13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 2,2 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 3 destroyers, 3 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;

    Combat Move - Japanese
                4 units repaired.
                1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers moved from French Indo China to Yunnan
                3 armour moved from Malaya to Yunnan
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 fighter moved from Philippines to 42 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
                3 carriers, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
                1 carrier, 4 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 25 Sea Zone
                3 infantry moved from 25 Sea Zone to Midway
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                4 infantry moved from 19 Sea Zone to Jehol
                2 artilleries and 2 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Jehol
                1 armour moved from Kweichow to Hopei
                      Japanese take Hopei from Chinese
                1 armour moved from Hopei to Shensi
                6 armour moved from Kweichow to Shensi
                1 artillery moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Sikang to Tsinghai
                1 artillery moved from Sikang to Shensi
                2 submarines moved from 39 Sea Zone to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to Yunnan
                1 tactical_bomber moved from Philippines to Yunnan

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    Americans defend with 2 destroyers, 6 submarines and 1 transport
                    6 submarines owned by the Americans Submerged
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 :  2/6 hits
                        Americans roll dice for 2 destroyers and 1 transport in 26 Sea Zone, round 2 :  1/2 hits
                        2 destroyers owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 26 Sea Zone
                        1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 2 destroyers and 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 4 carriers, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                    Americans defend with 1 destroyer
                        Japanese roll dice for 4 carriers, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 :  5/7 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 4 carriers, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 80 Sea Zone
                    Japanese attack with 2 submarines
                    British defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 80 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 80 Sea Zone
                    Japanese win, taking 80 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Shensi
                    Japanese attack with 7 armour, 1 artillery and 1 infantry
                    Russians defend with 6 infantry
                        Japanese roll dice for 7 armour, 1 artillery and 1 infantry in Shensi, round 2 :  6/9 hits
                        Chinese roll dice for 6 infantry in Shensi, round 2 :  2/6 hits
                        6 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 7 armour remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Russians: 6 infantry
                Battle in Jehol
                    Japanese attack with 5 infantry
                    Russians defend with 1 armour
                        Japanese roll dice for 5 infantry in Jehol, round 2 :  1/5 hits
                        Chinese roll dice for 1 armour in Jehol, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Midway
                Battle in Anhwe
                    Japanese attack with 2 artilleries and 2 infantry
                    Russians defend with 1 armour
                        Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 :  0/4 hits
                        Chinese roll dice for 1 armour in Anhwe, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 :  1/4 hits
                        Chinese roll dice for 1 armour in Anhwe, round 3 :  0/1 hits
                        1 armour owned by the Russians lost in Anhwe
                    Japanese win, taking Midway from Americans, taking Anhwe from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Yunnan
                    Japanese attack with 4 armour, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                    British defend with 1 armour, 1 artillery and 1 infantry
                        Japanese roll dice for 4 armour, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 :  7/12 hits
                        Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 :  1/3 hits
                        1 infantry owned by the British , 1 armour owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 4 armour, 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to 37 Sea Zone
                1 fighter and 2 tactical_bombers moved from Yunnan to 37 Sea Zone
                2 battleships, 2 carriers and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
                1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
                3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Shan State: 3 infantry
                EDIT: Removing units owned by Japanese from Malaya: 3 infantry
                EDIT: Turning off Edit Mode
                1 destroyer and 1 transport placed in 37 Sea Zone
                1 armour placed in Malaya
                2 submarines placed in 36 Sea Zone
                2 destroyers placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan
                1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag, 4 infantry
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag, 7 armour
        Yunnan : 1 flag, 4 armour and 1 mech_infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 artillery and 1 infantry
        Szechwan : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 2 artilleries and 2 infantry
        Shan State : 1 flag, 3 infantry
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Solomon Islands : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield and 3 infantry
        Amur : 1 flag, 3 infantry
        French Indo China : 1 flag, 1 factory_minor, 1 fighter, 1 infantry and 2 tactical_bombers
        Celebes : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        37 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
        36 Sea Zone : 2 submarines
        25 Sea Zone : 4 carriers, 5 destroyers, 4 fighters, 3 tactical_bombers and 2 transports
        19 Sea Zone : 2 transports
        6 Sea Zone : 2 destroyers
        80 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Germans : 47 / 65
        Russians : 34 / 41
        Japanese : 59 / 59
        Americans : 55 / 75
        Chinese : 3 / 5
        British : 32 / 37
        UK_Pacific : 5 / 3
        Italians : 11 / 19
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Research Technology - Americans

