@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
42.2 Mallery29(allies) v. Venoc(Axis)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 3 infantry moved from Egypt to Libya
1 armour moved from Egypt to Persia
2 fighters moved from Iceland to Russia
1 fighter moved from United Kingdom to Iceland
1 fighter moved from United Kingdom to IcelandCombat - British
Battle in Libya
British attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
British win, taking Libya from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
Place Units - British
1 artillery and 2 infantry placed in India
2 fighters placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 32 PUs total -
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 destroyers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Yakut S.S.R. to Evenki National Okrug
1 artillery moved from Yakut S.S.R. to Evenki National Okrug
1 artillery moved from Yunnan to Burma
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 60 Sea Zone
1 destroyer moved from 60 Sea Zone to 51 Sea Zone
2 fighters moved from 60 Sea Zone to Japan
1 fighter moved from Kwangtung to Japan
1 carrier moved from 60 Sea Zone to 61 Sea Zone -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 destroyers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Yakut S.S.R. to Evenki National Okrug
1 artillery moved from Yakut S.S.R. to Evenki National Okrug
1 artillery moved from Yunnan to Burma
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 60 Sea Zone
1 destroyer moved from 60 Sea Zone to 51 Sea Zone
2 fighters moved from 60 Sea Zone to Japan
1 fighter moved from Kwangtung to Japan
1 carrier moved from 60 Sea Zone to 61 Sea ZoneCombat - Japanese
Battle in Evenki National Okrug
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Evenki National Okrug, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
2 infantry placed in Kwangtung
4 destroyers placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs totalTerritory Summary for Japanese :
36 Sea Zone : 1 destroyer and 4 transports
51 Sea Zone : 1 destroyer
60 Sea Zone : 1 battleship and 4 destroyers
61 Sea Zone : 1 carrier
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag, 1 artillery and 8 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 2 infantry
Evenki National Okrug : 1 flag, 1 armour, 1 artillery and 1 infantry
Japan : 1 aaGun, 1 bomber, 1 factory, 3 fighters and 2 infantry
Kwangtung : 1 factory and 2 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag, 1 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 infantry
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flagProduction/PUs Summary :
Russians : 17 / 21
Germans : 43 / 44
British : 31 / 32
Japanese : 39 / 39
Americans : 38 / 38Dice Statistics:
Total
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 56 Sea Zone to 60 Sea Zone
2 fighters moved from 59 Sea Zone to 60 Sea Zone
1 bomber moved from Hawaiian Islands to 60 Sea Zone
1 destroyer moved from 59 Sea Zone to 60 Sea Zone
3 submarines moved from 59 Sea Zone to 60 Sea Zone
1 destroyer moved from 59 Sea Zone to 60 Sea Zone
1 fighter moved from India to 36 Sea ZoneCombat - Americans
Battle in 60 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 3 fighters and 3 submarines
Japanese defend with 1 battleship and 4 destroyers
Units damaged: 1 battleship owned by the Japanese
Americans win with 1 bomber, 2 destroyers, 3 fighters and 2 submarines remaining. Battle score for attacker is 46
Casualties for Japanese: 1 battleship and 4 destroyers
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer and 4 transports
Americans win with 1 fighter remaining. Battle score for attacker is 36
Casualties for Japanese: 1 destroyer and 4 transportsNon Combat Move - Americans
1 bomber moved from 60 Sea Zone to Iwo Jima
1 carrier, 1 destroyer and 1 submarine moved from 56 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
1 transport moved from 59 Sea Zone to 56 Sea Zone
1 fighter moved from Hawaiian Islands to 59 Sea Zone
3 fighters moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from 36 Sea Zone to IndiaPlace Units - Americans
1 destroyer and 5 submarines placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Caucasus to West Russia
2 fighters moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians win, taking West Russia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from West Russia to Russia
3 infantry moved from Caucasus to Russia
1 infantry moved from Novosibirsk to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Germans
Germans buy 6 armour and 2 infantry; Remaining resources: 2 PUs;Combat Move - Germans
7 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Karelia S.S.R. to West Russia
5 fighters moved from Karelia S.S.R. to West Russia
1 infantry moved from Archangel to West Russia
3 bombers moved from Germany to Russia -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Germans
Germans buy 6 armour and 2 infantry; Remaining resources: 2 PUs;Combat Move - Germans
7 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Karelia S.S.R. to West Russia
5 fighters moved from Karelia S.S.R. to West Russia
1 infantry moved from Archangel to West Russia
3 bombers moved from Germany to RussiaCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 5,6,4 and costs: 15 production.
Bombing raid costs 15 production in Russia
Battle in West Russia
Germans attack with 5 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 5 fighters and 2 infantry in West Russia, round 2 : 1/7 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from Russia to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
5 fighters moved from West Russia to Karelia S.S.R.
1 infantry moved from Karelia S.S.R. to Archangel
8 infantry moved from Poland to Ukraine S.S.R.
2 artilleries moved from Poland to Ukraine S.S.R.
8 infantry moved from Germany to Poland
1 infantry moved from Norway to FinlandPlace Units - Germans
2 infantry placed in Karelia S.S.R.
