@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 5 and gets 0 hitsPurchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 24 PUs; 1 techTokens;
Russians buy 8 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
Rocket attack in Romania does 3 damage to airfield owned by Germans
Rockets in Russia roll: 3
1 armour moved from Kansu to Yenisey
Russians take Timguska from Japanese
1 mech_infantry moved from Novosibirsk to Yenisey
1 armour moved from Urals to Archangel
2 mech_infantrys moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 bomber moved from Russia to ArchangelAirborne Attack Move - Russians
2 infantry moved from Russia to ArchangelCombat - Russians
Battle in Western Ukraine
Russians attack with 3 artilleries and 4 infantry
Germans defend with 2 artilleries and 3 infantry
Russians roll dice for 3 artilleries and 4 infantry in Western Ukraine, round 2 : 3/7 hits
Germans roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 4/5 hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 3 artilleries in Western Ukraine, round 3 : 0/3 hits
Germans roll dice for 2 artilleries in Western Ukraine, round 3 : 1/2 hits
1 artillery owned by the Russians lost in Western Ukraine
Russians roll dice for 2 artilleries in Western Ukraine, round 4 : 1/2 hits
Germans roll dice for 2 artilleries in Western Ukraine, round 4 : 1/2 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery in Western Ukraine, round 5 : 1/1 hits
Germans roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Yenisey
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Yenisey
Russians roll dice for 1 armour in Yenisey, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits
Russians roll dice for 1 armour in Yenisey, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Yenisey, round 4 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Yenisey
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Archangel
Russians attack with 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys in Archangel, round 2 : 1/7 hits
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 1 bomber, 2 infantry and 2 mech_infantrys in Archangel, round 3 : 2/6 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 0/3 hits
2 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 1 bomber, 2 infantry and 2 mech_infantrys in Archangel, round 4 : 1/6 hits
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Archangel to Russia
1 artillery and 3 infantry moved from Novosibirsk to Timguska
1 artillery and 1 infantry moved from Bryansk to RussiaPlace Units - Russians
1 infantry placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Russians collect 6 PUs from War Bonds; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUsTerritory Summary for Russians :
Timguska : 1 artillery and 3 infantry
Italian Somaliland : 1 flag
Archangel : 1 armour, 2 infantry and 2 mech_infantrys
Bessarabia : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major and 8 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 artillery
Volgograd : 1 factory_minor
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 56
Russians : 26 / 38
Japanese : 70 / 82
Americans : 60 / 80
Chinese : 3 / 2
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 12 / 14
ANZAC : 8 / 6
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 14 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 12 times
6 was rolled 20 times
Average roll : 3.611
Median : 4.000
Variance : 0.479
Standard Deviation : 0.692
Total rolls : 95Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.676
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 37Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18Russians Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.676
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5,1 and gets 0 hitsPurchase Units - Japanese
Japanese repair 5 damage on 5 factory_minors; Remaining resources: 77 PUs; 6 SuicideAttackTokens; 2 techTokens;
Japanese buy 3 destroyers, 3 infantry, 2 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens;Combat Move - Japanese
2 submarines moved from 54 Sea Zone to 62 Sea Zone
2 submarines moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Szechwan to Kansu
2 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Szechwan to SikangCombat - Japanese
Battle in Sikang
Japanese attack with 2 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 2 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 3/10 hits
Chinese roll dice for 2 armour and 2 mech_infantrys in Sikang, round 2 : 2/4 hits
1 armour owned by the British , 2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Sikang
Japanese roll dice for 2 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 3 : 4/8 hits
Chinese roll dice for 1 armour in Sikang, round 3 : 0/1 hits
1 armour owned by the British lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 infantry
Casualties for British: 2 armour and 2 mech_infantrys
Battle in Kansu
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
1 tactical_bomber moved from Sikang to Kweichow
1 mech_infantry moved from Yunnan to Hunan
1 infantry moved from Hunan to Yunnan
2 mech_infantrys moved from French Indo China to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Jehol to Chahar
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