    Purchase Units - Americans
                Americans repair 6 damage on 6 airfields; Remaining resources: 69 PUs; 3 techTokens;
                Americans buy 2 artilleries, 1 carrier, 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 3 techTokens;

    Combat Move - Americans
                1 fighter moved from Eastern United States to Western United States
                2 fighters moved from Eastern United States to Morocco
                1 transport moved from 90 Sea Zone to 101 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                3 bombers moved from Algeria to Southern Italy
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 transport moved from 87 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from Tunisia to Tobruk
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 transport moved from 62 Sea Zone to 52 Sea Zone
                1 transport moved from 52 Sea Zone to 66 Sea Zone
                1 transport moved from 10 Sea Zone to 89 Sea Zone
                6 submarines moved from 26 Sea Zone to 10 Sea Zone

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    Three US bombers, three Italian fighters.  Do you want to intercept?

  • 16

    @Degrasse:

    Three US bombers, three Italian fighters.  Do you want to intercept?

    Yeah, I’ll intercept with all 3.

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Research Technology - Americans
                    Americans roll 5,4,5 and gets 0 hits

    Purchase Units - Americans
                Americans repair 6 damage on 6 airfields; Remaining resources: 69 PUs; 3 techTokens;
                Americans buy 2 artilleries, 1 carrier, 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 3 techTokens;

    Combat Move - Americans
                1 fighter moved from Eastern United States to Western United States
                2 fighters moved from Eastern United States to Morocco
                1 transport moved from 90 Sea Zone to 101 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                3 bombers moved from Algeria to Southern Italy
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 transport moved from 87 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from Tunisia to Tobruk
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 transport moved from 62 Sea Zone to 52 Sea Zone
                1 transport moved from 52 Sea Zone to 66 Sea Zone
                1 transport moved from 10 Sea Zone to 89 Sea Zone
                6 submarines moved from 26 Sea Zone to 10 Sea Zone

    Combat - Americans
                Air Battle in Southern Italy
                    Americans attacks with 3 units heading to Southern Italy
                    Italians launches 3 interceptors out of Southern Italy
                        Attackers Fire,  :  0/6 hits
                        Defenders Fire,  :  3/3 hits
                    3 bombers owned by the Americans lost in Southern Italy
                    Air Battle is over, the attackers have all died
                Cleaning up after air battles

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 fighter and 1 tactical_bomber placed in Western United States
                4 infantry placed in Western United States
                2 artilleries and 2 infantry placed in Eastern United States
                1 carrier placed in 101 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
        10 Sea Zone : 2 destroyers and 7 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Gibraltar : 1 infantry
        Morocco : 1 flag, 1 airfield, 2 fighters, 1 infantry and 1 mech_infantry
        Algeria : 1 flag, 2 artilleries and 2 infantry
        Tunisia : 1 flag
        Tobruk : 1 mech_infantry
        86 Sea Zone : 1 transport
        89 Sea Zone : 1 transport
        93 Sea Zone : 1 submarine
        66 Sea Zone : 1 transport
        97 Sea Zone : 1 flag, 1 submarine
        101 Sea Zone : 1 carrier and 2 transports
        Brazil : 1 flag, 3 infantry
        91 Sea Zone : 2 destroyers, 2 submarines and 1 transport
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 65
        Russians : 34 / 41
        Japanese : 59 / 59
        Americans : 55 / 75
        Chinese : 3 / 5
        British : 32 / 37
        UK_Pacific : 5 / 3
        Italians : 11 / 19
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
            Average roll : 2.444
            Median : 2.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Italians Combat
                1 was rolled 3 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.500
            Standard Deviation : 2.121
            Total rolls : 3

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
            Average roll : 3.167
            Median : 3.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Kansu : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 65
        Russians : 34 / 41
        Japanese : 59 / 59
        Americans : 55 / 75
        Chinese : 3 / 5
        British : 32 / 37
        UK_Pacific : 5 / 3
        Italians : 11 / 19
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
            Average roll : 2.444
            Median : 2.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Italians Combat
                1 was rolled 3 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.500
            Standard Deviation : 2.121
            Total rolls : 3

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
            Average roll : 3.167
            Median : 3.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - British
                1 artillery and 3 infantry moved from India to Burma
                1 fighter moved from India to Burma
                1 tactical_bomber moved from India to Burma
                1 bomber moved from United Kingdom to France

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Research Technology - British
                British spend 5 on tech rolls
                    British roll 1,5 and gets 0 hits

    Purchase Units - British
                British buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from India to Burma
                1 fighter moved from India to Burma
                1 tactical_bomber moved from India to Burma
                1 bomber moved from United Kingdom to France

