13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2

  • 16

    wow, my guys stunk it up in Bess.

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Research Technology - Japanese
                Japanese spend 5 on tech rolls

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 destroyers, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;

    Combat Move - Japanese
                2 artilleries and 2 infantry moved from Hunan to Yunnan
                1 armour moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 artillery moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Timguska to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 fighter, 2 infantry and 2 tactical_bombers moved from French Indo China to Shan State
                2 infantry moved from French Indo China to Yunnan
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 62 Sea Zone
                1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                3 destroyers moved from 34 Sea Zone to 54 Sea Zone
                2 infantry moved from Wake Island to 31 Sea Zone
                4 carriers, 4 destroyers, 4 fighters, 2 infantry, 3 tactical_bombers and 1 transport moved from 31 Sea Zone to 49 Sea Zone
                2 infantry moved from 49 Sea Zone to Solomon Islands
                4 fighters and 3 tactical_bombers moved from 49 Sea Zone to Solomon Islands
                3 destroyers moved from 36 Sea Zone to 46 Sea Zone

  • 16

    2 hits to you in z62.  game board attached, I did all my other battles first.

    You have CV, Ft, Tac, plus 2 SS and 1 TR.  I’m attacking with 2 jets and 2 tac

    Degrasse_2.tsvg

  • 21 19 18 17 16

    Free hit, kill the carrier, kill the tac, then kill the fighter last.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 2 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 destroyers, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;

    Combat Move - Japanese
                2 artilleries and 2 infantry moved from Hunan to Yunnan
                1 armour moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 artillery moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Timguska to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 fighter, 2 infantry and 2 tactical_bombers moved from French Indo China to Shan State
                2 infantry moved from French Indo China to Yunnan
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 62 Sea Zone
                1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                3 destroyers moved from 34 Sea Zone to 54 Sea Zone
                2 infantry moved from Wake Island to 31 Sea Zone
                4 carriers, 4 destroyers, 4 fighters, 2 infantry, 3 tactical_bombers and 1 transport moved from 31 Sea Zone to 49 Sea Zone
                2 infantry moved from 49 Sea Zone to Solomon Islands
                4 fighters and 3 tactical_bombers moved from 49 Sea Zone to Solomon Islands
                3 destroyers moved from 36 Sea Zone to 46 Sea Zone

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 :  2/5 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries and 4 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 4 infantry in Yunnan, round 2 :  1/6 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in New Guinea
                Battle in 49 Sea Zone
                    Japanese attack with 4 carriers, 4 destroyers and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 49 Sea Zone
                    Japanese win, taking New Guinea from ANZAC with 4 carriers, 4 destroyers and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Solomon Islands
                    Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Solomon Islands, round 2 :  5/9 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Solomon Islands
                    Japanese win, taking Solomon Islands from ANZAC with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in 62 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                    2 submarines owned by the ANZAC Submerged
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 62 Sea Zone, round 2 :  1/3 hits
                        1 tactical_bomber owned by the Japanese and 1 carrier owned by the ANZAC lost in 62 Sea Zone
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 62 Sea Zone, round 3 :  2/3 hits
                        ANZAC roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 62 Sea Zone, round 3 :  2/2 hits
                        1 tactical_bomber owned by the ANZAC , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 62 Sea Zone
                        1 transport owned by the ANZAC lost in 62 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 fighter and 2 tactical_bombers
                    Casualties for ANZAC: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 62 Sea Zone to 54 Sea Zone
                4 fighters moved from Solomon Islands to 49 Sea Zone
                3 tactical_bombers moved from Solomon Islands to 49 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Sakha to Buryatia
                2 infantry moved from Anhwe to Kweichow
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                5 armour and 1 mech_infantry moved from French Indo China to Kweichow
                1 fighter and 2 tactical_bombers moved from Shan State to Kweichow
                2 infantry and 2 mech_infantrys moved from 19 Sea Zone to Kiangsu
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                2 submarines placed in 37 Sea Zone
                1 infantry placed in Malaya
                Japanese undo move 2.
                2 infantry and 2 mech_infantrys placed in Japan
                1 mech_infantry placed in Malaya
                2 armour and 1 mech_infantry placed in French Indo China
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 72 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 2 infantry and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
        Jehol : 1 flag
        Manchuria : 1 flag, 1 artillery and 1 infantry
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 2 artilleries and 4 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 5 armour, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 artillery and 1 infantry
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Solomon Islands : 1 flag, 2 infantry
        New Guinea : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Midway : 1 flag, 1 airfield and 1 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 infantry
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        46 Sea Zone : 3 destroyers and 1 transport
        49 Sea Zone : 4 carriers, 4 destroyers, 4 fighters, 3 tactical_bombers and 1 transport
        33 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag, 2 submarines
        39 Sea Zone : 2 submarines
        19 Sea Zone : 2 transports
        6 Sea Zone : 3 destroyers
        54 Sea Zone : 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry and 1 transport
        Urals : 1 flag, 1 armour
        Novosibirsk : 1 flag, 1 artillery
        80 Sea Zone : 1 flag, 3 submarines
        72 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 25 / 34
        Japanese : 72 / 77
        Americans : 55 / 76
        Chinese : 1 / 5
        British : 32 / 36
        UK_Pacific : 6 / 3
        Italians : 11 / 17
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Research Technology - Americans
                Americans spend 5 on tech rolls

