X-DAP FINAL - Dairy(Qyrn?) vs. TeamBoldDutch - Game 1

  • '10

    @Gargantua:

    Uhmm…

    What “desperation” attacks are we talking about here?  From what I can see, allies have this in the bag.

    +120 Units
    +450 TUV
    +50 IPC a turn income lead.

    Even with sealion… I don’t know…

    I certainly am a respecter of the TUV.  However, in Global the Allies have a handicap of about 300-350 TUV.  In other words, if the Allies are not ahead by 300 or so, they are losing the TUV battle. If the Axis ever pull even on TUV they have all but won the game, but for a potential VC lock-out.

  • Liaison TripleA '11 '10

    Don’t get me wrong, I get the swing, and also say that the allies/axis are about even in income, even when the allies are at +25.

    But I’m just not seeing the success I need to here… and what i was hoping for!

    Cmon guys!

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 bomber moved from Queensland to Java
                1 fighter moved from Queensland to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 cruiser moved from 60 Sea Zone to 42 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                2 infantry moved from Burma to Shan State
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 cruiser, 2 fighters and 1 transport
                    Japanese defend with 1 destroyer and 1 transport
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in Java
                    ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 3 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    1 bomber owned by the ANZAC retreated

    Non Combat Move - ANZAC
                1 aaGun moved from Queensland to Northern Territory
                1 aaGun and 3 infantry moved from South Australia to Northern Territory
                1 armour moved from South Australia to Queensland
                1 fighter moved from 42 Sea Zone to Shan State
                1 bomber moved from Java to Shan State
                1 fighter moved from 42 Sea Zone to Shan State

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 13 PUs total

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Alexandria to Egypt

    Non Combat Move - French

    Turn Complete - French

  • '12

    NOW we are ROLLIN!  nice quick move veq.

  • '12

    G6 imminent

  • '12

    obviously will be bombing london.  will be at least 4 or 5 aircraft…  will i need to wait for an intercept choice?  am sending at least a ftr and 4 bombers.

  • '12

    ftr and 3 bombers that is.

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 5 infantry and 4 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eire to Scotland
                      Germans take Scotland from British
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 armour moved from Iraq to Persia
                      Germans take Persia from Russians
                1 armour moved from Persia to Iraq
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from 109 Sea Zone to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                2 fighters moved from Western Germany to United Kingdom

  • '12

    do you wish to intercept with the french fighter?

  • '12

    hang on. that was the wrong buy, i will repost in a moment.

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 fighter, 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers and 2 fighters moved from Western Germany to United Kingdom
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from 109 Sea Zone to United Kingdom
                1 armour moved from Iraq to Persia
                      Germans take Persia from Russians
                1 armour moved from Persia to Iraq
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Eire to Scotland
                      Germans take Scotland from British

  • '12

    ok, …  intercept?  please?

  • Liaison TripleA '11 '10

    He’s not going to scramble his ONLY fighter against 6 attacking planes.

    Ridiculous!  You might as well just proceed!

  • TripleA

    proceed

  • '12

    @Gargantua:

    He’s not going to scramble his ONLY fighter against 6 attacking planes.

    Ridiculous!  You might as well just proceed!

    Hey u never know what a WILDLY DESPERATE opponent will do.  :wink:

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 fighter, 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers and 2 fighters moved from Western Germany to United Kingdom
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from 109 Sea Zone to United Kingdom
                1 armour moved from Iraq to Persia
                      Germans take Persia from Russians
                1 armour moved from Persia to Iraq
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Eire to Scotland
                      Germans take Scotland from British

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 6 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 7,3 and causes: 10 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 10 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 1 bomber
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 20
                EDIT: Turning off Edit Mode
                2 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                4 aaGuns moved from Normandy Bordeaux to Spain
                1 aaGun moved from Southern France to Spain
                4 transports moved from 109 Sea Zone to 110 Sea Zone
                1 armour, 4 infantry and 3 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 4 infantry, 3 mech_infantrys and 4 transports moved from 110 Sea Zone to 111 Sea Zone
                1 armour, 4 infantry and 3 mech_infantrys moved from 111 Sea Zone to Scotland
                4 infantry moved from Norway to 112 Sea Zone
                2 armour and 6 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 10 infantry and 6 transports moved from 112 Sea Zone to 111 Sea Zone
                2 armour and 10 infantry moved from 111 Sea Zone to Scotland
                1 armour, 2 artilleries and 4 infantry moved from Eire to Scotland
                1 submarine moved from 119 Sea Zone to 125 Sea Zone
                1 submarine moved from 119 Sea Zone to 104 Sea Zone
                3 mech_infantrys moved from Poland to Western Germany
                6 infantry moved from Germany to Western Germany
                1 fighter and 2 tactical_bombers moved from Baltic States to Western Germany
                4 artilleries and 12 infantry moved from Baltic States to Poland
                1 carrier moved from 112 Sea Zone to 111 Sea Zone
                2 fighters moved from United Kingdom to 111 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 111 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to Spain
                1 carrier moved from 109 Sea Zone to 110 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                1 aaGun moved from France to Southern France
                1 battleship moved from 97 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Cyprus to 99 Sea Zone
                4 infantry moved from Caucasus to Turkey

    Place Units - Germans
                1 tactical_bomber placed in France
                3 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
                Germans collect 57 PUs (1 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 76 to 73
                EDIT: Turning off Edit Mode

  • '12

    uh, those 2 mech, 2 arm should be in w germany.  thought i undid that.

  • Customizer

    clearly i’ve missed something

    one bomber was shot down, and you only did 10 damage, not 16 damage

    editing your bomber back, and adding 6 more damage, what is this?

  • '12

    check your marti dice.  i ran the battle and tried to post it.  froze up and wouldn’t post (happens when i’m posting over my phone sometimes).  so when i reran it in local, i edited to match the official dice.  you also max convoyed on the live rolls and i edited that in as well.

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