Moving. Should be able to go by Wednesday.
13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 2,2 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 destroyers, 3 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;Combat Move - Japanese
4 units repaired.
1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers moved from French Indo China to Yunnan
3 armour moved from Malaya to Yunnan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 fighter moved from Philippines to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
3 carriers, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 carrier, 4 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 25 Sea Zone
3 infantry moved from 25 Sea Zone to Midway
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
2 artilleries and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Jehol
1 armour moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 armour moved from Hopei to Shensi
6 armour moved from Kweichow to Shensi
1 artillery moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Tsinghai
1 artillery moved from Sikang to Shensi
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Yunnan
1 tactical_bomber moved from Philippines to YunnanCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 2 destroyers, 6 submarines and 1 transport
6 submarines owned by the Americans Submerged
Japanese roll dice for 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 2 destroyers and 1 transport in 26 Sea Zone, round 2 : 1/2 hits
2 destroyers owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 2 destroyers and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 4 carriers, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 4 carriers, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 carriers, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 80 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shensi
Japanese attack with 7 armour, 1 artillery and 1 infantry
Russians defend with 6 infantry
Japanese roll dice for 7 armour, 1 artillery and 1 infantry in Shensi, round 2 : 6/9 hits
Chinese roll dice for 6 infantry in Shensi, round 2 : 2/6 hits
6 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 7 armour remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 6 infantry
Battle in Jehol
Japanese attack with 5 infantry
Russians defend with 1 armour
Japanese roll dice for 5 infantry in Jehol, round 2 : 1/5 hits
Chinese roll dice for 1 armour in Jehol, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Midway
Battle in Anhwe
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 1 armour
Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 0/4 hits
Chinese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 : 1/4 hits
Chinese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits
1 armour owned by the Russians lost in Anhwe
Japanese win, taking Midway from Americans, taking Anhwe from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Yunnan
Japanese attack with 4 armour, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 1 armour, 1 artillery and 1 infantry
Japanese roll dice for 4 armour, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/12 hits
Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the British , 1 armour owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 armour, 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to 37 Sea Zone
2 battleships, 2 carriers and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shan State: 3 infantry
EDIT: Removing units owned by Japanese from Malaya: 3 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 37 Sea Zone
1 armour placed in Malaya
2 submarines placed in 36 Sea Zone
2 destroyers placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 4 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 7 armour
Yunnan : 1 flag, 4 armour and 1 mech_infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery and 1 infantry
Szechwan : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 2 artilleries and 2 infantry
Shan State : 1 flag, 3 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Solomon Islands : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield and 3 infantry
Amur : 1 flag, 3 infantry
French Indo China : 1 flag, 1 factory_minor, 1 fighter, 1 infantry and 2 tactical_bombers
Celebes : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
36 Sea Zone : 2 submarines
25 Sea Zone : 4 carriers, 5 destroyers, 4 fighters, 3 tactical_bombers and 2 transports
19 Sea Zone : 2 transports
6 Sea Zone : 2 destroyers
80 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Germans : 47 / 65
Russians : 34 / 41
Japanese : 59 / 59
Americans : 55 / 75
Chinese : 3 / 5
British : 32 / 37
UK_Pacific : 5 / 3
Italians : 11 / 19
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - Americans
Purchase Units - Americans
Americans repair 6 damage on 6 airfields; Remaining resources: 69 PUs; 3 techTokens;
Americans buy 2 artilleries, 1 carrier, 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 3 techTokens;Combat Move - Americans
1 fighter moved from Eastern United States to Western United States
2 fighters moved from Eastern United States to Morocco
1 transport moved from 90 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from Algeria to Southern Italy
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 87 Sea Zone to 86 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 62 Sea Zone to 52 Sea Zone
1 transport moved from 52 Sea Zone to 66 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea Zone
6 submarines moved from 26 Sea Zone to 10 Sea Zone -
Three US bombers, three Italian fighters. Do you want to intercept?
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Three US bombers, three Italian fighters. Do you want to intercept?