6 armour placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 51 PUs totalTerritory Summary for Germans :
9 Sea Zone : 2 submarines
13 Sea Zone : 1 submarine
Archangel : 1 flag, 1 infantry
Caucasus : 1 flag, 1 factory and 7 infantry
Finland : 1 infantry
France : 1 aaGun and 3 infantry
Germany : 6 armour and 1 factory
Italy : 1 aaGun and 1 factory
Karelia S.S.R. : 1 flag, 8 armour, 2 artilleries, 3 bombers, 1 factory, 5 fighters and 6 infantry
Northwestern Europe : 1 aaGun and 2 infantry
Poland : 8 infantry
Ukraine S.S.R. : 2 artilleries and 8 infantry
Vologda : 1 flag, 1 infantry
West Russia : 2 infantryProduction/PUs Summary :
Russians : 11 / 19
Germans : 49 / 51
British : 31 / 32
Japanese : 39 / 39
Americans : 38 / 38Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.143
Median : 4.000
Variance : 2.462
Standard Deviation : 1.569
Total rolls : 14Null / Other
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Russians Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Libya to Algeria
British take Algeria from Germans
1 artillery and 2 infantry moved from Libya to Egypt
2 fighters moved from Iceland to Russia
2 fighters moved from United Kingdom to Iceland
1 armour moved from Persia to Burma
1 armour, 2 artilleries, 1 fighter and 6 infantry moved from India to Burma
1 infantry moved from Belgian Congo to Anglo-Egyptian SudanCombat - British
Battle in Burma
British attack with 2 armour, 2 artilleries, 1 fighter and 6 infantry
Japanese defend with 1 artillery and 8 infantry
British win, taking Burma from Japanese with 2 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 8 infantry
Casualties for British: 6 infantryNon Combat Move - British
1 fighter moved from Burma to IndiaPlace Units - British
1 artillery and 2 infantry placed in India
2 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour and 8 infantry; Remaining resources: 9 PUs;Combat Move - Japanese
1 armour moved from Evenki National Okrug to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kwangtung to Kiangsu
1 infantry moved from Kwangtung to Kiangsu
1 destroyer moved from 51 Sea Zone to 61 Sea ZoneCombat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
2 infantry placed in Kwangtung
1 armour and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 50 PUs totalTerritory Summary for Japanese :
61 Sea Zone : 1 carrier and 1 destroyer
Anhwei : 1 flag
Borneo : 1 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 2 infantry
Evenki National Okrug : 1 flag, 1 artillery
Japan : 1 aaGun, 1 armour, 1 bomber, 1 factory, 3 fighters and 8 infantry
Kazakh S.S.R. : 1 flag, 1 armour and 1 infantry
Kiangsu : 2 infantry
Kwangtung : 1 factory and 2 infantry
New Guinea : 1 infantry
Novosibirsk : 1 flag, 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 8 / 19
Germans : 48 / 51
British : 33 / 35
Japanese : 41 / 50
Americans : 38 / 38Dice Statistics:
Total
3 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3Japanese Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 60 Sea Zone to 61 Sea Zone
1 submarine moved from 59 Sea Zone to 61 Sea Zone
1 bomber moved from Iwo Jima to 61 Sea Zone
2 fighters moved from 59 Sea Zone to 61 Sea Zone
1 fighter moved from India to Russia
2 fighters moved from 59 Sea Zone to 61 Sea ZoneCombat - Americans
Battle in 61 Sea Zone
Americans attack with 1 bomber, 4 fighters and 3 submarines
Japanese defend with 1 carrier and 1 destroyer
Americans win with 1 bomber, 4 fighters and 3 submarines remaining. Battle score for attacker is 22
Casualties for Japanese: 1 carrier and 1 destroyerNon Combat Move - Americans
1 bomber moved from 61 Sea Zone to Iwo Jima
4 fighters moved from 61 Sea Zone to 59 Sea Zone
2 destroyers moved from 60 Sea Zone to 59 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Iwo Jima
1 destroyer and 3 submarines moved from 56 Sea Zone to 59 Sea Zone
2 submarines moved from 56 Sea Zone to 19 Sea ZonePlace Units - Americans
2 transports placed in 56 Sea Zone
1 artillery placed in Western United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total -
Just realized now that we don’t have the Air defense on… :-P
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Caucus was TERRIBLE!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 5
Research Technology - Russians
Purchase Units - Russians
Russians repair 9 damage on 9 factories; Remaining resources: 10 PUs;
Russians buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 4 infantry moved from Russia to Caucasus
2 fighters moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
2 infantry moved from Russia to Kazakh S.S.R.
2 armour moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 armour and 2 infantry
Japanese defend with 1 armour and 1 infantry
Russians win, taking Kazakh S.S.R. from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 artilleries, 2 fighters and 5 infantry
Germans defend with 1 factory and 7 infantry
Russians win, taking Caucasus from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 7 infantry
Casualties for Russians: 1 artillery and 5 infantryNon Combat Move - Russians
2 fighters moved from Caucasus to RussiaPlace Units - Russians
1 armour and 1 artillery placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 5
Purchase Units - Germans
Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
8 infantry moved from Ukraine S.S.R. to Caucasus
2 artilleries moved from Ukraine S.S.R. to Caucasus
3 bombers moved from Karelia S.S.R. to RussiaCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 2,2,1 and costs: 5 production.
