Please used J-5 with edited NCM. Moved a sub from 21 to 36.
13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Western Australia
1 transport moved from 42 Sea Zone to 56 Sea Zone
1 carrier moved from 62 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 56 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - ANZAC
ANZAC roll 5 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Western Australia
1 transport moved from 42 Sea Zone to 56 Sea Zone
1 carrier moved from 62 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 56 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South AustraliaPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
South Australia : 1 aaGun, 1 artillery and 1 infantry
Western Australia : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
56 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
62 Sea Zone : 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 47 / 64
Russians : 33 / 36
Japanese : 59 / 61
Americans : 57 / 77
Chinese : 2 / 2
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 12 / 12
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 47 / 64
Russians : 33 / 36
Japanese : 59 / 61
Americans : 57 / 77
Chinese : 2 / 2
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 12 / 12
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rollsPurchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 53 PUs; 2 techTokens;
Germans buy 2 artilleries, 1 bomber and 11 infantry; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 artilleries moved from Romania to Eastern Poland
1 armour and 4 mech_infantrys moved from Poland to Eastern Poland
5 bombers moved from Southern Italy to 91 Sea Zone
3 fighters moved from Western Germany to Normandy Bordeaux
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians -
Scramble z91?
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Scramble both fighters.
OOL, free hit, kill the CV, kill the fighters.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4,2 and gets 0 hitsPurchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 53 PUs; 2 techTokens;
Germans buy 2 artilleries, 1 bomber and 11 infantry; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 artilleries moved from Romania to Eastern Poland
1 armour and 4 mech_infantrys moved from Poland to Eastern Poland
5 bombers moved from Southern Italy to 91 Sea Zone
3 fighters moved from Western Germany to Normandy Bordeaux
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Americans scrambles 2 units out of Morocco to defend against the attack in 91 Sea Zone
Battle in Eastern Poland
Germans attack with 1 armour, 2 artilleries and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Eastern Poland, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 fighters and 2 infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits
Americans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/6 hits
2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 3 fighters in Normandy Bordeaux, round 3 : 1/4 hits
Americans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 3 fighters in Normandy Bordeaux, round 4 : 3/4 hits
Americans roll dice for 2 artilleries in Normandy Bordeaux, round 4 : 1/2 hits
2 artilleries owned by the Americans and 1 fighter owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 fighter and 2 infantry
Casualties for Americans: 2 artilleries and 4 infantry
Battle in 91 Sea Zone
Germans attack with 5 bombers
Americans defend with 1 carrier, 2 fighters and 2 transports
Germans roll dice for 5 bombers in 91 Sea Zone, round 2 : 5/5 hits
Americans roll dice for 1 carrier, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 0/3 hits
2 fighters owned by the Americans , 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 5 bombers remaining. Battle score for attacker is 50
Casualties for Americans: 1 carrier, 2 fighters and 2 transportsNon Combat Move - Germans
5 bombers moved from 91 Sea Zone to Southern Italy
2 fighters moved from Normandy Bordeaux to Western Germany
1 artillery and 2 infantry moved from Archangel to Novgorod
1 aaGun moved from Romania to Eastern Poland
1 artillery and 7 infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Novgorod
2 artilleries, 1 bomber and 5 infantry placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Germans collect 1 PU from War Bonds; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Germany : 1 artillery, 1 factory_major and 7 infantry
Southern Italy : 1 artillery, 5 bombers and 3 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag
Eastern Poland : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
125 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 51 / 60
Russians : 31 / 36
Japanese : 59 / 61
Americans : 55 / 77
Chinese : 2 / 2
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 12 / 12
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Scramble both fighters.
OOL, free hit, kill the CV, kill the fighters.
Dice up and dice down again, with you on the down side.
