Nice move! I did not see that one coming. I changed my buy with anzac
13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1,3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;Combat Move - Japanese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
2 artilleries and 2 infantry moved from Szechwan to Sikang
4 armour moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
3 armour moved from French Indo China to KweichowCombat - Japanese
Battle in Caroline Islands
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Caroline Islands, round 2 : 6/8 hits
Americans roll dice for 1 mech_infantry in Caroline Islands, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Sikang
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Sikang, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 7 armour and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 7 armour and 1 infantry in Kweichow, round 2 : 3/8 hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 7 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in CelebesNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Paulau Island to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Paulau Island to Philippines
1 fighter and 2 tactical_bombers moved from Paulau Island to French Indo China
2 battleships and 2 carriers moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Caroline Islands to 33 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
3 infantry moved from Korea to ManchuriaPlace Units - Japanese
3 infantry placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
4 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 infantry
Kiangsu : 1 flag, 2 artilleries and 2 infantry
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag, 3 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery and 2 infantry
Kweichow : 1 flag, 7 armour
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 2 artilleries and 2 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Solomon Islands : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 2 tactical_bombers
French Indo China : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 transport
33 Sea Zone : 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 2 carriers and 1 cruiser
39 Sea Zone : 2 submarines
19 Sea Zone : 2 transports
6 Sea Zone : 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 48 / 60
Russians : 34 / 40
Japanese : 61 / 66
Americans : 52 / 77
Chinese : 3 / 2
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 12 / 12
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Americans
Americans spend 5 on tech rollsPurchase Units - Americans
Americans buy 3 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs; 3 techTokens;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
4 bombers moved from Morocco to Northern Italy
1 bomber moved from Morocco to Southern France
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 submarines moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4,4,5 and gets 0 hitsPurchase Units - Americans
Americans buy 3 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs; 3 techTokens;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
4 bombers moved from Morocco to Northern Italy
1 bomber moved from Morocco to Southern France
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 1/1 hits
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/4 hits
1 bomber killed by AA
Bombing raid in Northern Italy rolls: 7,3,7,5,5,4 and causes: 19 damage to unit: factory_major
Bombing raid in Northern Italy causes 19 damage total.Non Combat Move - Americans
3 bombers moved from Northern Italy to Algeria
2 artilleries and 2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 110 Sea Zone to 90 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 56 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from Queensland to Hawaiian IslandsPlace Units - Americans
3 fighters placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 2 destroyers, 6 submarines and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
62 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Gibraltar : 1 infantry
Morocco : 1 flag, 1 airfield
Algeria : 1 flag, 2 artilleries, 3 bombers and 2 infantry
Tunisia : 1 flag, 1 mech_infantry
87 Sea Zone : 1 transport
86 Sea Zone : 1 transport
102 Sea Zone : 1 transport
97 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 destroyer
90 Sea Zone : 1 transport
101 Sea Zone : 1 destroyer and 2 submarines
Brazil : 1 flag, 4 infantry and 1 mech_infantry
91 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 48 / 60
Russians : 34 / 40
Japanese : 61 / 66
Americans : 55 / 75
Chinese : 3 / 2
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 11 / 12
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.714
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Null / Other
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 48 / 60
Russians : 34 / 40
Japanese : 61 / 66
Americans : 55 / 75
Chinese : 3 / 5
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 11 / 12
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.714
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Null / Other
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
1 bomber moved from United Kingdom to France
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from West India to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - British
British spend 5 on tech rolls
British roll 4 and gets 0 hitsPurchase Units - British
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to France
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from West India to YunnanCombat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 4,3 and causes: 4 damage to unit: airfield
Bombing raid in France causes 4 damage total.
