Moving. Should be able to go by Wednesday.
13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2
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Free hit, kill the carrier, kill the tac, then kill the fighter last.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 2 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter, 2 infantry and 2 tactical_bombers moved from French Indo China to Shan State
2 infantry moved from French Indo China to Yunnan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 62 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
3 destroyers moved from 34 Sea Zone to 54 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
4 carriers, 4 destroyers, 4 fighters, 2 infantry, 3 tactical_bombers and 1 transport moved from 31 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
4 fighters and 3 tactical_bombers moved from 49 Sea Zone to Solomon Islands
3 destroyers moved from 36 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries and 4 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Yunnan, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in New Guinea
Battle in 49 Sea Zone
Japanese attack with 4 carriers, 4 destroyers and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 49 Sea Zone
Japanese win, taking New Guinea from ANZAC with 4 carriers, 4 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Solomon Islands
Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Solomon Islands, round 2 : 5/9 hits
ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Solomon Islands
Japanese win, taking Solomon Islands from ANZAC with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 62 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
2 submarines owned by the ANZAC Submerged
Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 62 Sea Zone, round 2 : 1/3 hits
1 tactical_bomber owned by the Japanese and 1 carrier owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 2 fighters and 1 tactical_bomber in 62 Sea Zone, round 3 : 2/3 hits
ANZAC roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 62 Sea Zone, round 3 : 2/2 hits
1 tactical_bomber owned by the ANZAC , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 62 Sea Zone
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transportNon Combat Move - Japanese
1 fighter moved from 62 Sea Zone to 54 Sea Zone
4 fighters moved from Solomon Islands to 49 Sea Zone
3 tactical_bombers moved from Solomon Islands to 49 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Sakha to Buryatia
2 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Anhwe
5 armour and 1 mech_infantry moved from French Indo China to Kweichow
1 fighter and 2 tactical_bombers moved from Shan State to Kweichow
2 infantry and 2 mech_infantrys moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
2 submarines placed in 37 Sea Zone
1 infantry placed in Malaya
Japanese undo move 2.
2 infantry and 2 mech_infantrys placed in Japan
1 mech_infantry placed in Malaya
2 armour and 1 mech_infantry placed in French Indo China
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 2 infantry and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Jehol : 1 flag
Manchuria : 1 flag, 1 artillery and 1 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 2 artilleries and 4 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 5 armour, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 artillery and 1 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Solomon Islands : 1 flag, 2 infantry
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
46 Sea Zone : 3 destroyers and 1 transport
49 Sea Zone : 4 carriers, 4 destroyers, 4 fighters, 3 tactical_bombers and 1 transport
33 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 2 submarines
39 Sea Zone : 2 submarines
19 Sea Zone : 2 transports
6 Sea Zone : 3 destroyers
54 Sea Zone : 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry and 1 transport
Urals : 1 flag, 1 armour
Novosibirsk : 1 flag, 1 artillery
80 Sea Zone : 1 flag, 3 submarines
72 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 55
Russians : 25 / 34
Japanese : 72 / 77
Americans : 55 / 76
Chinese : 1 / 5
British : 32 / 36
UK_Pacific : 6 / 3
Italians : 11 / 17
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - Americans
Americans spend 5 on tech rollsPurchase Units - Americans
Americans repair 1 damage on 1 airfield; Remaining resources: 70 PUs; 4 techTokens;
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs; 4 techTokens;Combat Move - Americans
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 artilleries moved from Algeria to Morocco
1 infantry moved from Morocco to Algeria
2 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
4 destroyers and 11 submarines moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2,4,2,3 and gets 0 hitsPurchase Units - Americans
Americans repair 1 damage on 1 airfield; Remaining resources: 70 PUs; 4 techTokens;
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs; 4 techTokens;Combat Move - Americans
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 artilleries moved from Algeria to Morocco
1 infantry moved from Morocco to Algeria
2 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
4 destroyers and 11 submarines moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 2.