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Oh well, bad dice happen all the time.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Russians
Russians spend 5 on tech rollsPurchase Units - Russians
Russians buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 mech_infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Vologda to Urals
1 mech_infantry moved from Russia to Urals
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Sikang to Kweichow
Chinese take Shensi from Japanese
Chinese take Kweichow from Japanese
1 bomber moved from Russia to Suiyuyan
3 armour and 1 mech_infantry moved from Sikang to Suiyuyan
3 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Kansu
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Urals -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Russians
Russians spend 5 on tech rollsPurchase Units - Russians
Russians buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
Rocket attack in Novgorod does 2 damage to factory_minor owned by Germans
Rockets in Russia roll: 2
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 mech_infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Vologda to Urals
1 mech_infantry moved from Russia to Urals
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Sikang to Kweichow
Chinese take Shensi from Japanese
Chinese take Kweichow from Japanese
1 bomber moved from Russia to Suiyuyan
3 armour and 1 mech_infantry moved from Sikang to Suiyuyan
3 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Kansu
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to UralsAirborne Attack Move - Russians
2 infantry moved from Russia to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 2 and gets 0 hitsPurchase Units - Russians
Russians buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
Rocket attack in Novgorod does 2 damage to factory_minor owned by Germans
Rockets in Russia roll: 2
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 mech_infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Vologda to Urals
1 mech_infantry moved from Russia to Urals
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Sikang to Kweichow
Chinese take Shensi from Japanese
Chinese take Kweichow from Japanese
1 bomber moved from Russia to Suiyuyan
3 armour and 1 mech_infantry moved from Sikang to Suiyuyan
3 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Kansu
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to UralsAirborne Attack Move - Russians
2 infantry moved from Russia to KansuCombat - Russians
Battle in Urals
Russians attack with 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry and 1 mech_infantry in Urals, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits
Russians roll dice for 3 infantry and 1 mech_infantry in Urals, round 3 : 3/4 hits
Germans roll dice for 1 infantry in Urals, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 3 armour, 1 bomber and 1 mech_infantry
Japanese defend with 2 artilleries and 1 infantry
Russians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 3/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 2 : 1/3 hits
1 infantry owned by the Japanese , 1 mech_infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 3 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Kansu
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Kansu, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 bomber moved from Suiyuyan to Kansu
1 bomber moved from Kansu to Samara
2 infantry moved from Russia to Samara
1 infantry moved from Rostov to Ukraine
3 mech_infantrys moved from Smolensk to Russia
4 artilleries moved from Smolensk to Bryansk
2 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to SmolenskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Russia
2 mech_infantrys placed in Volgograd
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUsTerritory Summary for Russians :
Suiyuyan : 3 armour
Kweichow : 1 mech_infantry
Kansu : 7 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 mech_infantry
Belarus : 1 infantry
Bryansk : 6 artilleries and 2 infantry
Nenetsia : 1 infantry
Urals : 2 infantry and 1 mech_infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 factory_major, 3 infantry and 4 mech_infantrys
Ukraine : 1 artillery, 1 factory_minor and 5 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Smolensk : 5 artilleries and 3 infantry
Samara : 1 bomber and 2 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 60
Russians : 34 / 40
Japanese : 55 / 61
Americans : 55 / 77
Chinese : 6 / 2
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 12 / 12
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.926
Median : 3.000
Variance : 1.038
Standard Deviation : 1.019
Total rolls : 27Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.950
Median : 3.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1,3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;Combat Move - Japanese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
2 artilleries and 2 infantry moved from Szechwan to Sikang
4 armour moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
3 armour moved from French Indo China to KweichowCombat - Japanese
Battle in Caroline Islands
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Caroline Islands, round 2 : 6/8 hits
Americans roll dice for 1 mech_infantry in Caroline Islands, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Sikang
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Sikang, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 7 armour and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 7 armour and 1 infantry in Kweichow, round 2 : 3/8 hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 7 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in CelebesNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Paulau Island to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Paulau Island to Philippines
1 fighter and 2 tactical_bombers moved from Paulau Island to French Indo China
2 battleships and 2 carriers moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Caroline Islands to 33 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
3 infantry moved from Korea to ManchuriaPlace Units - Japanese
3 infantry placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
