13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2

  • 16

    Scramble z91?

  • 21 19 18 17 16

    Scramble both fighters.

    OOL, free hit, kill the CV, kill the fighters.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 4,2 and gets 0 hits

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 53 PUs; 2 techTokens;
                Germans buy 2 artilleries, 1 bomber and 11 infantry; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Germans
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                2 artilleries moved from Romania to Eastern Poland
                1 armour and 4 mech_infantrys moved from Poland to Eastern Poland
                5 bombers moved from Southern Italy to 91 Sea Zone
                3 fighters moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans
                Americans scrambles 2 units out of Morocco to defend against the attack in 91 Sea Zone
                Battle in Eastern Poland
                    Germans attack with 1 armour, 2 artilleries and 4 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Eastern Poland, round 2 :  2/7 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 3 fighters and 2 infantry
                    Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                        Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 :  3/6 hits
                        Americans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 :  2/6 hits
                        2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery and 3 fighters in Normandy Bordeaux, round 3 :  1/4 hits
                        Americans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 3 :  0/3 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery and 3 fighters in Normandy Bordeaux, round 4 :  3/4 hits
                        Americans roll dice for 2 artilleries in Normandy Bordeaux, round 4 :  1/2 hits
                        2 artilleries owned by the Americans and 1 fighter owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 fighter and 2 infantry
                    Casualties for Americans: 2 artilleries and 4 infantry
                Battle in 91 Sea Zone
                    Germans attack with 5 bombers
                    Americans defend with 1 carrier, 2 fighters and 2 transports
                        Germans roll dice for 5 bombers in 91 Sea Zone, round 2 :  5/5 hits
                        Americans roll dice for 1 carrier, 2 fighters and 2 transports in 91 Sea Zone, round 2 :  0/3 hits
                        2 fighters owned by the Americans , 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win with 5 bombers remaining. Battle score for attacker is 50
                    Casualties for Americans: 1 carrier, 2 fighters and 2 transports

    Non Combat Move - Germans
                5 bombers moved from 91 Sea Zone to Southern Italy
                2 fighters moved from Normandy Bordeaux to Western Germany
                1 artillery and 2 infantry moved from Archangel to Novgorod
                1 aaGun moved from Romania to Eastern Poland
                1 artillery and 7 infantry moved from Western Germany to Germany

    Place Units - Germans
                3 infantry placed in Novgorod
                2 artilleries, 1 bomber and 5 infantry placed in Western Germany
                3 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
                Germans collect 1 PU from War Bonds; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Germany : 1 artillery, 1 factory_major and 7 infantry
        Southern Italy : 1 artillery, 5 bombers and 3 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag, 1 infantry
        Vyborg : 1 flag, 1 infantry
        Archangel : 1 flag
        Eastern Poland : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
        125 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 51 / 60
        Russians : 31 / 36
        Japanese : 59 / 61
        Americans : 55 / 77
        Chinese : 2 / 2
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 12 / 12
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 16

    @Degrasse:

    Scramble both fighters.

    OOL, free hit, kill the CV, kill the fighters.

    Dice up and dice down again, with you on the down side.

  • 21 19 18 17 16

    Oh well, bad dice happen all the time.

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - Russians
                Russians spend 5 on tech rolls

    Purchase Units - Russians
                Russians buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 mech_infantry moved from Italian Somaliland to Ethiopia
                1 infantry moved from Vologda to Urals
                1 mech_infantry moved from Russia to Urals
                1 infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 mech_infantry moved from Sikang to Kweichow
                      Chinese take Shensi from Japanese
                      Chinese take Kweichow from Japanese
                1 bomber moved from Russia to Suiyuyan
                3 armour and 1 mech_infantry moved from Sikang to Suiyuyan
                3 infantry moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Kansu
                1 infantry moved from Vologda to Urals
                1 infantry moved from Vologda to Urals

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - Russians
                Russians spend 5 on tech rolls

    Purchase Units - Russians
                Russians buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                Rocket attack in Novgorod does 2 damage to factory_minor owned by Germans
                    Rockets in Russia roll: 2
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 mech_infantry moved from Italian Somaliland to Ethiopia
                1 infantry moved from Vologda to Urals
                1 mech_infantry moved from Russia to Urals
                1 infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 mech_infantry moved from Sikang to Kweichow
                      Chinese take Shensi from Japanese
                      Chinese take Kweichow from Japanese
                1 bomber moved from Russia to Suiyuyan
                3 armour and 1 mech_infantry moved from Sikang to Suiyuyan
                3 infantry moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Kansu
                1 infantry moved from Vologda to Urals
                1 infantry moved from Vologda to Urals