    Purchase Units - Americans
                Americans repair 1 damage on 1 airfield; Remaining resources: 70 PUs; 4 techTokens;
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs; 4 techTokens;

    Combat Move - Americans
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 artilleries moved from Algeria to Morocco
                1 infantry moved from Morocco to Algeria
                2 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Tunisia to Tobruk
                1 mech_infantry moved from Egypt to Iraq
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                4 destroyers and 11 submarines moved from 10 Sea Zone to 26 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 2,4,2,3 and gets 0 hits

    Purchase Units - Americans
                Americans repair 1 damage on 1 airfield; Remaining resources: 70 PUs; 4 techTokens;
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs; 4 techTokens;

    Combat Move - Americans
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 artilleries moved from Algeria to Morocco
                1 infantry moved from Morocco to Algeria
                2 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Tunisia to Tobruk
                1 mech_infantry moved from Egypt to Iraq
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                4 destroyers and 11 submarines moved from 10 Sea Zone to 26 Sea Zone

    Non Combat Move - Americans
                1 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States
                Americans undo move 2.
                1 fighter placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 2 tactical_bombers
        26 Sea Zone : 4 destroyers and 11 submarines
        10 Sea Zone : 1 carrier, 2 destroyers and 3 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Morocco : 1 flag, 1 airfield, 4 artilleries, 1 fighter and 6 infantry
        Algeria : 1 flag, 1 infantry
        Tunisia : 1 flag, 2 infantry
        Tobruk : 1 mech_infantry
        93 Sea Zone : 1 submarine
        66 Sea Zone : 1 transport
        97 Sea Zone : 1 flag, 3 submarines
        Iraq : 1 mech_infantry
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 4 destroyers, 1 submarine and 5 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 25 / 34
        Japanese : 72 / 77
        Americans : 55 / 75
        Chinese : 1 / 5
        British : 32 / 36
        UK_Pacific : 6 / 3
        Italians : 11 / 17
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Null / Other
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - British
                2 fighters and 2 tactical_bombers moved from Eastern Persia to 80 Sea Zone
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                2 destroyers moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from Burma to India
                1 bomber moved from Volgograd to 72 Sea Zone
                1 bomber moved from Volgograd to 80 Sea Zone
                3 mech_infantrys moved from Iraq to Caucasus
                2 armour and 5 mech_infantrys moved from Eastern Persia to Kazakhstan

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Research Technology - British
                    British roll 4,6 and gets 1 hit
                British removing all Technology Tokens after successful research.
                British discover Jet Power

    Activate Technology - British
                British activating Jet Power
                British giving technology to UK_Pacific: Jet Power

    Purchase Units - British
                British repair 6 damage on 6 factory_minors; Remaining resources: 30 PUs; 0 techTokens;
                British buy 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 2 tactical_bombers moved from Eastern Persia to 80 Sea Zone
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                2 destroyers moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from Burma to India
                1 bomber moved from Volgograd to 72 Sea Zone
                1 bomber moved from Volgograd to 80 Sea Zone
                3 mech_infantrys moved from Iraq to Caucasus
                2 armour and 5 mech_infantrys moved from Eastern Persia to Kazakhstan

    Combat - British
                Battle in 72 Sea Zone
                    British attack with 1 bomber and 2 destroyers
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 bomber and 2 destroyers in 72 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the Japanese lost in 72 Sea Zone
                    British win, taking 72 Sea Zone from Neutral with 1 bomber and 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 80 Sea Zone
                    British attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
                    Japanese defend with 3 submarines
                        Japanese roll dice for 3 submarines in 80 Sea Zone, round 2 :  0/3 hits
                        British roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 :  4/7 hits
                        3 submarines owned by the Japanese lost in 80 Sea Zone
                    British win, taking 80 Sea Zone from Japanese with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Japanese: 3 submarines

