@Adam514 no scramble thanks
13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2
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I don’t even know what I’m doing anymore :P
OK, dog fight in Moro
Rolls: 2@1; Total Hits: 12@1: (6, 1)defenders
Rolls: 4@1; Total Hits: 24@1: (1, 4, 2, 1) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 4,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Rockets AdvanceActivate Technology - Germans
Germans activating Rockets AdvancePurchase Units - Germans
Germans repair 8 damage on 4 airfields and 4 factory_minors; Remaining resources: 57 PUs; 0 techTokens;
Germans buy 2 airfields and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in Gibraltar does 4 damage to harbour owned by British
Rockets in France roll: 4
Rocket attack in United Kingdom does 4 damage to airfield owned by British
Rockets in Western Germany roll: 4
Rocket attack in Russia does 1 damage to factory_major owned by Russians
Rockets in Novgorod roll: 1
1 armour, 2 artilleries and 4 mech_infantrys moved from Eastern Poland to Bessarabia
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Southern Italy to Egypt
2 bombers moved from Southern Italy to Egypt
2 infantry moved from Poland to Baltic States
1 bomber and 3 fighters moved from Western Germany to Baltic States
2 bombers moved from Southern Italy to MoroccoCombat - Germans
Air Battle in Morocco
Germans attacks with 2 units heading to Morocco
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Morocco
AA fire in Morocco : 0/2 hits
Bombing raid in Morocco rolls: 7,8 and causes: 6 damage to unit: airfield
Bombing raid in Morocco causes 6 damage total.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Morocco: 2 bombers
EDIT: Removing units owned by Americans from Morocco: 1 fighter
EDIT: Changing unit bombing damage for these Americans owned units to: airfield = 0
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern Italy: 1 bomber
EDIT: Changing unit bombing damage for these Americans owned units to: airfield = 6
EDIT: Turning off Edit Mode
Strategic bombing raid in Egypt
AA fire in Egypt : 0/3 hits
Bombing raid in Egypt rolls: 8,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Egypt causes 9 damage total. Damaged units is as follows: factory_minor = 6, harbour = 3
Battle in Bessarabia
Germans attack with 1 armour, 2 artilleries and 4 mech_infantrys
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Bessarabia, round 2 : 2/7 hits
Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 : 0/5 hits
2 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Bessarabia, round 3 : 1/7 hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Bessarabia, round 4 : 2/7 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Russians: 1 artillery and 4 infantry
Battle in Baltic States
Germans attack with 1 bomber, 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Baltic States, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber and 3 fighters moved from Baltic States to Western Germany
1 artillery and 5 infantry moved from Poland to Eastern Poland
1 aaGun moved from Eastern Poland to Bessarabia
2 artilleries and 5 infantry moved from Germany to Poland
5 infantry moved from Western Germany to Germany
3 bombers moved from Egypt to Southern ItalyPlace Units - Germans
1 airfield placed in Romania
1 airfield placed in Germany
8 infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in Novgorod
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 41 PUs (7 lost to blockades); end with 41 PUs total
Germans collect 4 PUs from War Bonds; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Romania : 1 airfield
Poland : 2 artilleries and 5 infantry
Germany : 1 airfield, 1 factory_major and 5 infantry
Southern Italy : 1 artillery, 4 bombers and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag, 2 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 artillery and 5 infantry
Bessarabia : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
125 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 48 / 55
Russians : 33 / 41
Japanese : 58 / 59
Americans : 55 / 75
Chinese : 3 / 5
British : 32 / 35
UK_Pacific : 6 / 6
Italians : 11 / 21
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Too little brain power on a Sunday morning I guess.
