 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    British win, taking 41 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines
                Battle in Holland Belgium
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Italians defend with 1 mech_infantry
                        British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 :  0/1 hits
                        British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 3 :  4/4 hits
                        Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Morocco to Normandy Bordeaux
                2 fighters moved from Holland Belgium to United Kingdom
                2 bombers moved from Kazakhstan to India
                4 infantry moved from India to Burma
                3 fighters and 2 tactical_bombers moved from Malaya to India

    Place Units - British
                2 transports placed in 110 Sea Zone
                1 artillery and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    Yunnan : 5 infantry
        Shan State : 1 infantry
        Burma : 1 aaGun and 4 infantry
        India : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Malaya : 1 artillery, 1 factory_minor and 1 harbour
        Kazakhstan : 3 mech_infantrys
        41 Sea Zone : 1 flag, 2 destroyers
        39 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
        Normandy Bordeaux : 2 fighters and 7 infantry
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        Tobruk : 1 flag
        Northern Italy : 1 flag, 1 factory_minor and 1 mech_infantry
        Libya : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 flag
        Eire : 1 flag
        Eastern Persia : 1 flag, 3 mech_infantrys
        72 Sea Zone : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        110 Sea Zone : 1 carrier, 1 destroyer, 4 fighters and 2 transports

    Production/PUs Summary :

    Germans : 38 / 53
        Russians : 22 / 31
        Japanese : 68 / 81
        Americans : 63 / 83
        Chinese : 1 / 2
        British : 39 / 44
        UK_Pacific : 10 / 10
        Italians : 11 / 19
        ANZAC : 8 / 3
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 18 times
                3 was rolled 13 times
                4 was rolled 14 times
                5 was rolled 14 times
                6 was rolled 12 times
            Average roll : 3.322
            Median : 3.000
            Variance : 0.291
            Standard Deviation : 0.539
            Total rolls : 87

    Null / Other
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.048
            Median : 3.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 21

    Germans Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 9 times
                2 was rolled 13 times
                3 was rolled 5 times
                4 was rolled 9 times
                5 was rolled 10 times
                6 was rolled 8 times
            Average roll : 3.407
            Median : 3.500
            Variance : 0.642
            Standard Deviation : 0.801
            Total rolls : 54

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.750
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 5 and gets 0 hits

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from France to Southern France
                3 fighters moved from Southern Italy to Southern France
                6 infantry moved from Western Germany to Holland Belgium
                2 artilleries moved from France to Holland Belgium
                3 infantry moved from France to Holland Belgium
                2 armour moved from France to Northern Italy
                1 mech_infantry moved from Archangel to Nenetsia
                      Italians take Nenetsia from Russians
                1 mech_infantry moved from Nenetsia to Urals
                      Italians take Urals from Russians
                1 mech_infantry moved from Archangel to Vologda
                      Italians take Vologda from Russians
                1 mech_infantry moved from Vologda to Samara
                      Italians take Samara from Russians
                1 tactical_bomber moved from Novgorod to 126 Sea Zone
                1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
                1 armour moved from Western Ukraine to Smolensk
                      Italians take Smolensk from Russians
                1 mech_infantry moved from Bessarabia to Ukraine
                      Italians take Ukraine from Russians

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 2 artilleries and 9 infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 2 artilleries and 9 infantry in Holland Belgium, round 2 :  5/11 hits
                        British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 2 artilleries and 8 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 126 Sea Zone
                    Italians attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 126 Sea Zone
                    Italians win with 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in Southern France
                    Italians attack with 3 fighters and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 :  3/5 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Northern Italy
                    Italians attack with 2 armour, 1 artillery and 2 infantry
                    British defend with 1 factory_minor and 1 mech_infantry
                        Italians roll dice for 2 armour, 1 artillery and 2 infantry in Northern Italy, round 2 :  3/5 hits
                        British roll dice for 1 mech_infantry in Northern Italy, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
                    Italians win, taking Northern Italy from British with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Southern France to Southern Italy
                1 tactical_bomber moved from 126 Sea Zone to Western Germany

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 armour and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,1
                Italians collect 21 PUs (3 lost to blockades); end with 22 PUs total
                Italians collect 3 PUs from War Bonds; end with 25 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        France : 2 aaGuns
        Western Germany : 1 tactical_bomber
        Holland Belgium : 2 artilleries and 8 infantry
        Northern Italy : 2 armour, 1 artillery, 1 factory_minor and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 1 mech_infantry
        Baltic States : 1 flag
        Bryansk : 1 armour and 1 mech_infantry
        Nenetsia : 1 flag
        Urals : 1 flag, 1 mech_infantry
        Archangel : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Smolensk : 1 flag, 1 armour
        Samara : 1 flag, 1 mech_infantry
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 16 / 31
        Japanese : 68 / 81
        Americans : 60 / 83
        Chinese : 1 / 2
        British : 32 / 44
        UK_Pacific : 10 / 10
        Italians : 24 / 30
        ANZAC : 8 / 3
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Research Technology - ANZAC
                    ANZAC roll 2 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 1 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - ANZAC
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 43 Sea Zone