4 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 infantry
Kiangsu : 1 flag, 2 artilleries and 2 infantry
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag, 3 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery and 2 infantry
Kweichow : 1 flag, 7 armour
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 2 artilleries and 2 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Solomon Islands : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 2 tactical_bombers
French Indo China : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 transport
33 Sea Zone : 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 2 carriers and 1 cruiser
39 Sea Zone : 2 submarines
19 Sea Zone : 2 transports
6 Sea Zone : 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 48 / 60
Russians : 34 / 40
Japanese : 61 / 66
Americans : 52 / 77
Chinese : 3 / 2
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 12 / 12
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Americans
Americans spend 5 on tech rollsPurchase Units - Americans
Americans buy 3 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs; 3 techTokens;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
4 bombers moved from Morocco to Northern Italy
1 bomber moved from Morocco to Southern France
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 submarines moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4,4,5 and gets 0 hitsPurchase Units - Americans
Americans buy 3 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs; 3 techTokens;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
4 bombers moved from Morocco to Northern Italy
1 bomber moved from Morocco to Southern France
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 1/1 hits
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/4 hits
1 bomber killed by AA
Bombing raid in Northern Italy rolls: 7,3,7,5,5,4 and causes: 19 damage to unit: factory_major
Bombing raid in Northern Italy causes 19 damage total.Non Combat Move - Americans
3 bombers moved from Northern Italy to Algeria
2 artilleries and 2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 110 Sea Zone to 90 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 56 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from Queensland to Hawaiian IslandsPlace Units - Americans
3 fighters placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 2 destroyers, 6 submarines and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
62 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Gibraltar : 1 infantry
Morocco : 1 flag, 1 airfield
Algeria : 1 flag, 2 artilleries, 3 bombers and 2 infantry
Tunisia : 1 flag, 1 mech_infantry
87 Sea Zone : 1 transport
86 Sea Zone : 1 transport
102 Sea Zone : 1 transport
97 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 destroyer
90 Sea Zone : 1 transport
101 Sea Zone : 1 destroyer and 2 submarines
Brazil : 1 flag, 4 infantry and 1 mech_infantry
91 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 48 / 60
Russians : 34 / 40
Japanese : 61 / 66
Americans : 55 / 75
Chinese : 3 / 2
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 11 / 12
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.714
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Null / Other
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 48 / 60
Russians : 34 / 40
Japanese : 61 / 66
Americans : 55 / 75
Chinese : 3 / 5
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 11 / 12
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.714
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Null / Other
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
1 bomber moved from United Kingdom to France
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from West India to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - British
British spend 5 on tech rolls
British roll 4 and gets 0 hitsPurchase Units - British
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to France
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from West India to YunnanCombat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 4,3 and causes: 4 damage to unit: airfield
Bombing raid in France causes 4 damage total.
Battle in Yunnan
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to West India
1 bomber moved from France to United Kingdom
2 fighters moved from United Kingdom to MoroccoPlace Units - British
2 fighters placed in United Kingdom
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,4,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 armourTerritory Summary for British, UK_Pacific :
Yunnan : 1 armour, 1 artillery and 1 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 1 tactical_bomber
Kazakhstan : 1 mech_infantry
West India : 1 fighter and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Morocco : 2 fighters
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Russia : 1 bomber
80 Sea Zone : 1 destroyer
Eire : 1 flag
Iraq : 3 mech_infantrys
Eastern Persia : 1 flag, 1 armour and 2 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 60
Russians : 34 / 40
Japanese : 60 / 66
Americans : 55 / 75
Chinese : 4 / 5
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 12
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.562
Median : 4.000
Variance : 1.226
Standard Deviation : 1.107
Total rolls : 32Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Italians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Italians
Italians roll 6 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover War BondsActivate Technology - Italians
Italians activating War BondsPurchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 1 artillery and 3 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Italians collect 11 PUs; end with 13 PUs total
Italians collect 6 PUs from War Bonds; end with 19 PUs totalTerritory Summary for Italians :
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major, 8 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Bessarabia : 1 flag, 1 artillery and 2 infantry
Novgorod : 7 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flagProduction/PUs Summary :
Germans : 48 / 60
Russians : 34 / 40
Japanese : 60 / 66
Americans : 55 / 75
Chinese : 4 / 5
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 19
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