    Combat - British
                Battle in Burma
                    British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 :  4/6 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 6,5 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from France to Morocco
                1 fighter and 1 tactical_bomber moved from Burma to India
                1 fighter and 1 tactical_bomber moved from West India to India
                2 aaGuns moved from India to Burma
                8 infantry moved from India to Burma
                1 mech_infantry moved from Kazakhstan to Eastern Persia
                1 armour and 2 mech_infantrys moved from Eastern Persia to India
                3 mech_infantrys moved from Iraq to Eastern Persia
                3 mech_infantrys moved from Egypt to Iraq
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone

    Place Units - British
                2 fighters placed in United Kingdom
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,2,5
                British collect 30 PUs (2 lost to blockades); end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 2 aaGuns, 1 artillery and 11 infantry
        India : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 12 infantry and 1 mech_infantry
        Morocco : 1 bomber and 1 fighter
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Russia : 1 bomber
        Eire : 1 flag
        Iraq : 3 mech_infantrys
        Eastern Persia : 1 flag, 4 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 47 / 65
        Russians : 34 / 41
        Japanese : 58 / 59
        Americans : 55 / 75
        Chinese : 3 / 5
        British : 32 / 35
        UK_Pacific : 6 / 6
        Italians : 11 / 19
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 2.929
            Median : 2.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 28

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Italians Combat
                1 was rolled 3 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.500
            Standard Deviation : 2.121
            Total rolls : 3

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
            Average roll : 3.167
            Median : 3.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Research Technology - Italians
                Italians spend 5 on tech rolls
                    Italians roll 5 and gets 0 hits

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Romania
                3 infantry moved from Southern Italy to Northern Italy
                3 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
                Italians collect 11 PUs; end with 11 PUs total
                Italians collect 5 PUs from War Bonds; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Romania : 1 mech_infantry
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 8 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
        Novgorod : 7 mech_infantrys
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 3 infantry

    Production/PUs Summary :

    Germans : 47 / 65
        Russians : 34 / 41
        Japanese : 58 / 59
        Americans : 55 / 75
        Chinese : 3 / 5
        British : 32 / 35
        UK_Pacific : 6 / 6
        Italians : 11 / 21
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Research Technology - ANZAC
                    ANZAC roll 2 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 34 Sea Zone
                1 carrier moved from 61 Sea Zone to 62 Sea Zone
                1 fighter moved from Dutch New Guinea to 62 Sea Zone
                1 tactical_bomber moved from South Australia to 62 Sea Zone

    Non Combat Move - ANZAC
                1 fighter moved from South Australia to New South Wales

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        South Australia : 1 artillery and 2 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        34 Sea Zone : 1 submarine
        62 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 65
        Russians : 34 / 41
        Japanese : 58 / 59
        Americans : 55 / 75
        Chinese : 3 / 5
        British : 32 / 35
        UK_Pacific : 6 / 6
        Italians : 11 / 21
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 65
        Russians : 34 / 41
        Japanese : 58 / 59
        Americans : 55 / 75
        Chinese : 3 / 5
        British : 32 / 35
        UK_Pacific : 6 / 6
        Italians : 11 / 21
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Rockets Advance

    Activate Technology - Germans
                Germans activating Rockets Advance

    Purchase Units - Germans
                Germans repair 8 damage on 4 airfields and 4 factory_minors; Remaining resources: 57 PUs; 0 techTokens;
                Germans buy 2 airfields and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 armour, 2 artilleries and 4 mech_infantrys moved from Eastern Poland to Bessarabia
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 bomber moved from Southern Italy to Egypt
                2 bombers moved from Southern Italy to Egypt
                2 infantry moved from Poland to Baltic States
                1 bomber and 3 fighters moved from Western Germany to Baltic States
                2 bombers moved from Southern Italy to Morocco

  • 16

    would you like to intercept in Morocco?  You have 2 US fighters and 1 UK fighter vs 2 German bombers.

  • 21 19 18 17 16

    Yes, intercept please

  • 16

    Not sure how the game engine will handle my raid in Egypt, but if it ends up batching it up, dice one will be the harbor

  • 16

    @Degrasse:

    Yes, intercept please

    Sorry, but I also need intercept orders for Moroco, 2 bombers vs 4 fighters, 2 UK and 2 US.

    Can you give me OOL for the 2 provinces also please.

  • 21 19 18 17 16

    Lose the two US fighters before losing the UK fighter in Morocco.

    I’m not sure what you mean by order of loss.  Neither Egypt nor Morocco is being attacked, you’re just raiding the air and naval bases.  As far as bomber casualties, TripleA will kill the attacking bombers in order 1, 2, 3, you just have to assign the bombers in the order of least valuable target to hit first and most valuable last.

