@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
Tcnance (axis) vs whackamatt (allies) +14 g40
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don’t forget the rest of the turn :lol:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 5 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 bomber moved from Kwangsi to 45 Sea Zone
2 fighters moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Kwangsi to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Kwangsi to Yunnan
3 infantry moved from Hunan to Yunnan
4 fighters moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Hopei
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
1 infantry moved from Anhwe to Kweichow
2 fighters moved from Kwangsi to Hopei
2 tactical_bombers moved from Kwangsi to Kweichow
1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 tactical_bomber moved from 6 Sea Zone to Kiangsi
4 infantry moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 armour moved from 20 Sea Zone to Kwangtung
3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
3 infantry moved from 20 Sea Zone to Kiangsi
1 mech_infantry moved from 20 Sea Zone to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 5 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 bomber moved from Kwangsi to 45 Sea Zone
2 fighters moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Kwangsi to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Kwangsi to Yunnan
3 infantry moved from Hunan to Yunnan
4 fighters moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Hopei
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
1 infantry moved from Anhwe to Kweichow
2 fighters moved from Kwangsi to Hopei
2 tactical_bombers moved from Kwangsi to Kweichow
1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 tactical_bomber moved from 6 Sea Zone to Kiangsi
4 infantry moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 armour moved from 20 Sea Zone to Kwangtung
3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
3 infantry moved from 20 Sea Zone to Kiangsi
1 mech_infantry moved from 20 Sea Zone to KiangsiCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 3 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 3 destroyers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 43 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 3 infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 artillery, 3 infantry and 1 tactical_bomber
Casualties for Chinese: 5 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 4 infantry
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 1 artillery and 4 infantry
Battle in Kiangsi
Japanese attack with 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 43 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
2 fighters moved from Hopei to Anhwe
1 tactical_bomber moved from Kweichow to Hunan
4 fighters moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 cruiser moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from 45 Sea Zone to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kiangsi to KwangsiPlace Units - Japanese
2 submarines and 2 transports placed in 6 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Central United States to 101 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 artillery and 1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 1 factory_minor and 1 fighter; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 39 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
UK_Pacific buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 battleship moved from 38 Sea Zone to 39 Sea Zone
3 infantry moved from Persia to 80 Sea Zone
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 transport moved from 86 Sea Zone to 68 Sea ZoneCombat - British
Battle in Alexandria
British attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
3 infantry and 1 mech_infantry moved from 39 Sea Zone to India
2 fighters and 1 tactical_bomber moved from Burma to India
3 aaGuns and 6 infantry moved from Burma to India
1 tactical_bomber moved from Alexandria to EgyptPlace Units - British
2 armour and 1 fighter placed in Egypt
1 factory_minor placed in PersiaTurn Complete - British
British collect 33 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 destroyer and 2 fighters placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,3,3,1,2,1,6
UK_Pacific collect 13 PUs (1 lost to blockades); end with 14 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer and 2 fighters -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
2 infantry moved from Yugoslavia to Romania
1 armour moved from Albania to Romania
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Greece
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
3 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
2 infantry moved from Yugoslavia to Romania
1 armour moved from Albania to Romania
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Greece
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
3 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 fighter and 3 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Greece, round 2 : 2/5 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Battle in Romania
Italians attack with 1 armour and 2 infantry
Russians defend with 3 infantry
Italians roll dice for 1 armour and 2 infantry in Romania, round 2 : 1/3 hits
Russians roll dice for 3 infantry in Romania, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Romania
Italians roll dice for 1 armour and 2 infantry in Romania, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Romania, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians roll dice for 1 armour and 1 infantry in Romania, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Romania, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Alexandria, round 2 : 1/4 hits
British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Alexandria, round 3 : 3/3 hits
British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 submarine moved from 92 Sea Zone to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Greece to Albania
1 fighter moved from Alexandria to Libya