    Non Combat Move - British
                1 bomber moved from 72 Sea Zone to Kenya
                1 bomber moved from 80 Sea Zone to India
                2 fighters and 2 tactical_bombers moved from 80 Sea Zone to India
                1 fighter moved from United Kingdom to Morocco

    Place Units - British
                3 mech_infantrys placed in Egypt
                1 destroyer placed in 71 Sea Zone
                1 fighter placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,6,4
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British, UK_Pacific :

    India : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 2 tactical_bombers
        Kazakhstan : 2 armour and 5 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
        Scotland : 1 airfield
        Kenya : 1 bomber
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
        Morocco : 4 fighters
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Caucasus : 3 mech_infantrys
        80 Sea Zone : 1 flag, 1 destroyer
        Eire : 1 flag
        Eastern Persia : 1 flag
        72 Sea Zone : 1 flag, 2 destroyers
        71 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag
        Persia : 1 flag
        91 Sea Zone : 1 destroyer and 2 fighters

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 25 / 34
        Japanese : 72 / 77
        Americans : 55 / 75
        Chinese : 1 / 3
        British : 32 / 37
        UK_Pacific : 6 / 3
        Italians : 11 / 17
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 11 times
            Average roll : 4.259
            Median : 5.000
            Variance : 2.577
            Standard Deviation : 1.605
            Total rolls : 27

    Null / Other
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.625
            Median : 5.500
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Japanese Combat
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.625
            Median : 5.500
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    British Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.727
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 2 and gets 0 hits

    Purchase Units - Italians
                Italians buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - Italians
                3 infantry and 1 mech_infantry moved from Romania to Bessarabia
                3 fighters and 1 tactical_bomber moved from Southern Italy to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
                        Italians roll dice for 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 :  4/8 hits
                        Russians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Bessarabia, round 2 :  2/8 hits
                        4 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bessarabia
                        Italians roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 3 :  3/6 hits
                        Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Bessarabia, round 3 :  1/4 hits
                        1 infantry owned by the Russians , 1 artillery owned by the Russians , 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                        Italians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 4 :  2/5 hits
                        Russians roll dice for 1 armour in Bessarabia, round 4 :  1/1 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Italians lost in Bessarabia
                    Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Russians: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
                    Casualties for Italians: 3 infantry and 1 mech_infantry

    Non Combat Move - Italians
                3 fighters and 1 tactical_bomber moved from Bessarabia to Eastern Poland
                2 armour and 3 mech_infantrys moved from Southern Italy to Yugoslavia
                3 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,1,3,2
                Italians collect 2 PUs (9 lost to blockades); end with 3 PUs total
                Italians collect 5 PUs from War Bonds; end with 8 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs

    Territory Summary for Italians :

    Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 5 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
        Eastern Poland : 3 fighters and 1 tactical_bomber
        Novgorod : 7 mech_infantrys
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 2 armour and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 25 / 34
        Japanese : 72 / 77
        Americans : 55 / 75
        Chinese : 1 / 3
        British : 32 / 37
        UK_Pacific : 6 / 3
        Italians : 11 / 13
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Research Technology - ANZAC
                ANZAC spend 5 on tech rolls

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - ANZAC
                2 submarines moved from 62 Sea Zone to 57 Sea Zone

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to South Australia
                1 artillery and 3 infantry moved from New South Wales to South Australia
                2 aaGuns moved from New South Wales to South Australia

    Place Units - ANZAC
                1 armour and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,5,5,2,6,1,5,5
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 25 / 34
        Japanese : 72 / 77
        Americans : 55 / 75
        Chinese : 1 / 3
        British : 32 / 37
        UK_Pacific : 6 / 3
        Italians : 11 / 13
        ANZAC : 10 / 8
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 4.375
            Median : 5.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 4.375
            Median : 5.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 2,6,6 and gets 2 hits
                Germans removing all Technology Tokens after successful research.
                Germans discover Increased Factory Production

    Activate Technology - Germans
                Germans activating Increased Factory Production