  • 16

    I don’t even know what I’m doing anymore :P

    OK,  dog fight in Moro
    DiceRolls: 2@1; Total Hits: 12@1: (6, 1)

    defenders
    DiceRolls: 4@1; Total Hits: 24@1: (1, 4, 2, 1)

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 4,6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Rockets Advance

    Activate Technology - Germans
                Germans activating Rockets Advance

    Purchase Units - Germans
                Germans repair 8 damage on 4 airfields and 4 factory_minors; Remaining resources: 57 PUs; 0 techTokens;
                Germans buy 2 airfields and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                Rocket attack in Gibraltar does 4 damage to harbour owned by British
                    Rockets in France roll: 4
                Rocket attack in United Kingdom does 4 damage to airfield owned by British
                    Rockets in Western Germany roll: 4
                Rocket attack in Russia does 1 damage to factory_major owned by Russians
                    Rockets in Novgorod roll: 1
                1 armour, 2 artilleries and 4 mech_infantrys moved from Eastern Poland to Bessarabia
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 bomber moved from Southern Italy to Egypt
                2 bombers moved from Southern Italy to Egypt
                2 infantry moved from Poland to Baltic States
                1 bomber and 3 fighters moved from Western Germany to Baltic States
                2 bombers moved from Southern Italy to Morocco

    Combat - Germans
                Air Battle in Morocco
                    Germans attacks with 2 units heading to Morocco
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Morocco
                        AA fire in Morocco :  0/2 hits
                    Bombing raid in Morocco rolls: 7,8 and causes: 6 damage to unit: airfield
                    Bombing raid in Morocco causes 6 damage total.
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from Morocco: 2 bombers
                    EDIT: Removing units owned by Americans from Morocco: 1 fighter
                    EDIT: Changing unit bombing damage for these Americans owned units to: airfield = 0
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Adding units owned by Germans to Southern Italy: 1 bomber
                    EDIT: Changing unit bombing damage for these Americans owned units to: airfield = 6
                    EDIT: Turning off Edit Mode
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/3 hits
                    Bombing raid in Egypt rolls: 8,4 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: harbour
                    Bombing raid in Egypt causes 9 damage total.  Damaged units is as follows: factory_minor = 6, harbour = 3
                Battle in Bessarabia
                    Germans attack with 1 armour, 2 artilleries and 4 mech_infantrys
                    Russians defend with 1 artillery and 4 infantry
                        Germans roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Bessarabia, round 2 :  2/7 hits
                        Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 :  0/5 hits
                        2 infantry owned by the Russians lost in Bessarabia
                        Germans roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Bessarabia, round 3 :  1/7 hits
                        Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 :  0/3 hits
                        1 infantry owned by the Russians lost in Bessarabia
                        Germans roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Bessarabia, round 4 :  2/7 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Russians: 1 artillery and 4 infantry
                Battle in Baltic States
                    Germans attack with 1 bomber, 3 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Baltic States, round 2 :  3/6 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber and 3 fighters moved from Baltic States to Western Germany
                1 artillery and 5 infantry moved from Poland to Eastern Poland
                1 aaGun moved from Eastern Poland to Bessarabia
                2 artilleries and 5 infantry moved from Germany to Poland
                5 infantry moved from Western Germany to Germany
                3 bombers moved from Egypt to Southern Italy

    Place Units - Germans
                1 airfield placed in Romania
                1 airfield placed in Germany
                8 infantry placed in Western Germany
                Germans undo move 3.
                3 infantry placed in Novgorod
                6 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
                Germans collect 41 PUs (7 lost to blockades); end with 41 PUs total
                Germans collect 4 PUs from War Bonds; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Romania : 1 airfield
        Poland : 2 artilleries and 5 infantry
        Germany : 1 airfield, 1 factory_major and 5 infantry
        Southern Italy : 1 artillery, 4 bombers and 3 infantry
        Karelia : 1 flag
        Baltic States : 1 flag, 2 infantry
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 1 artillery and 5 infantry
        Bessarabia : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
        125 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 33 / 41
        Japanese : 58 / 59
        Americans : 55 / 75
        Chinese : 3 / 5
        British : 32 / 35
        UK_Pacific : 6 / 6
        Italians : 11 / 21
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    Too little brain power on a Sunday morning I guess.

    I rolled an extra fighter for you in Morocco, which got a hit, which meant a replaced my bomber and the damage it did to the airfield. Â

    Sorry, I really made a pigs ear of this turn, and I apologise.  I think everything works out now.

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