1 armour moved from Algeria to Libya
1 artillery moved from Algeria to Tunisia
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern France to Normandy BordeauxPlace Units - Italians
2 destroyers and 1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern Italy
3 infantry placed in France
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 artillery
Gibraltar : 1 flag, 1 harbour and 1 infantry
Morocco : 1 flag, 1 infantry
Normandy Bordeaux : 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
Tunisia : 1 flag, 1 artillery
Romania : 1 armour and 1 infantry
Albania : 1 fighter
Northern Italy : 1 artillery, 1 factory_minor and 4 infantry
Libya : 1 armour and 1 fighter
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
93 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Greece : 1 flag, 1 artillery and 3 infantry
99 Sea Zone : 1 flag
97 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 3 transports
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 37 / 44
Russians : 38 / 47
Japanese : 40 / 44
Americans : 52 / 82
Chinese : 9 / 15
British : 33 / 35
UK_Pacific : 14 / 14
Italians : 22 / 37
ANZAC : 15 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.032
Median : 3.000
Variance : 0.767
Standard Deviation : 0.876
Total rolls : 31Neutral_Allies Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
Average roll : 3.333
Median : 4.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Italians Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.500
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 2 fighters placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,1,2,5,2,4,2
ANZAC collect 14 PUs (1 lost to blockades); end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
french?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to AlexandriaNon Combat Move - French
Turn Complete - French
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bump
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 infantry moved from Poland to Baltic States
3 infantry moved from Poland to Eastern Poland
2 bombers moved from Western Germany to Baltic States
1 fighter moved from Poland to Eastern Poland
2 tactical_bombers moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 infantry moved from Poland to Baltic States
3 infantry moved from Poland to Eastern Poland
2 bombers moved from Western Germany to Baltic States
1 fighter moved from Poland to Eastern Poland
2 tactical_bombers moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 1 fighter, 6 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 6 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 1/9 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 1 fighter, 6 infantry and 2 tactical_bombers in Eastern Poland, round 3 : 2/9 hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 4 infantry
Russians defend with 1 armour
Germans roll dice for 2 bombers and 4 infantry in Baltic States, round 2 : 2/6 hits
Russians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
1 mech_infantry moved from Germany to Romania
1 armour moved from Germany to Romania
1 armour moved from Western Germany to Poland
2 infantry moved from Western Germany to Germany
1 fighter moved from Eastern Poland to Romania
2 tactical_bombers moved from Eastern Poland to Romania
2 bombers moved from Baltic States to Romania
1 aaGun moved from Poland to Slovakia Hungary
8 infantry moved from Germany to Poland
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 battleship moved from 125 Sea Zone to 112 Sea Zone
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 125 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 destroyer placed in 113 Sea Zone
10 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Slovakia Hungary : 1 aaGun
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Romania : 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Poland : 2 aaGuns, 1 armour and 8 infantry
Germany : 1 factory_major and 12 infantry
Norway : 2 infantry
Belarus : 1 flag
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 3 infantry
Eastern Poland : 1 flag, 5 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
106 Sea Zone : 1 flag
90 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 40 / 45
Russians : 35 / 47
Japanese : 40 / 44
Americans : 52 / 82
Chinese : 9 / 15
British : 33 / 35
UK_Pacific : 14 / 14
Italians : 22 / 37
ANZAC : 15 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.643
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 28Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.750
Median : 4.000
Variance : 0.261
Standard Deviation : 0.511
Total rolls : 24Russians Combat
2 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novgorod to 113 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 armour and 1 fighter moved from Novgorod to Karelia
2 armour moved from Novgorod to Belarus
Russians take Belarus from Germans
2 armour moved from Belarus to Baltic States
3 fighters moved from Bessarabia to Baltic StatesCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Baltic States
Russians attack with 2 armour and 3 fighters
Germans defend with 3 infantry
Russians win with 3 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour
Battle in Karelia
Russians attack with 1 armour and 1 fighter
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Baltic States: 1 fighter
EDIT: Changing ownership of Baltic States from Germans to Russians
EDIT: Adding units owned by Russians to Baltic States: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to Russians
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Baltic States to Novgorod
1 fighter moved from Karelia to Novgorod
8 infantry moved from Russia to Bryansk
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Ukraine to Bessarabia
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 carrier and 1 destroyer placed in 115 Sea Zone
1 armour placed in Novgorod
3 infantry placed in Ukraine
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 38 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Siam
2 tactical_bombers moved from Kwangsi to Siam
1 bomber moved from Kwangsi to Siam