1 artillery, 2 battleships, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
5 carriers, 1 cruiser, 5 destroyers, 5 fighters and 3 tactical_bombers moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 artillery and 4 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
3 submarines placed in 37 Sea Zone
3 submarines placed in 36 Sea Zone
3 destroyers placed in 6 Sea Zone
3 infantry and 2 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 83 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 4 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 2 infantry and 2 mech_infantrys
Kiangsu : 1 flag
Kiangsi : 1 flag, 2 infantry
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 artillery, 1 fighter, 2 infantry, 7 mech_infantrys and 2 tactical_bombers
Hunan : 1 flag
Kansu : 1 flag, 2 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag, 1 artillery and 1 infantry
Sikang : 1 flag, 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Anhwe : 1 flag
Gilbert Islands : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
33 Sea Zone : 2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 tactical_bombers and 3 transports
37 Sea Zone : 1 flag, 3 submarines
36 Sea Zone : 3 submarines
39 Sea Zone : 2 submarines
25 Sea Zone : 1 destroyer
6 Sea Zone : 4 destroyers and 2 transports
54 Sea Zone : 2 submarines
62 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 43 / 56
Russians : 26 / 38
Japanese : 73 / 83
Americans : 60 / 80
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 12 / 14
ANZAC : 8 / 6
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Long Range AircraftActivate Technology - Americans
Americans activating Long Range AircraftPurchase Units - Americans
Americans buy 1 artillery, 2 infantry and 12 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 105 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Algeria to Morocco
1 transport moved from 86 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 4,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Long Range AircraftActivate Technology - Americans
Americans activating Long Range AircraftPurchase Units - Americans
Americans buy 1 artillery, 2 infantry and 12 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 105 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Algeria to Morocco
1 transport moved from 86 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 5 submarines
Italians defend with 1 destroyer and 3 fighters
Americans roll dice for 5 submarines in 97 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
4 submarines owned by the Americans Submerged
Italians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter and 1 submarine
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
2 submarines moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Caucasus to KazakhstanPlace Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
10 submarines placed in 10 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Kazakhstan : 1 mech_infantry
26 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 2 destroyers and 22 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 fighter
Morocco : 1 flag, 1 airfield and 2 infantry
Normandy Bordeaux : 1 flag, 5 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag
Holland Belgium : 1 flag
125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
97 Sea Zone : 1 flag, 4 submarines
Iraq : 1 mech_infantry
101 Sea Zone : 2 submarines
Brazil : 1 flag
91 Sea Zone : 2 destroyers, 1 submarine and 1 transport
110 Sea Zone : 1 carrier, 3 destroyers and 5 transportsProduction/PUs Summary :
Germans : 43 / 56
Russians : 26 / 38
Japanese : 73 / 83
Americans : 60 / 80
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 12 / 14
ANZAC : 8 / 6
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 4.045
Median : 4.500
Variance : 1.524
Standard Deviation : 1.234
Total rolls : 22Null / Other
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 5.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 43 / 56
Russians : 26 / 38
Japanese : 73 / 83
Americans : 60 / 80
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 12 / 14
ANZAC : 8 / 6
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 4.045
Median : 4.500
Variance : 1.524
Standard Deviation : 1.234
Total rolls : 22Null / Other
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 5.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Research Technology - British
British roll 4 and gets 0 hitsPurchase Units - British
British repair 17 damage on 6 airfields, 5 factory_majors and 6 harbours; Remaining resources: 20 PUs; 1 techTokens;
British buy 2 fighters; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 destroyers moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from India to French Indo China
1 bomber moved from India to Malaya
1 fighter moved from Turkmenistan to 39 Sea Zone
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter and 2 tactical_bombers moved from Turkmenistan to Yunnan
2 infantry moved from Burma to Yunnan
1 fighter moved from West India to Shan State
3 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to IraqCombat - British
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 39 Sea Zone
British attack with 3 destroyers and 1 fighter
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits
British roll dice for 3 destroyers and 1 fighter in 39 Sea Zone, round 2 : 4/4 hits
2 submarines owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Neutral with 3 destroyers and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 4,3 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits
Bombing raid in Malaya rolls: 6,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.Non Combat Move - British
1 bomber moved from Malaya to India
1 bomber moved from French Indo China to India
1 fighter moved from Shan State to India
1 fighter moved from 39 Sea Zone to India
1 fighter and 2 tactical_bombers moved from Yunnan to Burma
1 aaGun moved from India to Burma
3 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
5 infantry moved from India to Burma
1 artillery, 8 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to MoroccoPlace Units - British
2 fighters placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,4,1,2,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 1 infantry
Shan State : 1 artillery and 3 infantry
Burma : 1 aaGun, 1 fighter, 9 infantry and 2 tactical_bombers
India : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
39 Sea Zone : 1 flag, 3 destroyers
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Morocco : 2 fighters
Normandy Bordeaux : 1 artillery, 8 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 3 mech_infantrys
Eastern Persia : 1 flag, 3 mech_infantrys
72 Sea Zone : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 1 carrier, 1 destroyer and 4 fightersProduction/PUs Summary :
Germans : 43 / 56
Russians : 26 / 38
Japanese : 71 / 83
Americans : 60 / 80
Chinese : 1 / 2
British : 32 / 37
UK_Pacific : 7 / 6
Italians : 12 / 14
ANZAC : 8 / 6
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 19 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.180
Median : 2.000
Variance : 2.183
Standard Deviation : 1.478
Total rolls : 61Null / Other
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.857
Median : 2.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.857
Median : 2.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14British Combat
1 was rolled 5 times
2 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.688
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16Italians Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 5.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 5 and gets 0 hitsPurchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
5 mech_infantrys moved from Eastern Poland to Archangel
1 mech_infantry moved from Baltic States to Archangel
1 tactical_bomber moved from Germany to Archangel
1 armour and 2 mech_infantrys moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Romania to Western UkraineCombat - Italians
Battle in Archangel
Italians attack with 6 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour, 2 infantry and 2 mech_infantrys
Italians roll dice for 6 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 3/7 hits
Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Archangel, round 2 : 2/5 hits
2 infantry owned by the Russians , 2 mech_infantrys owned by the Italians and 1 mech_infantry owned by the Russians lost in Archangel
Italians roll dice for 4 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 1/5 hits
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 1/2 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Russians lost in Archangel
Italians roll dice for 3 mech_infantrys and 1 tactical_bomber in Archangel, round 4 : 2/4 hits
Russians roll dice for 1 armour in Archangel, round 4 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Italians lost in Archangel
Italians win, taking Archangel from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 armour, 2 infantry and 2 mech_infantrys
Casualties for Italians: 4 mech_infantrys
Battle in Western Ukraine
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Italians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Western Ukraine
Italians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
Italians roll dice for 1 armour in Western Ukraine, round 4 : 1/1 hits
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery
Casualties for Italians: 1 mech_infantry
Battle in Bessarabia
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Holland Belgium from Americans to Germans
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Archangel to Novgorod
6 infantry moved from Northern Italy to Western Germany
1 aaGun, 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Southern France to France
1 mech_infantry moved from France to Holland BelgiumPlace Units - Italians
2 infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,2,4,6,4,6
Italians collect 9 PUs (6 lost to blockades); end with 9 PUs total
Italians collect 5 PUs from War Bonds; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Southern France : 1 aaGun
France : 1 aaGun, 2 armour, 2 artilleries and 5 infantry
Western Germany : 6 infantry
Holland Belgium : 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Baltic States : 1 flag
Archangel : 1 flag, 2 mech_infantrys
Bessarabia : 1 flag, 1 armour and 2 mech_infantrys
Western Ukraine : 1 flag, 1 armour
Novgorod : 1 tactical_bomber
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 56
Russians : 23 / 38
Japanese : 71 / 83