Battle in Yunnan
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to West India
1 bomber moved from France to United Kingdom
2 fighters moved from United Kingdom to MoroccoPlace Units - British
2 fighters placed in United Kingdom
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,4,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 armourTerritory Summary for British, UK_Pacific :
Yunnan : 1 armour, 1 artillery and 1 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 1 tactical_bomber
Kazakhstan : 1 mech_infantry
West India : 1 fighter and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Morocco : 2 fighters
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Russia : 1 bomber
80 Sea Zone : 1 destroyer
Eire : 1 flag
Iraq : 3 mech_infantrys
Eastern Persia : 1 flag, 1 armour and 2 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 60
Russians : 34 / 40
Japanese : 60 / 66
Americans : 55 / 75
Chinese : 4 / 5
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 12
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.562
Median : 4.000
Variance : 1.226
Standard Deviation : 1.107
Total rolls : 32Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Italians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Italians
Italians roll 6 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover War BondsActivate Technology - Italians
Italians activating War BondsPurchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 1 artillery and 3 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Italians collect 11 PUs; end with 13 PUs total
Italians collect 6 PUs from War Bonds; end with 19 PUs totalTerritory Summary for Italians :
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major, 8 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Bessarabia : 1 flag, 1 artillery and 2 infantry
Novgorod : 7 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flagProduction/PUs Summary :
Germans : 48 / 60
Russians : 34 / 40
Japanese : 60 / 66
Americans : 55 / 75
Chinese : 4 / 5
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 19
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - ANZAC
ANZAC roll 1 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 56 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Dutch New Guinea
1 carrier moved from 56 Sea Zone to 61 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 61 Sea Zone
1 tactical_bomber moved from 61 Sea Zone to South Australia
1 fighter moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 aaGun moved from South Australia to New South WalesPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
South Australia : 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 fighter and 1 infantry
42 Sea Zone : 1 transport
62 Sea Zone : 1 submarine
61 Sea Zone : 1 carrier
Egypt : 2 infantryProduction/PUs Summary :
Germans : 48 / 60
Russians : 34 / 40
Japanese : 56 / 66
Americans : 55 / 75
Chinese : 4 / 5
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 19
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 48 / 60
Russians : 34 / 40
Japanese : 56 / 66
Americans : 55 / 75
Chinese : 4 / 5
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 19
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans repair 2 damage on 2 factory_minors; Remaining resources: 58 PUs; 2 techTokens;
Germans buy 1 bomber, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
2 artilleries and 7 infantry moved from Novgorod to Archangel
1 bomber moved from Southern Italy to Morocco
4 bombers moved from Southern Italy to Morocco
1 bomber moved from Western Germany to Morocco -
Would you like to intercept in Morroco? I sent 2 bombers against the air field and 4 to attack the space.
-
I think the intercept question is battle order sensitive, depending on whether you resolve the air raid first or the battle in the territory. If you do the air raid first, then yes the fighters will intercept. If the territory battle is first and the two fighters survive the four bomber attack, then two survivors would intercept but one survivor would pass.
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I think the intercept question is battle order sensitive, depending on whether you resolve the air raid first or the battle in the territory. If you do the air raid first, then yes the fighters will intercept. If the territory battle is first and the two fighters survive the four bomber attack, then two survivors would intercept but one survivor would pass.
I don’t think I have a choice in this actually, all air raids must be completed, then any amphibious assaults, followed by any ground (territory) combat.
So I am reading your instructions as, “yes, you’ll intercept”
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 1,1 and gets 0 hitsPurchase Units - Germans
Germans repair 2 damage on 2 factory_minors; Remaining resources: 58 PUs; 2 techTokens;
Germans buy 1 bomber, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
2 artilleries and 7 infantry moved from Novgorod to Archangel
1 bomber moved from Southern Italy to Morocco
4 bombers moved from Southern Italy to Morocco
1 bomber moved from Western Germany to MoroccoCombat - Germans
Battle in Archangel
Germans attack with 2 artilleries and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 7 infantry in Archangel, round 2 : 2/9 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Morocco
Germans attacks with 2 units heading to Morocco
Americans launches 2 interceptors out of Morocco
Attackers Fire, : 1/2 hits
Defenders Fire, : 0/2 hits
1 fighter owned by the British lost in Morocco
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Morocco
AA fire in Morocco : 1/2 hits
1 bomber killed by AA
Bombing raid in Morocco rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Morocco causes 6 damage total.
Battle in Morocco
Germans attack with 4 bombers
British defend with 1 fighter; Americans defend with 1 airfield
Cleaning up after air battlesNon Combat Move - Germans
5 bombers moved from Morocco to Southern Italy
1 artillery and 7 infantry moved from Germany to Poland
2 artilleries and 5 infantry moved from Western Germany to Germany
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Vyborg to NovgorodPlace Units - Germans
3 infantry placed in Novgorod
1 submarine placed in 113 Sea Zone
1 bomber, 1 fighter and 5 infantry placed in Western Germany
2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Germans collect 49 PUs; end with 49 PUs total
Germans collect 6 PUs from War Bonds; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Poland : 1 artillery and 7 infantry
Germany : 2 artilleries, 1 factory_major and 5 infantry
Southern Italy : 1 artillery, 5 bombers and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 artilleries and 7 infantry
Eastern Poland : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
125 Sea Zone : 1 flag
113 Sea Zone : 1 submarine
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 49 / 65
Russians : 33 / 40
Japanese : 56 / 66
Americans : 55 / 75
Chinese : 4 / 5
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 19
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@PGMatt:
I think the intercept question is battle order sensitive, depending on whether you resolve the air raid first or the battle in the territory.� If you do the air raid first, then yes the fighters will intercept.� If the territory battle is first and the two fighters survive the four bomber attack, then two survivors would intercept but one survivor would pass.