I rolled an extra fighter for you in Morocco, which got a hit, which meant a replaced my bomber and the damage it did to the airfield. Â
Sorry, I really made a pigs ear of this turn, and I apologise. Â I think everything works out now.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - Russians
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 40 PUs; 1 techTokens;
Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
6 mech_infantrys moved from Bryansk to Bessarabia
1 bomber moved from Russia to Bessarabia -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - Russians
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 40 PUs; 1 techTokens;
Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
Rocket attack in Romania does 2 damage to airfield owned by Germans
Rockets in Russia roll: 2
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
6 mech_infantrys moved from Bryansk to Bessarabia
1 bomber moved from Russia to BessarabiaAirborne Attack Move - Russians
2 infantry moved from Russia to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - Russians
Russians roll 5 and gets 0 hitsPurchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 40 PUs; 1 techTokens;
Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
Rocket attack in Romania does 2 damage to airfield owned by Germans
Rockets in Russia roll: 2
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
6 mech_infantrys moved from Bryansk to Bessarabia
1 bomber moved from Russia to BessarabiaAirborne Attack Move - Russians
2 infantry moved from Russia to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 bomber, 6 infantry and 6 mech_infantrys
Germans defend with 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys
AA fire in Bessarabia : 1/3 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 bomber, 5 infantry and 6 mech_infantrys in Bessarabia, round 2 : 3/12 hits
Germans roll dice for 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys in Bessarabia, round 2 : 5/7 hits
5 infantry owned by the Russians , 1 aaGun owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bessarabia
Russians roll dice for 1 bomber and 6 mech_infantrys in Bessarabia, round 3 : 1/7 hits
Germans roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Bessarabia, round 3 : 1/5 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 bomber and 5 mech_infantrys in Bessarabia, round 4 : 1/6 hits
Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Bessarabia, round 4 : 1/4 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 bomber and 4 mech_infantrys in Bessarabia, round 5 : 2/5 hits
Germans roll dice for 1 armour and 2 artilleries in Bessarabia, round 5 : 1/3 hits
1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bessarabia
Russians roll dice for 1 bomber and 3 mech_infantrys in Bessarabia, round 6 : 1/4 hits
Germans roll dice for 1 armour in Bessarabia, round 6 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys
Casualties for Russians: 6 infantry and 4 mech_infantrysNon Combat Move - Russians
1 bomber moved from Bessarabia to Russia
6 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Vologda to Archangel
5 artilleries moved from Archangel to Smolensk
1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Novosibirsk to Volgograd
1 armour and 1 mech_infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 1 mech_infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,5,2
Russians collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUsTerritory Summary for Russians :
Kazakhstan : 1 infantry
Italian Somaliland : 1 flag
Belarus : 1 infantry
Bryansk : 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry
Archangel : 1 infantry
Bessarabia : 2 mech_infantrys
Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major and 6 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 infantry
Vologda : 1 infantry
Volgograd : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Smolensk : 5 artilleries
Iraq : 1 flag, 1 mech_infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 55
Russians : 33 / 37
Japanese : 58 / 59
Americans : 55 / 75
Chinese : 3 / 5
British : 32 / 35
UK_Pacific : 6 / 6
Italians : 11 / 21
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.311
Median : 3.000
Variance : 0.517
Standard Deviation : 0.719
Total rolls : 61Null / Other
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.348
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 23Russians Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.265
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 34 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet PowerActivate Technology - Japanese
Japanese activating Jet PowerPurchase Units - Japanese
Japanese buy 4 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Tsinghai to Kansu
1 armour moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Kansu
6 armour moved from Shensi to Kazakhstan
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 battleships and 2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 6,4 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet PowerActivate Technology - Japanese
Japanese activating Jet PowerPurchase Units - Japanese
Japanese buy 4 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Tsinghai to Kansu
1 armour moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Kansu
6 armour moved from Shensi to Kazakhstan
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 battleships and 2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Guam
Battle in Wake Island
Battle in Kazakhstan
Japanese attack with 6 armour
Russians defend with 1 infantry
Japanese roll dice for 6 armour in Kazakhstan, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Guam from Americans, taking Wake Island from Americans, taking Kazakhstan from Russians with 6 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 3 destroyers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 destroyers in 34 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 3 destroyers in 34 Sea Zone, round 3 : 0/3 hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 3 destroyers in 34 Sea Zone, round 4 : 1/3 hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 3 destroyers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships in Java, round 2 : 2/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 armour moved from Malaya to French Indo China
3 infantry moved from Shan State to French Indo China
4 armour and 1 mech_infantry moved from Yunnan to French Indo China
2 artilleries and 2 infantry moved from Anhwe to Hunan
2 infantry moved from Jehol to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
4 carriers, 4 destroyers, 4 fighters and 3 tactical_bombers moved from 25 Sea Zone to 31 Sea ZonePlace Units - Japanese
1 destroyer and 2 submarines placed in 37 Sea Zone
3 destroyers placed in 36 Sea Zone
Japanese undo move 1.