Americans : 57 / 80
Chinese : 1 / 2
British : 32 / 37
UK_Pacific : 7 / 6
Italians : 15 / 19
ANZAC : 8 / 6
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 23 / 38
Japanese : 71 / 83
Americans : 57 / 80
Chinese : 1 / 2
British : 32 / 37
UK_Pacific : 7 / 6
Italians : 15 / 19
ANZAC : 8 / 3
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Null / Other
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Research Technology - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans spend 0 on tech rollsPurchase Units - Germans
Germans repair 4 damage on 3 airfields and 1 factory_major; Remaining resources: 54 PUs; 1 techTokens;
Germans buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 bomber moved from Novgorod to Ukraine
1 bomber moved from Novgorod to Volgograd
2 bombers moved from Novgorod to Russia
9 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Research Technology - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans spend 0 on tech rolls
Germans roll 3 and gets 0 hitsPurchase Units - Germans
Germans repair 4 damage on 3 airfields and 1 factory_major; Remaining resources: 54 PUs; 1 techTokens;
Germans buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 6 damage to airfield owned by British
Rockets in France roll: 6
Rocket attack in United Kingdom does 4 damage to factory_major owned by British
Rockets in Western Germany roll: 4
Rocket attack in Russia does 6 damage to airfield owned by Russians
Rockets in Romania roll: 6
Rocket attack in Russia does 5 damage to factory_major owned by Russians
Rockets in Novgorod roll: 5
Rocket attack in United Kingdom does 6 damage to harbour owned by British
Rockets in Germany roll: 6
1 bomber moved from Novgorod to Ukraine
1 bomber moved from Novgorod to Volgograd
2 bombers moved from Novgorod to Russia
9 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 125 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 125 Sea Zone
retreated to 125 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 1
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/1 hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Russia to Novgorod
1 bomber moved from Volgograd to Novgorod
3 fighters moved from Eastern Poland to Western Germany
1 bomber moved from 125 Sea Zone to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
3 artilleries and 13 infantry moved from Western Germany to France
EDIT: 1 aaGun moved from Southern France to France
3 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Poland to Eastern Poland
1 artillery and 3 infantry moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Northern Italy to FrancePlace Units - Germans
2 artilleries and 8 infantry placed in Western Germany
4 infantry placed in Novgorod
1 artillery and 2 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 6 infantry
EDIT: Removing units owned by Germans from France: 6 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,5,3,1,2,3
Germans collect 42 PUs (5 lost to blockades); end with 42 PUs total
Germans collect 1 PU from War Bonds; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor and 24 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 14 infantry
Romania : 1 airfield
Germany : 1 airfield, 1 artillery, 1 factory_major and 2 infantry
Denmark : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Bryansk : 1 flag, 9 infantry
Vyborg : 1 flag
Archangel : 1 artillery and 3 infantry
Eastern Poland : 1 flag, 4 infantry
Western Ukraine : 3 infantry
Novgorod : 1 flag, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour and 4 infantry
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 47 / 53
Russians : 22 / 38
Japanese : 71 / 83
Americans : 57 / 80
Chinese : 1 / 2
British : 32 / 37
UK_Pacific : 7 / 6
Italians : 15 / 19
ANZAC : 8 / 3
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians repair 14 damage on 14 factory_majors; Remaining resources: 24 PUs; 1 techTokens;
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 artillery and 2 infantry moved from Timguska to Kansu
1 infantry moved from Ukraine to Bryansk
1 artillery and 6 infantry moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3 and gets 0 hitsPurchase Units - Russians
Russians repair 14 damage on 14 factory_majors; Remaining resources: 24 PUs; 1 techTokens;
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 artillery and 2 infantry moved from Timguska to Kansu
1 infantry moved from Ukraine to Bryansk
1 artillery and 6 infantry moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
2 infantry moved from Russia to BryanskCombat - Russians
Battle in Kansu
Russians attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Russians roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Kansu, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 bomber and 9 infantry
Germans defend with 9 infantry
Russians roll dice for 1 artillery, 1 bomber and 9 infantry in Bryansk, round 2 : 2/11 hits
Germans roll dice for 9 infantry in Bryansk, round 2 : 4/9 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 bomber and 5 infantry in Bryansk, round 3 : 3/7 hits
Germans roll dice for 7 infantry in Bryansk, round 3 : 3/7 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 4 : 0/4 hits
Germans roll dice for 4 infantry in Bryansk, round 4 : 1/4 hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 4 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 5 infantry