Bombing raid costs 5 production in Russia
Battle in Caucasus
Germans attack with 2 artilleries and 8 infantry
Russians defend with 1 artillery and 1 factory
Germans roll dice for 2 artilleries and 8 infantry in Caucasus, round 2 : 0/10 hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 8 infantry in Caucasus, round 3 : 2/10 hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
8 infantry moved from Poland to Ukraine S.S.R.
2 armour moved from Germany to Ukraine S.S.R.
4 armour moved from Germany to Ukraine S.S.R.
6 infantry moved from Karelia S.S.R. to West Russia
2 artilleries moved from Karelia S.S.R. to West Russia
1 infantry moved from Finland to Karelia S.S.R.
3 bombers moved from Russia to Karelia S.S.R.Place Units - Germans
1 armour and 1 infantry placed in Karelia S.S.R.
7 armour placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs totalTerritory Summary for Germans :
9 Sea Zone : 2 submarines
13 Sea Zone : 1 submarine
Archangel : 1 flag, 1 infantry
Caucasus : 1 flag, 2 artilleries, 1 factory and 7 infantry
France : 1 aaGun and 3 infantry
Germany : 7 armour and 1 factory
Italy : 1 aaGun and 1 factory
Karelia S.S.R. : 1 flag, 9 armour, 3 bombers, 1 factory, 5 fighters and 2 infantry
Northwestern Europe : 1 aaGun and 2 infantry
Ukraine S.S.R. : 6 armour and 8 infantry
Vologda : 1 flag, 1 infantry
West Russia : 2 artilleries and 8 infantryProduction/PUs Summary :
Russians : 10 / 14
Germans : 48 / 48
British : 33 / 35
Japanese : 39 / 50
Americans : 38 / 38Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 28Null / Other
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.450
Median : 3.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20Russians Combat
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 13 PUs;Combat Move - British
2 fighters moved from Iceland to Russia
1 fighter moved from India to Russia
1 artillery moved from Burma to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
1 infantry moved from Algeria to Morocco
British take Morocco from Germans
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo-Egyptian Sudan to Egypt
2 armour and 1 artillery moved from Burma to IndiaCombat - British
Non Combat Move - British
2 fighters moved from United Kingdom to IcelandPlace Units - British
1 armour and 2 infantry placed in India
1 fighter placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 49 PUs total -
Sorry I’m late taking my turn. A&A 404 error hit me, and I had another game to finish first. I’m going to GenCon so it will be Monday before I can take my next turn.
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TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Novosibirsk to Sinkiang
1 artillery moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Kwangtung to Kiangsu -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Novosibirsk to Sinkiang
1 artillery moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Kwangtung to KiangsuNon Combat Move - Japanese
Place Units - Japanese
2 armour placed in Kwangtung
4 armour and 2 infantry placed in Japan
1 destroyer placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs totalTerritory Summary for Japanese :
60 Sea Zone : 1 destroyer
Anhwei : 1 flag
Borneo : 1 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 2 infantry
Evenki National Okrug : 1 flag
Japan : 1 aaGun, 5 armour, 1 bomber, 1 factory, 3 fighters and 10 infantry
Kiangsu : 3 infantry
Kwangtung : 2 armour, 1 factory and 1 infantry
New Guinea : 1 infantry
Novosibirsk : 1 flag, 1 artillery
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag, 1 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 infantry
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flagProduction/PUs Summary :
Russians : 10 / 14
Germans : 47 / 48
British : 36 / 49
Japanese : 37 / 37
Americans : 38 / 38 -
I hope everything is okay Mallery…
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Iwo Jima to 59 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Philippine Islands
4 fighters moved from 59 Sea Zone to Philippine Islands
1 bomber moved from Iwo Jima to 60 Sea Zone
2 submarines moved from 61 Sea Zone to 48 Sea Zone
1 submarine moved from 61 Sea Zone to 48 Sea Zone
3 submarines moved from 59 Sea Zone to 60 Sea Zone
1 destroyer moved from 59 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Solomon Islands
1 battleship, 2 carriers, 1 cruiser and 4 destroyers moved from 59 Sea Zone to 48 Sea Zone
2 fighters moved from Western United States to 11 Sea Zone
2 submarines moved from 19 Sea Zone to 11 Sea ZoneCombat - Americans
Battle in Solomon Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 60 Sea Zone
Americans attack with 1 bomber and 3 submarines
Japanese defend with 1 destroyer
Americans win with 1 bomber and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippine Islands
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Philippine Islands from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
4 fighters moved from Philippine Islands to 48 Sea Zone
1 bomber moved from 60 Sea Zone to Iwo Jima
2 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to Central United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
1 transport placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 41 PUs; end with 43 PUs total