I don’t think I have a choice in this actually, all air raids must be completed, then any amphibious assaults, followed by any ground (territory) combat.Â
So I am reading your instructions as, “yes, you’ll intercept”
As an aside, most of the time I find that order of combat makes absolutely no difference. In fact, this might be the first time this season that I have actually seen it matter :)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ethiopia to Egypt
7 infantry moved from Kansu to Shensi
1 armour moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 armour moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 armour moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Suiyuyan to Novosibirsk
1 infantry moved from Nenetsia to Archangel
3 infantry moved from Smolensk to Archangel
5 artilleries moved from Smolensk to Archangel
1 mech_infantry moved from Urals to Archangel
1 infantry moved from Urals to Vologda
1 infantry moved from Urals to Vologda
1 infantry moved from Western Ukraine to Bessarabia
1 bomber moved from Samara to Archangel -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
Rocket attack in Novgorod does 4 damage to factory_minor owned by Germans
Rockets in Russia roll: 4
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ethiopia to Egypt
7 infantry moved from Kansu to Shensi
1 armour moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 armour moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 armour moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Suiyuyan to Novosibirsk
1 infantry moved from Nenetsia to Archangel
3 infantry moved from Smolensk to Archangel
5 artilleries moved from Smolensk to Archangel
1 mech_infantry moved from Urals to Archangel
1 infantry moved from Urals to Vologda
1 infantry moved from Urals to Vologda
1 infantry moved from Western Ukraine to Bessarabia
1 bomber moved from Samara to ArchangelAirborne Attack Move - Russians
2 infantry moved from Russia to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - Russians
Russians roll 4 and gets 0 hitsPurchase Units - Russians
Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
Rocket attack in Novgorod does 4 damage to factory_minor owned by Germans
Rockets in Russia roll: 4
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ethiopia to Egypt
7 infantry moved from Kansu to Shensi
1 armour moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 armour moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 armour moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Suiyuyan to Novosibirsk
1 infantry moved from Nenetsia to Archangel
3 infantry moved from Smolensk to Archangel
5 artilleries moved from Smolensk to Archangel
1 mech_infantry moved from Urals to Archangel
1 infantry moved from Urals to Vologda
1 infantry moved from Urals to Vologda
1 infantry moved from Western Ukraine to Bessarabia
1 bomber moved from Samara to ArchangelAirborne Attack Move - Russians
2 infantry moved from Russia to ArchangelCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 4 infantry
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits
1 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 3 : 1/5 hits
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 4 : 1/4 hits
Italians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Shensi
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Shensi, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 5 artilleries, 1 bomber, 6 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 7 infantry
Russians roll dice for 5 artilleries, 1 bomber, 6 infantry and 1 mech_infantry in Archangel, round 2 : 4/13 hits
Germans roll dice for 2 artilleries and 7 infantry in Archangel, round 2 : 4/9 hits
4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Archangel
Russians roll dice for 5 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Archangel, round 3 : 2/9 hits
Germans roll dice for 2 artilleries and 3 infantry in Archangel, round 3 : 1/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 5 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Archangel, round 4 : 1/8 hits
Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 4 : 2/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Russians roll dice for 5 artilleries and 1 bomber in Archangel, round 5 : 3/6 hits
Germans roll dice for 2 artilleries in Archangel, round 5 : 0/2 hits
2 artilleries owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 5 artilleries and 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 artilleries and 7 infantry
Casualties for Russians: 6 infantry and 1 mech_infantryNon Combat Move - Russians
1 bomber moved from Archangel to Russia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Belarus
2 infantry moved from Samara to Russia
2 mech_infantrys moved from Volgograd to Bryansk
4 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Ukraine to BessarabiaPlace Units - Russians
3 infantry placed in Ukraine
2 infantry placed in Volgograd
1 armour, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUsTerritory Summary for Russians :
Jehol : 1 armour
Shensi : 6 infantry
Anhwe : 1 armour
Egypt : 1 mech_infantry
Italian Somaliland : 1 flag
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 6 artilleries, 1 infantry and 6 mech_infantrys
Archangel : 5 artilleries
Bessarabia : 1 artillery and 4 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 8 infantry and 1 mech_infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 infantry
Novosibirsk : 1 armour
Vologda : 2 infantry
Volgograd : 1 factory_minor and 2 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 65
Russians : 35 / 41
Japanese : 51 / 66
Americans : 55 / 75
Chinese : 9 / 5
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 19
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 19 times
Average roll : 3.702
Median : 4.000
Variance : 0.482
Standard Deviation : 0.694
Total rolls : 84Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.316
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 19Russians Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.825
Median : 4.000
Variance : 0.554
Standard Deviation : 0.744
Total rolls : 57Italians Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
You’ll see 2 sets of tech rolls for Japan, both were misses. I exited out of the game and forgot to save it after the dice.
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No problem