    Airborne Attack Move - Russians
                2 infantry moved from Russia to Kansu

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - Russians
                Russians spend 5 on tech rolls
                    Russians roll 2 and gets 0 hits

    Purchase Units - Russians
                Russians buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                Rocket attack in Novgorod does 2 damage to factory_minor owned by Germans
                    Rockets in Russia roll: 2
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 mech_infantry moved from Italian Somaliland to Ethiopia
                1 infantry moved from Vologda to Urals
                1 mech_infantry moved from Russia to Urals
                1 infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 mech_infantry moved from Sikang to Kweichow
                      Chinese take Shensi from Japanese
                      Chinese take Kweichow from Japanese
                1 bomber moved from Russia to Suiyuyan
                3 armour and 1 mech_infantry moved from Sikang to Suiyuyan
                3 infantry moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Kansu
                1 infantry moved from Vologda to Urals
                1 infantry moved from Vologda to Urals

    Airborne Attack Move - Russians
                2 infantry moved from Russia to Kansu

    Combat - Russians
                Battle in Urals
                    Russians attack with 3 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 infantry and 1 mech_infantry in Urals, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Urals, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry and 1 mech_infantry in Urals, round 3 :  3/4 hits
                        Germans roll dice for 1 infantry in Urals, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
                    Russians win, taking Urals from Germans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Suiyuyan
                    Russians attack with 3 armour, 1 bomber and 1 mech_infantry
                    Japanese defend with 2 artilleries and 1 infantry
                        Russians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Suiyuyan, round 2 :  3/5 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese , 1 mech_infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Suiyuyan
                    Russians win, taking Suiyuyan from Japanese with 3 armour and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 2 artilleries and 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Kansu
                    Russians attack with 7 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 7 infantry in Kansu, round 2 :  1/7 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 bomber moved from Suiyuyan to Kansu
                1 bomber moved from Kansu to Samara
                2 infantry moved from Russia to Samara
                1 infantry moved from Rostov to Ukraine
                3 mech_infantrys moved from Smolensk to Russia
                4 artilleries moved from Smolensk to Bryansk
                2 artilleries moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Vologda to Smolensk

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Russia
                2 mech_infantrys placed in Volgograd
                1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs

    Territory Summary for Russians :

    Suiyuyan : 3 armour
        Kweichow : 1 mech_infantry
        Kansu : 7 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 mech_infantry
        Belarus : 1 infantry
        Bryansk : 6 artilleries and 2 infantry
        Nenetsia : 1 infantry
        Urals : 2 infantry and 1 mech_infantry
        Archangel : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 1 factory_major, 3 infantry and 4 mech_infantrys
        Ukraine : 1 artillery, 1 factory_minor and 5 infantry
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor and 2 mech_infantrys
        Smolensk : 5 artilleries and 3 infantry
        Samara : 1 bomber and 2 infantry
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 34 / 40
        Japanese : 55 / 61
        Americans : 55 / 77
        Chinese : 6 / 2
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 12 / 12
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.926
            Median : 3.000
            Variance : 1.038
            Standard Deviation : 1.019
            Total rolls : 27

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.950
            Median : 3.000
            Variance : 0.842
            Standard Deviation : 0.918
            Total rolls : 20

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 1,3 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 destroyers, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;

    Combat Move - Japanese
                1 infantry moved from Szechwan to Shensi
                      Japanese take Shensi from Chinese
                2 artilleries and 2 infantry moved from Szechwan to Sikang
                4 armour moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                3 fighters and 3 tactical_bombers moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                3 armour moved from French Indo China to Kweichow

    Combat - Japanese
                Battle in Caroline Islands
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Caroline Islands, round 2 :  6/8 hits
                        Americans roll dice for 1 mech_infantry in Caroline Islands, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Caroline Islands
                    Japanese win, taking Caroline Islands from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Sikang
                    Japanese attack with 2 artilleries and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Sikang, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 7 armour and 1 infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 7 armour and 1 infantry in Kweichow, round 2 :  3/8 hits
                        Chinese roll dice for 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 7 armour remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Celebes