1 fighter placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 2 tactical_bombers
26 Sea Zone : 4 destroyers and 11 submarines
10 Sea Zone : 1 carrier, 2 destroyers and 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Morocco : 1 flag, 1 airfield, 4 artilleries, 1 fighter and 6 infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 2 infantry
Tobruk : 1 mech_infantry
93 Sea Zone : 1 submarine
66 Sea Zone : 1 transport
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 mech_infantry
Brazil : 1 flag
91 Sea Zone : 1 carrier, 4 destroyers, 1 submarine and 5 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 55
Russians : 25 / 34
Japanese : 72 / 77
Americans : 55 / 75
Chinese : 1 / 5
British : 32 / 36
UK_Pacific : 6 / 3
Italians : 11 / 17
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Null / Other
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - British
2 fighters and 2 tactical_bombers moved from Eastern Persia to 80 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
2 destroyers moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Burma to India
1 bomber moved from Volgograd to 72 Sea Zone
1 bomber moved from Volgograd to 80 Sea Zone
3 mech_infantrys moved from Iraq to Caucasus
2 armour and 5 mech_infantrys moved from Eastern Persia to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - British
British roll 4,6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Jet PowerActivate Technology - British
British activating Jet Power
British giving technology to UK_Pacific: Jet PowerPurchase Units - British
British repair 6 damage on 6 factory_minors; Remaining resources: 30 PUs; 0 techTokens;
British buy 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 2 tactical_bombers moved from Eastern Persia to 80 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
2 destroyers moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Burma to India
1 bomber moved from Volgograd to 72 Sea Zone
1 bomber moved from Volgograd to 80 Sea Zone
3 mech_infantrys moved from Iraq to Caucasus
2 armour and 5 mech_infantrys moved from Eastern Persia to KazakhstanCombat - British
Battle in 72 Sea Zone
British attack with 1 bomber and 2 destroyers
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber and 2 destroyers in 72 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Japanese lost in 72 Sea Zone
British win, taking 72 Sea Zone from Neutral with 1 bomber and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 80 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 3 submarines
Japanese roll dice for 3 submarines in 80 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 4/7 hits
3 submarines owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Japanese with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarinesNon Combat Move - British
1 bomber moved from 72 Sea Zone to Kenya
1 bomber moved from 80 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to India
1 fighter moved from United Kingdom to MoroccoPlace Units - British
3 mech_infantrys placed in Egypt
1 destroyer placed in 71 Sea Zone
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,6,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 2 tactical_bombers
Kazakhstan : 2 armour and 5 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
Scotland : 1 airfield
Kenya : 1 bomber
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Morocco : 4 fighters
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Caucasus : 3 mech_infantrys
80 Sea Zone : 1 flag, 1 destroyer
Eire : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 1 flag, 2 destroyers
71 Sea Zone : 1 destroyer
Northwest Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 48 / 55
Russians : 25 / 34
Japanese : 72 / 77
Americans : 55 / 75
Chinese : 1 / 3
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 17
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 4.259
Median : 5.000
Variance : 2.577
Standard Deviation : 1.605
Total rolls : 27Null / Other
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.625
Median : 5.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Japanese Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.625
Median : 5.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8British Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 2 and gets 0 hitsPurchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Italians
3 infantry and 1 mech_infantry moved from Romania to Bessarabia
3 fighters and 1 tactical_bomber moved from Southern Italy to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Italians roll dice for 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/8 hits
Russians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/8 hits
4 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/6 hits
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 1/4 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians , 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 4 : 2/5 hits
Russians roll dice for 1 armour in Bessarabia, round 4 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Italians lost in Bessarabia
Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry and 1 mech_infantryNon Combat Move - Italians
3 fighters and 1 tactical_bomber moved from Bessarabia to Eastern Poland
2 armour and 3 mech_infantrys moved from Southern Italy to Yugoslavia
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 armour and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,1,3,2
Italians collect 2 PUs (9 lost to blockades); end with 3 PUs total
Italians collect 5 PUs from War Bonds; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsTerritory Summary for Italians :
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Eastern Poland : 3 fighters and 1 tactical_bomber
Novgorod : 7 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 2 armour and 3 mech_infantrysProduction/PUs Summary :
Germans : 48 / 55
Russians : 25 / 34
Japanese : 72 / 77
Americans : 55 / 75
Chinese : 1 / 3
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 13
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - ANZAC
ANZAC spend 5 on tech rollsPurchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 57 Sea ZoneNon Combat Move - ANZAC
1 fighter moved from New South Wales to South Australia
1 artillery and 3 infantry moved from New South Wales to South Australia
2 aaGuns moved from New South Wales to South AustraliaPlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,5,5,2,6,1,5,5
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 48 / 55
Russians : 25 / 34
Japanese : 72 / 77
Americans : 55 / 75
Chinese : 1 / 3
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 13
ANZAC : 10 / 8
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.375
Median : 5.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Null / Other
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.375
Median : 5.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2,6,6 and gets 2 hits
Germans removing all Technology Tokens after successful research.
