@leemorrison that is tillsjeff@outlook.com my keyboard sticks, but I did get the email to try and confirm
X-DAP FINAL - Dairy(Qyrn?) vs. TeamBoldDutch - Game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone
1 fighter and 2 tactical_bombers moved from Midway to 16 Sea Zone
1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from Iwo Jima to 17 Sea Zone
1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 8 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 17 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 26 Sea Zone to 49 Sea ZoneCombat - Americans
Battle in 49 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 6 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Caroline Islands
Americans attack with 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
5 fighters and 3 tactical_bombers moved from 16 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from Venezuela to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from Venezuela to Peru
Americans take Peru from Neutral_True
1 infantry moved from Venezuela to Central America
1 tactical_bomber moved from 49 Sea Zone to 33 Sea ZonePlace Units - Americans
10 infantry placed in Central United States
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to HunanPlace Units - Chinese
6 infantry placed in HunanTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British repair 14 damage on 14 factory_majors; Remaining resources: 19 PUs;
British buy 6 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
4 fighters, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Tobruk
1 bomber and 2 fighters moved from United Kingdom to 109 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Colombia to Southeast MexicoCombat - British
Battle in Tobruk
British attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery, 2 infantry and 1 mech_infantry
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Battle in 109 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports
Germans win with 1 carrier, 1 fighter and 4 transports remaining. Battle score for attacker is -9
Casualties for Germans: 1 cruiser and 1 tactical_bomber
Casualties for British: 1 bomber and 2 fightersNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Tobruk to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Ethiopia to Egypt
3 infantry moved from Anglo Egyptian Sudan to Egypt
9 infantry moved from Burma to Shan State
1 mech_infantry moved from Burma to Hunan
3 infantry moved from West India to Eastern Persia
3 infantry moved from Kenya to Anglo Egyptian Sudan
2 battleships, 1 carrier and 2 cruisers moved from 80 Sea Zone to 39 Sea ZonePlace Units - British
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2,2,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 28 PUs (3 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry -
no attack on 109… i knew it.
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no attack on 109… i knew it.
haha, no you did attack you just didn’t ask for a casualty choice.
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no ace on the turn… you now have 0 percent chance.
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…well, I might be forgetting something, but isn’t damaging the Carrier the better way? Losing the Cruiser is correct I think. And Germany did enough damage in the 2nd round of Combat, so it doesn’t affect that battle.
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…well, alright, in fact I overlooked something. The OOL is quite interesting… wanna go for safety or not?
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…well, alright, in fact I overlooked something. The OOL is quite interesting… wanna go for safety or not?
cow actually did the OOL as i would have given the dice that came. which were NOT cowdice.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Baltic States to Western Ukraine
1 bomber moved from Turkey to Western Ukraine
1 bomber moved from Turkey to Persia
1 tactical_bomber moved from Turkey to Persia
1 mech_infantry moved from Syria to Persia
1 armour moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to SyriaCombat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Italians attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Italians win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber and 1 tactical_bomber moved from Persia to Turkey
1 infantry moved from Bulgaria to Greece
2 mech_infantrys moved from Bulgaria to Turkey
2 transports moved from 99 Sea Zone to 97 Sea Zone
2 aaGuns and 2 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 aaGuns and 2 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Turkey to Iraq
2 mech_infantrys moved from Northern Italy to Bulgaria
1 artillery moved from Libya to Tunisia
1 armour moved from Morocco to Tunisia
1 bomber moved from Western Ukraine to Germany
2 aaGuns moved from Baltic States to PolandPlace Units - Italians
5 infantry placed in Northern Italy
1 fighter placed in Southern Italy
3 infantry placed in Turkey
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
the desperation attacks may now continue. :-D
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Uhmm…
What “desperation” attacks are we talking about here? From what I can see, allies have this in the bag.
+120 Units
+450 TUV
+50 IPC a turn income lead.Even with sealion… I don’t know…
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Uhmm…
What “desperation” attacks are we talking about here? From what I can see, allies have this in the bag.
+120 Units
+450 TUV
+50 IPC a turn income lead.Even with sealion… I don’t know…
sigh…. oh ye of little faith. :-P
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sealion yields an expected 50 TUV swing + 75 for london and scotland bases/ic. plus 40/turn swing. plus a major victory city down. this game is OVER unless cowluck strikes HARD.
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the latest test for how desperate the cow is will be whether he attacks 109 with the french fighter. :lol: :lol: :lol:
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garg, looking only at TUV and income is pretty deceptive in this game.
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Uhmm…
What “desperation” attacks are we talking about here? From what I can see, allies have this in the bag.
+120 Units
+450 TUV
+50 IPC a turn income lead.Even with sealion… I don’t know…
I certainly am a respecter of the TUV. However, in Global the Allies have a handicap of about 300-350 TUV. In other words, if the Allies are not ahead by 300 or so, they are losing the TUV battle. If the Axis ever pull even on TUV they have all but won the game, but for a potential VC lock-out.
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Don’t get me wrong, I get the swing, and also say that the allies/axis are about even in income, even when the allies are at +25.
But I’m just not seeing the success I need to here… and what i was hoping for!
Cmon guys!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 bomber moved from Queensland to Java
1 fighter moved from Queensland to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 60 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
2 infantry moved from Burma to Shan State
1 destroyer moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 2 fighters and 1 transport
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Java
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 3 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
1 bomber owned by the ANZAC retreatedNon Combat Move - ANZAC
1 aaGun moved from Queensland to Northern Territory
1 aaGun and 3 infantry moved from South Australia to Northern Territory
1 armour moved from South Australia to Queensland
1 fighter moved from 42 Sea Zone to Shan State
1 bomber moved from Java to Shan State
1 fighter moved from 42 Sea Zone to Shan StatePlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
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