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Paulau Island to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from Paulau Island to Philippines
                1 fighter and 2 tactical_bombers moved from Paulau Island to French Indo China
                2 battleships and 2 carriers moved from 33 Sea Zone to 35 Sea Zone
                1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                3 fighters and 3 tactical_bombers moved from Caroline Islands to 33 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
                3 infantry moved from Korea to Manchuria

    Place Units - Japanese
                3 infantry placed in Malaya
                1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
                4 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 harbour and 1 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 infantry
        Kiangsu : 1 flag, 2 artilleries and 2 infantry
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 3 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 artillery and 2 infantry
        Kweichow : 1 flag, 7 armour
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 2 artilleries and 2 infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Solomon Islands : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 2 tactical_bombers
        French Indo China : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag
        Sumatra : 1 flag
        44 Sea Zone : 1 transport
        33 Sea Zone : 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport
        37 Sea Zone : 1 flag
        35 Sea Zone : 2 battleships, 2 carriers and 1 cruiser
        39 Sea Zone : 2 submarines
        19 Sea Zone : 2 transports
        6 Sea Zone : 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 34 / 40
        Japanese : 61 / 66
        Americans : 52 / 77
        Chinese : 3 / 2
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 12 / 12
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - Americans
                Americans spend 5 on tech rolls

    Purchase Units - Americans
                Americans buy 3 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs; 3 techTokens;

    Combat Move - Americans
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                      Americans take 97 Sea Zone from Italians
                4 bombers moved from Morocco to Northern Italy
                1 bomber moved from Morocco to Southern France
                1 mech_infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                2 submarines moved from 101 Sea Zone to 91 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 4,4,5 and gets 0 hits

    Purchase Units - Americans
                Americans buy 3 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs; 3 techTokens;

    Combat Move - Americans
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                      Americans take 97 Sea Zone from Italians
                4 bombers moved from Morocco to Northern Italy
                1 bomber moved from Morocco to Southern France
                1 mech_infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                2 submarines moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Strategic bombing raid in Southern France
                        AA fire in Southern France :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Southern France causes 0 damage total.
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  1/4 hits
                    1 bomber killed by AA
                    Bombing raid in Northern Italy rolls: 7,3,7,5,5,4 and causes: 19 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 19 damage total.

    Non Combat Move - Americans
                3 bombers moved from Northern Italy to Algeria
                2 artilleries and 2 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 87 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 transport moved from 110 Sea Zone to 102 Sea Zone
                1 transport moved from 110 Sea Zone to 90 Sea Zone
                6 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 56 Sea Zone to 62 Sea Zone
                1 tactical_bomber moved from Queensland to Hawaiian Islands

    Place Units - Americans
                3 fighters placed in Eastern United States
                2 destroyers and 1 submarine placed in 10 Sea Zone
                1 destroyer and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
        Midway : 1 airfield
        26 Sea Zone : 2 destroyers, 6 submarines and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
        62 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Gibraltar : 1 infantry
        Morocco : 1 flag, 1 airfield
        Algeria : 1 flag, 2 artilleries, 3 bombers and 2 infantry
        Tunisia : 1 flag, 1 mech_infantry
        87 Sea Zone : 1 transport
        86 Sea Zone : 1 transport
        102 Sea Zone : 1 transport
        97 Sea Zone : 1 flag, 1 submarine
        92 Sea Zone : 1 destroyer
        90 Sea Zone : 1 transport
        101 Sea Zone : 1 destroyer and 2 submarines
        Brazil : 1 flag, 4 infantry and 1 mech_infantry
        91 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 34 / 40
        Japanese : 61 / 66
        Americans : 55 / 75
        Chinese : 3 / 2
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 11 / 12
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.714
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 34 / 40
        Japanese : 61 / 66
        Americans : 55 / 75
        Chinese : 3 / 5
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 11 / 12
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.714
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - British
                1 bomber moved from United Kingdom to France
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                1 fighter moved from India to Yunnan
                1 tactical_bomber moved from West India to Yunnan

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - British
                British spend 5 on tech rolls
                    British roll 4 and gets 0 hits