Germans discover Increased Factory ProductionActivate Technology - Germans
Germans activating Increased Factory ProductionPurchase Units - Germans
Germans repair 14 damage on 2 airfields and 12 factory_majors; Remaining resources: 48 PUs; 0 techTokens;
Germans buy 16 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in Morocco does 6 damage to airfield owned by Americans
Rockets in France roll: 6
Rocket attack in United Kingdom does 1 damage to harbour owned by British
Rockets in Western Germany roll: 1
Rocket attack in Russia does 2 damage to factory_major owned by Russians
Rockets in Romania roll: 2
Rocket attack in Russia does 5 damage to factory_major owned by Russians
Rockets in Novgorod roll: 5
Rocket attack in United Kingdom does 5 damage to harbour owned by British
Rockets in Germany roll: 6Non Combat Move - Germans
5 infantry moved from Poland to Eastern Poland
3 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Normandy Bordeaux to France
2 infantry moved from France to Northern Italy
3 fighters moved from Western Germany to Southern Italy
8 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to FrancePlace Units - Germans
4 infantry placed in Novgorod
6 infantry placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,2,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 44 PUs (4 lost to blockades); end with 44 PUs total
Germans collect 3 PUs from War Bonds; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
Slovakia Hungary : 3 infantry
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
Romania : 1 airfield
Germany : 1 airfield, 1 factory_major and 14 infantry
Northern Italy : 5 infantry
Southern Italy : 1 artillery, 4 bombers, 3 fighters and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 artilleries and 10 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 12 infantry
125 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 48 / 57
Russians : 25 / 34
Japanese : 72 / 77
Americans : 55 / 75
Chinese : 1 / 3
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 13
ANZAC : 10 / 8
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - Russians
Russians removing all Technology Tokens after successful research.
Russians discover War BondsActivate Technology - Russians
Russians activating War BondsPurchase Units - Russians
Russians repair 11 damage on 11 factory_majors; Remaining resources: 23 PUs; 0 techTokens;
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 armour moved from Sikang to Kansu
Chinese take Tsinghai from Japanese
Chinese take Kansu from Japanese
3 artilleries moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
3 artilleries and 4 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Caucasus to Novosibirsk
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Belarus to Bryansk
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Bryansk
3 artilleries moved from Smolensk to Bryansk
1 bomber moved from Russia to Urals -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - Russians
Russians removing all Technology Tokens after successful research.