2 submarines placed in 37 Sea Zone
2 infantry and 2 mech_infantrys placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 artillery and 1 infantry
Kiangsu : 1 flag, 1 artillery and 1 infantry
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 artilleries and 2 infantry
Kansu : 1 flag, 1 armour and 1 artillery
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 infantry
Sikang : 1 flag
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Solomon Islands : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
Wake Island : 1 flag, 1 airfield and 2 infantry
Midway : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag, 1 infantry
Kazakhstan : 1 flag, 6 armour
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 5 armour, 1 factory_minor, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport
31 Sea Zone : 4 carriers, 4 destroyers, 4 fighters, 3 tactical_bombers and 1 transport
37 Sea Zone : 1 flag, 2 submarines
36 Sea Zone : 3 destroyers
34 Sea Zone : 3 destroyers
39 Sea Zone : 2 submarines
26 Sea Zone : 1 destroyer
21 Sea Zone : 1 transport
19 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer and 1 transport
80 Sea Zone : 1 flag, 1 submarine
72 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 55
Russians : 29 / 37
Japanese : 69 / 75
Americans : 55 / 75
Chinese : 0 / 5
British : 32 / 35
UK_Pacific : 6 / 6
Italians : 11 / 21
ANZAC : 10 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - Americans
Purchase Units - Americans
Americans repair 6 damage on 6 airfields; Remaining resources: 69 PUs; 3 techTokens;
Americans buy 4 destroyers and 6 submarines; Remaining resources: 1 PUs; 3 techTokens;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 86 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - Americans
Americans roll 1,4,3 and gets 0 hitsPurchase Units - Americans
Americans repair 6 damage on 6 airfields; Remaining resources: 69 PUs; 3 techTokens;
Americans buy 4 destroyers and 6 submarines; Remaining resources: 1 PUs; 3 techTokens;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 86 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Morocco to TunisiaPlace Units - Americans
2 destroyers and 5 submarines placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 2 tactical_bombers
10 Sea Zone : 4 destroyers and 11 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Egypt : 1 mech_infantry
Morocco : 1 flag, 1 airfield, 2 artilleries, 1 fighter and 6 infantry
Algeria : 1 flag, 2 artilleries and 2 infantry
Tunisia : 1 flag, 1 mech_infantry
86 Sea Zone : 1 transport
93 Sea Zone : 2 submarines
66 Sea Zone : 1 transport
97 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 2 destroyers and 1 submarine
Brazil : 1 flag, 1 infantry
91 Sea Zone : 1 carrier, 2 destroyers and 4 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 55
Russians : 29 / 37
Japanese : 69 / 75
Americans : 55 / 76
Chinese : 0 / 5
British : 32 / 35
UK_Pacific : 6 / 6
Italians : 11 / 21
ANZAC : 10 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.111
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 48 / 55
Russians : 29 / 37
Japanese : 69 / 75
Americans : 55 / 76
Chinese : 0 / 5
British : 32 / 35
UK_Pacific : 6 / 6
Italians : 11 / 21
ANZAC : 10 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.111
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - British
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Iraq to Eastern Persia
4 mech_infantrys moved from Eastern Persia to Kazakhstan
2 fighters and 2 tactical_bombers moved from India to Kazakhstan
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from Morocco to Kazakhstan
1 bomber moved from Russia to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - British
British roll 5,5 and gets 0 hitsPurchase Units - British
British buy 3 destroyers and 1 fighter; Remaining resources: 1 PUs; 2 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Iraq to Eastern Persia
4 mech_infantrys moved from Eastern Persia to Kazakhstan
2 fighters and 2 tactical_bombers moved from India to Kazakhstan
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from Morocco to Kazakhstan
1 bomber moved from Russia to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 2 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
Japanese defend with 6 armour
British roll dice for 2 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 5/12 hits
Japanese roll dice for 6 armour in Kazakhstan, round 2 : 3/6 hits
5 armour owned by the Japanese and 3 mech_infantrys owned by the British lost in Kazakhstan
British roll dice for 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 3 : 6/9 hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
British win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 6 armour
Casualties for British: 4 mech_infantrysNon Combat Move - British
2 bombers moved from Kazakhstan to Volgograd
2 fighters and 2 tactical_bombers moved from Kazakhstan to Eastern Persia
2 aaGuns moved from Burma to India
1 artillery moved from Burma to India
9 infantry moved from Burma to India
2 armour and 2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from India to Burma
2 fighters moved from United Kingdom to 91 Sea Zone
2 fighters moved from United Kingdom to MoroccoPlace Units - British
1 destroyer placed in 106 Sea Zone
British undo move 1.