    Purchase Units - British
                British buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to France
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                1 fighter moved from India to Yunnan
                1 tactical_bomber moved from West India to Yunnan

    Combat - British
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 4,3 and causes: 4 damage to unit: airfield
                    Bombing raid in France causes 4 damage total.
                Battle in Yunnan
                    British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 2 infantry
                        British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  0/3 hits
                        2 infantry owned by the Japanese lost in Yunnan
                        British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 :  4/5 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Yunnan to India
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                3 mech_infantrys moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from Egypt to West India
                1 bomber moved from France to United Kingdom
                2 fighters moved from United Kingdom to Morocco

    Place Units - British
                2 fighters placed in United Kingdom
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,4,2
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 armour

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 armour, 1 artillery and 1 infantry
        India : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 1 tactical_bomber
        Kazakhstan : 1 mech_infantry
        West India : 1 fighter and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
        Morocco : 2 fighters
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Russia : 1 bomber
        80 Sea Zone : 1 destroyer
        Eire : 1 flag
        Iraq : 3 mech_infantrys
        Eastern Persia : 1 flag, 1 armour and 2 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 34 / 40
        Japanese : 60 / 66
        Americans : 55 / 75
        Chinese : 4 / 5
        British : 32 / 37
        UK_Pacific : 6 / 3
        Italians : 11 / 12
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.562
            Median : 4.000
            Variance : 1.226
            Standard Deviation : 1.107
            Total rolls : 32

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.125
            Median : 4.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.125
            Median : 4.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Germans Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - Italians
                    Italians roll 6 and gets 1 hit
                Italians removing all Technology Tokens after successful research.
                Italians discover War Bonds

    Activate Technology - Italians
                Italians activating War Bonds

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - Italians

    Non Combat Move - Italians
                1 aaGun, 1 artillery and 3 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
                Italians collect 11 PUs; end with 13 PUs total
                Italians collect 6 PUs from War Bonds; end with 19 PUs total

    Territory Summary for Italians :

    Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major, 8 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        Bessarabia : 1 flag, 1 artillery and 2 infantry
        Novgorod : 7 mech_infantrys
        Bulgaria : 1 flag
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 34 / 40
        Japanese : 60 / 66
        Americans : 55 / 75
        Chinese : 4 / 5
        British : 32 / 37
        UK_Pacific : 6 / 3
        Italians : 11 / 19
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Research Technology - ANZAC
                    ANZAC roll 1 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 56 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in Java
                Battle in 44 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 44 Sea Zone to Dutch New Guinea
                1 carrier moved from 56 Sea Zone to 61 Sea Zone
                1 tactical_bomber moved from 56 Sea Zone to 61 Sea Zone
                1 tactical_bomber moved from 61 Sea Zone to South Australia
                1 fighter moved from New South Wales to South Australia
                1 infantry moved from New South Wales to South Australia
                1 aaGun moved from South Australia to New South Wales

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        South Australia : 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 fighter and 1 infantry
        42 Sea Zone : 1 transport
        62 Sea Zone : 1 submarine
        61 Sea Zone : 1 carrier
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 34 / 40
        Japanese : 56 / 66
        Americans : 55 / 75
        Chinese : 4 / 5
        British : 32 / 37
        UK_Pacific : 6 / 3
        Italians : 11 / 19
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
                EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 34 / 40
        Japanese : 56 / 66
        Americans : 55 / 75
        Chinese : 4 / 5
        British : 32 / 37
        UK_Pacific : 6 / 3
        Italians : 11 / 19
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls

    Purchase Units - Germans
                Germans repair 2 damage on 2 factory_minors; Remaining resources: 58 PUs; 2 techTokens;
                Germans buy 1 bomber, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Germans
                2 artilleries and 7 infantry moved from Novgorod to Archangel
                1 bomber moved from Southern Italy to Morocco
                4 bombers moved from Southern Italy to Morocco
                1 bomber moved from Western Germany to Morocco

  • 16

    Would you like to intercept in Morroco?  I sent 2 bombers against the air field and 4 to attack the space.

  • 21 19 18 17 16

    I think the intercept question is battle order sensitive, depending on whether you resolve the air raid first or the battle in the territory.  If you do the air raid first, then yes the fighters will intercept.  If the territory battle is first and the two fighters survive the four bomber attack, then two survivors would intercept but one survivor would pass.

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