Russians discover War BondsActivate Technology - Russians
Russians activating War BondsPurchase Units - Russians
Russians repair 11 damage on 11 factory_majors; Remaining resources: 23 PUs; 0 techTokens;
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
Rocket attack in Romania does 4 damage to airfield owned by Germans
Rockets in Russia roll: 4
1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 armour moved from Sikang to Kansu
Chinese take Tsinghai from Japanese
Chinese take Kansu from Japanese
3 artilleries moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
3 artilleries and 4 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Caucasus to Novosibirsk
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Belarus to Bryansk
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Bryansk
3 artilleries moved from Smolensk to Bryansk
1 bomber moved from Russia to UralsAirborne Attack Move - Russians
2 infantry moved from Russia to Novosibirsk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - Russians
Russians roll 6,3 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover War BondsActivate Technology - Russians
Russians activating War BondsPurchase Units - Russians
Russians repair 11 damage on 11 factory_majors; Remaining resources: 23 PUs; 0 techTokens;
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
Rocket attack in Romania does 4 damage to airfield owned by Germans
Rockets in Russia roll: 4
1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 armour moved from Sikang to Kansu
Chinese take Tsinghai from Japanese
Chinese take Kansu from Japanese
3 artilleries moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
3 artilleries and 4 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Caucasus to Novosibirsk
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Belarus to Bryansk
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Bryansk
3 artilleries moved from Smolensk to Bryansk
1 bomber moved from Russia to UralsAirborne Attack Move - Russians
2 infantry moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/5 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Novosibirsk, round 3 : 2/5 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Urals
Russians attack with 1 armour, 1 bomber and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 2 : 3/3 hits
Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Urals
Russians win, taking Urals from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 bomber moved from Urals to Russia
2 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
2 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Russians collect 1 PU from War Bonds; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUsTerritory Summary for Russians :
Shensi : 1 mech_infantry
Kansu : 1 armour
Italian Somaliland : 1 flag
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 4 artilleries and 3 infantry
Urals : 1 armour
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 infantry and 2 mech_infantrys
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 9 artilleries and 9 infantry
Novosibirsk : 1 artillery, 3 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 57
Russians : 28 / 35
Japanese : 67 / 77
Americans : 55 / 75
Chinese : 4 / 3
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 13
ANZAC : 10 / 8
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.767
Standard Deviation : 0.876
Total rolls : 31Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - Japanese
Japanese spend 5 on tech rollsPurchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 2 infantry, 4 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens;Combat Move - Japanese
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
2 infantry moved from Solomon Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from 54 Sea Zone to 26 Sea Zone
4 destroyers, 4 fighters and 3 tactical_bombers moved from 49 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
3 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 submarines moved from 39 Sea Zone to 80 Sea Zone
2 submarines moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
5 armour and 1 mech_infantry moved from Kweichow to Sikang
2 infantry and 1 tactical_bomber moved from Kweichow to Shensi
2 battleships moved from 54 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi -
Scramble in 26 (Hawaii)? 8 DD, 5 Ft, 3 Tac vs 11 SS and 4 DD. You have 2 ft and 2 tac available.
-
Scramble two fighters and one tacs
Loss order
ss
dd
tac
fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 4,3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 2 infantry, 4 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens;Combat Move - Japanese
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
2 infantry moved from Solomon Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from 54 Sea Zone to 26 Sea Zone
4 destroyers, 4 fighters and 3 tactical_bombers moved from 49 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
3 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 submarines moved from 39 Sea Zone to 80 Sea Zone
2 submarines moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
5 armour and 1 mech_infantry moved from Kweichow to Sikang
2 infantry and 1 tactical_bomber moved from Kweichow to Shensi
2 battleships moved from 54 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to ShensiCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Sikang
Japanese attack with 5 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 armour and 1 mech_infantry in Sikang, round 2 : 3/6 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 1/5 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 26 Sea Zone
Japanese attack with 8 destroyers, 5 fighters and 3 tactical_bombers
Americans defend with 4 destroyers, 2 fighters, 11 submarines and 1 tactical_bomber
Americans roll dice for 11 submarines in 26 Sea Zone, round 2 : 0/11 hits
Japanese roll dice for 8 destroyers, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 9/16 hits
Americans roll dice for 4 destroyers, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/7 hits