Casualties for Russians: 8 infantryNon Combat Move - Russians
1 bomber moved from Bryansk to RussiaPlace Units - Russians
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Russians collect 2 PUs from War Bonds; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUsTerritory Summary for Russians :
Kansu : 1 artillery
Yenisey : 1 infantry
Italian Somaliland : 1 flag
Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major and 5 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 53
Russians : 23 / 31
Japanese : 69 / 83
Americans : 57 / 80
Chinese : 2 / 2
British : 32 / 37
UK_Pacific : 7 / 6
Italians : 15 / 19
ANZAC : 8 / 3
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 18 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.690
Median : 4.000
Variance : 0.386
Standard Deviation : 0.621
Total rolls : 84Null / Other
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30Japanese Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 1 times
2 was rolled 7 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.850
Median : 4.000
Variance : 1.789
Standard Deviation : 1.338
Total rolls : 20Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese repair 10 damage on 10 factory_minors; Remaining resources: 73 PUs; 6 SuicideAttackTokens; 2 techTokens;
Japanese buy 1 aaGun, 2 destroyers, 5 infantry and 6 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 2 techTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Kansu
2 armour moved from Sikang to Kansu
1 mech_infantry moved from Sikang to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 2 infantry moved from Kweichow to Yunnan
3 submarines moved from 37 Sea Zone to 39 Sea Zone
3 submarines moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 2 tactical_bombers moved from Kweichow to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4,5 and gets 0 hitsPurchase Units - Japanese
Japanese repair 10 damage on 10 factory_minors; Remaining resources: 73 PUs; 6 SuicideAttackTokens; 2 techTokens;
Japanese buy 1 aaGun, 2 destroyers, 5 infantry and 6 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 2 techTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Kansu
2 armour moved from Sikang to Kansu
1 mech_infantry moved from Sikang to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 2 infantry moved from Kweichow to Yunnan
3 submarines moved from 37 Sea Zone to 39 Sea Zone
3 submarines moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 2 tactical_bombers moved from Kweichow to YunnanCombat - Japanese
British scrambles 2 units out of India to defend against the attack in 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 6 submarines
British defend with 3 destroyers and 2 fighters
Japanese roll dice for 6 submarines in 39 Sea Zone, round 2 : 1/6 hits
British roll dice for 3 destroyers and 2 fighters in 39 Sea Zone, round 2 : 3/5 hits
3 submarines owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone
Japanese roll dice for 3 submarines in 39 Sea Zone, round 3 : 0/3 hits
British roll dice for 2 destroyers and 2 fighters in 39 Sea Zone, round 3 : 1/4 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
2 submarines owned by the Japanese retreated to 41 Sea Zone
British win with 2 destroyers and 2 fighters remaining. Battle score for attacker is -16
Casualties for Japanese: 4 submarines
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 artillery
Japanese roll dice for 2 armour and 1 infantry in Kansu, round 2 : 2/3 hits
Chinese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Kazakhstan
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 0/4 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 3 : 2/4 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: IndiaNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Yunnan to Malaya
7 mech_infantrys moved from Kweichow to French Indo China
2 infantry moved from Kiangsi to Kwangsi
1 aaGun, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 36 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Chahar to Suiyuyan
2 infantry and 2 mech_infantrys moved from Korea to Manchuria
2 mech_infantrys moved from Manchuria to Jehol
1 infantry moved from Siberia to Amur
3 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to French Indo ChinaPlace Units - Japanese
1 aaGun and 2 infantry placed in Malaya
3 infantry placed in French Indo China
2 destroyers and 6 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Japanese collect 70 PUs (3 lost to blockades); end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 4 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Jehol : 1 flag, 2 mech_infantrys
Manchuria : 1 flag, 2 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 artillery and 2 infantry
Suiyuyan : 1 flag, 1 artillery and 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 2 armour and 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Malaya : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Kazakhstan : 1 flag, 2 artilleries and 2 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 5 infantry and 8 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
41 Sea Zone : 2 submarines
33 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 8 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