    Non Combat Move - ANZAC
                1 aaGun moved from South Australia to New South Wales

    Place Units - ANZAC
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,3,1,6
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,6,6
                ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
        South Australia : 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 4 infantry
        42 Sea Zone : 1 submarine
        43 Sea Zone : 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 16 / 31
        Japanese : 68 / 81
        Americans : 60 / 83
        Chinese : 1 / 2
        British : 32 / 44
        UK_Pacific : 10 / 10
        Italians : 24 / 30
        ANZAC : 8 / 6
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 5.500
            Median : 6.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Null / Other
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 5.500
            Median : 6.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        Normandy Bordeaux : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 16 / 31
        Japanese : 68 / 81
        Americans : 60 / 83
        Chinese : 1 / 2
        British : 32 / 44
        UK_Pacific : 10 / 10
        Italians : 24 / 30
        ANZAC : 8 / 6
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 5.500
            Median : 6.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Null / Other
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 5.500
            Median : 6.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls

    Purchase Units - Germans
                Germans buy 4 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 infantry moved from Bryansk to Rostov
                      Germans take Rostov from Russians
                3 bombers moved from Novgorod to Russia
                1 infantry moved from Bryansk to Rostov

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 3 and gets 0 hits

    Purchase Units - Germans
                Germans buy 4 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                Rocket attack in United Kingdom does 5 damage to factory_major owned by British
                    Rockets in France roll: 5
                Rocket attack in United Kingdom does 1 damage to factory_major owned by British
                    Rockets in Western Germany roll: 1
                Rocket attack in Egypt does 6 damage to factory_minor owned by British
                    Rockets in Romania roll: 6
                Rocket attack in Russia does 3 damage to factory_major owned by Russians
                    Rockets in Novgorod roll: 3
                Rocket attack in United Kingdom does 6 damage to factory_major owned by British
                    Rockets in Germany roll: 6
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 infantry moved from Bryansk to Rostov
                      Germans take Rostov from Russians
                3 bombers moved from Novgorod to Russia
                1 infantry moved from Bryansk to Rostov

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/3 hits
                    Bombing raid in Russia rolls: 3,7,4 and causes: 14 damage to unit: factory_major
                    Bombing raid in Russia causes 14 damage total.

    Non Combat Move - Germans
                3 bombers moved from Russia to Novgorod
                1 artillery and 3 infantry moved from Archangel to Vologda
                4 infantry moved from Novgorod to Karelia
                3 infantry moved from Western Ukraine to Bryansk
                4 infantry moved from Eastern Poland to Western Ukraine
                10 infantry moved from France to Southern France
                2 artilleries and 10 infantry moved from Western Germany to France
                1 artillery and 2 infantry moved from Germany to Poland
                2 infantry moved from Denmark to Western Germany

    Place Units - Germans
                4 artilleries and 6 infantry placed in Western Germany
                4 mech_infantrys placed in Novgorod
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,5
                Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
                Germans collect 5 PUs from War Bonds; end with 47 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Territory Summary for Germans :

    Southern France : 10 infantry
        France : 1 flag, 1 airfield, 7 artilleries, 1 factory_minor and 24 infantry
        Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 12 infantry
        Romania : 1 airfield
        Poland : 1 artillery and 2 infantry
        Germany : 1 airfield, 1 factory_major and 1 infantry
        Belarus : 1 flag
        Karelia : 1 flag, 4 infantry
        Bryansk : 1 flag, 4 infantry
        Rostov : 1 flag, 2 infantry
        Vyborg : 1 flag
        Eastern Poland : 1 flag
        Tambov : 1 flag, 1 infantry
        Western Ukraine : 4 infantry
        Vologda : 1 artillery and 3 infantry
        Novgorod : 1 flag, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour and 4 mech_infantrys
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 13 / 31
        Japanese : 68 / 81
        Americans : 60 / 83
        Chinese : 1 / 2
        British : 32 / 44
        UK_Pacific : 10 / 10
        Italians : 24 / 30
        ANZAC : 8 / 6
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Research Technology - Russians
                Russians spend 0 on tech rolls

    Purchase Units - Russians
                Russians repair 15 damage on 15 factory_majors; Remaining resources: 16 PUs; 1 techTokens;
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 artillery and 3 infantry moved from Russia to Vologda
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 bomber moved from Russia to Vologda
                1 infantry moved from Yenisey to Timguska