3 destroyers placed in 71 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6
British collect 30 PUs (2 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,5,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,6,2
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 1 infantry
Shan State : 1 infantry
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 14 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
Morocco : 3 fighters
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Volgograd : 2 bombers
Eire : 1 flag
Iraq : 3 mech_infantrys
Eastern Persia : 1 flag, 2 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
71 Sea Zone : 3 destroyers
Northwest Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 48 / 55
Russians : 29 / 37
Japanese : 67 / 75
Americans : 55 / 76
Chinese : 1 / 5
British : 32 / 36
UK_Pacific : 7 / 3
Italians : 11 / 21
ANZAC : 10 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.424
Median : 3.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 66Null / Other
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.350
Median : 3.500
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.350
Median : 3.500
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.476
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21Americans Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 2 and gets 0 hitsPurchase Units - Italians
Italians buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,1
Italians collect 7 PUs (4 lost to blockades); end with 7 PUs total
Italians collect 5 PUs from War Bonds; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
Romania : 3 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 8 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Novgorod : 7 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flagProduction/PUs Summary :
Germans : 48 / 55
Russians : 29 / 37
Japanese : 67 / 75
Americans : 55 / 76
Chinese : 1 / 5
British : 32 / 36
UK_Pacific : 7 / 3
Italians : 11 / 17
ANZAC : 10 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - ANZAC
ANZAC roll 6 and gets 1 hit
ANZAC removing all Technology Tokens after successful research.
ANZAC discover Super subsActivate Technology - ANZAC
ANZAC activating Super subsPurchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 2 PUs; 0 techTokens;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon IslandsCombat - ANZAC
Battle in Solomon Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Solomon Islands
ANZAC win, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
South Australia : 1 artillery and 2 infantry
Solomon Islands : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
49 Sea Zone : 1 transport
62 Sea Zone : 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 48 / 55
Russians : 29 / 37
Japanese : 67 / 75
Americans : 55 / 76
Chinese : 1 / 5
British : 32 / 36
UK_Pacific : 7 / 3
Italians : 11 / 17
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 48 / 55
Russians : 29 / 37
Japanese : 67 / 75
Americans : 55 / 76
Chinese : 1 / 5
British : 32 / 36
UK_Pacific : 7 / 3
Italians : 11 / 17
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
We had a power bump while I was doing Germany’s turn. I know that I rolled three tech dice and got no results, so I’m going to use edit to reproduce this. I’ll edit out any successful tech.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Research Technology - Germans
Germans spend 15 on tech rollsPurchase Units - Germans
Germans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 3 techTokens;Combat Move - Germans
1 artillery and 5 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Baltic States to Belarus
1 bomber moved from Western Germany to Belarus
4 bombers moved from Southern Italy to Bessarabia
1 infantry moved from Novgorod to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Research Technology - Germans
Germans spend 15 on tech rolls
Germans roll 3,2,5 and gets 0 hitsPurchase Units - Germans
Germans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 3 techTokens;Combat Move - Germans
Rocket attack in Morocco does 1 damage to airfield owned by Americans
Rockets in France roll: 1
Rocket attack in United Kingdom does 6 damage to factory_major owned by British
Rockets in Western Germany roll: 6
Rocket attack in Russia does 2 damage to factory_major owned by Russians
Rockets in Romania roll: 2
Rocket attack in Russia does 2 damage to factory_major owned by Russians
Rockets in Novgorod roll: 2
Rocket attack in United Kingdom does 1 damage to factory_major owned by British
Rockets in Germany roll: 1
1 artillery and 5 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Baltic States to Belarus
1 bomber moved from Western Germany to Belarus
4 bombers moved from Southern Italy to Bessarabia
1 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Belarus, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery, 4 bombers and 5 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 1 artillery, 4 bombers and 5 infantry in Bessarabia, round 2 : 4/10 hits
Russians roll dice for 2 mech_infantrys in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 4 bombers and 4 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
4 bombers moved from Bessarabia to Southern Italy
1 bomber moved from Belarus to Western Germany
3 infantry moved from Western Germany to Northern Italy
2 artilleries and 5 infantry moved from Poland to Eastern Poland
5 infantry moved from Germany to Poland
3 infantry moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
8 infantry placed in Western Germany
2 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 43 PUs (6 lost to blockades); end with 43 PUs total
Germans collect 2 PUs from War Bonds; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Romania : 1 airfield
Poland : 5 infantry
Germany : 1 airfield, 1 factory_major and 3 infantry
Northern Italy : 3 infantry
Southern Italy : 1 artillery, 4 bombers and 3 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 artilleries and 5 infantry
Bessarabia : 1 flag, 1 artillery and 4 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
125 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 49 / 55
Russians : 28 / 37
Japanese : 67 / 75
Americans : 55 / 76
Chinese : 1 / 5
British : 32 / 36
UK_Pacific : 7 / 3
Italians : 11 / 17
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - Russians
Russians spend 5 on tech rollsPurchase Units - Russians
Russians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Russians
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Iraq to Caucasus
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Vologda to Smolensk
1 artillery moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
3 artilleries and 3 infantry moved from Bryansk to Western Ukraine
1 bomber moved from Russia to Bessarabia
1 armour and 1 mech_infantry moved from Bryansk to Bessarabia
1 artillery and 1 infantry moved from Volgograd to Kazakhstan