37 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
6 Sea Zone : 2 destroyers and 6 submarines
54 Sea Zone : 2 submarines
62 Sea Zone : 2 submarines
Novosibirsk : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 47 / 53
Russians : 21 / 31
Japanese : 73 / 81
Americans : 57 / 80
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 7 / 6
Italians : 15 / 19
ANZAC : 8 / 3
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - Americans
Americans spend 10 on tech rollsPurchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 3 infantry and 6 submarines; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 4 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 3,1 and gets 0 hitsPurchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 3 infantry and 6 submarines; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 4 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 4 submarines
Italians defend with 1 destroyer and 3 fighters
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
2 submarines owned by the Americans Submerged
Italians win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 submarines
Battle in Norway
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
4 infantry moved from Western United States to Central United States
1 fighter moved from United Kingdom to Normandy BordeauxPlace Units - Americans
3 infantry placed in Normandy Bordeaux
2 bombers placed in Eastern United States
1 destroyer and 5 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
26 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 3 destroyers and 25 submarines
7 Sea Zone : 1 submarine
4 Sea Zone : 1 submarine
Central United States : 1 factory_major and 4 infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Morocco : 1 flag, 1 airfield and 2 infantry
Normandy Bordeaux : 1 flag, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Algeria : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Norway : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
89 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 2 submarines
Iraq : 1 mech_infantry
101 Sea Zone : 1 submarine
Brazil : 1 flag
126 Sea Zone : 1 transport
91 Sea Zone : 2 destroyers and 2 submarines
107 Sea Zone : 2 transports
110 Sea Zone : 1 carrier, 3 destroyers and 2 transportsProduction/PUs Summary :
Germans : 41 / 53
Russians : 21 / 31
Japanese : 73 / 81
Americans : 63 / 83
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 7 / 6
Italians : 15 / 19
ANZAC : 8 / 3
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Null / Other
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 41 / 53
Russians : 21 / 31
Japanese : 73 / 81
Americans : 63 / 83
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 7 / 6
Italians : 15 / 19
ANZAC : 8 / 3
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Null / Other
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - British
British converts factory_major into different units
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
2 destroyers moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
4 infantry moved from Burma to Yunnan
1 fighter and 2 tactical_bombers moved from Burma to Malaya
1 fighter moved from India to Malaya
3 mech_infantrys moved from Eastern Persia to Kazakhstan
2 bombers moved from India to Kazakhstan
3 mech_infantrys moved from Iraq to Eastern Persia
1 fighter moved from India to Malaya
4 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - British
British roll 6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover ShipyardsActivate Technology - British
British activating Shipyards
British giving technology to UK_Pacific: ShipyardsPurchase Units - British
British repair 12 damage on 12 factory_majors; Remaining resources: 25 PUs; 0 techTokens;
British buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
British converts factory_major into different units
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
2 destroyers moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
4 infantry moved from Burma to Yunnan
1 fighter and 2 tactical_bombers moved from Burma to Malaya
1 fighter moved from India to Malaya
3 mech_infantrys moved from Eastern Persia to Kazakhstan
2 bombers moved from India to Kazakhstan
3 mech_infantrys moved from Iraq to Eastern Persia
1 fighter moved from India to Malaya
4 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Kazakhstan
British attack with 2 bombers and 3 mech_infantrys
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 2 bombers and 3 mech_infantrys in Kazakhstan, round 2 : 3/7 hits
Japanese roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 0/4 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakhstan
British roll dice for 2 bombers and 3 mech_infantrys in Kazakhstan, round 3 : 1/7 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Yunnan
British attack with 8 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 8 infantry in Yunnan, round 2 : 2/8 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
British roll dice for 6 infantry in Yunnan, round 3 : 0/6 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 5 infantry in Yunnan, round 4 : 1/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 3 infantry
Battle in Malaya
British attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