Yeah, I’ll intercept with all 3.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - Americans
Americans roll 5,4,5 and gets 0 hitsPurchase Units - Americans
Americans repair 6 damage on 6 airfields; Remaining resources: 69 PUs; 3 techTokens;
Americans buy 2 artilleries, 1 carrier, 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 3 techTokens;Combat Move - Americans
1 fighter moved from Eastern United States to Western United States
2 fighters moved from Eastern United States to Morocco
1 transport moved from 90 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from Algeria to Southern Italy
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 87 Sea Zone to 86 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 62 Sea Zone to 52 Sea Zone
1 transport moved from 52 Sea Zone to 66 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea Zone
6 submarines moved from 26 Sea Zone to 10 Sea ZoneCombat - Americans
Air Battle in Southern Italy
Americans attacks with 3 units heading to Southern Italy
Italians launches 3 interceptors out of Southern Italy
Attackers Fire, : 0/6 hits
Defenders Fire, : 3/3 hits
3 bombers owned by the Americans lost in Southern Italy
Air Battle is over, the attackers have all died
Cleaning up after air battlesNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 fighter and 1 tactical_bomber placed in Western United States
4 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
10 Sea Zone : 2 destroyers and 7 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 infantry
Morocco : 1 flag, 1 airfield, 2 fighters, 1 infantry and 1 mech_infantry
Algeria : 1 flag, 2 artilleries and 2 infantry
Tunisia : 1 flag
Tobruk : 1 mech_infantry
86 Sea Zone : 1 transport
89 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
66 Sea Zone : 1 transport
97 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 carrier and 2 transports
Brazil : 1 flag, 3 infantry
91 Sea Zone : 2 destroyers, 2 submarines and 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 65
Russians : 34 / 41
Japanese : 59 / 59
Americans : 55 / 75
Chinese : 3 / 5
British : 32 / 37
UK_Pacific : 5 / 3
Italians : 11 / 19
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 2.444
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Italians Combat
1 was rolled 3 times
Average roll : 1.000
Median : 1.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 3.167
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 47 / 65
Russians : 34 / 41
Japanese : 59 / 59
Americans : 55 / 75
Chinese : 3 / 5
British : 32 / 37
UK_Pacific : 5 / 3
Italians : 11 / 19
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 2.444
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Italians Combat
1 was rolled 3 times
Average roll : 1.000
Median : 1.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 3.167
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
1 artillery and 3 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from India to Burma
1 bomber moved from United Kingdom to France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - British
British spend 5 on tech rolls
British roll 1,5 and gets 0 hitsPurchase Units - British
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from India to Burma
1 bomber moved from United Kingdom to FranceCombat - British
Battle in Burma
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 4/6 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 6,5 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.Non Combat Move - British
1 bomber moved from France to Morocco
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from West India to India
2 aaGuns moved from India to Burma
8 infantry moved from India to Burma
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 armour and 2 mech_infantrys moved from Eastern Persia to India
3 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
2 fighters placed in United Kingdom
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,2,5
British collect 30 PUs (2 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British, UK_Pacific :
Burma : 2 aaGuns, 1 artillery and 11 infantry
India : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Morocco : 1 bomber and 1 fighter
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Russia : 1 bomber
Eire : 1 flag
Iraq : 3 mech_infantrys
Eastern Persia : 1 flag, 4 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 47 / 65
Russians : 34 / 41
Japanese : 58 / 59
Americans : 55 / 75
Chinese : 3 / 5
British : 32 / 35
UK_Pacific : 6 / 6
Italians : 11 / 19
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 2.929
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 28Null / Other
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Italians Combat
1 was rolled 3 times
Average roll : 1.000
Median : 1.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 3.167
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 5 and gets 0 hitsPurchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 11 PUs; end with 11 PUs total
Italians collect 5 PUs from War Bonds; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Romania : 1 mech_infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 8 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Novgorod : 7 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 3 infantryProduction/PUs Summary :
Germans : 47 / 65
Russians : 34 / 41
Japanese : 58 / 59
Americans : 55 / 75
Chinese : 3 / 5
British : 32 / 35
UK_Pacific : 6 / 6
Italians : 11 / 21
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - ANZAC
ANZAC roll 2 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 34 Sea Zone
1 carrier moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from Dutch New Guinea to 62 Sea Zone
1 tactical_bomber moved from South Australia to 62 Sea ZoneNon Combat Move - ANZAC
1 fighter moved from South Australia to New South WalesPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
South Australia : 1 artillery and 2 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
34 Sea Zone : 1 submarine
62 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 47 / 65
Russians : 34 / 41
Japanese : 58 / 59
Americans : 55 / 75
Chinese : 3 / 5
British : 32 / 35
UK_Pacific : 6 / 6
Italians : 11 / 21
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 47 / 65
Russians : 34 / 41
Japanese : 58 / 59
Americans : 55 / 75
Chinese : 3 / 5
British : 32 / 35
UK_Pacific : 6 / 6
Italians : 11 / 21
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Rockets AdvanceActivate Technology - Germans
Germans activating Rockets AdvancePurchase Units - Germans
Germans repair 8 damage on 4 airfields and 4 factory_minors; Remaining resources: 57 PUs; 0 techTokens;
Germans buy 2 airfields and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 armour, 2 artilleries and 4 mech_infantrys moved from Eastern Poland to Bessarabia
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Southern Italy to Egypt
2 bombers moved from Southern Italy to Egypt
2 infantry moved from Poland to Baltic States
1 bomber and 3 fighters moved from Western Germany to Baltic States
2 bombers moved from Southern Italy to Morocco -
would you like to intercept in Morocco? Â You have 2 US fighters and 1 UK fighter vs 2 German bombers.
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Yes, intercept please
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Not sure how the game engine will handle my raid in Egypt, but if it ends up batching it up, dice one will be the harbor
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Yes, intercept please
Sorry, but I also need intercept orders for Moroco, 2 bombers vs 4 fighters, 2 UK and 2 US.
Can you give me OOL for the 2 provinces also please.
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Lose the two US fighters before losing the UK fighter in Morocco.
I’m not sure what you mean by order of loss. Neither Egypt nor Morocco is being attacked, you’re just raiding the air and naval bases. As far as bomber casualties, TripleA will kill the attacking bombers in order 1, 2, 3, you just have to assign the bombers in the order of least valuable target to hit first and most valuable last.
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I don’t even know what I’m doing anymore :P
OK, dog fight in Moro
Rolls: 2@1; Total Hits: 12@1: (6, 1)defenders
Rolls: 4@1; Total Hits: 24@1: (1, 4, 2, 1) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 4,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Rockets AdvanceActivate Technology - Germans
Germans activating Rockets AdvancePurchase Units - Germans
Germans repair 8 damage on 4 airfields and 4 factory_minors; Remaining resources: 57 PUs; 0 techTokens;
Germans buy 2 airfields and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in Gibraltar does 4 damage to harbour owned by British
Rockets in France roll: 4
Rocket attack in United Kingdom does 4 damage to airfield owned by British
Rockets in Western Germany roll: 4
Rocket attack in Russia does 1 damage to factory_major owned by Russians
Rockets in Novgorod roll: 1
1 armour, 2 artilleries and 4 mech_infantrys moved from Eastern Poland to Bessarabia
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Southern Italy to Egypt
2 bombers moved from Southern Italy to Egypt
2 infantry moved from Poland to Baltic States
1 bomber and 3 fighters moved from Western Germany to Baltic States
2 bombers moved from Southern Italy to MoroccoCombat - Germans
Air Battle in Morocco
Germans attacks with 2 units heading to Morocco
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Morocco
AA fire in Morocco : 0/2 hits
Bombing raid in Morocco rolls: 7,8 and causes: 6 damage to unit: airfield
Bombing raid in Morocco causes 6 damage total.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Morocco: 2 bombers
EDIT: Removing units owned by Americans from Morocco: 1 fighter
EDIT: Changing unit bombing damage for these Americans owned units to: airfield = 0
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern Italy: 1 bomber
EDIT: Changing unit bombing damage for these Americans owned units to: airfield = 6
EDIT: Turning off Edit Mode
Strategic bombing raid in Egypt
AA fire in Egypt : 0/3 hits
Bombing raid in Egypt rolls: 8,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Egypt causes 9 damage total. Damaged units is as follows: factory_minor = 6, harbour = 3
Battle in Bessarabia
Germans attack with 1 armour, 2 artilleries and 4 mech_infantrys
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Bessarabia, round 2 : 2/7 hits
Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 : 0/5 hits
2 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Bessarabia, round 3 : 1/7 hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Bessarabia, round 4 : 2/7 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Russians: 1 artillery and 4 infantry
Battle in Baltic States
Germans attack with 1 bomber, 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Baltic States, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber and 3 fighters moved from Baltic States to Western Germany
1 artillery and 5 infantry moved from Poland to Eastern Poland
1 aaGun moved from Eastern Poland to Bessarabia
2 artilleries and 5 infantry moved from Germany to Poland
5 infantry moved from Western Germany to Germany
3 bombers moved from Egypt to Southern ItalyPlace Units - Germans
1 airfield placed in Romania
1 airfield placed in Germany
8 infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in Novgorod
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 41 PUs (7 lost to blockades); end with 41 PUs total
Germans collect 4 PUs from War Bonds; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Romania : 1 airfield
Poland : 2 artilleries and 5 infantry
Germany : 1 airfield, 1 factory_major and 5 infantry
Southern Italy : 1 artillery, 4 bombers and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag, 2 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 artillery and 5 infantry
Bessarabia : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
125 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 48 / 55
Russians : 33 / 41
Japanese : 58 / 59
Americans : 55 / 75
Chinese : 3 / 5
British : 32 / 35
UK_Pacific : 6 / 6
Italians : 11 / 21
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Too little brain power on a Sunday morning I guess.
I rolled an extra fighter for you in Morocco, which got a hit, which meant a replaced my bomber and the damage it did to the airfield. Â
Sorry, I really made a pigs ear of this turn, and I apologise. Â I think everything works out now.





