sent a chat so we don’t clutter up this thread
X-DAP FINAL - Dairy(Qyrn?) vs. TeamBoldDutch - Game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 bomber moved from Queensland to Java
1 fighter moved from Queensland to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 60 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
2 infantry moved from Burma to Shan State
1 destroyer moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 2 fighters and 1 transport
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Java
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 3 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
1 bomber owned by the ANZAC retreatedNon Combat Move - ANZAC
1 aaGun moved from Queensland to Northern Territory
1 aaGun and 3 infantry moved from South Australia to Northern Territory
1 armour moved from South Australia to Queensland
1 fighter moved from 42 Sea Zone to Shan State
1 bomber moved from Java to Shan State
1 fighter moved from 42 Sea Zone to Shan StatePlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
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NOW we are ROLLIN! nice quick move veq.
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G6 imminent
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obviously will be bombing london. will be at least 4 or 5 aircraft… will i need to wait for an intercept choice? am sending at least a ftr and 4 bombers.
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ftr and 3 bombers that is.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 5 infantry and 4 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eire to Scotland
Germans take Scotland from British
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 armour moved from Iraq to Persia
Germans take Persia from Russians
1 armour moved from Persia to Iraq
1 bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom -
do you wish to intercept with the french fighter?
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hang on. that was the wrong buy, i will repost in a moment.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers and 2 fighters moved from Western Germany to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
1 armour moved from Iraq to Persia
Germans take Persia from Russians
1 armour moved from Persia to Iraq
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eire to Scotland
Germans take Scotland from British -
ok, … intercept? please?
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He’s not going to scramble his ONLY fighter against 6 attacking planes.
Ridiculous! You might as well just proceed!
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proceed
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He’s not going to scramble his ONLY fighter against 6 attacking planes.
Ridiculous! You might as well just proceed!
Hey u never know what a WILDLY DESPERATE opponent will do. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers and 2 fighters moved from Western Germany to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
1 armour moved from Iraq to Persia
Germans take Persia from Russians
1 armour moved from Persia to Iraq
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eire to Scotland
Germans take Scotland from BritishCombat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 bomber
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 20
EDIT: Turning off Edit Mode
2 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
4 aaGuns moved from Normandy Bordeaux to Spain
1 aaGun moved from Southern France to Spain
4 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 4 infantry, 3 mech_infantrys and 4 transports moved from 110 Sea Zone to 111 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 111 Sea Zone to Scotland
4 infantry moved from Norway to 112 Sea Zone
2 armour and 6 infantry moved from Western Germany to 112 Sea Zone
2 armour, 10 infantry and 6 transports moved from 112 Sea Zone to 111 Sea Zone
2 armour and 10 infantry moved from 111 Sea Zone to Scotland
1 armour, 2 artilleries and 4 infantry moved from Eire to Scotland
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 submarine moved from 119 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from Poland to Western Germany
6 infantry moved from Germany to Western Germany
1 fighter and 2 tactical_bombers moved from Baltic States to Western Germany
4 artilleries and 12 infantry moved from Baltic States to Poland
1 carrier moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from United Kingdom to 111 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Spain
1 carrier moved from 109 Sea Zone to 110 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 aaGun moved from France to Southern France
1 battleship moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Cyprus to 99 Sea Zone
4 infantry moved from Caucasus to TurkeyPlace Units - Germans
1 tactical_bomber placed in France
3 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
Germans collect 57 PUs (1 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 76 to 73
EDIT: Turning off Edit Mode -
uh, those 2 mech, 2 arm should be in w germany. thought i undid that.
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clearly i’ve missed something
one bomber was shot down, and you only did 10 damage, not 16 damage
editing your bomber back, and adding 6 more damage, what is this?
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check your marti dice. i ran the battle and tried to post it. froze up and wouldn’t post (happens when i’m posting over my phone sometimes). so when i reran it in local, i edited to match the official dice. you also max convoyed on the live rolls and i edited that in as well.
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check your marti dice. i ran the battle and tried to post it. froze up and wouldn’t post (happens when i’m posting over my phone sometimes). so when i reran it in local, i edited to match the official dice. you also max convoyed on the live rolls and i edited that in as well.
It has happened to me several times… sometimes the Triplea glitches and won’t post.
That’s when it is great to have the Marti dice to confirm :) -
check your marti dice. i ran the battle and tried to post it. froze up and wouldn’t post (happens when i’m posting over my phone sometimes). so when i reran it in local, i edited to match the official dice. you also max convoyed on the live rolls and i edited that in as well.
It has happened to me several times… sometimes the Triplea glitches and won’t post.
That’s when it is great to have the Marti dice to confirm :)It’s still considered courteous to actually mention this though. Because it does LOOK fishy when you do something like that without mentioning it. Just saying.
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