1 mech_infantry moved from Kiangsi to Hopei
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 37 Sea Zone to Celebes
1 fighter moved from 43 Sea Zone to Celebes
2 fighters moved from 20 Sea Zone to Philippines
2 fighters moved from Anhwe to Hopei
1 fighter moved from Hunan to Hopei
1 battleship moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Siam
2 tactical_bombers moved from Kwangsi to Siam
1 bomber moved from Kwangsi to Siam
1 mech_infantry moved from Kiangsi to Hopei
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 37 Sea Zone to Celebes
1 fighter moved from 43 Sea Zone to Celebes
2 fighters moved from 20 Sea Zone to Philippines
2 fighters moved from Anhwe to Hopei
1 fighter moved from Hunan to Hopei
1 battleship moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea ZoneCombat - Japanese
ANZAC scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
ANZAC defend with 1 cruiser; Americans defend with 1 fighter
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 transports in 35 Sea Zone, round 2 : 4/4 hits
ANZAC roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Americans and 1 cruiser owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 fighter
Battle in Philippines
Japanese attack with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 4/8 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Hopei
Japanese attack with 3 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters and 1 mech_infantry in Hopei, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siam
Japanese attack with 1 bomber, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Siam, round 2 : 0/4 hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Siam, round 3 : 1/4 hits
ANZAC roll dice for 1 infantry in Siam, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Siam
Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 bomber moved from Philippines to Kwangtung
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 cruiser moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
3 transports moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Siam to Kwangsi
1 bomber moved from Siam to Kwangsi
2 tactical_bombers moved from Hunan to Yunnan
2 fighters moved from Hunan to Yunnan
1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsi to Hunan
2 infantry moved from Jehol to Chahar
4 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from 6 Sea Zone to Korea
1 transport moved from 43 Sea Zone to 20 Sea Zone
3 fighters moved from Hopei to Hunan
2 fighters moved from Yunnan to Kwangtung
2 tactical_bombers moved from Yunnan to KwangsiPlace Units - Japanese
1 factory_minor placed in Kwangtung
2 destroyers placed in 6 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 bomber, 1 infantry and 4 tactical_bombers
Korea : 1 aaGun and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 artillery and 5 infantry
Manchuria : 1 flag, 1 artillery and 2 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 armour and 1 infantry
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag, 4 fighters and 2 infantry
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag, 2 infantry
Anhwe : 1 flag, 1 aaGun
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 4 infantry
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 cruiser
20 Sea Zone : 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
16 Sea Zone : 1 submarine
6 Sea Zone : 2 destroyers, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 37 / 45
Russians : 38 / 46
Japanese : 49 / 50
Americans : 50 / 82
Chinese : 6 / 15
British : 33 / 35
UK_Pacific : 10 / 14
Italians : 22 / 37
ANZAC : 15 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.444
Median : 3.000
Variance : 1.086
Standard Deviation : 1.042
Total rolls : 36Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.429
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 28ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4UK_Pacific Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 destroyer moved from 39 Sea Zone to 45 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 90 Sea ZoneCombat - Americans
Battle in 90 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport
Germans defend with 1 submarine
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 cruiser
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to Queensland
2 mech_infantrys moved from Eastern United States to Western United StatesPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
2 infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Tsinghai to ChaharCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
2 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in Szechwan
4 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
4 armour moved from Egypt to Tobruk
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
4 infantry moved from India to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry and 2 transports moved from 39 Sea Zone to 44 Sea Zone
4 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in 44 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the British
British win, taking 44 Sea Zone from Neutral with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is 28
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Casualties for British: 1 carrier, 1 cruiser and 2 destroyers
Battle in Celebes
British attack with 4 infantry
Japanese defend with 1 infantry
British win, taking Celebes from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
British win, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 44 Sea Zone: 1 fighter
EDIT: Adding units owned by British to 44 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 fighter could not land in 44 Sea Zone and was removed
1 bomber moved from Malta to Tobruk
4 aaGuns and 12 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to BurmaPlace Units - British
1 armour placed in Egypt
1 armour and 1 infantry placed in Egypt
2 fighters placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 32 PUs (1 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 destroyer and 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine