BOOM AND DOOM!
MrRoboto (axis) vs elevenjerk (Allies) round 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 2 factory_minors and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
Americans win, taking Morocco from Italians, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 98 Sea Zone
Americans attack with 1 bomber and 2 submarines
Italians defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Italians win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -24
Casualties for Americans: 1 bomber and 2 submarinesNon Combat Move - Americans
2 fighters moved from Eastern United States to Gibraltar
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
2 aaGuns, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 factory_minor placed in Iraq
1 factory_minor placed in Persia
4 destroyers and 2 submarines placed in 101 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,4
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 artillery and 1 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to HopeiPlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
Chinese collect 10 PUs (3 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
1 bomber moved from Iraq to IndiaCombat - British
Strategic bombing raid in India
Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.Non Combat Move - British
1 bomber moved from India to Eastern Persia
1 aaGun, 1 artillery and 6 infantry moved from West India to Eastern Persia
1 infantry moved from Kenya to Anglo Egyptian SudanTurn Complete - UK_Pacific
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Meant to put the two fighters on the carrier for the US. If you could edit that in. If not, I will do it on the Anzac turn.
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Here is the edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 3 infantry
EDIT: Adding units owned by Americans to Morocco: 3 infantry
EDIT: Removing units owned by Americans from Gibraltar: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 3 infantry
EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 3 infantry
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 2 artilleries, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 artilleries moved from Algeria to Morocco
1 bomber moved from Tobruk to Morocco
1 bomber moved from Tobruk to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery moved from Egypt to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Syria
1 armour and 2 infantry moved from Slovakia Hungary to Romania
1 armour and 2 infantry moved from Slovakia Hungary to Poland
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Southern Italy to RomaniaCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries and 1 bomber
Americans defend with 1 aaGun and 1 mech_infantry
Italians win, taking Morocco from Americans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 aaGun and 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 2 infantry
Italians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery
Battle in Poland
Italians attack with 1 armour and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Poland from Russians with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Syria
Battle in Romania
Italians attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Italians win, taking Syria from French, taking Romania from Russians with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Tunisia
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Romania to Slovakia HungaryPlace Units - Italians
1 factory_minor placed in Egypt
2 artilleries and 1 fighter placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea ZonePlace Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 2 damage on 2 factory_majors; Remaining resources: 57 PUs;
Germans buy 4 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer and 1 submarine moved from 109 Sea Zone to 103 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 armour moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to EgyptCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 103 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 bomber moved from 104 Sea Zone to Western Germany
4 transports moved from 112 Sea Zone to 113 Sea Zone
4 artilleries and 4 infantry moved from Germany to 113 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Norway
2 armour and 2 infantry moved from Germany to Slovakia Hungary
1 carrier, 1 destroyer and 3 submarines moved from 109 Sea Zone to 112 Sea ZonePlace Units - Germans
3 artilleries and 3 infantry placed in Germany
1 artillery, 2 fighters and 4 infantry placed in Western Germany
Germans undo move 2.
Germans undo move 1.
4 artilleries and 2 infantry placed in Germany
2 fighters and 5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 bomber, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
1 bomber moved from Russia to Romania
2 bombers moved from Eastern Poland to Germany
1 fighter moved from Novgorod to Poland
1 artillery and 1 infantry moved from Eastern Poland to PolandCombat - Russians
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Romania
Russians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Italians defend with 1 armour and 2 infantry
Russians win, taking Romania from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Italians: 1 armour and 2 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Germany causes 11 damage total.Non Combat Move - Russians
2 bombers moved from Germany to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 bomber moved from Romania to Eastern Poland
1 fighter moved from Romania to Eastern Poland
3 artilleries and 3 infantry moved from Ukraine to Bessarabia
3 armour and 2 mech_infantrys moved from Finland to Karelia
2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
1 artillery and 2 infantry moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Russia to Western UkrainePlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 bomber placed in Russia
2 artilleries and 1 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Novgorod: 3 armour and 2 mech_infantrys
EDIT: Removing units owned by Russians from Karelia: 3 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 61 PUs; 6 SuicideAttackTokens;
Japanese buy 5 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
10 infantry moved from Korea to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Jehol to Manchuria
2 artilleries moved from Jehol to Manchuria
2 mech_infantrys moved from Jehol to Chahar
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
2 mech_infantrys moved from Kiangsu to Anhwe
3 mech_infantrys moved from Kwangtung to Anhwe
3 infantry moved from India to West India
1 fighter moved from 80 Sea Zone to West India
1 mech_infantry moved from Burma to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 bomber moved from Yunnan to Manchuria
1 tactical_bomber moved from Kiangsi to Manchuria
1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 battleship, 2 carriers, 1 cruiser and 5 submarines moved from 36 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 5 submarines and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 5 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Manchuria
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 11 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 10 infantry
Japanese win, taking Manchuria from Chinese with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 7 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 10 infantry
Battle in West India
Japanese attack with 1 fighter and 3 infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Celebes from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win, taking Anhwe from Chinese with 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
1 bomber moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
2 fighters and 1 tactical_bomber moved from Kiangsi to Japan
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Szechwan to Kiangsu
1 artillery moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Shan State to Yunnan
1 fighter moved from West India to India
1 carrier, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 44 Sea ZonePlace Units - Japanese
1 destroyer placed in 39 Sea Zone
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 37 Sea Zone
2 destroyers placed in 36 Sea Zone
2 infantry placed in India
1 infantry and 2 mech_infantrys placed in Kiangsu
1 mech_infantry placed in Kwangtung
Japanese undo move 7.
1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 battleship and 1 carrier moved from 91 Sea Zone to 103 Sea Zone
4 destroyers and 2 submarines moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 104 Sea Zone to 103 Sea Zone
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 fighter and 1 infantry
Battle in Morocco
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 2 artilleries
Americans win, taking Morocco from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Italians: 2 artilleries
Casualties for Americans: 1 infantry
Battle in 103 Sea Zone
Americans attack with 1 battleship, 1 carrier, 4 destroyers and 3 submarines
Germans defend with 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 carrier, 4 destroyers and 3 submarines remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
Battle in Trans-Jordan
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Italians win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Queensland
2 fighters moved from Morocco to 103 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 airfield, 1 armour and 2 fighters placed in Persia
1 destroyer and 1 submarine placed in 80 Sea Zone
1 infantry placed in Iraq
6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
China and UK?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to ShensiPlace Units - Chinese
1 infantry placed in Sikang
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - British
1 armour moved from Persia to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 bomber moved from Eastern Persia to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 bomber and 1 fighter
Italians defend with 1 artillery
British win, taking Trans-Jordan from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 1 bomber
Casualties for Italians: 1 artilleryNon Combat Move - British
1 fighter moved from Trans-Jordan to Iraq
1 aaGun, 1 artillery and 3 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to PersiaTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 4 infantry and 1 transport; Remaining resources: 13 PUs;Combat Move - Italians
1 bomber moved from Tunisia to 91 Sea Zone
1 artillery moved from Syria to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 mech_infantry moved from Egypt to Kenya
Italians take Kenya from British
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 armour
Italians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 95 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Trans-Jordan to Egypt
1 bomber moved from 91 Sea Zone to Southern France
2 infantry moved from Northern Italy to Southern France
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Southern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Egypt
1 transport placed in 95 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 34 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 41 Sea Zone to 37 Sea Zone
ANZAC take 41 Sea Zone from Japanese
2 submarines moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Philippines
Battle in 37 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 2 destroyers
ANZAC win, taking Philippines from Japanese, taking 37 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from Midway to Caroline IslandsPlace Units - ANZAC
1 fighter placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 105 Sea Zone
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 fighter and 1 tactical_bomber moved from Western Germany to Romania
2 infantry moved from Slovakia Hungary to Romania
1 artillery and 2 infantry moved from Germany to Poland
2 fighters moved from Western Germany to Poland
1 armour moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to EgyptCombat - Germans
Battle in 105 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Poland
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Poland from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Romania
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Romania from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Romania to Slovakia Hungary
2 fighters moved from Poland to Slovakia Hungary
1 bomber moved from 105 Sea Zone to Western Germany
5 infantry moved from Western Germany to 112 Sea Zone
5 infantry moved from 112 Sea Zone to Norway
3 artilleries moved from Germany to Slovakia Hungary
1 fighter moved from Slovakia Hungary to Western GermanyPlace Units - Germans
1 carrier and 2 fighters placed in 112 Sea Zone
1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Eastern Poland to Poland
3 bombers moved from Eastern Poland to Western Germany
2 infantry moved from Bessarabia to Romania
2 mech_infantrys moved from Novgorod to Finland
1 bomber moved from Russia to Finland
1 fighter moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Poland
1 infantry moved from Amur to Korea