    Purchase Units - Germans
                Germans repair 14 damage on 2 airfields and 12 factory_majors; Remaining resources: 48 PUs; 0 techTokens;
                Germans buy 16 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                Rocket attack in Morocco does 6 damage to airfield owned by Americans
                    Rockets in France roll: 6
                Rocket attack in United Kingdom does 1 damage to harbour owned by British
                    Rockets in Western Germany roll: 1
                Rocket attack in Russia does 2 damage to factory_major owned by Russians
                    Rockets in Romania roll: 2
                Rocket attack in Russia does 5 damage to factory_major owned by Russians
                    Rockets in Novgorod roll: 5
                Rocket attack in United Kingdom does 5 damage to harbour owned by British
                    Rockets in Germany roll: 6

    Non Combat Move - Germans
                5 infantry moved from Poland to Eastern Poland
                3 infantry moved from Germany to Slovakia Hungary
                2 infantry moved from Normandy Bordeaux to France
                2 infantry moved from France to Northern Italy
                3 fighters moved from Western Germany to Southern Italy
                8 infantry moved from Western Germany to Germany
                1 aaGun moved from Western Germany to France

    Place Units - Germans
                4 infantry placed in Novgorod
                6 infantry placed in Germany
                6 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,2,5,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
                Germans collect 44 PUs (4 lost to blockades); end with 44 PUs total
                Germans collect 3 PUs from War Bonds; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
        Slovakia Hungary : 3 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
        Romania : 1 airfield
        Germany : 1 airfield, 1 factory_major and 14 infantry
        Northern Italy : 5 infantry
        Southern Italy : 1 artillery, 4 bombers, 3 fighters and 3 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 2 artilleries and 10 infantry
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 12 infantry
        125 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 48 / 57
        Russians : 25 / 34
        Japanese : 72 / 77
        Americans : 55 / 75
        Chinese : 1 / 3
        British : 32 / 37
        UK_Pacific : 6 / 3
        Italians : 11 / 13
        ANZAC : 10 / 8
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Research Technology - Russians
                Russians removing all Technology Tokens after successful research.
                Russians discover War Bonds

    Activate Technology - Russians
                Russians activating War Bonds

    Purchase Units - Russians
                Russians repair 11 damage on 11 factory_majors; Remaining resources: 23 PUs; 0 techTokens;
                Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
                1 armour and 1 mech_infantry moved from Russia to Urals
                1 mech_infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese
                1 armour moved from Sikang to Kansu
                      Chinese take Tsinghai from Japanese
                      Chinese take Kansu from Japanese
                3 artilleries moved from Ukraine to Western Ukraine
                2 infantry moved from Ukraine to Western Ukraine
                3 artilleries and 4 infantry moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Caucasus to Novosibirsk
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 artillery moved from Belarus to Bryansk
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Bryansk
                3 artilleries moved from Smolensk to Bryansk
                1 bomber moved from Russia to Urals

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Research Technology - Russians
                Russians removing all Technology Tokens after successful research.
                Russians discover War Bonds

    Activate Technology - Russians
                Russians activating War Bonds

    Purchase Units - Russians
                Russians repair 11 damage on 11 factory_majors; Remaining resources: 23 PUs; 0 techTokens;
                Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                Rocket attack in Romania does 4 damage to airfield owned by Germans
                    Rockets in Russia roll: 4
                1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
                1 armour and 1 mech_infantry moved from Russia to Urals
                1 mech_infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese
                1 armour moved from Sikang to Kansu
                      Chinese take Tsinghai from Japanese
                      Chinese take Kansu from Japanese
                3 artilleries moved from Ukraine to Western Ukraine
                2 infantry moved from Ukraine to Western Ukraine
                3 artilleries and 4 infantry moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Caucasus to Novosibirsk
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 artillery moved from Belarus to Bryansk
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Bryansk
                3 artilleries moved from Smolensk to Bryansk
                1 bomber moved from Russia to Urals

    Airborne Attack Move - Russians
                2 infantry moved from Russia to Novosibirsk

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Research Technology - Russians
                    Russians roll 6,3 and gets 1 hit
                Russians removing all Technology Tokens after successful research.
                Russians discover War Bonds

    Activate Technology - Russians
                Russians activating War Bonds

    Purchase Units - Russians
                Russians repair 11 damage on 11 factory_majors; Remaining resources: 23 PUs; 0 techTokens;
                Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                Rocket attack in Romania does 4 damage to airfield owned by Germans
                    Rockets in Russia roll: 4
                1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
                1 armour and 1 mech_infantry moved from Russia to Urals
                1 mech_infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese
                1 armour moved from Sikang to Kansu
                      Chinese take Tsinghai from Japanese
                      Chinese take Kansu from Japanese
                3 artilleries moved from Ukraine to Western Ukraine
                2 infantry moved from Ukraine to Western Ukraine
                3 artilleries and 4 infantry moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Caucasus to Novosibirsk
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 artillery moved from Belarus to Bryansk
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Bryansk
                3 artilleries moved from Smolensk to Bryansk
                1 bomber moved from Russia to Urals

    Airborne Attack Move - Russians
                2 infantry moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 artillery, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Novosibirsk, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery in Novosibirsk, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Novosibirsk, round 3 :  2/5 hits
                        Japanese roll dice for 1 artillery in Novosibirsk, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Urals
                    Russians attack with 1 armour, 1 bomber and 1 mech_infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 2 :  3/3 hits
                        Japanese roll dice for 1 armour in Urals, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Urals
                    Russians win, taking Urals from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 bomber moved from Urals to Russia
                2 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Ukraine
                2 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Russians collect 1 PU from War Bonds; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs

    Territory Summary for Russians :

    Shensi : 1 mech_infantry
        Kansu : 1 armour
        Italian Somaliland : 1 flag
        Belarus : 1 infantry
        Baltic States : 1 infantry
        Bryansk : 4 artilleries and 3 infantry
        Urals : 1 armour
        Archangel : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 infantry and 2 mech_infantrys
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 9 artilleries and 9 infantry
        Novosibirsk : 1 artillery, 3 infantry and 1 mech_infantry
        Volgograd : 1 factory_minor
        Smolensk : 1 infantry
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 28 / 35
        Japanese : 67 / 77
        Americans : 55 / 75
        Chinese : 4 / 3
        British : 32 / 37
        UK_Pacific : 6 / 3
        Italians : 11 / 13
        ANZAC : 10 / 8
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.767
            Standard Deviation : 0.876
            Total rolls : 31

    Null / Other
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.857
            Median : 2.500
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.857
            Median : 2.500
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Research Technology - Japanese
                Japanese spend 5 on tech rolls

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 fighter, 2 infantry, 4 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens;

    Combat Move - Japanese
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
                1 infantry moved from 48 Sea Zone to Gilbert Islands
                2 infantry moved from Solomon Islands to 49 Sea Zone
                2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
                2 infantry moved from 63 Sea Zone to New Zealand
                1 fighter moved from 54 Sea Zone to 26 Sea Zone
                4 destroyers, 4 fighters and 3 tactical_bombers moved from 49 Sea Zone to 26 Sea Zone
                1 destroyer moved from 33 Sea Zone to 26 Sea Zone
                3 destroyers moved from 6 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 submarines moved from 39 Sea Zone to 80 Sea Zone
                2 submarines moved from 37 Sea Zone to 54 Sea Zone
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                5 armour and 1 mech_infantry moved from Kweichow to Sikang
                2 infantry and 1 tactical_bomber moved from Kweichow to Shensi
                2 battleships moved from 54 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kweichow to Shensi

  • 16

    Scramble in 26 (Hawaii)?  8 DD, 5 Ft, 3 Tac vs 11 SS and 4 DD.  You have 2 ft and 2 tac available.

  • 21 19 18 17 16

    Scramble two fighters and  one tacs

    Loss order

    ss
    dd
    tac
    fighter

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 4,3 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 fighter, 2 infantry, 4 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens;

    Combat Move - Japanese
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
                1 infantry moved from 48 Sea Zone to Gilbert Islands
                2 infantry moved from Solomon Islands to 49 Sea Zone
                2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
                2 infantry moved from 63 Sea Zone to New Zealand
                1 fighter moved from 54 Sea Zone to 26 Sea Zone
                4 destroyers, 4 fighters and 3 tactical_bombers moved from 49 Sea Zone to 26 Sea Zone
                1 destroyer moved from 33 Sea Zone to 26 Sea Zone
                3 destroyers moved from 6 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 submarines moved from 39 Sea Zone to 80 Sea Zone
                2 submarines moved from 37 Sea Zone to 54 Sea Zone
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                5 armour and 1 mech_infantry moved from Kweichow to Sikang
                2 infantry and 1 tactical_bomber moved from Kweichow to Shensi
                2 battleships moved from 54 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kweichow to Shensi

    Combat - Japanese
                Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in Sikang
                    Japanese attack with 5 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 5 armour and 1 mech_infantry in Sikang, round 2 :  3/6 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Shensi, round 2 :  1/5 hits
                        Chinese roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in 26 Sea Zone
                    Japanese attack with 8 destroyers, 5 fighters and 3 tactical_bombers
                    Americans defend with 4 destroyers, 2 fighters, 11 submarines and 1 tactical_bomber
                        Americans roll dice for 11 submarines in 26 Sea Zone, round 2 :  0/11 hits
                        Japanese roll dice for 8 destroyers, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 :  9/16 hits
                        Americans roll dice for 4 destroyers, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 :  3/7 hits
                        9 submarines owned by the Americans and 3 destroyers owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 5 destroyers, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 :  5/13 hits
                        Americans roll dice for 4 destroyers, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 :  1/7 hits
                        2 submarines owned by the Americans , 3 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 4 destroyers, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 4 :  6/12 hits
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 4 :  2/4 hits
                        2 fighters owned by the Americans , 1 destroyer owned by the Americans , 2 destroyers owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 2 destroyers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 81
                    Casualties for Japanese: 6 destroyers
                    Casualties for Americans: 4 destroyers, 2 fighters, 11 submarines and 1 tactical_bomber
                Battle in Gilbert Islands
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 battleships in Dutch New Guinea, round 2 :  2/2 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Gilbert Islands from UK_Pacific, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 80 Sea Zone
                    Japanese attack with 2 submarines
                    British defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 destroyer in 80 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 submarines in 80 Sea Zone, round 3 :  2/2 hits
                        British roll dice for 1 destroyer in 80 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 80 Sea Zone
                    Japanese win, taking 80 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in New Zealand

    Non Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Soviet Far East to Siberia
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Malaya to Yunnan
                2 artilleries and 4 infantry moved from Yunnan to Szechwan
                1 artillery and 1 infantry moved from Anhwe to Hunan
                2 mech_infantrys moved from Kiangsu to Kweichow
                2 infantry moved from Kiangsu to Anhwe
                1 fighter and 2 tactical_bombers moved from Shensi to Szechwan
                2 armour and 1 mech_infantry moved from French Indo China to Szechwan
                4 carriers moved from 49 Sea Zone to 30 Sea Zone
                3 destroyers moved from 46 Sea Zone to 30 Sea Zone
                5 fighters and 3 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
                1 carrier and 1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 carrier, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 30 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 infantry and 2 mech_infantrys moved from 19 Sea Zone to Kiangsu

    Place Units - Japanese
                3 submarines placed in 37 Sea Zone
                2 mech_infantrys placed in French Indo China
                1 submarine placed in 36 Sea Zone
                2 destroyers placed in 6 Sea Zone
                1 fighter, 2 infantry and 2 mech_infantrys placed in Japan

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 72 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 2 infantry and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
        Jehol : 1 flag, 1 artillery and 1 infantry
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag, 2 infantry
        Yunnan : 1 flag, 1 mech_infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 2 mech_infantrys
        Hunan : 1 flag, 1 artillery and 1 infantry
        Hopei : 1 flag
        Szechwan : 1 flag, 2 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers
        Chahar : 1 flag
        Sikang : 1 flag, 5 armour and 1 mech_infantry
        Anhwe : 1 flag, 2 infantry
        Gilbert Islands : 1 flag, 1 infantry
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Zealand : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Solomon Islands : 1 flag
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Midway : 1 flag, 1 airfield and 1 infantry
        Sakha : 1 flag
        Yenisey : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 infantry
        Timguska : 1 flag
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor and 2 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        45 Sea Zone : 2 battleships, 1 carrier, 1 destroyer and 1 transport
        48 Sea Zone : 1 transport
        30 Sea Zone : 5 carriers, 1 cruiser, 5 destroyers, 5 fighters and 3 tactical_bombers
        37 Sea Zone : 1 flag, 3 submarines
        36 Sea Zone : 1 submarine
        26 Sea Zone : 1 flag, 2 destroyers
        19 Sea Zone : 2 transports
        6 Sea Zone : 2 destroyers
        63 Sea Zone : 1 transport
        54 Sea Zone : 2 submarines
        80 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 27 / 35
        Japanese : 72 / 82
        Americans : 55 / 75
        Chinese : 2 / 3
        British : 32 / 37
        UK_Pacific : 6 / 3
        Italians : 11 / 13
        ANZAC : 8 / 8
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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