AA fire in Malaya : 0/3 hits
British roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Malaya, round 2 : 6/9 hits
Japanese roll dice for 1 aaGun, 1 fighter, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 3/5 hits
3 infantry owned by the British , 2 infantry owned by the Japanese , 2 tactical_bombers owned by the Japanese , 1 aaGun owned by the Japanese and 1 fighter owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 1 aaGun, 1 fighter, 2 infantry and 2 tactical_bombers
Casualties for British: 3 infantry
Battle in 41 Sea Zone
ANZAC loiter and taunt with ; British attack with 2 destroyers
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits
British roll dice for 2 destroyers in 41 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
British roll dice for 2 destroyers in 41 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 3 : 4/4 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
2 fighters moved from Morocco to Normandy Bordeaux
2 fighters moved from Holland Belgium to United Kingdom
2 bombers moved from Kazakhstan to India
4 infantry moved from India to Burma
3 fighters and 2 tactical_bombers moved from Malaya to IndiaPlace Units - British
2 transports placed in 110 Sea Zone
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 5 infantry
Shan State : 1 infantry
Burma : 1 aaGun and 4 infantry
India : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Malaya : 1 artillery, 1 factory_minor and 1 harbour
Kazakhstan : 3 mech_infantrys
41 Sea Zone : 1 flag, 2 destroyers
39 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Normandy Bordeaux : 2 fighters and 7 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag
Northern Italy : 1 flag, 1 factory_minor and 1 mech_infantry
Libya : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag, 3 mech_infantrys
72 Sea Zone : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 1 carrier, 1 destroyer, 4 fighters and 2 transportsProduction/PUs Summary :
Germans : 38 / 53
Russians : 22 / 31
Japanese : 68 / 81
Americans : 63 / 83
Chinese : 1 / 2
British : 39 / 44
UK_Pacific : 10 / 10
Italians : 11 / 19
ANZAC : 8 / 3
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.322
Median : 3.000
Variance : 0.291
Standard Deviation : 0.539
Total rolls : 87Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.048
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21Germans Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.407
Median : 3.500
Variance : 0.642
Standard Deviation : 0.801
Total rolls : 54Italians Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 5 and gets 0 hitsPurchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from France to Southern France
3 fighters moved from Southern Italy to Southern France
6 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from France to Holland Belgium
3 infantry moved from France to Holland Belgium
2 armour moved from France to Northern Italy
1 mech_infantry moved from Archangel to Nenetsia
Italians take Nenetsia from Russians
1 mech_infantry moved from Nenetsia to Urals
Italians take Urals from Russians
1 mech_infantry moved from Archangel to Vologda
Italians take Vologda from Russians
1 mech_infantry moved from Vologda to Samara
Italians take Samara from Russians
1 tactical_bomber moved from Novgorod to 126 Sea Zone
1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
1 armour moved from Western Ukraine to Smolensk
Italians take Smolensk from Russians
1 mech_infantry moved from Bessarabia to Ukraine
Italians take Ukraine from RussiansCombat - Italians
Battle in Holland Belgium
Italians attack with 2 artilleries and 9 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 artilleries and 9 infantry in Holland Belgium, round 2 : 5/11 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 2 artilleries and 8 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in 126 Sea Zone
Italians attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 126 Sea Zone
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 3/5 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northern Italy
Italians attack with 2 armour, 1 artillery and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 2 armour, 1 artillery and 2 infantry in Northern Italy, round 2 : 3/5 hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 tactical_bomber moved from 126 Sea Zone to Western GermanyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,1
Italians collect 21 PUs (3 lost to blockades); end with 22 PUs total
Italians collect 3 PUs from War Bonds; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 2 aaGuns
Western Germany : 1 tactical_bomber
Holland Belgium : 2 artilleries and 8 infantry
Northern Italy : 2 armour, 1 artillery, 1 factory_minor and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 1 mech_infantry
Baltic States : 1 flag
Bryansk : 1 armour and 1 mech_infantry
Nenetsia : 1 flag
Urals : 1 flag, 1 mech_infantry
Archangel : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Vologda : 1 flag
Smolensk : 1 flag, 1 armour
Samara : 1 flag, 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 53
Russians : 16 / 31
Japanese : 68 / 81
Americans : 60 / 83
Chinese : 1 / 2
British : 32 / 44
UK_Pacific : 10 / 10
Italians : 24 / 30
ANZAC : 8 / 3
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