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 2 and gets 0 hits

    Purchase Units - Russians
                Russians repair 15 damage on 15 factory_majors; Remaining resources: 16 PUs; 1 techTokens;
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 artillery and 3 infantry moved from Russia to Vologda
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 bomber moved from Russia to Vologda
                1 infantry moved from Yenisey to Timguska

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 artillery and 1 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 :  1/2 hits
                        Italians roll dice for 1 armour in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Smolensk
                    Russians win, taking Smolensk from Italians with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Vologda
                    Russians attack with 1 artillery, 1 bomber and 3 infantry
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Vologda, round 2 :  3/5 hits
                        Italians roll dice for 1 artillery and 3 infantry in Vologda, round 2 :  2/4 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vologda
                        Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Vologda, round 3 :  1/3 hits
                        Italians roll dice for 1 artillery in Vologda, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 bomber moved from Vologda to Russia

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total
                Russians collect 5 PUs from War Bonds; end with 20 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs

    Territory Summary for Russians :

    Timguska : 1 infantry
        Italian Somaliland : 1 flag
        Russia : 4 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major and 5 infantry
        Vologda : 1 artillery and 1 infantry
        Volgograd : 1 factory_minor
        Smolensk : 1 artillery
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 15 / 26
        Japanese : 68 / 81
        Americans : 60 / 83
        Chinese : 1 / 2
        British : 32 / 44
        UK_Pacific : 10 / 10
        Italians : 22 / 30
        ANZAC : 8 / 6
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.286
            Median : 4.000
            Variance : 1.926
            Standard Deviation : 1.388
            Total rolls : 28

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.455
            Median : 4.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Russians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.455
            Median : 4.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Italians Combat
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

  • 16

    I feel I may have made a mistake that will cost me this game; before I move Japan, would you allow me to redo my German NCM so I don’t lose Germany to the Allies?

    I’d move 10 INF from S.Italy to Germany and restore the 2 INF garrison to Denmark.

    Don’t feel any obligation, the only reason I’m asking is because I think the end is still in question and would like to see it played out.

  • 21 19 18 17 16

    Yes, those moves don’t affect what I did in Russia so please edit your Japanese turn to block the UK admirals from turning pirate and looting Berlin.  :)  I saw that possibility yesterday and was wondering if you would see it in time to fix the goof.

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Shipyards

    Activate Technology - Japanese
                Japanese activating Shipyards

    Purchase Units - Japanese
                Japanese buy 3 armour, 6 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Shan State
                1 infantry moved from French Indo China to Shan State
                1 infantry and 8 mech_infantrys moved from French Indo China to Yunnan
                1 fighter moved from French Indo China to Yunnan
                1 destroyer and 1 fighter moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer and 1 fighter moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                2 armour moved from Kansu to Kazakhstan
                1 mech_infantry moved from Novosibirsk to Kazakhstan
                2 infantry moved from French Indo China to Shan State
                2 infantry moved from Kwangsi to Yunnan

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 3,6 and gets 1 hit
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Shipyards

    Activate Technology - Japanese
                Japanese activating Shipyards

    Purchase Units - Japanese
                Japanese buy 3 armour, 6 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Shan State
                1 infantry moved from French Indo China to Shan State
                1 infantry and 8 mech_infantrys moved from French Indo China to Yunnan
                1 fighter moved from French Indo China to Yunnan
                1 destroyer and 1 fighter moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer and 1 fighter moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                2 armour moved from Kansu to Kazakhstan
                1 mech_infantry moved from Novosibirsk to Kazakhstan
                2 infantry moved from French Indo China to Shan State
                2 infantry moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Yunnan
                    Japanese attack with 1 fighter, 3 infantry and 8 mech_infantrys
                    British defend with 5 infantry
                        Japanese roll dice for 1 fighter, 3 infantry and 8 mech_infantrys in Yunnan, round 2 :  3/12 hits
                        Chinese roll dice for 5 infantry in Yunnan, round 2 :  0/5 hits
                        3 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 1 fighter, 3 infantry and 8 mech_infantrys in Yunnan, round 3 :  1/12 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 3 :  0/2 hits
                        1 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 1 fighter, 3 infantry and 8 mech_infantrys in Yunnan, round 4 :  0/12 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                        Japanese roll dice for 1 fighter, 3 infantry and 8 mech_infantrys in Yunnan, round 5 :  1/12 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 5 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for British: 5 infantry
                Battle in Kazakhstan
                    Japanese attack with 2 armour and 1 mech_infantry
                    British defend with 3 mech_infantrys
                        Japanese roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 :  0/3 hits
                        Russians roll dice for 3 mech_infantrys in Kazakhstan, round 2 :  0/3 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 3 :  1/3 hits
                        Russians roll dice for 3 mech_infantrys in Kazakhstan, round 3 :  0/3 hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                        Japanese roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 4 :  3/3 hits
                        Russians roll dice for 2 mech_infantrys in Kazakhstan, round 4 :  2/2 hits
                        1 armour owned by the Japanese , 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for British: 3 mech_infantrys
                Battle in Shan State
                    Japanese attack with 4 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 4 infantry in Shan State, round 2 :  0/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        Japanese roll dice for 4 infantry in Shan State, round 3 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to Siam
                1 fighter moved from 43 Sea Zone to Siam
                1 aaGun moved from French Indo China to Siam
                1 fighter moved from Yunnan to Siam
                1 carrier and 2 transports moved from 36 Sea Zone to 6 Sea Zone
                2 destroyers and 6 submarines moved from 6 Sea Zone to 33 Sea Zone
                2 infantry moved from Manchuria to Korea
                1 infantry moved from Amur to Buryatia
                1 artillery and 1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Kansu to Novosibirsk
                2 mech_infantrys moved from Jehol to Suiyuyan

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                6 destroyers placed in 6 Sea Zone
                3 infantry placed in Japan
                3 armour placed in French Indo China
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 fighter
                EDIT: Removing units owned by Japanese from Siam: 1 fighter
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to Siam: 1 fighter
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
                Japanese collect 71 PUs (1 lost to blockades); end with 71 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 4 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 2 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
        Jehol : 1 flag
        Siam : 1 aaGun and 3 fighters
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 3 infantry and 8 mech_infantrys
        Suiyuyan : 1 flag, 2 mech_infantrys
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 artillery and 1 infantry
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Gilbert Islands : 1 flag
        Shan State : 1 flag, 4 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        Solomon Islands : 1 flag
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Midway : 1 flag, 1 airfield and 1 infantry
        Sakha : 1 flag
        Yenisey : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag, 1 armour
        Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag, 3 armour and 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer
        33 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 10 destroyers, 1 fighter, 6 submarines, 3 tactical_bombers and 3 transports
        37 Sea Zone : 1 flag
        6 Sea Zone : 1 carrier, 6 destroyers, 2 fighters and 2 transports
        54 Sea Zone : 2 submarines
        62 Sea Zone : 2 submarines
        Novosibirsk : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 13 / 26
        Japanese : 72 / 81
        Americans : 60 / 83
        Chinese : 0 / 2
        British : 32 / 44
        UK_Pacific : 9 / 10
        Italians : 22 / 30
        ANZAC : 8 / 6
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    @Degrasse:

    Yes, those moves don’t affect what I did in Russia so please edit your Japanese turn to block the UK admirals from turning pirate and looting Berlin.  :)  I saw that possibility yesterday and was wondering if you would see it in time to fix the goof.

    I just finished my Japanese move without reading this; I’m really torn and respect that you would allow me to fix this mistake.

    However, I had decieded to play my move before reading your reply.  Please attack Germany as any sane player would, I was my mistake and I’ll suffer it.  One win or loss won’t make one wit of difference, I have enjoyed the game regardless, and even losing a full turn of Germany’s production doesn’t mean you win the game anyways.

    Thanks for your good sportsmanship, the board is yours.

  • 21 19 18 17 16

    Fair enough, we’ll press on.

  • 21 19 18 17 16

    Actually, the fighters might be able to scramble and block the move, so the situation isn’t all bad.

    You’re going to see some extra tech dice rolls, just ignore the extra ones.  I hit the wrong button and exited during combat moves.  I’m going to edit the file to match the original result of buy two tech tokens and get a hit of AA radar.

  • 16

    @Degrasse:

    Actually, the fighters might be able to scramble and block the move, so the situation isn’t all bad.Â

    You’re going to see some extra tech dice rolls, just ignore the extra ones.  I hit the wrong button and exited during combat moves.  I’m going to edit the file to match the original result of buy two tech tokens and get a hit of AA radar.

    Yeah, it depends on what you bring and how you distribute the planes.  I think my best chance is vs the US landing and stop the whole thing cold.

    I had to get into the habit of saving the game after the tech rolls so I could replan as needed.  I really wish it would let your roll back to purchase phase :)

    In FtF play we do our combat moves, then purchase, then resolve combat to help with planing for future needs.

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover AA Radar

    Activate Technology - Americans
                Americans activating AA Radar

    Purchase Units - Americans
                Americans buy 3 artilleries, 6 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 31 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                25 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 7 Sea Zone to 24 Sea Zone
                1 submarine moved from 4 Sea Zone to 16 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                2 transports moved from 107 Sea Zone to 101 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 bombers moved from Eastern United States to 110 Sea Zone
                2 bombers moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                5 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France
                1 fighter moved from Normandy Bordeaux to Southern France
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                4 infantry moved from Central United States to Eastern United States
                1 infantry moved from 112 Sea Zone to Denmark
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                1 mech_infantry moved from Iraq to Caucasus

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