9 submarines owned by the Americans and 3 destroyers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 5 destroyers, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 5/13 hits
Americans roll dice for 4 destroyers, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 1/7 hits
2 submarines owned by the Americans , 3 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 4 destroyers, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 4 : 6/12 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 4 : 2/4 hits
2 fighters owned by the Americans , 1 destroyer owned by the Americans , 2 destroyers owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 destroyers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 81
Casualties for Japanese: 6 destroyers
Casualties for Americans: 4 destroyers, 2 fighters, 11 submarines and 1 tactical_bomber
Battle in Gilbert Islands
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships in Dutch New Guinea, round 2 : 2/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Gilbert Islands from UK_Pacific, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 80 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 80 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in New ZealandNon Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Malaya to Yunnan
2 artilleries and 4 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Anhwe to Hunan
2 mech_infantrys moved from Kiangsu to Kweichow
2 infantry moved from Kiangsu to Anhwe
1 fighter and 2 tactical_bombers moved from Shensi to Szechwan
2 armour and 1 mech_infantry moved from French Indo China to Szechwan
4 carriers moved from 49 Sea Zone to 30 Sea Zone
3 destroyers moved from 46 Sea Zone to 30 Sea Zone
5 fighters and 3 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 30 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 2 mech_infantrys moved from 19 Sea Zone to KiangsuPlace Units - Japanese
3 submarines placed in 37 Sea Zone
2 mech_infantrys placed in French Indo China
1 submarine placed in 36 Sea Zone
2 destroyers placed in 6 Sea Zone
1 fighter, 2 infantry and 2 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 2 infantry and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
Jehol : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 2 infantry
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 2 mech_infantrys
Hunan : 1 flag, 1 artillery and 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 2 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Chahar : 1 flag
Sikang : 1 flag, 5 armour and 1 mech_infantry
Anhwe : 1 flag, 2 infantry
Gilbert Islands : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 2 infantry
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Timguska : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
45 Sea Zone : 2 battleships, 1 carrier, 1 destroyer and 1 transport
48 Sea Zone : 1 transport
30 Sea Zone : 5 carriers, 1 cruiser, 5 destroyers, 5 fighters and 3 tactical_bombers
37 Sea Zone : 1 flag, 3 submarines
36 Sea Zone : 1 submarine
26 Sea Zone : 1 flag, 2 destroyers
19 Sea Zone : 2 transports
6 Sea Zone : 2 destroyers
63 Sea Zone : 1 transport
54 Sea Zone : 2 submarines
80 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 47 / 57
Russians : 27 / 35
Japanese : 72 / 82
Americans : 55 / 75
Chinese : 2 / 3
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 13
ANZAC : 8 / 8
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - Americans
Americans spend 0 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans repair 6 damage on 6 airfields; Remaining resources: 69 PUs; 0 techTokens;
Americans buy 2 destroyers and 11 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 4 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Morocco to United Kingdom
1 mech_infantry moved from Tobruk to Egypt
2 infantry moved from Tunisia to Algeria
1 infantry moved from Algeria to Morocco
1 mech_infantry moved from Iraq to Caucasus
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 4,1,6,6 and gets 2 hits
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans repair 6 damage on 6 airfields; Remaining resources: 69 PUs; 0 techTokens;
Americans buy 2 destroyers and 11 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 4 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Morocco to United Kingdom
1 mech_infantry moved from Tobruk to Egypt
2 infantry moved from Tunisia to Algeria
1 infantry moved from Algeria to Morocco
1 mech_infantry moved from Iraq to Caucasus
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 26 Sea Zone
Americans attack with 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 2 destroyers
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 26 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 26 Sea Zone from Japanese with 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyersNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 10 Sea Zone
1 transport moved from 66 Sea Zone to 85 Sea Zone
1 transport moved from 85 Sea Zone to 86 Sea ZonePlace Units - Americans
10 submarines placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
26 Sea Zone : 1 flag, 3 submarines
10 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 10 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Egypt : 1 mech_infantry
United Kingdom : 1 fighter
Morocco : 1 flag, 1 airfield and 1 infantry
Normandy Bordeaux : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 2 infantry
Caucasus : 1 mech_infantry
86 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 4 submarines
101 Sea Zone : 2 destroyers and 1 submarine
Brazil : 1 flag
110 Sea Zone : 1 carrier, 4 destroyers and 5 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 57
Russians : 27 / 35
Japanese : 72 / 82
Americans : 60 / 80
Chinese : 2 / 3
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 13
ANZAC : 8 / 8
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 42 / 57
Russians : 27 / 35
Japanese : 72 / 82
Americans : 60 / 80
Chinese : 2 / 2
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 13
ANZAC : 8 / 8
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5





